Final update for the museum recreation, using Unreal Engine

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@pulsarite2003
Final update for the museum recreation, using Unreal Engine

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small detail for the museum area
Progress
Renders of an office space based on Five Nights at Freddy's made in Maya
Miyamoto announced on the official Nintendo Twitter account the leading roles of the upcoming Legend of Zelda Live Action film as well as the release date.
https://x.com/Nintendo/status/1945433161124688335
🌄👑🗡
(Screenshots for those who do not wish to engage with Twitter/Do Not Have an account)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The publisher wants to “enhance their brand power” through new releases…
Capcom plans to build Mega Man, Devil May Cry and Ace Attorney up to the status of “core IPs” like its more popular series.
That’s according to Capcom president and COO Haruhiro Tsujimoto, who recently discussed the company’s growth strategies as part of a new 86-page corporate report.
In the report, Tsujimoto identified Resident Evil, Monster Hunter and Street Fighter as Capcom’s three biggest franchises, describing them as the company’s ‘core IPs’.
Noting that Capcom has a long-term goal of reaching 100 million game sales per year, Tsujimoto explained that while these three ‘core IPs’ are key to reaching this milestone, Capcom needs to grow other series to accompany them.
“At Capcom, we aim to sustain our KPI of 10% or better annual operating profit growth along with our long-term goal of annual software sales of 100 million units,” he wrote. “To improve our chance of success, we are working to resolve business challenges, issue by issue.
“Our efforts are focused on core IP such as the Resident Evil, Monster Hunter, and Street Fighter franchises, and mapping out mainline series entries and sequels, remakes, new IP, and ports of content to the latest hardware. We consistently release two to three major new titles each year, but recognize the need to grow our pipeline going forward. ”
To grow this pipeline, Tsujimoto explained, Capcom is focusing on some of its other series, and plans to eventually grow their player bases up to the point that they too can be considered ‘core IPs’.
“Capcom owns a wealth of globally popular brands, such as Mega Man, Devil May Cry, and Ace Attorney,” he said. “We aim to expand our user base and improve our performance through new releases, remakes, and ports of titles in these series to new hardware. By enhancing brand power and cultivating loyal fan bases, we will grow these into core IPs.
The Ace Attorney series of detective games has sold 13 million units.
“The people developing this content are our world-class in-house creators. For the past three years, we have made strengthening our human capital a management priority, and to this end, have been training and recruiting personnel to expand our development structure.
“Previously, we consolidated our game development in Osaka to promote efficiency, however, to further strengthen its structure, we are currently constructing a new development facility next to our head office, slated for completion in 2027. We have also acquired nearby land, with future expansion in mind.”
The Resident Evil series is currently Capcom’s biggest seller, with around 170 million units sold since the first game was released in 1996. This is followed by Monster Hunter with 120 million units sold since 2004, and Street Fighter with 56 million units sold since 1987.
By comparison, the Mega Man series has sold 43 million units since 1987, Devil May Cry has sold 33 million since 2001, and Ace Attorney has sold 13 million since 2001.
Pre-Production Documentation – Adding Smaller Details To The Landscape
When I finished the landscape painting and the foliage, the whole scene was really close to the look I was going for. But the tutorial had a few more tips that could make it even better, so I kept going.
Adding a soft yellow tint to the tips of the grass blades was one of the final things that really brought the scene to life. This small tweak may have seemed insignificant, but it ended up making a big impact. The grass suddenly had a lot more depth and visual interest, with the gradient from base to tip.
Fig.1 Gradient for the Grass Tip
The last thing that was left to do was adding a gentle wind, and it was surprisingly easy to do. When the grass started swaying gently in the wind, the whole scene suddenly felt more real and alive.The subtle motion of the grass made it feel dynamic.
Fig.2 Adding wind
What really caught me off guard was how much I loved doing this whole project. At first, I was kinda nervous about starting this because it looked difficult, and I just kept delaying it. I thought it was gonna be a really tough, but it actually turned out to be one of the most fun things I've done so far. The process was really enjoyable, and I was surprised by how much I got into it.
More importantly, I learned a lot from it, from lighting setup, landscape sculpting, Runtime Virtual Textures, terrain painting, foliage, and material setup.
I was really pleased with how everything turned out in the end. I will definitely use this in my Final Project.
References
Rawat, A. (n.d.) Creating a Stylized Environment in Unreal Engine 5 [YouTube]. Available at: https://youtu.be/17_1qrfgysI
Roy, T. (2026) Stylized Landscape Experiment – Final Result [YouTube]. Available at: https://youtu.be/PKkhg5AqADM
Finally finished the drum machine (first image was the irl reference)
Progress on the drums

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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progress on the museum environment, still modelling the props
Bathroom work in progress
Scene work in progress while currently working on the drum set
Moodboard for a museum environment I'm working on
Lighting and texturing practice with cannon mesh

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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render of a humanoid alien creature