
pixel skylines
dirt enthusiast
he wasn't even looking at me and he found me

★
Stranger Things

Kaledo Art
Mike Driver
trying on a metaphor
tumblr dot com
Today's Document

oozey mess
we're not kids anymore.

#extradirty

Love Begins
Cosimo Galluzzi

JVL

if i look back, i am lost
h

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@s0-ya

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Scarlet Fate: ~ Fragments of the Past~
Today is finally the day when I can proudly release the PC version of Scarlet fate Fragments of the Past/Hiiro no Kakera 4/Shirahana no Ori to the public. I’ve been working on this colossal project since August 10, 2015 and after 4 long and difficult years it’s finally done.
Original title: 白華の檻 ~緋色の欠片4~ Genre: otome, history, romance, drama Age rating: 12+ Length: Large (30 - 50 hours) Developer: Design Factory Co., Ltd. & Otomate Publishers: F&M Team and co Platform: PC (Windows 7, 10) Language: English interface and text, Japanese voices Contact: Facebook or tumler Description: Tamayori hime is the priestess who’s in charge of sealing the sword that might bring the end of the world. To do this, she bears her loneliness and everybody’s sin without complaint. However, everything changes when she meets a god in the middle of a snowy night. Gentouka has the power to grant immortality, and has been chased around by the government officials. And following his lead, more trouble and complications enter the life of the priestess.
The 4th installment brings gamers into the glamorous and decadent Heian period in this bittersweet love story.
Links: Mega. Drive. Torrent.
What should you do if you have Windows 7 32x:
1) You have to download Web version of Scarlet fate here or there. 2) Next steps: 1. Open the file Scarlet Fate.exe. 2. Open Explorer (recommended) or your favorite browser. 3. Write in the address bar http://localhost:8080/ 4. Wait. The game will open in the browser. If you just see black screen and nothing happens – click somewhere on the screen. 5. Profit. 6. If the game doesn’t want to reopen, and you just see black screen, you should allow the browser any actions with the site. Contact me, I’ll help.
I would have never followed this project to its logical end if not for these 3 points:
1) The main heroine, who outdoes lots of otome MCs. I’ve never seen such a marvelous combination of beauty, intelligence, decisiveness, and kindness. She always keeps her cool, makes rational decisions and, most importantly, fights for her happiness. Shiki isn’t some Holy Mary – she is ready to kill in the name of everything she holds dear. She’s neither an ice queen, who never cares about the people around her, nor a damsel in distress, who expects to be rescued by some knight in shining armor.
2) The plot, filled with drama and twists. Based on Japanese folklore and history, the game has many fights, intrigues, betrayals, and deaths. This VN has a very depressive mood. There are dark themes, war, murder, betrayal, crimes. For the soul of each characters lies the sin of varying severity.
3) Thanks to Liz, artist, Shiki Ugaya now has her own sprite in the game. Capturing Shiki’s very soul, she created various facial expressions that fully convey Tamayorihime’s personality.
Major advantages of the PC version over the PSP version:
1) While the PSP version doesn’t have the heroine’s – Shiki’s – sprite at all, in the PC version, Shiki’s sprite has its own place on the screen. This became possible thanks to two talented artists: Aanu was responsible for Shiki’s face and gave her 72 different heartfelt expressions; Aigul created Shiki’s poses and different physical states, as well as designed all of her stunning clothes.
2) Aigul created sprites for Shiki’s mother, young Akifusa, young Shiki, young Tomonori, and designed different visual elements for other characters.
3) The PC version has a custom design of all gameplay elements – from the user interface to side frames.
Some bugs:
0) The game is now in open beta testing, but stable performance of all its routes is confirmed. 1) Sometimes the game can just up and freeze on you without a reason, reboot helps. ヽ(。_゜)ノ 2) Opening settings on an animated background is not recommended. 3) Too much skipping can result in a crash. Consider saving data every time you get a choice option. 4) The game can sometimes prevent you from creating a new save slot and only allow saving data in an occupied slot, forcing you to rewrite existing save data. I didn’t manage to reproduce the problem, but try to avoid saving in the middle of the action on the main screen and when the ‘skip’ button is pressed (regardless of the route).
Some errors:
1) Error file not found:./data/scenario/system/plugin_third.ks Place the attached file here: /data/scenario/system/, error should disappear. Source of safe files:
Disk:\Users\(Your username)\AppData\Local\tyranoscript
I made a body mod! I wanted to make a body that was a bit bigger than the vanilla body that minimized clipping. I made this as chubby as possible before running up against issues with hands passing through body parts. (I know, this doesn't really qualify as chubby--but it is compared to vanilla lol) It comes with two body versions: a pear shape and an hourglass shape. Currently this works with Elves, Humans, and Half-Elves, but I'll be expanding to Gith and Tieflings, likely with my first major update. Each body has a set of 10 outfits, 10 underpants, and 5 pairs of shoes.
A soft, slightly chubby body mod made to look realistic and huggable. Comes with a selection of camp outfits, underwear, and shoes.
Mom!vellan doodles bc we love milfs here
I have a lot of feelings on how indigenous groups who didn’t build permanent structures like cities aren’t seen as being as sophisticated as ones who built large cities, without accounting for the fact that maybe it’s in our values systems to leave as light of a footprint as possible and it’s important that our structures are easily taken down or fade with the passage of time because it’s easier on the landscape, but ya know.
This made me think of the story one of my Coast Salish acquaintances tells of how her family would travel from the Puget Sound up Mt. Rainier every year and, sure, following herds but also they had berry bushes and trees and prairies (with camas is the one she always talks about but I'm sure other foods) that were in the care of specific families so they also followed the plants through the year. They cultivated and cared for them, not just coming to gather and move on to the unknown. They came back and to the same places, the same plants and trees every year.
I think a lot of people mistake what a huge connection that is to land and territory. They hear "nomadic" and dismiss it without realizing. It doesnt mean you dont have roots in the area. It means your roots are so ingrained in the area outsiders dont even see them there.

