Cabaret goth/Dark cabaret*: Hair , Lingerie (EA Master Suite), Boots, Hat, Necklace, Gloves, ACC skirt, Ring, Stockings (EA BG). Snake.
*Accessories in this look are distorted because of layering. I tried my best to fix it :(
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22 poses! Â Woo! Â Most of these are very simple edits of parts of EA animations that I just changed the facial expressions on so I could have some toned down conversation poses. Â There are many standing conversation poses, plus a couple kneeling, sitting, and walking kinds. Â I also included three bonus poses because why not? Â The âcouchsnoogleâ pose is far from perfect because it was originally intended as a personal use thing but I figured I used it so I may as well set it free. Â It also requires a OMSP as I purposefully have the sims positioned on the ground to allow for more variety.
These will work best if you use the poseplayer add-on âLookAtâ option, as I deliberately did very little head-direction adjusting so they could be as multi-purpose as possible.
The download includes a pose-list and non-pose-list version of the file as well as the full-sized preview images.
Let me know if I broke anything. Â This was a lot of poses to put together in one go. Â O_o
Most of the credit for these goes to EA. Â Feel free to use them as bases for your own poses if you wish. Â Creditâs nice. Â Donât claim you made these. Â Donât make money off my hard work. Â Be excellent to each other, and party on.
I found the Occult Legacy Challenge by Ayhris earlier and immediately got excited to try it. However I do prefer non-rabbit hole careers and enjoy legacy challenges that have some extra prompts that help create a storyline for your heir and keeps them busy/creates some drama for them. So I decided to build my own version of this legacy challenge, expanding upon Ayhris' original.
You can find all the rules for each generation below the cut. All credits go to @ayhris for the original version. This legacy challenge is eleven generations long and assumes you own all expansions and some of the store worlds.
Download this simple spreadsheet to track your progress.
I have not tested this legacy yet myself but do tell me if some generations need improvement!
Generation one; the inventor
After leaving home for the first time, you find yourself living on the outskirts of a desert town. Youâre not there for very long before you start to notice strange things flying through the skies and the locals seem to act as if nothing is out of the ordinary especially the odd green ones. You try to make your way as an inventor, but spend most of your free time gazing at the night sky as these irregularities inspire you to question; whatâs out there?
â§ Lifetime wish: The Tinkerer
â§ Required traits: Eccentric, Socially awkward, Loner, Genius, Handy.
â§ Career: self-employed inventor.
â§ Spouse: no marriage.
â§ Location: Strangetown
â§ Limit on children: you can only have alien children by abduction or through the time machine. The next-gen heir must be alien.
â§ Max skills: handiness, inventing, logic
â§ Prompts:
Buy a telescope and gaze at the stars every night.
Collect and analyze 100% of all space rocks and keep them as a collection on your lot.
Go on at least 5 online dates but never become more than friends.
Create a Simbot (or purchase the LTR if it's too hard) and have it be your only friend while it lives in your basement.
Have a hamper in your house but never do your laundry until you have a maid or a child thatâll do it for you.
Each time your sell/delete piles of clothes, you have to change one of your founderâs outfits and take a 100 simoleons from your balance.
Befriend any aliens that visit your lot.
Build a time machine and travel through time at least once.
Generation two; the alien
Your parent was always honest when they said you were different from all the other children in class, but all you really wish for is to be as normal as possible. You're always finding yourself feeling jealous of those who fit in oh so easily and know who their true authentic selves are. This pushes you to become super interested in all of the mundane things that come with a regular human life and turns you into a multi-talented artist as you try to create that perfect human picture for yourself.
â§ Lifetime wish: Renaissance Sim
â§ Required traits: Artistic, Savvy Sculptor, Art Appraiser, Bookworm, Friendly
â§ Career: self-employed painter, writer or sculptor.
â§ spouse: marriage allowed, must be human.
â§ Location: Sunset Valley
â§ Limit on children: no, but the heir must be human.
â§ Max skills: painting, sculpting, writing
â§ Prompts:
Create a private museum with your own artworks.
Make portraits and ice sculptures of your whole family (your spouse and children).
