Final Instructional Design and Technology Project
1) How has each course contributed to your personal and professional development as an instructional designer?
Full Sail as a whole has given me a unique perspective not only on real world learning, but it gave me confidence in my abilities to visually communicate and successfully engage students for effective retention of knowledge. The creative approach to projects intertwined with discussions and a community with an abundant wealth of knowledge and experiences opened up a larger view of Instructional Design and Technologies.
Each course has given me the unique opportunity to grow as a person, Instructional Designer, and see a different future. Looking at my personal and professional development as an Instructional Designer, I feel my horizons have been opened up and I am capable of taking a step in a new direction. Since I have retired from the Marine Corps, I have been working as a civilian for the same establishment. While this career has given me opportunities as a graphics designer, I feel that Full Sail has given me the opportunity to take a larger step and look into a new career with fresh perspectives.
One year ago I felt like I was stuck and my career was going nowhere. Now I feel as though there are wondrous possibilities, where I can take a new chance with new goals. When I first began my studies, I had second thoughts and started pondering over changing career paths. I am thankful that I stuck with it, and I am thankful for all of the Professors and Instructors at Full Sail.
I’ve met and faced several challenges within this course. I still find it hard to write and articulate in words, but it has become easier than it used to be. Being in front of a camera, recording and editing myself was very difficult, but I overcame this obstacle. I haven’t conquered being somewhat of in introvert, this I may never come to terms with, but this course confronted me with the task of having to deal with it. Now I’m within one week of obtaining a Masters Degree.
2) How well were you able to utilize the concepts and techniques you learned from the program (theories, systems design, interface styling, and the creation of multimedia content) as you designed, developed, and implemented your Final Project?
The final project was fascinating as I designed and developed media assets that took form and developed into a complete course with learning objects. Our learned concepts and techniques led me to think of the target audience and what would be beneficial for their learning and retention of information. Using a combination of multimedia that contained animation, graphics, audio, video, text, social media and interaction my media assets were created with the aspect of engaging and educating the student.
3) Describe your most outstanding personal triumph in each course.
Mastery: Personal Development and Leadership
This was my first course in understanding what being at the mastery level means. This is the knowledge of moving out of the apprenticeship stage and fully understanding my direction and skills of an accomplished leader in my field.
Strategies for Learner Engagement
Strategies for Learner Engagement introduced and helped me to understanding of learning theories and how students gather and retain information. When you understand how specific students learn, you can select the appropriate media for learning solution. This class also initiated my fascination with infographics and how to quickly communicate visual ideas.
Visual and Verbal Communication in Instructional Design
First and foremost by this third class I was finally starting to learn how to cite properly. This classs was very instrumental in gaining the knowledge on how to tactfully give feedback effectively to make sure the end result communicated the idea(s) to the intended audience. When everyone has a clear picture or understanding, feedback can stay focused, constructive and educational.
Corporate Training and Motivational Development
Here I learned the importance of the audience. The presenter communicates knowledge by divulging information where the audience is using valuable time to listen. Information needs to be relevant and engaging while communicating objectives and being credible. This also gave me the chance to be in front of a camera to deliver a presentation. Never thinking I would get through this class, and many presentation practices, led to being more comfortable and natural with emotion, energy and gestures.
Instructional Design and Evaluation
Discovery came from the four instructional design models: ADDIE, SAM, Rapid Prototyping and the Gradual Release Model. These models are the frameworks to creating training. They outline the stages in developing the training and provide a guide to follow as the instructional designer goes through the development process.
I also learned about the psychological foundation concepts that are the background building blocks for instructional design. Behavioral Learning Theory, Cognitive Information Processing Theory, Schema Theory and Cognitive Load, Situated Learning Theory, Gagne’s Theory of Instruction, and Constructivism. Learning theories are how observed outcomes of learning explain the learning process. Learning happens when you know or understand something that you did not know before.
One plus to this class was a very successful team project. Our ability to coordinate and work with each other’s strengths led to an enjoyable and effective final project.
Digital Media and Learning Applications
Digital Media and Learning Applications continued our knowledge and understanding of learning objects, case components and cognitive scaffolds. For our main project we were able to select a subject, analyze, design and develop our topic to solve a specific problem that would lead to the student/audience acquiring and retaining knowledge using visually rich media. To build our functional project, I acquired new skills using Adobe Edge Animate. Since Edge writes to HTML 5, this platform is perfect for creating learning objects that communicates to audiences through interaction and multimedia.
Music and Audio for Instructional Design
Using audio, a mental picture needs to be painted so that a student can actually translate the message being conveyed. Audio enhances a learner’s deep conceptual understanding of content and helps in the retention of facts and procedures. Something that I learned was that audio can also trigger reflection of past experiences where feelings and thoughts emerge and concepts can be generated. Learners then use these past experiences to build on their knowledge bank.
Filmmaking Principles for Instructional Design
Filmmaking was a process of planning, designing and production of video where I focused on creating a product that could tell a story, instruct and at the same time engage the audience. Preliminary storyboards concentrated on making sure that I communicated an idea that could visually be interpreted through the use of narration, camera angles, lighting and framing. This concentration never centered on using the tools or software, it was from the educational instructional design and making sure knowledge transferred through video.
Game Strategies and Motivation
Here I learned about how gamification can be efficiently used in a classroom by motivating and engaging students and keeping them on target with learning and retaining information. It was amazing to realize the four types of players: killers, achievers, explorers and socializers. This became beneficial when categorizing the direction of game creation. Using a combination of character types also allows for a more broad approach to engaging players.
Gamification is a fun way to enhance the knowledge, skills and abilities through a less stressful environment. Students want to achieve more when they are playing for intrinsic or extrinsic motivations. Some students look towards the accomplishments and goals by receiving awards, badges and having their names on leaderboards. This also promotes active participation, social skills, and a sense of achievement while learning.
Learning Management Systems and Organization
The LMS class was an eye opener. At first this class was very frustrating for me because I couldn’t grasp the concept of how to use the LMS to it’s full potential. As the class progressed and I became familiar with the concept and navigation. The LMS gave me a tool with the capability to place content in an organized and structured manner for students to navigate and learn using media assets that can quickly and easily updated and managed.
Media Asset Creation led me on a capstone and final project journey that would span through two classes. My media assets needed to show my expertise in a field that requires dedication to research and technology while visually communicating ideas through learning theories. Through my media assets I wanted to specifically make sure to use current trend learning objects that student could interact with.
Instructional Design and Technology Final Project
My culminating adventure to a final project and ePortfolio has become a wealth of knowledge and a very enlighten and motivating source of pride. My media assets reinforced what I have learned through this past year by creating visual media for a target audience that is engaging and transfers knowledge.