Fates: was the story as bad as people say?: a response (Heirs of Fate)
> Before talking about Heirs of Fate, a few things have to be sorted out. The first is probably the biggest and most obvious one: this is just Awakening's Future Past DLC but with a different coat of paint.
Explain the similarities between the two DLCs, and why said similarities are a bad thing even if they do exist.
> There are several reasons as to why this structure works for Future Past but not Heirs of Fate.
> **1)** Future Past, in addition to providing challenging maps, also incentivizes players to bring the second generation characters' parents (or your version of the second gen characters appearing on the map) to unlock more dialogue - the fathers all have unique dialogue, too, despite not having unique supports, which serves as an extra reward for players who might prefer a certain "ship". Furthermore, if all of the second generation characters are kept alive, you're treated to some heartwarming epilogues. The character writing is very strong here.
Cool; why would Heirs of Fate need or want something like that, especially when the entire premise of the DLC is that the kids can't talk to their parents anymore, and why is it a negative that it doesn't? Is there a point to this other than criticizing HoF for not being a carbon copy of Future Past?
> **3)** Awakening had 13 second generation characters, one of which you got through the main story and one (or two, counting both genders) being used as an enemy with minimal dialogue. In Fates, there are 21 second generation characters (22 if you count both Kanas, which Heirs of Fate does), and no one is recruited in the main story. This means that, even if you've played all three routes, chances are there'll be quite a few characters you have no idea who they are. The same can be said about Future Past, of course, but with fewer characters and a previously established premise, more time can be spent on characterization than what Heirs of Fate can afford.
Irrelevant; not only are the odds of someone who's played all three routes not having recruited the vast majority of the child characters miniscule, especially with how easy it is to do so, but the entire premise of the DLC is the children getting a route all to themselves. Anyone who didn't bother reading up on some of their supports to get a basic idea of what their characterization is, even knowing full well that they were about to play a DLC where said characterization was going to be important, has no one but themselves to blame if they get confused.
> Heirs of Fate's first four maps are rather formulaic and cover a lot of the same information. The uniqueness comes from how the characters view and deal with their situation, which can be good, but as you'll remember from Conquest's four sibling fights in a row and then Revelations three dead parent fights in a row, Fates can be very repetitive.
Explain why the Conquest sibling fights are repetitive; you only said that they didn't make logistical sense, which i debunked, so this is an entirely new point you're making, not something you went in-depth on previously like you're trying to claim.
> Yes, that's right. They're drawing more attention to the Deeprealms.
They kind of have to; they're the reason the children even exist in the first place, and most of the children's lives and experiences while living in their respective Deeprealms are defining aspects of their characters and relationships, especially in relation to how they view their parents. What's the issue here?
> I generally stay away from discussions of power levels in anime,
Explains Kaze's speed feat of going to the border and back being treated as a contradiction in your prologue analysis, without even giving any anti-feats to explain why.
Also, the correct term is âpower-scalingâ; power levels are near-exclusive to Dragon Ball, and the art of trying to estabilish how powerful characters are in their own series relative to other characters is almost always done just by analysing and comparing feats and statements, including DB, since power levels were all but scrapped from the series after the Namek Saga.
> but it's curious to me that Corrin can get so easily overwhelmed, even as a dragon, and then the much less experienced characters are supposed to fight Anankos at his seat of power. Sure, Corrin was alone, but wouldn't Anankos have a much bigger and stronger army defending him? Oh well.
Experience can be, and often is, meaningless when it comes to how powerful a character is. This entire DLC is just confirmation that the second gen kids have already surpassed their parents in power by HoF; show some anti-feats that contradict that if you think it's inconsistent, not just âexperience=strengthâ, which is something that Fates has never implied nor tried to portray as being true, especially when Gunter exists and is a walking debunk to that claim.
> I know Takumi's information may have been wrong but didn't Fuga say the Yato could also end the world?
If someone evil got their hands on it, which neither Corrin or Kana are, therefore it's destined to save the world instead. Besides, Takumi isn't present to hear Fuga's explanation in any of the routes; he very likely doesn't even know about that aspect of the Yato's prophecy.
> I'm surprised the Rainbow Sage didn't snap the thing in two when he saw it again considering how much he regretted making it (I think? I've spent so much time analyzing this game yet some things either just slip my mind or are so stupidly diffuse).
> Rainbow Sage: Yes. I am the dragon you've been searching for. Long, long ago... Twelve dragons were filled with desire... They fought over who would control the world... For my part, I create the Yato and the divine weapons. Doing so pulled humanity into our war. I wasn't able to die...until I had atoned for those sins...