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Wolfsbane: An IF WIP
In this low medieval fantasy story, you are Wolfsbane: a professional hunter of the supernatural. But unlike many of your kin, you recognise that being a monster says nothing about an individual’s humanity.
Note: Wolfsbane deals with mature themes and is recommended for an 18+ audience.
FAQ | FAQ (mobile-friendly) | DEMO
The End of an Era, and the Road Ahead
Hi everybody, the recent news about Dashingdon shutting down feels like it's a bittersweet turning point for many in the ChoiceScript community. Before Don stepped up and took things into his own hands, volunteering his own money, manpower, and time to create and maintain the site, there was no good way for people to host ChoiceScript demos and games in one place: I think the previous solution had been different Dropbox links (which was eventually nuked by security changes in how they hosted files) and possibly separate Neocities sites? Without the Dashingdon site, none of us would have had such an incredible space to gather, share and explore and experience games together, or--for some--even feel motivated to write a ChoiceScript game in the first place, not without an easy and intuitive way of sharing it with others in a playable format. The Dashingdon site significantly lowered the barrier of entry for anyone wanting to make or play or share games; more than that, it was a place of memories, creativity, and connection, and I fully believe that it served as a vital backbone of the ChoiceScript community for many years. A lot of that community relies on the efforts of volunteers--including the creator of CSIDE and the moderators on the forums--and, as with them, I can only thank Don wholeheartedly for his generosity and his 10 years of tireless, selfless, and often thankless work. The fact that a lot of people didn't even know he was a volunteer shows his altruism!
However, all of that work could have only fallen on the shoulders of one person for so long. It's a sad loss to see, though, and I'm very sorry to everyone mourning the loss of the community space, old or inactive WIPs, and save files that will be lost when Dashingdon goes dark at the end of the month. I do wish that there could be an official, stable, company-supported place for authors to host their games in one place, but at least there are alternatives for people to migrate to! (Thank you too to @hpowellsmith and everyone in the community who's taken it upon themselves to spread the news and try to make this transition as smooth as possible for everyone surprised by this announcement. And thank you to the volunteer who's taken up the banner at cogdemos.ink!) I don't know if cogdemos.ink has a page set up to help defray costs, but Dashingdon himself has a ko-fi if you want to leave a tip or thanks for his years of service to the community!
To that end, I want to reassure you all that Shepherds of Haven is safe and isn't going anywhere, and that this change won't affect the game's future. The news has, however, sped up my announcement of something I've been working on for a long time: transitioning away from ChoiceScript and moving Shepherds of Haven to Twine.
Granted, this wasn't how I originally planned on sharing this news. Patrons have known about this move since I decided on it, but I'm a dogged perfectionist, possibly to a fault. I wanted everything to be absolutely polished before unveiling the Twine build, but this unexpected news has been the nudge I needed to take the leap sooner. It's always been my habit to polish my work to an extreme degree: I will rewrite entire novels five, seven, however many times it takes before I send it to my agent or editor... or even before I show it to my own fiance! I still haven't let him read Shepherds, or the novel that I've been talking to him about since 2019, because it "isn't ready" yet, not in my own mind. A common refrain I've always heard from career associates is that my work is "unusually impeccable" by the time it hits their desk. When I do share something, it's usually done. But if I'm learning anything as I grow as a writer, it's that progress matters over perfection. The sudden closure of