Choose whichever townie sim your alien would be most jealous of, make an ice sculpture of them and add them to your family collection, where you secretly pretend itâs you.
Have three best friends, they must be regular humans.
Send at least one of your kids to boarding school.
Become part of a bookclub.
Only ever write trashy novels.
Scan at least 5 sims to learn their traits.
Lock any alien children you have in the basement. Theyâre not allowed to go to school or leave the house. Kick them out the moment they age up into young adults.
Generation three; the gardener
Your parents did everything to be as normal as possible, restricting you from feeling what true freedom is like. Thatâs why you move to Twinbrook or Riverview, for a fresh start where you can truly taste what freedom feels like, with your feet in the dirt!
â§ Lifetime wish: the perfect garden.
â§ Required traits: green-thumb, loves the outdoors, eco-friendly, natural born cook, gatherer
â§ Career: Self-employed gardener
â§ Spouse: marriage allowed, must be a like-minded sim with an attraction score of at least 8 out of 10.
â§ Location: Twinbrook or Riverview.
â§ Limit on children: only one human child allowed.
â§ Max skills: gardening, cooking
â§ Prompts:
If you take your parents with you when you move towns, kick them out immediately.
Plant all base game plants/seeds.
If prompted, complete the Cheese, Steak, Egg and Omni Plant opportunity line.
Use apples or melons to influence the gender of your child.
Build a greenhouse in your garden.
Donât have anything from the electronics catalogue in your house.
Grow a forbidden fruit.
Become a plant sim.
Use your own crops to make your meals.
Learn how to make Baked Angel Foodcake.
Generation four; the paranormal
Your parents love of nature and the environment has a great influence on you, but only with regards with being happy somewhere green. You find yourself living in a small gloomy town with a lot of history and oddities; two topics you find the most interesting.
â§ Lifetime wish: paranormal profiteer or master of mysticism.
â§ Required traits: eccentric, perceptive, genius, supernatural fan, charismatic.
â§ Career: ghost hunter or fortune teller (mystic path).
â§ Spouse: marriage allowed.
â§ Location: Midnight Hollow
â§ Limit on children: two, but the heir must be a ghost.
â§ Max skills: charisma, logic (if ghost hunter), alchemy (if fortune teller)
â§ Prompts:
Become friends with a ghost.
Get at least one of your kids (the heir) killed and resurrect them as a ghost.
Get Bonehilda as a maid.
Try to become friends with the Grim Reaper.
Own the graveyard (purchase property).
Open up a shop in town selling occult memorabilia (creepy toys/decorations).
Generation five; the spirit
Your parent's love of the paranormal lead to your accidental death and resurrection. You seem to be a spirit now, but you age just like everyone else. You don't stay long in your hometown before you start jetsetting across the globe to adventure.
â§ Lifetime wish: seasoned traveler or bottomless nectar cellar.
â§ Required traits: adventurous, commitment issues, disciplined, athletic, brave.
â§ Career: self-employed nectar maker, or 'relic hunter' (make your money selling relics at the consignment store back home.)
â§ Spouse: no marriage.
â§ Location: players-choice.
â§ limit on children: at least three, and the heir must become a vampire.
â§ max skills: martial arts, nectar making
â§ Prompts:
Donât make any friends in your hometown, only abroad.
Learn all the songs from across the world.
Have a child from a local in each of the three vacation worlds.
Have a private museum with all of the unique relics you find during your adventures.
Gain visa level 3 in each vacation world.
Own a vacation home in each vacation world.
Grow plasma fruit and have a collection of plasma fruit nectar.
Generation six; the vampire
Born (or turned into) a creature of the night you struggled to maintain relationships with non-occults which lead to a dislike to anyone who wasn't like you. You end up finding yourself in a city that never sleeps with a thirst for something other than plasma.
â§ Lifetime wish: turn the town or heartbreaker
â§ Required traits: evil, flirty, star quality, charismatic, irresistible
â§ Career: Criminal, Emperor of Evil branch
â§ Spouse: unlimited.
â§ Location: Bridgeport
â§ Limit on children: no, but the heir must become a werewolf.