He knows that the Yato's going to be necessary to kill Anankos and upgraded it because of that, to the point of calling said action atonement for making it in the first place; why would he knowingly doom the world by breaking it and making Anankos completely invincible just because he's sad that people died a long time ago as an unintended consequence of him making the divine weapons?
> Kiragi explains he's in the same situation as the other kids, and the conversation continues like thus:
> Kana: You think I can do it? Do you really think... I can fight the spooky men?
> Kiragi: I don't think so, KanaâI KNOW so!
> Kana: Thank you, Kiragi!
> Kiragi: Whoa, what the heck? Why's the Fujin Yumi glowing?!
> Kana: My sword's shining, too! Kiragi, what's going on? Did I mess up somewhere? Yikes!
> Kana: The Yato's different now!
> Kiragi: Nice! I saw the beam of light shoot straight from the Fujin Yumi into the Yato... I think your sword has tapped into my bow's power! I have no idea how that works, but I'm not about to question it.
> They haven't been talking for five minutes and their legendary weapons click, while they're still surrounded by Vallites. Doesn't that seem awfully...simple? Convenient?
Well, there was more conversation than that prior to the Yato upgrading:
> Kana: Oh...but I'm not the chosen one. This is Papa's sword, not mine. I...I couldn't help him... I just had to stand there and watch him fight. I couldn't do what Kiragi did...
> Kiragi: You've got it all wrong, Kana! I was just like you a little while ago. I couldn't do anything to help my dad either. I was so mad at myself... But moping over the past won't help us now. We have to move on. Think about it, Kana. What do you want to do to change things?
> Kana: Um... I want to fight. I wanna beat up these guys my papa was fighting and rescue him. And that's why... That's why I wanna learn how to use this sword.
Kana was doubting her capacity, and even courage, to fight the Vallite soldiers, but Kiragi connecting to her on an emotional level and convincing her to stand her ground and fight's what causes the Yato to evolve; it's no different from how it worked in the main game, where it only evolves after Corrin undergoes character development thanks to connecting to one of their siblings, but this time with Kana in Corrin's place. Besides, it's not particularly convenient when there's no indication that they would have lost the battle if it wasn't for the Yato evolving when it did; Kana could have had that heart-to-heart with Kiragi at any point after this fight but prior to fighting Anankos and nothing would have substantially changed.
> ???: There. This is your Dragonstone. You must take very good care of it. Never let it our of your sight.
> **How are you doing this?!** Where do you get your rocks and your crystal balls from?! You're a ghost!
She never gave them a crystal ball and, more importantly, doesn't this just mean that, whatever state she's in, Azura can still carry stuff around? I'm pretty sure this is the first time ghosts have appeared anywhere in Fates, so it's not a contradiction for her to do this.
> Even with the world hanging in the balance, Azura refuses to stop being cryptic. I'm not sure why, since what ultimately saves them are superweapons, not some kind of personal introspection and growth.
Superweapons that only become usable after the wielder goes through personal introspectin and growth; the fact that the Yato only evolves after Corrin and Kana undergo character growth is so obvious and consistent that there's no way in hell you didn't notice that as you read the scripts. Stop being disingenuous.
> It does establish that they know each other, to which I ask: how? Weren't they locked in their Deeprealms until today? I know there's more shenanigans going on than meets the eye, but I'm still a little uncertain of this. It might be me misunderstanding something though, so I'll leave it at that.
There's nothing in the DLC stating that this map takes place the same day they lost their parents; the closest we have is Shigure saying that this was âshortly after the other Kana took the Noble Yatoâ, which could easily mean days or weeks after the fact, which itself happens an undefined amount of time after the deeprealms invasions, given how Kana hid in a cave for a while before wandering, giving the kids more than enough time to meet and get acquainted with each other. First baseless assumption of this post, i see.
> The scene transitions to Forrest, Nina, and Ophelia, and we notice a trend here: Hisame, Hinata's son, was with Kiragi, Takumi's son. Ophelia and Nina, Owain's and Niles' daughters respectively, are with Forrest, Leo's son. The retainers' children are with their respective lords, but there's an issue with this: one of the few good pieces of worldbuilding in Fates is that the Hoshidan retainers come from clans and families with a lot of history, so their children serving the Hoshidan royalty makes sense. The royal Nohrian retainers, however, are a ragtag bunch of misfits who got their job because they're good at what they do; their positions are *not* hereditary.
Nina and Ophelia are pretty good at what they do, better than their fathers even; why couldn't they have earned a position as Forrest's retainers out of merit or, if we're to take the more likely interpretation, that they just ran into each other by coincidence and teamed up out of either necessity or pre-existing friendship? Where is it even stated that they're working as his retainers officially? How would they have landed that job if they were in separate Deeprealms? Aren't they just playing pretend at this point? This is the second baseless assumption in as many paragraphs.
