Fly high little pigeon🕊️🕊️🕊️🕊️
Pidge, as someone whose fellow graduate students had a betting pool going for how many weather balloons it would take to lift me off the ground, I feel your pain.
we're not kids anymore.


★
styofa doing anything

Origami Around
cherry valley forever
Sade Olutola
I'd rather be in outer space 🛸
Jules of Nature
noise dept.
Xuebing Du
Mike Driver
Cosimo Galluzzi

pixel skylines
he wasn't even looking at me and he found me

@theartofmadeline

shark vs the universe

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JVL

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@scistoryteller
Fly high little pigeon🕊️🕊️🕊️🕊️
Pidge, as someone whose fellow graduate students had a betting pool going for how many weather balloons it would take to lift me off the ground, I feel your pain.

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#amWriting
Does anyone else find that they write the same pieces of a scene over and over again (sometimes almost word-for-word) just changing the backdrops and/or using different connecting events, when making revisions — even when the intent is for a full rewrite of a scene?
#amWriting
The Good News: I think I have finally figured out a way past my block on this Fic chapter by combining Event X and Event Y and refocusing on Y from the start. And I have time to write today!
The Bad News: I’m gonna have to rewrite a bunch of stuff. Again. And I have developed a headache.
UPDATE: I have made it past the block!! FINALLY!! I ran out of oomph before I finished the chapter, but I think things should go much more smoothly from here. Maybe, MAYBE, tomorrow will be the day I actually finish the draft of this chapter. (Oh, *please*, let tomorrow be the day!)
Story in a bottle
I went for a walk around town, and the library is kicking off their summer reading program! Adults, too, so I signed up and got a bingo card. They also have a craft/event: messages in bottles to leave around town for folks.
I have a strong temptation to dig out the fancy paper and dip pen and write up a letter that submerges the reader into the middle of a story. And possibly put clues or coordinates to a place on my (in-town) property, where there will be *another bottle*. . . .
Except I already have too many projects going right now. But we'll see if temptation wins out over logic on this one.
At the very least, there will be a fancy message left in a bottle in town somewhere.
thinking again about TvTropes and how it’s genuinely such an amazing resource for learning the mechanics of storytelling, honestly more so than a lot of formally taught literature classes
reasons for this:
basically TvTropes breaks down stories mechanically, using a perspective that’s not…ABOUT mechanics. Another way I like to put it, is that it’s an inductive, instead of deductive, approach to analyzing storytelling.
like in a literature or writing class you’re learning the elements that are part of the basic functioning of a story, so, character, plot, setting, et cetera. You’re learning the things that make a story a story, and why. Like, you learn what setting is, what defines it, and work from there to what makes it effective, and the range of ways it can be effective.
here’s the thing, though: everyone has some intuitive understanding of how stories work. if we didn’t, we couldn’t…understand stories.
TvTropes’s approach is bottom-up instead of top-down: instead of trying to exhaustively explore the broad, general elements of story, it identifies very small, specific elements, and explores the absolute shit out of how they fit, what they do, where they go, how they work.
Every TvTropes article is basically, “Here is a piece of a story that is part of many different stories. You have probably seen it before, but if not, here is a list of stories that use it, where it is, and what it’s doing in those stories. Here are some things it does. Here is why it is functionally different than other, similar story pieces. Here is some background on its origins and how audiences respond to it.”
all of this is BRILLIANT for a lot of reasons. one of the major ones is that the site has long lists of media that utilizes any given trope, ranging from classic literature to cartoons to video games to advertisements. the Iliad and Adventure Time ARE different things, but they are MADE OF the same stuff. And being able to study dozens of examples of a trope in action teaches you to see the common thread in what the trope does and why its specific characteristics let it do that
I love TvTropes because a great, renowned work of literature and a shitty, derivative YA novel will appear on the same list, because they’re Made Of The Same Stuff. And breaking down that mental barrier between them is good on its own for developing a mechanical understanding of storytelling.
But also? I think one of the biggest blessings of TvTropes’s commitment to cataloguing examples of tropes regardless of their “merit” or literary value or whatever…is that we get to see the full range of effectiveness or ineffectiveness of storytelling tools. Like, this is how you see what makes one book good and another book crappy. Tropes are Tools, and when you observe how a master craftsman uses a tool vs. a novice, you can break down not only what the tool is most effective for but how it is best used.
In fact? There are trope pages devoted to what happens when storytelling tools just unilaterally fail. e.g. Narm is when creators intend something to be frightening, but audiences find it hilarious instead.
On that note, TvTropes is also great in that its analysis of stories is very grounded in authors, audiences, and culture; it’s not solely focused on in-story elements. A lot of the trope pages are categories for audience responses to tropes, or for real-world occurrences that affected the storytelling, or just the human failings that creep into storytelling and affect it, like Early Installment Weirdness. There are categories for censorship-driven storytelling decisions. There are “lineages” of tropes that show how storytelling has changed over time, and how audience responses change as culture changes. Tropes like Draco in Leather Pants or Narm are catalogued because the audience reaction to a story is as much a part of that story—the story of that story?—as the “canon.”
like, storytelling is inextricable from context. it’s inextricable from how big the writers’ budget was, and how accepting of homophobia the audience was, and what was acceptable to be shown on film at the time. Tropes beget other tropes, one trope is exchanged for another, they are all linked. A Dead Horse Trope becomes an Undead Horse Trope, and sometimes it was a Dead Unicorn Trope all along. What was this work responding to? And all works are responding to something, whether they know it or not
An incomplete list of really useful or interesting reads from TvTropes.
please note that yes many of these are concepts that exist elsewhere and a few are even taught in fiction writing classes but TvTropes just does an amazing job at displaying the range of things that can be done with them
legitimately so much of the terminology I use to talk about storytelling, and even think about it in my own head, i learned about from TvTropes
Willing Suspension of Disbelief
Watsonian vs. Doylist
Trope Tropes, for all the ways tropes are used, deconstructed, subverted, and played with.
The Oldest Ones in the Book, which is basically my favorite thing on the entire Internet
Punk Punk, for -punk subgenres
Sliding Scale of Silliness vs. Seriousness, Sliding Scale of Idealism vs. Cynicism
The Weird Al Effect is a fun one
Chekhov’s Gun, Chekhov’s Boomerang, Chekhov’s Skill, and further variations
Law of Conservation of Detail
Law of Conservation of Normality
Anthropic Principle
Word of God, Death of the Author
Sliding Scale of Fourth Wall Hardness
Mohs Scale of Science Fiction Hardness
Genre Savvy
Flashbacks and Chronology breaks down all the ways you can handle chronology in storytelling
Show, Don’t Tell is a very good breakdown of what is showing, what is telling, and how both can be used effectively.
Lampshade Hanging
Noodle Incident is just fun imo
Genre Title Grab Bag
Fridge Horror
Rule of Cool, and also Cool of Rule
The Smurfette Principle
The Hays Code - not a trope but a very good breakdown of how the Hays Code affected storytelling in film
this is just a really short list of examples I encourage people who write or otherwise create stories to browse around on this site it’s so useful
Informed Attribute is one of the ones I reference most often as an editor.
Theory of Narrative Causality is one of my personal favorites, because it's kind of fun when a story acknowledges that things are happening in the story because that's what makes it a good story.
Also Applied Phlebotinum, because sometimes you don't need to know how something works, it just does, and that's all that matters for the purposes of the narrative.
I love TV Tropes so much (even if it is dangerous because I will accidentally spend *way too much time rabbit-holing*). This is great way to explain to folks that Tropes are not bad, they are tools -- which can be used effectively or poorly.