â§ Max skills: mixology, piano, Athletic
â§ Prompts:
Steal your parentâs plasma fruit nectar collection and take it with you to Bridgeport.
Reach level five celebrity status.
Kill each spouse after they have given you a child and then move on to a new spouse for the next one. (recommended mod)
Lure in your dates by making them romantic drinks and using âMake sim think about meâ and âhypnotic gazeâ interactions.
Raid the hospital and grocery store
Sleep on a Vampire Altar in your basement when youâre alone, but keep a normal bed upstairs for you and your (living) spouses.
Keep all of your spouses graves in your backyard.
Generation seven; the hound
After growing up in the big city, surrounded by odd looks and flashing lights; you want nothing more than a bit of peace and quiet. Oh, and some normality. You move to a hidden town in the mountains, away from all the hustle and bustle where you start your own life and maybe a family.
â§ Lifetime wish: Leader of the pack or Surrounded by family.
â§ Required traits: friendly, family-orientated, good, dog person, born salesperson.
â§ Career: part-time jobs, opportunities and consignments only.
â§ Spouse: marriage allowed.
â§ Location: Hidden Springs
â§ Limit on children: five, but the heir must become a witch.
â§ Max skills: photography
â§ Prompts:
Have a best friend and turn them into a werewolf.
Reach the max career level of all part time jobs.
Own two dogs and breed them to have a litter of puppies (that you can give up for adoption if you like).
Document your family life with your own personal camera and place your photoâs all over the house.
Have at least three small creatures as pets (bird, turtle, snake, lizard, or rodent).
Collect all (basegame) butterflies and keep them in jars.
Cure yourself with your heirâs elixir when you turn into an elder so you can live out your last days as a human.
Generation eight; the spellcaster
With such peculiar ancestors, magic brews within you. After growing up in Hidden Springs and noticing the slight magical occurrences around, you decide you need to be somewhere where magic has deep roots which is why you find yourself in Moonlight falls. You want to prove that you're just as much a witch as anyone else here, will you succeed in this venture?
â§ Lifetime wish: alchemy artisan or mystic healer.
â§ Required traits: bookworm, perfectionist, neurotic, virtuoso, cat person
â§ Career: self-employed alchemist
â§ Spouse: no marriage.
â§ Location: Moonlight Falls
â§ Limit on children: no, but the heir must become a fairy.
â§ Max skills: alchemy, violin.
â§ Prompts:
Create a werewolf cure for your parent once theyâve turned into an elder.
Win a spellcasting duel from another witch.
Turn your dresser into a magic portal.
Own the elixir consignment store as a property.
Use the Toadification Curse on your enemies.
Use the Thirst Curse on a vampire, killing them.
Bring back a vampire your killed as a zombie with the Reanimation Ritual.
Have a cat or small creature as your familiar.
When your kids get married, play the violin at their wedding.
Generation nine; the fae
After living in a town with such deep magical roots and pecularities all around, you feel like you blend in a little too much which drove you a little crazy - you dream of a life in the spotlight which provokes your move to a dazzling city that's all about stardom.
â§ Lifetime wish: Vocal legend or Magic Make over
â§ Required traits: social butterfly, insane, diva, party animal, natural born performer.
â§ Career: Singing profession
â§ Spouse: yes, two marriages; first with a human and last with a genie.
â§ Location: Starlight Shores
â§ Limit on children: no limit, but the heir must be a female genie.
â§ Max skills: guitar, charisma.
â§ Prompts:
As a teen, pull a bunch of fairy pranks on your classmates and/or siblings.
Obtain a genie lamp and free the genie.
Cheat on your spouse with the genie and then divorce your human spouse to marry the genie.
Keep up a garden/greenhouse with your bloom ability.
Use Aura of Creativity on yourself whenever you perform your music.
Throw a party for your fellow fairies in town inside a fairy house.
If you haven't chosen Magic Make over as your LTW, use inner bloom on at least five sims.
Generation ten; the wishgiver
Born from a fairy and a genie, you've always been told you were magical but after growing up near the beaches of Starlight Shores the only thing that seemed magical in your life was the sea, this inspired you to move somewhere that seems like it was created from your very own wishful love of the ocean.
â§ Lifetime wish: deepsea diver.
â§ Required traits: loves to swim, athletic, angler, loves the outdoors, loves the cold.
â§ Career: self employed diver.
â§ Spouse: no marriages.
â§ Location: Isla Paradiso (use the fixes!).
â§ Limit on children: three, but the heir must be a mermaid.
â§ Max skills: scuba diving, athletic
â§ Prompts:
Find all treasure chests on all diving lots.
Meet a mermaid/man, have at least one child with them and do not see the mermaid/man again after their birth.
Banish any sim that has a negative interaction with you.
Ensorcel your enemies and make them do your household chores.
Move into a houseboat.
Discover all uncharted islands.
Own a resort and upgrade it to the max level.
Teach your heir how to fish.
Generation eleven; the merchild
Your mother loved the sea so dearly which shines through you as you are a child of the ocean; a merchild. You never knew you merparent growing up but that never stopped you from seeking them out later in life. Your story and ancestry seems to hold so many mysterys, what will you uncover? As a natural swimmer with a love for humans, itâs only natural you become a life guard, using your skills to save lives on a daily basis, while in your free time you like to fish up your dinner.
â§ Lifetime wish: Presenting the perfect private aquarium
â§ Required traits: Loves the outdoors, loves the heat, charismatic, athletic, angler.
â§ Career: Life guard
â§ Spouse: someone you rescued
â§ Location: stay in Isla Paradiso
â§ Limit on children: none.
â§ Max skills: Fishing, athletic, charisma
â§ Prompts:
Don't meet your parent until young adulthood, befriend them to the max relationship.
Build a large swimming pool in your garden.
Create a private fishing pond on your lot and stock it with fish.
Only eat (raw or cooked) fish and kelp to satisfy your hunger.
Marry one of the sims you rescue during your job.
Once your parents are dead, sell their resort and use the money to become owner of a (quiet) beach property instead.
Almost a year ago i made my own Sims 3 Challenge, The Dark Family History Challenge. And since im almost done now with it, i decided to do a follow up Challenge - A Challenge for only Plant Sims
It has "Only" five Generations, since i think that wraps a Plant Sim lagacy up pretty well.
You also really dont have to play my first Legacy CHallenge beforehand, since the only requirement is to have a Plant sim baby.
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This mod adds a Campground Map for sims to hike and forage, as well as a new Hiking skill.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires the following expansion packs to function:
The Sims 3: World Adventures
The Sims 3: Showtime
The Sims 3: Supernatural
The Sims 3: Seasons
The Sims 3: University Life
To access all of the possible collectibles, the following expansion packs are needed, but NOT required:
The Sims 3: Ambitions
The Sims 3: Late Night
The Sims 3: Pets
The Sims 3: Into The Future
Overview
Campground Map
Hiking Skill
Collectibles
Foraging
Ailments, Injuries, Fear, and Insects
Chance of Death
Campground Map
Price: §1690
Category: Sporting Goods
2 CASt channels
Poly Count: 650 poly
Created by Around The Sims 3
Hiking Skill
Hiking is a 6 level skill, and is primarily gained by sims going on hikes under the new âHikingâŠâ pie menu option on the Campground Map.
There is also a new hiking skill class available at the Stadium rabbithole for §300.
As your sim increases their hiking skill, they will unlock longer hikes and the ability to hike at night.
Going on hikes also raises a simâs athletic skill, albeit slower than a traditional workout.
Sims who get hungry while hiking will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will âgo in nature,â but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon the hike early.
Hiking cooldowns vary depending on how long the simâs hike took to complete and give sims the Fatigued moodlet.
Sims with the Athletic or Adventurous traits, or with a high Athletic skill will have their hiking cooldown cut in half.
Child sims with the Scouting skill (if The Sims 3: Generations is installed) will get a boost in the hiking skill when they age into teens.
Day hikes can take place between 8:00am and 8:00pm, and night hikes can take place between 8:00pm and 4:00am.
Sims can only hike in sunny weather or during a reviving sprinkle (if The Sims 3: Supernatural is installed), unless they have completed the Seasoned Hiker skill challenge.
Sims cannot hike when it is actively snowing or when there is snow on the ground.
By completing the Expert Hiker skill challenge can lead Beginner, Intermediate, or Advanced hikes during the day to earn extra simoleons.
Upon successfully completing a hike, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
Hiking Skill Unlock Levels
Level 1: Beginner Hike
Level 2: Beginner Night Hike
Level 3: Intermediate Hike
Level 4: Intermediate Night Hike
Level 5: Advanced Hike
Level 6: Advanced Night Hike
Collectibles
While out hiking, sims have a 30% chance of finding collectibles of varying rarities like gems, metals, space rocks, insects, and wildflowers.
Certain traits or occult states can either increase or decrease your chance of finding collectibles by 5% (note: this value stacks the more traits or occult states your sim has):
Increased Chance -Â Lucky, Gatherer, and Loves The Outdoors
Decreased Chance -Â Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding collectibles on night hikes.
Day hikes and night hikes each have their own set of collectibles that can be found.
Additionally, the longer the hike, the higher the chance of your sim finding rarer collectibles.
All wildflowers can only be found during the day, and the same space rocks can be found both during the day and at night.
A full list of collectibles can be found on the download page under the header âCollectibles.â
Foraging
Sims can go foraging using the âForageâ interaction on the Campground Map.Â
Going foraging will give sims a 30% chance to find harvestables, seeds, and honey/beeswax.Â
Certain traits, skills, or occult states can either increase or decrease your chance of successfully foraging by 5% (note: this value stacks the more traits, skills, or occult states your sim has):
Increased Chance Traits - Lucky, Gatherer, Loves The Outdoors, Green Thumb (or Gardening skill level 5 or higher), and Super Green Thumb (lifetime reward)
Decreased Chance Traits - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding harvestables while foraging at night.
Sims can forage during the day or at night for 2, 4 or 6 hours at a time, with day foraging and night foraging yielding different harvestables/seeds.
Sims who get hungry while foraging will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will âgo in nature,â but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon foraging early.
Foraging cooldowns vary depending on how long the simâs foraging took to complete and give sims the Fatigued moodlet.
Foraging also carries a 2% risk of contracting Botinitus Minorous, which will turn your sim into a PlantSim.
Upon successfully completing foraging, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
A full list of foraging harvestables/seeds can be found on the download page under the header âForaging.â
Ailments, Injuries, Fear, and Insects
Both hiking and foraging have a chance of giving your sims different ailments or injuries, scaring them, or giving them encounters with insects.
When hiking, there is a 25% chance of a sim developing an ailment, a 40% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
When foraging, there is a 40% chance of a sim developing an ailment, a 25% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
All of the possible ailment, injury, fear, and insect moodlets are listed below:
Decreased Chance -Â Lucky and Athletic (or Athletic skill level 5 or higher)
Increased Chance -Â Unlucky, Loser, Childish, Clumsy, Coward, Absent Minded, and Hates the Outdoors sims have a higher chance.
Note: If a sim is wearing mosquito repellent (from The Sims 3: Island Paradise), they will not get bitten by mosquitos while hiking or foraging.
Certain moodlets like Bee Attack, On Fire, and Terrified will end a simâs hike early.
Chance of Death
There is also a 5% chance of a sim dying while hiking via drowning, burning to death, or blunt force trauma.
Certain traits, skills, and moodlets can either increase or decrease your chance of death by 5% (note: this value stacks):
Increased Chance - Unlucky, Clumsy, Absent Minded, Loser, Daredevil, Hates the Outdoors, and Tired moodletÂ
Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), Adventurous, Brave, and Hiking Skill (level 4 or higher)
Note: There is no chance of death while foraging.
Tuning
All of the tunable values can be found on the mod download page under the header âTuning.â
Conflicts & Known Issues
This is a new script mod so there shouldnât be any conflicts.
Uninstallation
Same as with other custom skills, removing the hiking skill may cause issues in saves where the skill has been used. I have created a new cheat called âuninstallHikingModâ to remove the hiking skill from any sims in the world and cancel all hiking interactions that may be active, but use this mod with caution.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Around The Sims for meshes and textures, Visual Studio 2019, ILSpy, s3pe, and Notepad++
Thank You
Thank you to @aroundthesims, @flotheory, @puffkins2000, @nectar-cellar, @omedapixel, @zoeoe-sims, Mihaia10 on ModTheSims, and plumblossom on Discord!
If you like my work, please consider tipping me on Ko-fi đ
The B1 battle droid is the standard infantry unit of the Separatist Droid Army in Star Wars. Characterized by their tall, tan, skeletal frames, they were designed by the Geonosians and mass-produced by Baktoid Combat Automata. Though physically fragile and largely unintelligent, they were highly effective when deployed in overwhelming numbers.
This particular model is from Star War Battlefront 2 (the 2005 version). Head, arms, torso, and legs. All recolorable. Since it's a plumbot, it'll need into the future. Enjoy!
SFS direct link: https://simfileshare.net/filedetails/6158438/
SFS Main Folder: https://simfileshare.net/folder/255053/
Google Drive: https://drive.google.com/file/d/1HnSM_TGjqfaqzOGf2n5MPu5TPjYPBLyD/view?usp=sharing
Hey everyone! Iâm here to bring you all a new Sims 3 legacy challenge: the Store World Legacy. Each generation will live in a different store world. There are 11 different worlds, so this legacy will have 11 generations.
Riverview
Barnacle Bay
Hidden Springs
Lunar Lakes
Lucky Palms
Sunlit Tides
Monte Vista
Aurora Skies
Dragon Valley
Midnight Hollow
Roaring Heights
This is the release order, but you can always do a different order! The main goal of this challenge is to play in each store world! I also made some rules for each generation. You donât have to follow them if you donât want to, itâs completely up to you! This challenge is inspired by the Lepacy challenge, where each generation is a different expansion pack. With this challenge each generation is a different store world! I made this challenge because I realized Iâve actually barely or never played in some of the store worlds. So in this challenge we explore all the store worlds and see what they have to offer! (Iâve completed the challenge! Check out the playlist here)
Generation One: Riverview
All you want is peace and quiet. Youâve finally escaped city life and moved to the sleepy town of Riverview. Here you can finally live the life youâve always dreamed of. You really want to become a farmer. Fruits, vegetables, chickens, cows! You want it all. Will you be able to find peace in Riverview?
Traits: Green thumb, Loves the outdoors, Hopeless romantic, Technophobe, Eco-friendly
Lifetime wish: The perfect garden (or one of the Back to Nature lifetime wishes)
Career: Gardener
Rules:
Master the gardening skill
Reach level 10 of the gardener career
Complete the aspiration
Complete the Master Farmer skill challenge
Have one best friend
Have at least three kids
(Let Don Lothario ruin your life)
Generation Two: Barnacle Bay
Arrr! Do you want to become a farmer just like your parents? No, you want adventure! You love camping, fishing and going to the beach. Barnacle Bay is perfect for you, with its beautiful beaches and relaxing campgrounds. You donât want to settle down. You just want to have fun with the other Sims in Barnacle Bay and climb the social ladder.
Traits: Angler, Slob, Commitment issues, Good sense of humor, SailorÂ
Lifetime wish: Presenting the Perfect Private Aquarium or Seaside Savior
Career: Angler or Lifeguard
Rules:
Master the fishing skill
Reach level 10 of the angler or lifeguard career
Complete the aspiration
Eat at the Pirate Ship at least once a week
Travel abroad at least once
Buy a boat
Reach at least celebrity level 3
Be romantically involved with 3 Sims at the same time
Generation Three: Hidden Springs
Youâre sick of everyone talking like pirates. Youâre also sick of the media spreading rumors about you. Growing up, you never really had a good relationship with your parent, because they were always away from home. You also had a hard time making friends, which I why you completely focused on your studies. Once youâve graduated high school, you realize youâre burnt out. You move to Hidden Springs in search for some relaxation and to escape the paparazzi. Itâs time to take things slow and focus on yourself. Once you feel like yourself again, you decide you want to become a doctor and help other Sims.