> You could argue Nina and Ophelia teaming up with Forrest makes sense since they'd know (of) each other, but I still think this throws away one of the few interesting pieces of worldbuilding in the whole game.
How is that aspect of the worldbuilding thrown away when Ophelia and Nina AREN'T Forrest's retainers? They're just friends working together for a common goal and who just so happen to parallel their fathers's dynamics; how does a symbolic parallel contradict the fact that Nohrians get their jobs out of merit when Ophelia and Nina don't even work for Forrest in the first place?
> Sophie: Dang! You know you've got a cool magic sword going when it GLOWS!
> All your parents just died and the world is ending.
Sophie still believes that their parents survived and are doing fine, they don't know that the world is ending yet, and it's mighty rich of a grown person to expect a jovial teenager to not be impressed or enthusiastic when they see a glowing sword for the first time; a lack of perspective and/or empathy, perhaps? It'd certainly explain your treatment of CQ! Corrin.
> The song was already only as powerful as the plot needed it to be,
Not really; it semi-exorcises Birthright Takumi because he's only recently been possessed, severely weakens and injures anyone who's been under Anankos's possession for too long and can't be saved, including Anankos himself, and calms people down, such as feral Corrin in the prologue and Xander and Ryoma in Revelation. The only other thing the song does in any of the routes is her using it to dispel Iago's magic in Birthright after he gets a power-up, and i assume that's only because said power-up had something to do with Anankos. It's actually pretty consistent in it's capabilities and limitations throughout all the routes, if you bother to actually look at when and how the song's used.
> and Anankos' crazy plan to weaken himself just enough to allow somebody to off him was already convoluted enough.
Again, he didn't have much choice; it's implied multiple times that the Omega Yato's the only thing that could kill him, the Yato chooses it's wielder and has spent a long time inside the statue in Hoshido, meaning he couldn't get it himself, and the song was more to make things easier for whoever was chosen to put him out out of his misery; it's convoluted, sure, but by necessity.
> Now you're telling me Anankos thought "you know what? I'll add an extra fourth verse. Just in case I'm too big and strong to be killed and the heroes *really* need some help. There's no way this plan can possibly backfire! Now, let's think of the lyrics...".
I...genuinely don't see the issue with this logic; he'd foreseen that he'd go insane when he made the song, knew he could still grow stronger if he started dimension-hopping, and made a fourth verse for if that worst-case scenario ever came to pass; what's the issue with any of that? How **could** it backfire on him when the only person that song hurts/weakens is himself and his entire plan is coming up with a way to get himself killed?
> Hang on, this goes against the canon established by Hidden Truths. Anankos blessed the new kings more because he wanted them to be strong enough to kill him when he became mad. The ancient kings should be weaker than the modern ones, but I guess that doesn't sound as cool.
This just estabilishes that the ancient kings were strong enough on their own that, even with less of Anankos's power than their successors, they were still the strongest. Hell, that's probably why Anankos had to start pumping up the power amps in the first place; he saw that, as the Vallite bloodline got more and more dilluted with each new king, so did their strength wane, and as such he was forced to give them more and more power just so they stood even a chance of beating him if and when he went mad, as opposed to Cadros and the first few kings, who could have beaten Anankos without needing nearly as much help from him. Not only is this not contradictory, this is actually pretty good writing if you think about it; with one throwaway line, it explains why Anankos felt the need to give the Vallite royal family more and more of his power as time went on, whereas that went pretty unexplained in Hidden Truths itself.
> The two discuss the ancient kings and that singing the fourth verse is dangerous. Considering the regular song turns Azura into bubbles in two out of three routes, I'm not sure the stakes needed to be raised even further.
Explain why the stakes shouldn't have been raised.
> The Kanas go berserk and turn into dragons, wanting to kill the other group despite the Dragonstones being meant to keep their impulses in check and everyone else wanting to stop the battle after seeing something else was going on. Sure, there *is* a lot going on, but the Kanas' rage sort of comes out of nowhere, and I imagine it's only there to justify Shigure showing up to calm them down with his song and inform them of what's going on.
> Kana: They have to die...
> Forrest: Gracious, Kana, what's gotten into you?
> Kana: My head hurt when I got a good look at them...but that doesn't matter! They attacked my home and hurt Mama. If it wasn't for them, none of this would have happened! That's why... That's why!
They were put in an illusion that made them think the other Kana was one of the soldiers who attacked their Deeprealm and hurt Corrin, which understandably enraged them beyond what the Dragonstone could control, and the dialogue explaining that happens right before they transform. It's not a fault with the game's story that you're not paying attention to important plot points and dialogues and saying that things come out of nowhere as a result.