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You have to write the book that wants to be written. And if the book will be too difficult for grown-ups, then you write it for children.
― Madeleine L'Engle
Happy Pride!
Happy Pride Month to all my various rainbow-hued sibs and adjacent friends, everywhere along the spectrum of loud and proud to cis/het appearing (like me!). We are who we are, despite what others may say, and nothing but knowing ourselves better will change us. 😉💖🏳️🌈🏳️⚧️
#amWriting
Well, I didn't think I would write at all tonight, but I got some words in after all! Not on the chapter I need to finish, but it was a conversation that was in my head and I needed to get down, so I did!
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)

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This is something I need to tell myself often.
I think it's really funny how the practice of bleeping out profanity is not only completely ineffective as a censorship tool, it's had the opposite effect of creating an environment where it's ridiculously easy to edit apparent profanity into footage that doesn't actually contain it. Like you can just grab any audio or video clip and bleep out anything and people will automatically mentally insert profanity in there it fucking rules.
my favorite example of this is the count's song from sesame street where they censor the word "count"
The Censored Count is one of the funniest things I have ever watched, and I love it every time it comes up! ❤️
Just a little unhinged
Worked on stressful thing, so of course my answer to calm down is to sketch a character who is just a little unhinged. Meet Davos, major antagonist from my first Astroprisma run. The arm isn’t quite right, but I love how the expression came out in this sketch.
The other day I was surfing the internet and I found this specialized painting colour wheel, it shows how real paint colours relate to each other.
Outside: the purest/brightest colours.
Inside: naturally muted or earthy colors, like browns and ochres.
The Center: dark neutral tones used for mixing shadows.
The Lines: the lines connect colors that are opposites, if you mix them you neutralize the tone creating clean grays or browns instead of muddy puddles.
I want to share this with you because I think it is really illustrative!
Reference: “Quiller Wheel” by Stephen Quiller
#amWriting
I wrote (most of) a scene today!! And I made a small but important edit to another one. This is the most momentum I’ve had in a LONG time! ❤️
Also: I understand now why (aside from symbolism) Captain America uses a shield. It’s WAY too much fun writing those getting thrown around.

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#amWriting
Well, this chapter of the Voltron Fic continues to progress much slower than I want it to, but it IS progressing (Thank you to anyone/everyone waiting patiently)! I managed to write a bit more on the chapter WIP over two (!) sessions today — although I have now hit a snag and am momentarily stuck again. (sigh.)
Also, the weather was nice today, so I went outside and read / annotated a chapter+ of my big original-work scifi novel I’m currently revising. Progress is slow but happening on that project, too!
i don't observe and study things in a sciencey way. i do those things in a writer/philosophical way. but maybe that's its own science
Well, scientists earn a Doctorate of Philosophy, so this tracks.