💥VERSTAVE VISUAL NOVEL UPDATE 💥
Update 13. Taking break to enjoy uselessness of today to gather energy for usefulness of tomorrow.
It is end of week 9 and it was a rather chill week. Today we have not a lot of updates, but still something was done.
So, what exactly happened?
1. Painters are still painting like they want to bring Verso to life. Here we have 2 beautiful backgrounds by Azaroth and there is more!
2. Some of the Writers are fully done with their writing and even facial expressions for sprites appearing on screen. Give them round of applause for breaking out of project jail and been extremely talented and efficient!
3. Programmers had a difficult encounter with Unity Pixelates Everything problem and won the battle.
4. Today we have @hairyecballium , @shinpm and Hazelninja24 here to answer questions asked through this form.
You can still ask questions through it, don't be shy😉
1.Can there please be a BTS section where we get to see baguette man dialogue? I'm so down bad for behind the scenes things. Sneak something in. Like Maxence's Dance if you cannot add baguette man in.
Hazelninja24: I reckon we could do a Director's Cut sort of thing after the game is released providing alternate non-canon prompts that take you on a "Director's Dream" or something where you go through the dialogue then come back to the same place you left? Ie you have three choices: Regular butter, chili and garlic, and lets say Cream Cheese. If you choose the cream cheese option then you go down a dialogue tree that brings you back to the same decision without affecting anything.
2. How did you come up with idea for Verstave visual novel?
Shin: We needed Verstave in this game. And something else.
HairyEcballium: A while back, in October, we ran Interactive Romance/Friendship with Gustave in the New Lumiere serve. It was a very short text game, where I would prepare daily dialogue for Verstave channel, and people would pick what they want to answer. At some point there was a personal quest with a boss fight with Chromatic Noir, which Shin dominated and this is why she was the one to choose something else for how exactly romance will be locked. During this game I had an idea to make it into actual game, but either time was wrong, or I was feeling unsure if fandom would be interested, something else would come up. And then in December I told J about this idea that lived rent-free in my head and she said I should try at least. So, I set up form to gauge interest and... well, let's just say I did not expect so many talented people to be interested and work so well together. And here we are, writing devlogs and working on mid-scope now.
3. Do you use AI for art?
Shin: The only AI we use is Adorable Ingénieur, which means "adorable engineer" and it's Gustave. And his arm for prostate overcharge.
4. Do you plan other games like this? For Scielune or any other ships?
HairyEcballium: I am not opposed to idea. In fact, I love Scielune as much as Verstave, and would love to make something for them, and I'm sure a lot of people would be interested too. However, this is a big, time-consuming project and it does require a lot of energy and planning. It's not a no, it's "we will need time to chill after it".
Shin: Alanoir. HairyEcballium told me.
HairyEcballium: Or maybe Simon harem game. He breaks free and goes on romance spree. Listen, there will be discussions at least, okay?
HairyEcballium: If everything will continue to go as well as now, it would be on 25th of April.
6. Can you show more art in posts?
HairyEcballium: I suppose, we could. When compiling devlogs I'm deliberately choosing to show something new but not too-spoilery or wow-ish, so player can play and experience it properly. But yes, I don't see a problem in dropping more art, let's do it.