> Shigure can calm down dragons, weaken Anankos and dispel illusions. The problem with these vague powers, as I have mentioned before, is that they can easily fill whatever hole the plot needs.
Shigure can calm people in general with the sing, not just dragons, as demonstrated by Azura using the song again to calm Xander and Ryoma down in Revelation; Anankos made the song specifically to weaken him and, as such, anyone he possesses; Azura didn't know that she and the rest of the team were in an illusion when it happens in the main routes and, as such, didn't use the song to break out of it; those are the only things the song is shown or implied to be capable of doing, therefore they're the only things it can do unless you can prove otherwise, and as such it has estabilished rules and isn't vague.
> With that fourth verse, this problem is only amplified; for all we know he could sing Anankos to death without the kids' help and it would still fit within the realm of possibility because of the song's vague limitations.
Shigure can do that because the fourth verse is significantly more powerful than the normal song, therefore it fits the realm of possibility because it's a new power, not because the original power was vague.
> Do you think they speak English in Valla?
> While not a bad idea to have your enemies kill themselves, doesn't Anankos have a massive army of undead, dimension-hopping invisible soldiers who are confirmed to be super strong? How couldn't they finish them off when they were wounded, tired, and in small groups? Also, while that might be part of the illusion, didn't the characters notice they were fighting alongside regular Vallite soldiers?
Because the kids are that much stronger than the soldiers; that's shown directly thanks to the fact that they body dozens of them while being vastly outnumbered whenever the two armies fight. You answered your third question; the Vallite soldiers they were fighting alongside were made to not look like such in the illusion.
> I'm still not sure why Anankos would be weaker outside of Valla, especially when his powers seem to work just fine, both in the form of his soldiers and whatever blessings Garon and Mikoto had.
Just because his soldiers, Garon and Mikoto can still use powers doesn't mean they're as effective at it as they would be if they were in Valla; this literally just means that whatever power they're shown to have outside of Valla is significantly weaker than what they would have inside of it, which is perfectly consistent with the statement that Anankos would grow weaker if he left.
> Also, how on earth would "warriors come running" if Anankos attacked a Deeprealm? They make it sound as though they'd instantly know another world is under attack and come running within a few minutes.
People have ways of coming and going from their Deeprealms; it's a certainty that civilians would run back to the main world to try and get help as soon as the soldiers started attacking and that people would rush in to protect the place, and with how quickly it'd happen, it doesn't even have logistical issues with the fact that time moves more quickly in the Deeprealms.
> I've read it over and over, and while I understand the words and that traveling to Valla is conveniently easier now, I don't get the part about the Astral Dragons or the kids' parents...is he saying he teleported the first gen characters to the Deeprealms to protect their kids? But if he had that power why not just drop them over a cliff? I realize there's a chance I'm just being stupid here, but this line is really all over the place.
Anankos's homeland is a Deeprealm? That's news to me, what an interesting lore develop- Shigure is obviously and unambiguously saying that Anankos teleported the first gen characters from the Deeprealms they were fighting in by opening portals to Valla and throwing them through said portals, presumably so he could possess them more easily; what part of that sentence is in any way vague or confusing, exactly?
> Again, lots of things going on here and while you can't expect the characters to be 100% calm and collected, this seems so contrived. They're angry for what might've happened in other potential worlds, all while they're slowly being brainwashed and having just gotten an explanation for what's going on as well as the target they need to defeat.
Explain why someone getting angry at people who killed their family and friends is contrived.
> It's easy to raise stakes and add drama. It's much harder to do it in a way that's satisfying and grounded in previously established conflicts. One of my favorite scenes in the entire series is Skrimir confronting Naesala near the end of Radiant Dawn, which serves to highlight Naesala's inner turmoil and closest relationships as well as Skrimir's character development. Here, we've got 20+ characters arguing about what might have happened in another world.
Firstly, what's satisfying or not in a story is entirely subjective; we'll get back to this next post.
Secondly, given how vague the described scene is and that i don't know what he's referring to, i'll just ask how the HoF scene doesn't do the exact same thing as the RD scene, with it highlighting Shiro and Siegbert's inner turmoils with them suspecting each other, their closest relationships with them being pissed because they think the other one killed their fathers, who they liked, and character development because they agree to bury the hatchet next chapter.
Thirdly and most importantly, giving an extremely vague description of a scene in another game that you personally like, making no comparisons between the two scenes whatsoever, and acting like you just made some deep, scathing critique isn't a point, or at least not a worthwhile one. Stop dickriding Tellius and make an actual argument for why the scene where the two teams suspect each other is bad instead of just appealing to this subreddit's massive, evident biases towards certain eras of Fire Emblem whenever you realize how shallow your point is.
