Wood America
Old Scenario:
Arid Heights - Last Saved: 8/2/2002 9:51PM
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Another old scenario, this one dating all the way back to 2002. This scenario started out as an Arid Heights campaign, but quickly turned into a practice session for building Wooden Roller Coasters much like the ones seen in the scenario "Karts and Coasters."
A few of the roller coasters in the park are medium excitement, but a majority of the fifteen wooden roller coasters are a high excitement and high intensity setup. It certainly helps that there are a spattering of trees around each ride (and the proximity of the coasters to each other helps as well) to boost the excitement some more.
With 12 running years, the park isn't without its share of problems. The sheer number of rides and the complex path system (coupled with my lack of knowing what I was doing when I was younger) has lead to a short supply of mechanics and handymen, as well as guests getting lost all over the park. Despite the large size of the entire setup, there is only one main path that runs the length of the park, starting at Rollercoaster 1, and ending at the city-themed Go Karts.
In all, this scenario taught me a lot about what makes a good wooden rollercoaster, and most of the rides I've built of this type since then have had vast improvements in quality and overall excitement thanks to what I learned here!
Edit: Since I appear to have forgotten to switch over to the analysis tab for RollerCoaster 15, here's the ratings it recieved: