Hi! I love your baking mod and I love the implementation of a self-employed baker career. I’ve always wanted a similar career for the cooking skill in the game, like as a freelance chef or caterer. Would you ever consider making a mod like that someday, as well? Thank you for all that you do!! <3
Thank you anon! I’m so glad to hear you enjoyed the baking mod. It was a lot of work, but I think it was my favorite mod to make so far.
I’ve thought about doing some sort of caterer career too, but I need to figure out how it would function first. It’s something I’m actively brainstorming!
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This mod adds a Campground Map for sims to hike and forage, as well as a new Hiking skill.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires the following expansion packs to function:
The Sims 3: World Adventures
The Sims 3: Showtime
The Sims 3: Supernatural
The Sims 3: Seasons
The Sims 3: University Life
To access all of the possible collectibles, the following expansion packs are needed, but NOT required:
The Sims 3: Ambitions
The Sims 3: Late Night
The Sims 3: Pets
The Sims 3: Into The Future
Overview
Campground Map
Hiking Skill
Collectibles
Foraging
Ailments, Injuries, Fear, and Insects
Chance of Death
Campground Map
Price: §1690
Category: Sporting Goods
2 CASt channels
Poly Count: 650 poly
Created by Around The Sims 3
Hiking Skill
Hiking is a 6 level skill, and is primarily gained by sims going on hikes under the new “Hiking…” pie menu option on the Campground Map.
There is also a new hiking skill class available at the Stadium rabbithole for §300.
As your sim increases their hiking skill, they will unlock longer hikes and the ability to hike at night.
Going on hikes also raises a sim’s athletic skill, albeit slower than a traditional workout.
Sims who get hungry while hiking will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon the hike early.
Hiking cooldowns vary depending on how long the sim’s hike took to complete and give sims the Fatigued moodlet.
Sims with the Athletic or Adventurous traits, or with a high Athletic skill will have their hiking cooldown cut in half.
Child sims with the Scouting skill (if The Sims 3: Generations is installed) will get a boost in the hiking skill when they age into teens.
Day hikes can take place between 8:00am and 8:00pm, and night hikes can take place between 8:00pm and 4:00am.
Sims can only hike in sunny weather or during a reviving sprinkle (if The Sims 3: Supernatural is installed), unless they have completed the Seasoned Hiker skill challenge.
Sims cannot hike when it is actively snowing or when there is snow on the ground.
By completing the Expert Hiker skill challenge can lead Beginner, Intermediate, or Advanced hikes during the day to earn extra simoleons.
Upon successfully completing a hike, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
Hiking Skill Unlock Levels
Level 1: Beginner Hike
Level 2: Beginner Night Hike
Level 3: Intermediate Hike
Level 4: Intermediate Night Hike
Level 5: Advanced Hike
Level 6: Advanced Night Hike
Collectibles
While out hiking, sims have a 30% chance of finding collectibles of varying rarities like gems, metals, space rocks, insects, and wildflowers.
Certain traits or occult states can either increase or decrease your chance of finding collectibles by 5% (note: this value stacks the more traits or occult states your sim has):
Increased Chance - Lucky, Gatherer, and Loves The Outdoors
Decreased Chance - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding collectibles on night hikes.
Day hikes and night hikes each have their own set of collectibles that can be found.
Additionally, the longer the hike, the higher the chance of your sim finding rarer collectibles.
All wildflowers can only be found during the day, and the same space rocks can be found both during the day and at night.
A full list of collectibles can be found on the download page under the header “Collectibles.”
Foraging
Sims can go foraging using the “Forage” interaction on the Campground Map.
Going foraging will give sims a 30% chance to find harvestables, seeds, and honey/beeswax.
Certain traits, skills, or occult states can either increase or decrease your chance of successfully foraging by 5% (note: this value stacks the more traits, skills, or occult states your sim has):
Increased Chance Traits - Lucky, Gatherer, Loves The Outdoors, Green Thumb (or Gardening skill level 5 or higher), and Super Green Thumb (lifetime reward)
Decreased Chance Traits - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding harvestables while foraging at night.
Sims can forage during the day or at night for 2, 4 or 6 hours at a time, with day foraging and night foraging yielding different harvestables/seeds.
Sims who get hungry while foraging will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon foraging early.
Foraging cooldowns vary depending on how long the sim’s foraging took to complete and give sims the Fatigued moodlet.
Foraging also carries a 2% risk of contracting Botinitus Minorous, which will turn your sim into a PlantSim.
Upon successfully completing foraging, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
A full list of foraging harvestables/seeds can be found on the download page under the header “Foraging.”
Ailments, Injuries, Fear, and Insects
Both hiking and foraging have a chance of giving your sims different ailments or injuries, scaring them, or giving them encounters with insects.
When hiking, there is a 25% chance of a sim developing an ailment, a 40% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
When foraging, there is a 40% chance of a sim developing an ailment, a 25% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
All of the possible ailment, injury, fear, and insect moodlets are listed below:
Decreased Chance - Lucky and Athletic (or Athletic skill level 5 or higher)
Increased Chance - Unlucky, Loser, Childish, Clumsy, Coward, Absent Minded, and Hates the Outdoors sims have a higher chance.
Note: If a sim is wearing mosquito repellent (from The Sims 3: Island Paradise), they will not get bitten by mosquitos while hiking or foraging.
Certain moodlets like Bee Attack, On Fire, and Terrified will end a sim’s hike early.
Chance of Death
There is also a 5% chance of a sim dying while hiking via drowning, burning to death, or blunt force trauma.
Certain traits, skills, and moodlets can either increase or decrease your chance of death by 5% (note: this value stacks):
Increased Chance - Unlucky, Clumsy, Absent Minded, Loser, Daredevil, Hates the Outdoors, and Tired moodlet
Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), Adventurous, Brave, and Hiking Skill (level 4 or higher)
Note: There is no chance of death while foraging.
Tuning
All of the tunable values can be found on the mod download page under the header “Tuning.”
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Uninstallation
Same as with other custom skills, removing the hiking skill may cause issues in saves where the skill has been used. I have created a new cheat called “uninstallHikingMod” to remove the hiking skill from any sims in the world and cancel all hiking interactions that may be active, but use this mod with caution.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Around The Sims for meshes and textures, Visual Studio 2019, ILSpy, s3pe, and Notepad++
Thank You
Thank you to @aroundthesims, @flotheory, @puffkins2000, @nectar-cellar, @omedapixel, @zoeoe-sims, Mihaia10 on ModTheSims, and plumblossom on Discord!
If you like my work, please consider tipping me on Ko-fi 💙
Hi Twin, your mods are incredible and I'm really grateful for all the work you've done to make The Sims 3 even more fun! Just a thought, I was wondering if it was even technically possible to create a nail salon mod? Obviously we have the rabbithole spas but I was thinking of a TS4 style thing where you can actually go inside the building, choose what nails you want and watch your sim sitting in a chair and getting their nails done
Hi and thank you anon!
It’s definitely possible to create a nail salon mod. I could see it working similarly to the Hairdresser Mod by @phoebejaysims.
Sims would sit in a chair and the game would take you into CAS where you can edit their nails as you wish.
Of course, you’d need some animations for a sim doing another’s nails, but at least from a coding perspective, it’s doable.
Hey Twinsimming! Thank you for your wonderful mods! I absolutely love them! You know, I wish The Sims 3 had personal journals and notebooks (a notebook with a goal to achieve in one life, like in the death-themed expansion pack), like in The Sims 4! It would also be great if school parents could pack lunches for school, there would be a parenting system (advice cards and school moments), and school projects…
Hi nessgipchi! And thank you!!
I don’t know of any mods similar to the soul’s journey from Life and Death, but you might like The Journal Mod by @greenplumbboblover.
Another anon suggested a sack lunch mod idea a while back, and it’s on my list of future mods to attempt. Same with school projects!
Still not sure about a character values/parenting system mod, though.
The reward traits would just be normal traits that replace an existing trait a child or teen already has (similar to the Growing Pains mod except it’s permanent), but is that enough? I’m always open to you guys’ opinions.