> In essence, this goes exactly as you'd think. I'm not sure what Arete was thinking here. If she's that powerful, why not just zap them?
Because it's easier to kill isolated groups than it is to kill nearly a dozen at once; she didn't kill them on the spot because she couldn't, and splitting them up would make her job easier.
> Arete, Mikoto and Sumeragi serve as the bosses here. I was skeptical of their dying speeches in Revelation, but here their battle dialogues are even less impactful since they've never interacted with these characters before. The problem of the Nohrians having nothing to do with any of these characters remains,
Explain why it's a problem that characters with no relation to other ones don't have anything special to say when fighting them; you never did in your Revelation analysis, and i still want to read an explanation for that point.
> I do wonder if the Kanas are supposed to be as old as Corrin was when they were kidnapped, as Mikoto says they look identical to a younger Corrin, but that doesn't seem to line up with the very few memories Corrin has of Hoshido.
Yes, because the few memories Corrin has of Hoshido implies that they were decently old when they were kidnapped, and Mikoto's saying that Kana reminds her of a younger Corrin because she remembers Corrin when they were young. I still want evidence for your claims that Corrin was a toddler when they were kidnapped btw.
> Shigure: The Silent Dragon now rules this world, just as he planned. But that wasn't enough. He invaded another realm, and then another. Those were your realmsâworlds where the Silent Dragon is still sealed. Everyone you knew there has most likely fallen prey to the Vallite army.
> So one world wasn't enough. Apparently Anankos is so powerful he can conquer at least ~20 other worlds on his own. Doesn't this mean he can team up with his other selves too and rule all worlds?
He preferred to absorb them and hoard what little power they still had for himself, because he's paranoid and greedy like that.
> I guess Anankos is "sealed" in other worlds, but what does that even mean?
Him being sealed either means that he's incapable of doing anything to the world outside of ordering his soldiers and hosts to do things for him, aka he's back to square one but without any hosts (outside of maybe Gunter in Conquest if he survives that route) to do his bidding and is going to have a much harder time instigating conflicts between Hoshido and Nohr now that they're in a much more stable state than they've been in years, or that killing his hosts while he was in direct control of them, which are the only times Anankos directly intervenes in either of the routes and, as such, must be what âsealedâ him in this hypothetical, rendered him powerless/killed him/whatever else that neutralized him in some way.
The second one has more guesswork than the first, i'll admit, but even going for the simpler explanation of âAnankos was sealed the whole timeâ makes it pretty clear that him being stuck in Valla was what Shigure was referring to.
> We've seen that Anankos is capable of influencing the world from Valla in all other routes,
Give an example of Anankos interacting with the world outside of Valla in any way that isn't through a third party in the main routes.
> and the excuse we've been given for why he stays in Valla is that his powers will disappear outside of it.
These aren't mutually exclusive; Anankos can't directly interact with the real world from Valla and would lose what little power he has left if he were to try and travel to the real world himself. What's the contradiction?
> ...Wait, then how does he keep his powers in other worlds?
A sealed, weakened Anankos follows different rules than an Anankos at the peak of his power, plus when we don't even know if the main Anankos got weaker when he dimension-hopped.
> One might assume Anankos being sealed is why he needs Corrin as his vessel, but this is so incredibly underdeveloped that I don't even know what this means or why it's necessary.
It's there mostly to prove that the Birthright and Conquest worlds are doing fine, either by having everything return to the status quo with Anankos or by implying that Anankos's no longer a threat in those timelines.
> Another question I have is what the point of there being a bunch of other worlds is. Is it an excuse for why all routes are canon, or is it to show how cool and strong Anankos is? Regardless, I'm more confused than awed, but that might just be me.
The fact that there were three different worlds in the main game wasn't proof enough that there were multiple worlds in Fates, and as such, all of them were canon? How did it take you this long to realize that?
> I think the most important takeaway from this is that the world gets messed up if you play Birthright or Conquest, confirming that those routes are bad endings.
I already said why they aren't in the previous paragraphs, but even steelmanning you on this, doesn't this mean that Revelation is also a bad ending by your logic? Shigure comes from a Revelation route where Anankos won at the end and killed everyone; how is that any less confirmation of Revelation being a bad ending for the game than the fact that there are some Birthright and Conquest routes where the Anankos from the failed Revelation timeline showed up and also killed everyone from those worlds?
> Moving on, Shigure says he'll take on Anankos on his own with the power of his song.
> Shigure: Essentially... Though dying in this way would release far too much power. Instead, I would have to absorb the curse entirely. This would prevent me from death and condemn me to eternal suffering.
> So, he's going to sing the secret fourth verse no one has been able to use and he knows that absorbing the curse will condemn him to eternal suffering presumably even after Anankos dies. How does he know that and what even is the curse at this point? In the main route you just can't talk about Valla but in this DLC it seems to erase memories and slowly brainwash others,
I'll give you that it's weird that Shigure knows exactly what singing the song will do to him, presumably without even asking Azura about it, but where are you getting the idea that whatever is causing the kids to lose their memories is some sort of curse, let alone that it's supposed to be the same curse from the main game? It clearly doesn't have the same prerequisite for being activated and does something completely different from the main game's curse.
> all while Anankos has the power to invade other worlds, raise undead armies and cause mass hallucinations.
He could and did raise undead armies just fine in the main game; the other two are explained by him breaking free of the seal and absorbing multiple other Anankos, giving himself a massive amp in the process.
> This seems like typical shounen power level spiraling out of control, but this is an optional DLC seemingly trying to hype up Anankos way after the player has likely put him down like the sad, dying animal he was in Revelation. It's hard to take such a pathetic villain seriously after such lackluster evil monologues and immature arguments like "I'm not a dick! Humans are the real dicks!".
Firstly, it's power scaling/escalation. This isn't pre-Cell Saga Dragon Ball Z, stop using terms that only apply to that series, and even then only at a very specific time-frame.
Secondly, main game Anankos and HoF Anankos are two completely different beasts; the former is an insane, power-hungry animal barely capable of forming a rational argument when pressed on it out of his blind anger towards humanity, and was also nerfed during that time, as estabilished by this very DLC. HoF Anankos is a nearly all-powerful being that got to where he was by not only beating his route's protags, but breaking free of his seal, meaning he was at full power again, destroying his world, and proceeding to give himself a massive power boost by absorbing multiple other dimensions's Anankos; any normal version of Anankos pales in comparison to the power of HoF Anankos, and that's why he can do all this significantly more powerful shit now than he could before, and why he's threatening. This is the strongest being in all of Fates, and unlike his old self, he's not a pathetic animal anymore; why is he hard to take seriously now?
> The kids are discussing how to get back to save Shigure, and they start quoting what Azura said. For some reason they don't remember her name but they remember what she said about the ability to weigh one's memories against someone's life. They all surmise that they can sacrifice their memories to stop Shigure from dying when singing.
Azura said that certain memories would remain. What she told them is what remained, and the name is what left.
> I think we're due for a summary of everything that has transpired up until this point because while I'm trying to make this easy to take in, I realize this must be a confusing mess if you haven't played/watched the DLC.
> * All kids have lost their parents from their respective worlds, and apparently only this lost world remains. They spent four out of six chapters fighting each other due to Anankos' illusions
> * Anankos went on a killing spree across at least 20 other worlds
> * The curse now also erases memories and slowly indoctrinates you to serve Anankos
Again, show evidence that this is the same curse from the main game.
> * The curse can be absorbed by a secret fourth verse of Anankos' song, but the singer would be subject to an eternity of torment from absorbing so much power. These consequences can be offset by people sacrificing their memories.
Shigure states that he could die after singing the song if he wanted to, but that it would âunleash too much powerâ, and therefore he needs to absorb the âcurseâ (much more likely to be a metaphor for the consequences of singing the fourth verse rather than any actual curse from Anankos, especially given that such a thing is never mentioned elsewhere in the game). I have no idea what he's talking about when he says it'd unleash too much power if he did it normally, but he's not talking about the memory-wipe thingy. Otherwise, nice summary.
> This is a lot of really out there stuff. Practically nothing of this gets elaborated on to any meaningful extent,
The third and fourth one sure, but characters talk about the first two plenty of times throughout the story, even if mostly in relation to how scared they are that their parents might be dead. Even then, explain why a lack of elaboration is a bad thing.
> and character interactions are primarily solely tied to the plot. Yes, you can discern their personalites from how they talk, but they say so very little of value. It's not odd considering there are over 20 characters involved.
There's still a pretty solid chunk of interactions that showcase the kids's personalities, and again, it's the player's fault for not doing a minimum amount of research into the characters that they know are going to be the protags of a DLC.
> What's worse, there's a very clear solution to everything here: Azura and Shigure have repeatedly said that killing Anankos will return everything to normal. So...yeah. I wonder how this will end.
It's implied that Shigure would have stayed in eternal torment if he'd used the song to kill Anankos, so no, not everything would have gone back to normal.
> The discussion continues, and Ophelia and Soleil reveal that they do in fact have teleportation crystals on hand; they just didn't know what they were. Apparently Owain and Inigo decided not to head back to Ylisse in their worlds after failing in their mission, and then they didn't explain what the magical teleportation rocks did.
