D&D NPC Idea
Perfectly Ordinary Dog
Low strength, very low dex, low constitution, high intelligence, low wisdom, godlike charisma
Is capable of doing anything a PC can do (climb/intimidate/bluff/etc) but with disadvantage on anything that would be difficult or impossible for a dog.
A loyal dog that follows the party. No one knows where it came from. It does its best to help the party, but it only knows a few generic commands. They are:
Sit: Perfectly Ordinary Dog sits. Leave It: Perfectly Ordinary Dog disengages from all opponents. Shake: Perfectly Ordinary Dog casts Earthquake. Come: Perfectly Ordinary Dog casts Teleport on itself to move directly next to the person who issues the command. Stay: Perfectly Ordinary Dog casts Turn to Stone on itself. The effect lasts until Perfectly Ordinary Dog is told otherwise. Speak: Perfectly Ordinary Dog casts Speak With Animals on itself. In addition to the spell effects, it removes disadvantage from all rolls involving speech (bluff, etc.) Sing: Perfectly Ordinary Dog uses Bardic Performance. Heel: Perfectly Ordinary Dog casts Cure Light Wounds on the most injured party member within range. Down: Perfectly Ordinary Dog casts Gate and summons a portal to a random netherworld dimension.
The PCs do not know about any of Perfectly Ordinary Dog’s abilities and must find them out via trial and error.
@caecilius-est-pater this post has delighted and enthralled me since I first saw it, I had to make a stat block and such for the Perfectly Ordinary Dog!
(find it in pdf here, made with the Homebrewery and a free use image of a dog)
Ahhh this is amazing! As far as I know, nobody has done this yet, and I’m so honored and flattered! This is the best, thank you so much!
