Traits: Genius, Loner, Good, Neat, Ambitious
Lifetime wish: Living in the Lap of Luxury
Career: Spa Specialist and Medical career
Rules:
Have an A in school and get on the honor roll
Donât have any friends as a child and teen
Master the logic skill
Reach the top of the Spa Specialist career
Quit your job as a Spa Specialist and join the medical career
Complete the aspiration
Marry an athletic Sim
Become a partner of the Hidden Springs Day Spa
Drink from the Fountain of Youth and wish for youth
Generation Four: Lunar Lakes
You love everything about space and science! So itâs not a surprise that you immediately joined the science career after high school. A couple of scientists get the chance to do research on Lunar Lakes and youâre one of the lucky ones! You say goodbye to your friends and family. Once you arrive there, you realize this all you ever wanted in life. You decide to never return to SimEarth.
Traits: Genius, Excitable, Natural cook, Unstable, Unflirty
Lifetime wish: Become a Creature-Robot Cross Breeder or Scientific Specialist
Career: Science
Rules:
Master the science skill
Reach level 10 of the science career
Complete the aspiration
Get married as a young adult
Get divorced as an adult, youâre too busy with your career
After the divorce, you both still live in the same house
Use the clone voucher lifetime reward
Engineer a baby
Generation Five: Lucky Palms
Youâre bored of Lunar Lakes and decide to go to SimEarth. You end up in Lucky Palms and spend a lot of time at the casino. Money, money, money. You throw lots of luxury parties for your friends and you get a lot of attention from the Sims in town. Youâre bored very quickly, so your relationships donât last that long.
Traits: Lucky, Schmoozer, Flirty, Party animal, Commitment issues
Lifetime wish: Swimming in Cash
Career: Business
Rules:
Reach level 10 of the business career
Complete the aspiration
Reach level 10 of the gambling skill
Have at least 5 friends
Go to the casino at least four times a week, youâre addicted to gambling
Have at least 3 kids
Make all 5 wishes at the wishing well
Generation Six: Sunlit Tides
You never had to worry about money. You quickly get married to your partner and spend your honeymoon in the beautiful Sunlit Tides. You decide to never leave. Lucky Palms was nice, but it was very dry. You spend your days painting, writing and relaxing at the beautiful beaches while your partner works a shady job. You never planned to have kids, but one day you get bored and have an affair, and woops, thereâs a baby! Will you keep this a secret? Or will your partner find out?
Traits: Loves the heat, Loves to swim, Hates children, Snob, Artistic
Lifetime wish: Illustrious Author
Career: A job? What is that?
Rules:
Marry the first sim week of being a young adult
Have your partner join the criminal career
Master the painting and writing skills
Complete the aspiration
Have an affair and have a baby with this Sim
Generation Seven: Monte Vista
You love cooking and youâre always making the best quality meals for your family. Monte Vista is the perfect place to learn the culinary arts! Itâs your dream to become a famous chef.
Traits: Natural cook, Perfectionist, Great kisser, Charismatic, Dramatic
Lifetime wish: Celebrated Five-Star Chef
Career: Culinary
Rules:
Reach level 10 of the culinary career
Complete the aspiration
Master the cooking skill
Complete all cooking skill challenges
Learn all recipes
Your house is not a house if it doesnât have a wood fire oven
Never eat a quick meal
Have at least 3 kids
Generation Eight: Aurora Skies
You go to Aurora Skies in search of love and happiness. You want to get married and have a bunch of kids. Your dream: a big happy family. You also care for the environment. The eco-friendly community welcomes you with open arms.Â
Traits: Eco-friendly, Family-oriented, Loves the cold, Nurturing, No sense of humor
Lifetime wish: Surrounded by Family
Career: Daycare
Rules:
Reach the top of the Daycare career (or not because this career can be a pain)
Complete the aspiration
Throw a bachelor(ette) party
Get married
Have at least 5 kids (I dare you to have quads)
Teach all your kids to walk and talk and potty train them
Generation Nine: Dragon Valley
Time to become the new Mother of Dragons. You love mythology and fantasy. As a child, you were always reading books. You move to Dragon Valley because youâve heared there are dragons. DRAGONS! Thereâs also a conflict between brewing between two families in the town for control of town. So, why not add more conflict by trying to become the leader of the town yourself?
