World generation for a simulation rpg. Tectonics and sunlight leads deterministically to climate, rivers, vegetation, animal distribution, and settlement.

seen from Norway

seen from Russia

seen from Russia

seen from China

seen from United Kingdom
seen from Singapore
seen from Netherlands
seen from China
seen from Türkiye
seen from Türkiye
seen from Netherlands
seen from United States

seen from Russia

seen from United Kingdom

seen from Netherlands
seen from Türkiye

seen from Netherlands
seen from China
seen from China

seen from South Korea
World generation for a simulation rpg. Tectonics and sunlight leads deterministically to climate, rivers, vegetation, animal distribution, and settlement.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Recently I developed an algorithm to build a planar mesh with triangulated hexagonal topology. Which, if you don't know, just means that the programme kinda thinks in hexes but makes them out of triangles. Anyway...
It's an atypical implementation because I enjoy reinventing wheels. I focused on branchless logic. It's fun.
But in truth I don't really need hexagons, I just like them. Because they're the bestagons. But functionally it's just an isometric mesh with a different indexing pattern.
So I decided to go back to graph paper and see what numerical relationships I could find in a directly isometric layout, just like I'd started the hex algorithm. And what I found surprised me.
Because, while I certainly can pull out numerical patterns in various ways, they're all ugly as sin! The hexagonal structure is very nearly invariant, but going directly isometric seems to force me into at least four cases, depending how I structure it.
It's possible that I'm hampered by the lurgy.
But all the same, that's where I am. My hexagons are, in my admittedly biased opinion, mathematically elegant. But isometric triangles fight back.