Dashingdon has made me realize that no one moment will ever feel perfect--and that’s okay. I have to accept that things will never be as perfect as I want to make them before I let them out into the world. Instead of holding myself to an impossible standard, I’m embracing this opportunity to push forward and bring you something I'm truly proud of. (However nerve-wracking that may be!) So, instead of reuploading the ChoiceScript demo somewhere else, only to take it down again later, my efforts are going to shift entirely to getting the Twine version ready for release. It’s a huge task, but it ensures I’ll have complete control over Shepherds of Haven and its future. If I drop everything and focus entirely on this for the next several weeks, my best estimate is that it will take 3-5 weeks of full-time work to make that final push and finally get everything caught up and ready.
Why Twine? There were a lot of reasons behind my decision to move. The biggest of all was that, as the game's wordcount grew, so too did my creative vision for it, and I found myself longing for a version of ShoH that could be just as visually rich and mechanically engaging as I was imagining. Codex entries, interactive maps, infinite saves that can be downloaded directly to your device! Moving to Twine removes the limitations of ChoiceScript's simpler engine, and allows me to honor the game's creative potential and deliver on it in a way that feels true to the journey we've shared so far. It's also a platform that offers greater flexibility and independence for both me and the game: I've put so much work into this project that I'd prefer for its success to rest more in my hands, even if that means taking on the monumental task of publishing it myself, rather than anyone else's.
So. Both the public demo and the alpha build will be released in Twine as soon as I can make that happen. The majority of the work's already done--I just need to get the alpha build caught up with some lingering day off interludes and Chapters 8.5 and 9, and I need to address a queue of lingering quality-of-life questions and tweaks. I want to also note that, while there are very exciting additions to unveil, everything foundational to ShoH remains exactly the same. The story, text, and original functions have been ported in their entirety to Twine, outside of basic edits and refinements that would have happened in the normal course of revision, anyway. I have even taken pains to implement a visual "classic" setting that will replicate the font, colors, and general simplified look of the original version, if players want to use that instead. :) But otherwise, this thing is stuffed to the gills with awesome new features. Custom music soundtrack! Clickable maps! Actual trading card collectibles! Stunning new art! Revamped codex and store and inventory systems! Helpful tutorials and autosave points! Important quality of life improvements, like being able to select pronouns separately from gender and change them any time! This doesn't even touch the surface of it, but needless to say, I think we're going to have a lot of fun. Thank you all for your patience, encouragement, and support so far, and please give me some time to get my ducks in a row. A new version of Shepherds of Haven will be ready for you to play soon!
Adoriel's Tears GAME UPDATE
Hello everyone,
I think a lot of us need to get away from it all these days, to take our minds off things, so despite the fact that not everything I intended to write has been written, I've decided to update the game.
It contains new content and a rewritten prologue with more description, which I'm pretty proud of.
I hope it'll brighten things up a bit.
I drew some possums :)
quick, caesar is facing away, get him!
head 🗡
neck 🗡
back 🗡
back 🗡
back 🗡
booty 🗡
leg 🗡
leg 🗡
leg 🗡
foot? 🗡

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kept sleeping in the case
So I put the violin back
Still babies even when after getting older 😘
sleepy baby ~
- A
cutie patootie 🥹
-A

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Red Doc>, Anne Carson
[ID: To feel anything deranges you. To be seen feeling anything strips you naked.]
mierda
some things never change