Owain and Inigo's mission was to help Corrin gather the legendary weapons, go back to Valla, and kill Anankos. Their mission still wasn't over given how Corrin had only upgraded the Yato twice, the legendary weapons could still pick other wielders, and Anankos was still alive; why should they have quit their task mid-mission when it hadn't even failed yet?
Laslow and Odin not telling Soleil and Ophelia that the crystals are teleporters when they were getting overwhelmed is stupid tho, i'll give you that.
> Forrest, however, says the two crystals are too small to teleport them all back to Shigure (apparently he used a much bigger one). Upon hearing that, Lilith shows up (yes, really) and gives the last of her power to charge the crystals. ..Except she shows up later again.
Lilith showing up here is an asspull, sure, but just because she gave the last of her power doesn't mean she'd die because of it; she could easily mean that she wouldn't be able to help anymore, plus the world resets at the end. Why would she be exempt from that when everyone else that died got restored?
> Why on earth would you include this teleportation back and forth if it was solved this easily and quickly?
To give Lilith something to do; as poorly done as the execution was, capitalizing on the relevance given to Lilith by Hidden Truths was a decent enough idea.
> Honestly? I like the idea of this villainous motivation. However, it is a motivation that requires far, far more build-up than what we've got. Anankos casually invading at least 20 other worlds and killing all humans there is so far removed from what the main story dealt with that it just becomes noise. It means nothing.
Explain why it needs more build-up or why it being different from Anankos's motivations in the main game makes it bad.
> How can I put this...imagine if Anankos had said this in Revelation, that he looked across 20 different worlds for a better Valla and couldn't find one - what would that actually change? Nothing. Different worlds and all that they imply are such a massive concept that they need more fleshing out than a few lines said in passing.
Well, it would have raised the stakes significantly, for one; now the team isn't just fighting to protect their world, but to protect multiple worlds, and the consequences for failing would be even more disastrous than it already was, along with giving Anankos slightly more depth by estabilishing that he wants to go to a world where people liked him/he suceeded, instead of the one he lived in where he was a failure and a pariah.
More importantly than even that, though, is the fact that he wouldn't have said that at the time because that wasn't his motivation back then; he was still pissed at and wanted to destroy the world, and presumably couldn't even dimension-hop due to the sealing on him nerfing his power, only doing so after regaining his full strength and becoming curious as to whether there was another world where he suceeded. This doesn't become his motivation until Heirs of Fate, so criticizing it because Revelation Anankos didn't want to dimension-hop back then is nonsensical.
> Anankos: Yes... A promise that spanned vast reams of time and space... Fulfilled by the power inside those crystals of yours...
> Anankos destroyed this world and then at least 20 more so their daughters had to step up and clean up their mess, but yes, well done, Inigo and Owain. Promise fulfilled.
When does he thank Inigo and Owain? When he talks about the power in the crystals, couldn't he be talking about either Lilith or his good half from Hidden Truths?
> So, here we are. The entire DLC has led up to this point. Basically, you hit the reset button. The memories of what happened here will be erased, everyone will go back to their worlds and all of their loved ones will be alive. It'll be as if nothing ever happened, to which I ask why the DLC was even made to begin with. If they wanted to flesh out the second generation characters, there must have been better ways of doing it than this, and if it was to flesh out Anankos, well, that should've been in the base game (and he had a starring role as it were in another DLC as well). This is one hell of a plot convenient song.
Just because things get reset doesn't mean that the information learned wasn't valuable; Anankos got a decent chunk of extra characterization and the kids all had a chance to show off their personalities in non-optional ways. Besides, again, Anankos didn't have the motivation he does here in the base game; it would have been impossible to flesh him out like this, or in Hidden Truths for that matter given how Evil Anankos has five seconds of screentime there and the DLC is focused on Good Anankos.
> You get a quick look into the characters' personalities, yes, but I don't think that's any writing worth celebrating.
Explain why writing that estabilishes characters's personalities, motivations and histories isn't good.
> Anankos is given a decent motive after the main routes are over and both he and the curse are made much more powerful for no real reason other than to raise the stakes, which in turn get annihilated by a convenient song power-up.
Is there any serious story in which an antagonist gets more powerful for reasons other than to raise the stakes?
Unless you're talking about in-universe logic, which only makes this worse, because Anankos is so heavily implied to have absorbed the other Anankoses he met it's barely even sub-text, and it's directly confirmed that he broke the seal on him after beating the team at the end of Revelation, which can be easily seen as having nerfed his power in some way, both of which are perfectly reasonable explanations for why he got so much stronger in HoF.
And for the last time, give me a single piece of evidence that the memory loss is a curse, let alone the same one from the main story.
> Heirs of Fate tries to be Future Past but fails in the important areas where Future Past succeeded. I think nothing shows this better than the battle conversations of Heirs of Fate vs. the parent conversations in Future Past. I'll take two random examples to compare the two.