Traits: Bookworm, Virtuoso, Good, Brave, Irresistible
Lifetime wish: Leader of the Free World
Career: Political
Rules:
Reach the top of the political career
Complete the aspiration
Have a red, green and purple dragon
Master the violin skill
Practice archery
Generation Ten: Midnight Hollow
You never felt like you fit in. Sims think you are kind of strange. Thatâs why you move to Midnight Hollow. Here you can finally be yourself. You also hate the sun and going outside. Perfect! The sun never shines in Midnight Hollow.
Traits: Night owl, Evil, Inappropriate, Hates the outdoors, Over-emotional
Lifetime wish: Turn the Town
Career: Run your own business or Toy Maker
Rules:
Run a business or reach the top of the toy maker career
Master the inventing skill
Complete the aspiration
Become a vampire
Invent a time machine
You get married, but your partner dies a tragic death
Bring your partner back as a ghost
Generation Eleven: Roaring Heights
One day, you find the time machine your parent invented. Youâre very curious and step inside. The time machine breaks and youâre stuck in the past! You have no idea how to go back, so you just try to make the best out of your life in Roaring Heights. You never see your family again.
Traits: Party-animal, Workaholic, Handy, Vehicle Enthusiast, Star quality
Lifetime wish: Superstar Actor
Career: Film
Rules:
Reach the top of the film career
Complete the aspiration
Become a five-star celebrity
Fix the Fixer-upper Car
Congratulations!! Youâve completed the challenge!Â
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Free to watch âą No registration required âą HD streaming
ADVENT GIFT - PART 3
I kind of spoiled this gift awhile ago but I finally finished it and decided to upload it as part of my advent gift. I spoke to couple of creators about possibly making this a skin originally but it proved too difficult, I then came across pyxiidis genius idea of making them into tattoos (Go grab hers if you havenât). So these are a conversion of Mayberries beautiful, hand painted genensims skins for the Sims 2.  I did not get time to make body splotches, but it is something I will continue to work on and adapt.
These are made to be used with Cmarâs Expanded Tattoo mod they probably wont be much use without it sadly. I enabled them for all ages, but Iâm not entirely sure if there is a mod that allows kids & toddlers to have tattoo so I might make them into a blush eventually. There is only the one tattoo in this set so far, the tattoo is meant for the full face (for optimal use I suggest the settings below).
They are fully recolourable and can be placed on any skin you desire.
MERRY CHRISTMAS!!!
DOWNLOAD
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch âą No registration required âą HD streaming
edited EAâs default âageâ overlay to just have the crows feet and also made it a topical detail. Similar to what @prettyladybabies did with their separated Ageing blush except mine will be indistinguishable from the little checkboxes in the menu (and canât be faded out womp womp)
this was kind of like a âwhateverâ kind of thing since this specific section in CAS is pretty barren so if anyone can make use out of this itâs good enough for me.
Under Topical Details > Age Detail (see above)
Also includes 75%, 50%, 25%, and 15% opacity ones so it doesnât have to be as strong.Â
the sim shown is wearing the overlay at its strongest and also some makeup in every category so it appears slightly intense than it would otherwise. so results may vary depending on how much makeup your sim has
Feel free to delete the variations you wonât use!
TOU (âŠthis one doesnât really count tbh)
Credits: EA, CTU, TSRW, Photoshop
Download at SimFileShare:Â https://simfileshare.net/download/1397705/
I meant to have this ready for Simblreen, but obviously that didn't happen. Mea culpa, and Happy Belated. Previews and download under the cut.
I really wanted to try my hand at a gothic Simlish font, and man, did this project cure that desire. đ« Nevermore (named, of course, for EAP's The Raven) is definitely a display font; there are no lowercase letters or numbers. I might add numbers in the future if I can gin up the motivation to work on this one again.
The kerning on this one is pretty uniform, but I do suggest the usual manual edits if possible.
Attribution is appreciated, and Iâd love to see your projects if you use it! Please do not use for commercial purposes or redistribute the font itself.
DOWNLOAD (SFS) OpenType format + preview images.
Lots of love,
Spacey
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