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Hi TwinSimming! I love all your mods! I recently started playing The Sims 3 and I'm loving the experience. Your mods are definitely essential for the game, as many of them make perfect sense and fit perfectly! However, I noticed a specific problem in my game with the Acne & Skincare mod. I decided to check if anyone else was experiencing the same issue and found a recent post about it on Reddit, I can't send links here, but for some reason only the "Wash Face" option is available on the sinks.
Hello and thank you anon!
Try moving the mod to your Overrides folder to see if that fixes things.
Hi. I have just gotten back to playing sims 3. I have your Tiny Living conversion files in my game. They are not showing up for some reason. I wondered if it could just be me or not? Thanks Kiwiana Girl
Hi Kiwiana!
Are all of the objects missing from Buy Mode, or only some of them?
If they’re all missing, try moving the package files to your Overrides folder and see if that helps.
hi! i downloaded your prom night set but for some reason it makes my game unable to launch. the recent patch messed up a ton of mods so maybe it has to do with that but i'm curious if i might just be missing something? i only have the base game, no dlc. thanks! :)
Hello! I assume since you mentioned the latest patch that you’re playing The Sims 4?
I only create content for The Sims 3, so adding my cc to your TS4 game will prevent it from launching.
I really like your mods, particularly the ones that bring awesome features from ts4 to ts3. Would you think about creating a mod that allows sims to switch into bath towels after they take a shower or a bath? I love the added realism it brings, and it would be a great addition to ts3.
Thank you anon!
I can add this mod idea to my list of suggestions.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Hello! I hope you're having a good day and staying well! I was wondering, do you have any tutorials you recommend for converting s4 items to s3? As much as I'd love to suggest an item to be converted, I feel so anxious at the thought of putting something else on someone's wip list but I'd love to try my hand at it! If it helps - it's a lighting object, so not sure if there are any tips you have for those :)
Hi anon!
For conversions, I recommend this older tutorial by @gruesim, as well as this newer tutorial by @cowplantcartel.
Hey! Hope you’re doing well 💛
I was replaying with your Bake mod recently and it hit me how good the gameplay flow feels, it’s one of those mods that just blends into daily sim life so naturally.
It randomly made me think how fun that same system would be with something like sushi instead of baking 👀 prepping ingredients, learning recipes over time, quality tiers, maybe even lot-based interactions, all built on that same grounded framework you already nailed.
Not a request at all! Just one of those “oh wait… this may be a thing” thoughts that wouldn’t leave my brain 😅 ts3 really lacked food gameplay that feels this integrated.
Anyway, just wanted to share the idea, I always love how you approach gameplay mods 🫶
Hello hello 👋
A sushi mod sounds fun (and tasty)! I’ll make note of it.
Hello and thank you for your wonderful mods! Since the introduction of MonoPatcher, I've been wondering: is it possible to create a mod for hair growth? I sometimes play Skyrim, and there's a mod that lets you get piercings/hairstyles/perms/coloring/manicures/ear piercings at the salon. Also, over time, the hair grows and the coloring fades. It would be interesting to have something similar in Sims 3. Thanks in advance for your reply.
Hey anon 👋
I think a hair growth mod could be possible for TS3.
I know the Hairdresser Mod by @phoebejaysims includes changing hairstyles and temporary hair dying, so we’re halfway there for what you’re looking for!
Though I’ll be the first to say that I’m not the best modder for the job 😅
Thank you for your dedication to the sims game! Because of you and of people like you it feels like we get new franchises every while.
Do you by any chance know how to get menaceman44's functional water coolers work for ts4 on mts? Does it require a specific ep or sp to get it and convert it to ts3?
Thanks again!
Thank you anon 💙
I’m not familiar with that water cooler, but I use this one by Around The Sims in my Sims 3 game.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Hi! Love your conversions, you're so talented! I was wondering if you could convert the Party Essentials Kit in Sims 4? It's my favorite one. I didn't know if you were taking requests - I'm sorry if not!
Hi anon! @simmingberryland has some WIP conversions from that kit, so keep an eye out for them!