Was the transcribing the reason why this comment was too long to be integrated into the main post? Why? The only point made by doing that is proving that the fact that the fathers talk to their children in Future Past but not in Heirs of Fate is true, which you not only already argued for in your main post (without any elaboration as to why that's a flaw with Heirs of Fate or why the two DLCs are even being compared), but i highly doubt someone was going to try and challenge you on the claim that FP has different conversations than HoF. I'm challenging you on the claim that a difference in intent, tone and context makes one better than the other, especially when it's never explained why, but that's a different conversation altogether. As it stands, this is painfully redundant.
> In Heirs of Fate they're talking to dolls and like I said before, while that's better than nothing, it's much harder to establish a dynamic when one character out of two speaks in ellipses.
Both the conversations you transcribed make it perfectly clear what the children's relationship with their father was like prior to their being possessed; why do you keep debunking yourself throughout these posts and not realizing it or pointing it out?
> Future Past having superior characterization and interactions doesn't automatically mean Future Past is bad, and sure, there's even more Fates DLC where the parents interact with their kids. However, given how big of a deal the loss of the second generation characters' fathers (parents, I guess, but they really do keep saying "fathers" specifically as if the mothers never existed) is portrayed as, I think the battle conversations simply aren't enough.
They spend the rest of the route being pretty worried and upset that their fathers probably died; i fail to see how that, along with their heart-to-hearts if they ever fight them directly, isn't enough.
> There's on question above all others which remains. Shigure singing this song hits the reset button and everything returns to normal, but does that mean Anankos is dead in all other worlds, or did he just erase everything Heirs of Fate Anankos did in other worlds? As in, when Heirs of Fate Anankos entered another world, would there be two Anankoses in that world? Keep in mind in both Birthright and Conquest, Anankos survives in Valla. If he's killed in all worlds, then no main route ever needed to be played as this world's Shigure took care of Anankos by himself, but if he only killed the Heirs of Fate Anankos, then the Anankos of Birthright and Conquest remains to threaten the world forever, cementing those two routes as bad endings.
> Anankos: No harm has come to them. The world will return...to what it was... Your father...your mother...and all of your friends... You will find them at the end of the path that was meant to be. The one where I no longer exist.
The fact that Anankos told this to the Kanas who come from the BR and CQ worlds is confirmation that whatever happened to him at the end of those routes (presumably killing his hosts) neutralized him to the point he's no longer any threat to those worlds, and that Shigure did nothing more than restore the worlds to what they were like prior to HoF Anankos's rampages.
Even going with the theory that Shigure killed all Anankoses, Hoshido would have lost to Nohr in BR if Corrin hadn't killed Garon, causing multiple unnecessary casualties by the time Anankos was killed, a lot more people would have died during Nohr's invasion in Conquest if Corrin hadn't helped, along with the kingdoms probably not being in good terms by the end, and ditto for what would have happened in Revelation. Hoshido and Nohr would have already torn each other apart by the time Anankos was killed if Corrin didn't kill his hosts and put him in a coma/killed him directly, so there's still story value to them.
> I'll just say it, this DLC is a confusing mess, the song is poppycock,
How dare you. Lost in Thoughts All Alone is an excellent song; sure it's overused in the game, but that doesn't make the song itself bad.
> it doesn't succeed in what it set out to do due to a lack of focus and poor structure, and returning everything to normal was a cowardly move.
Yes, because i'm sure that having the children be stuck in Valla, literally alone in the universe because Anankos had a sperg-out and destroyed everyone else in every universe in a fit of rage, would have been such a satisfying and brave ending that would have made perfect sense after it was thoroughly estabilished from the very start of the story that killing Anankos would fix eveything.
> I wish I had more positive things to say here outside of not minding Anankos' motivation on paper and Mitama's way of speaking, but as it stands, Heirs of Fate is just a worse Future Past. I somehow feel worse being so negative about Heirs of Fate than most other things because due to its structure, it's hard to really convey how contrived it is so I just sound like an angry old man. Well, more than usual.
Maybe that's just a sign of your lackluster analysis skills, not age or the game.
In summary: this might have just dethroned Conquest part 2 as the worst post so far. Large portions of the âanalysisâ here is Odo pointing out something that happens in the story, saying that it's bad, and refusing to give any semblance of a explanation as to why it's bad, which was an issue in other posts but hit critical mass this time around, along with unprovoked comparisons (mostly Radiant Dawn and Future Past shilling) and the typical issues of asking questions he'd know the answer to if he paid more attention to the story/read between the lines more and using heavily subjective arguments. This is a disaster.
See y'all one last time in the next post.