The Four Most Interesting Things at E3 2016
E3 has finally come to a close. And oh, what an E3 it has been. A lot was shown and a lot went down this year, so letâs talk about the four most interesting things at E3 2016.
4. Spider-Man PS4
To the surprise of everyone that followed the rumors, the PS4 exclusive Spider-Man did in fact turn out to be real, but instead of being done by Sonyâs first-party studio Sucker Punch, itâs being done by Insomniac Games.
While it was only a sizzle reel of gameplay, Spider-Man PS4 looks like the AAA Spider-Man game that fans of the Webslinger have been wanting for years. The trailer was packed with gorgeous visuals, action and destruction of a kind thatâs never been seen before in a Spider-Man game, and traversal mechanics that only the minds behind Ratchet and Clank and Sunset Overdrive could come up with.
While we didnât get to see much of the game, we did get to hear a lot from their partners at Marvel. Listening to the people that Marvel brought to E3 talk about why they chose Insomniac and their plans going forward for console Marvel games should give hope to Marvel fans. No longer are they looking for cash-ins. Marvel is now looking only to the best creators they can get a hold of in the industry, the same approach theyâve taken with their movies. Listening to them wax on about how excited they are to be working with Insomniac and their new approach to games is refreshing and should have Marvel fans very excited.
As a side note, it seems the relationship between Insomniac and Sony is no longer strained. After being devoted to PlayStation for nearly twenty years, Insomniac broadened its horizons after sales for the Resistance franchise disappointed, especially after Sony bungled the marketing for the third installment. But after Sunset Overdrive didnât fare much better as an Xbox One exclusive (likely do to a comparatively smaller Xbox One install base) and the disaster that was Fuse with EA, it seems Insomniac is going to stay more open going forward and continue playing the field. Insomniac is still working with other partners like with GameStopâs independent label for Song of the Deep, but between Ratchet and Clanksâ return to form and Spider-Man PS4, it appears like theyâve at least patched things up.
3. Xbox One S, Project Scorpio and the Xbox Play Anywhere initiative
(Hence why the title of this list is âThingsâ not âGames.â)
The PlayStation 4 is still currently outselling the Xbox One 2:1. Only time will tell if Microsoft will ever catch up, but this week they certainly laid out their plans on how they intend to do so.
Microsoftâs cross-buy initiative with Windows 10 called Xbox Play Anywhere is intended to bolster the adoption of both platforms, as well as boost sales for the titles within it. The hope is that the player will adopt the other of the two platforms to have more places to play their games, and it also sweetens the pot if it sounds like youâre essentially buying two games for the price of one.
Coupled with that is the enabling of players on Xbox One to play with Windows 10 players in games like Halo Wars 2, Minecraft, Gears of War 4, and Forza Horizon 3. This could effectively multiply the community for a game to something that could rival or even exceed the size of a PS4 community for a game.
This messaging is also key for the two new consoles that Microsoft announced. People donât want to hear that theyâre being left behind, and this messaging is meant to assure them that they wonât be. Microsoftâs hope is that the Xbox One S will bring people in by undercutting the price of the PS4, and that Project Scorpio will bring people in looking for the most powerful hardware. And with an existing install base of roughly 18 million for the vanilla Xbox One and Windows 10 players, it puts Microsoft in front of a massive ecosystem with a unique way for several different kinds of players to all play the same games. This âsomething for everyoneâ approach might prove to be huge play for Microsoft, and itâll be extremely interesting to see how and if Sony can form a response to it.
The only problem is the possibility that this expanse of options may just intimidate consumers and cause them to turn to the (for now) one box approach of the PS4. This is going to be a long play, but it begins when the Xbox One S begins to sell for $299 this August.
During many interviews at E3, creative director at Sony Santa Monica Cory Barlog said that what had worked for God of War on the PlayStation 2 and early in the PS3âs life doesnât necessarily work anymore. That kind of honesty is indicative of the direction the new God of War is going.
Before Naughty Dogâs rise to prominence with Uncharted and the Last of Us, Sony Santa Monica was Sonyâs show horse. God of War I and II showed what was possible on the PS2. God of War III is certainly a showcase for the power of the PS3, but Naughty Dog showed what was really possible with not just Sonyâs hardware, but the medium as a whole. In a post-Last of Us games industry, protagonist Kratosâ incessant fury and the seriesâ consequence-less gore just come off as juvenile.
The pseudo-reboot for God of War on PS4 feels informed by the leaps and bounds storytelling in games has made in the time since Kratosâ last true outing. Kratos displayed more depth and character in the ten minutes on Sonyâs E3 stage than he did in seven previous titles in the God of War franchise. Kratosâ narrative from the past seven games now serves as his demonic past that he has to try to hide in hopes of building a new life and relationship with his new son. There is something special about not rebooting Kratosâ past. Knowing who he was and watching him trying to keep that version of himself inside (both figuratively and literally) is a thoughtful and mature way to engage with the seriesâ history while going forward in a new direction, as opposed to just saying that the monster that Kratos was no longer exists.
1. The Legend of Zelda: Breath of the Wild
The problem with building on a thirty-year history is that it becomes iterative. As a franchise grows, so too does the excitement for the next entry. Expectations begin to form, and the window for taking your time as a creator shrinks, and eventually innovation begins to give way to iteration.Â
Zelda was by no means in a bad place, but it needed to be reevaluated. Like with God of War, what had worked or even been praise worthy in the past doesnât stay that way in an industry with constantly moving goal posts. What Zelda needed was a break, and maybe so did the rest of Nintendo.
Gone are heart containers, motion controls, hand-holding stories and annoying companions. Itâs just Link in an open world. Just like the original Legend of Zelda in 1986. Freedom looks to be the name of the game here, and for the first time in ten years, Zelda looks exciting again.Â
The folks at Nintendo sat down and reevaluated what makes a Zelda game, and gave it an honest interpretation for the modern era. The last great reinterpretation of a Nintendo game was Metroid Prime. And before that, reinventing an IP seemed like Nintendoâs bread and butter. Games like Mario 64, Ocarina of Time, Super Metroid and a Link to the Past were all bold reinterpretations of what the initial chapters in their respective franchises meant. But somewhere along the way, the trajectory mentioned earlier took hold at Nintendo.
But now Nintendo is in a place where more of the same is failing them. Iterative sequels for games like Super Smash Bros. for Wii U and Mario Kart 8 did nothing to save the sinking ship that was the Wii U. Nintendo has now been hemorrhaging money for a few years. The only way Nintendo can rise again to prominence is to get people excited about their games again. And what theyâre doing with Breath of the Wild is clearly the way. Breath of the Wild absolutely dominated this yearâs E3, and even made the top of this list.Â
Whether Breath of the Wild will breathe any life back into the Wii U or will save the NX from following in its predecessorâs footsteps remains to be seen. But it has a chance. People are excited again, and that excitement can be gained again for other Nintendo IP if they try to reinvent them as well. Imagine Nintendo taking another spin on Metroid. Or PokĂŠmon. Nintendo is in a place of fight or flight right now, and by reinventing Zelda theyâre choosing to fight. So, letâs hope they keep fighting.
Clearly it was worth the wait to see Zelda.