That is a Majestical BeastÂ
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Today's Document

Discoholic đŞŠ
art blog(derogatory)

if i look back, i am lost
I'd rather be in outer space đ¸
hello vonnie

Love Begins

Jar Jar Binks Fan Club
YOU ARE THE REASON
The Bowery Presents
Not today Justin

titsay
taylor price
The Stonewall Inn
noise dept.
Doug Jones
macklin celebrini has autism
EXPECTATIONS

romaâ
seen from Netherlands
seen from United States

seen from United States
seen from United States

seen from United States

seen from TĂźrkiye

seen from United States
seen from United States
seen from TĂźrkiye

seen from United States
seen from United States
seen from United States
seen from Romania

seen from Malaysia
seen from United States

seen from Colombia

seen from Sweden

seen from United States
seen from Costa Rica

seen from Morocco
@project-star-gazing
That is a Majestical BeastÂ
(Source)

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Some Quick Character Tips
Here are a handful of quick tips to help you write believable characters!Â
1. A characterâs arc doesnât need to grow linearly. Your protagonist doesnât have to go from being weak to strong, shy to confident, or novice to professional in one straight line. Itâs more realistic if they mess up their progress on the way and even decline a bit before reaching their goal.
2. Their past affects their present. Make their backstory matter by having their past events shape them into who they are. Growing up with strict parents might lead to a sneaky character, and a bad car accident might leave them fearful of driving.
3. Give reoccurring side characters something that makes them easily recognizable. This could be a scar, a unique hairstyle, an accent, or a location theyâre always found at, etc.
4. Make sure their dialogue matches their personality. To make your characters more believable in conversation, give them speech patterns. Does the shy character mumble too low for anyone to ever hear, does the nervous one pace around and make everyone else on edge?Â
5. Make your characters unpredictable. Real people do unexpected things all the time, and this can make life more exciting. The strict, straight-A student who decides to drink at a party. The pristine princess who likes to visit the muddy farm animals. When characterâs decide to do things spontaneously or in the heat of the moment, it can create amazing twists and turns.
6. Give even your minor characterâs a motive. This isnât to say that all your characters need deep, intricate motives. However, every character should need or want something, and their actions should reflect that. Whatâs the motive behind a side character who follows your protagonist on their adventure? Perhaps theyâve always had dreams of leaving their small village or they want to protect your protagonist because of secret feelings.
Instagram: coffeebeanwriting Â
a short story about slaying dragons
why are star wars planets more boring than earth and our solar system like sure weâve seen desert, snow, diff types of forest, beach, lava, rain, but likeâŚÂ
rainbow mountains (peru)
red soil (canada/PEI)
rings (saturnâs if they were on earth)Â
bioluminescent waves
northern lights (canada)
salt flats (bolivia, where they filmed crait but did NOTHING COOL WITH IT except red dust?? like??? come ON)
and cool fauna like the touch me not or like, you know, the venus flytrap.. and donât get me started on BUGS like⌠we have bugs cooler than sw aliens
BASICALLY like???? come on star wars you had one (1) job where are the cool alien species
I KNOW!! I did a report on filming locations in Star Wars last year and just made a list of places that looked so surreal they could make a convincing other planet. You covered some on my list but if I could just add a couple more:
Tsingy di Bemaraha, Madagascar
Zhangye Danxia, China (similar to the Rainbow Mountains in terms of appearance)
Chocolate Hills, Philippines
Giantâs Causeway, Northern Ireland
So many missed opportunities with cool ass things on Earth, Lucasfilms smhâŚ
Earth is effing amazing!
Quebrada de Humahuaca, Argentina
Lake Retba, Senegal
Tepui, Venezuela
Tianzi Mountains, China
these would make amazing Star Wars planets OR fantasy material:
Tsingy du Bemaraha, Madagascar again (but a different part)
(those are razor-sharp, if you were wondering. very little of this area has been explored because YIKES)
Lake Natron, Tanzania
(looks cool, but is alkaline enough to Kill Your Shit)
Lake Baikal, Russia
(the deepest lake in the world, seriously)
and Iâll wrap it up with Son Doong Cave, Vietnam, the largest cave in the entire world.
it puts anything Dagobah has to offer to absolute shame:
(seriously, the largest chamber is 660 feet high. you could jam a fucking skyscraper in there and still lose it)Â
anyway I really like caves thanks for coming to my ted talk
If Iâm ever gonna make a movie with cool weird alien features Iâm first gonna ask the internet for weird, wonderful places on earth to look at for inspiration.
Iâd like to contribute!
Namib-Naukluft Park in Namibia
Cave of Crystals, Mexico
Socotra Island, Yemen
Crooked Forest, Poland (look at their funky little trunks they look like theyâre doing the Michael Jackson lean)
Background art for Hercules (1997)

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Bea7507 on Instagram
Archery Tutorial in art and stock photography! You can find all these images and more reference photos on https://gumroad.com/syccas
How to do âextraâ facial expressions!
Drawing basic facial expressions is not the hardest. Most people can draw a sad face, a happy face, angry etc., but making more multidimensional expressions is more of a challenge. I have gotten a lot of compliments on how I draw facial expressions, (specifically âangsty onesâ) telling me that they are very dramatic and well⌠expressive! And there are actually only a few things I think about when I draw faces that take them to the next level, so I thought iâd illustrate them all here!
SUPER IMPORTANT TIP BEFORE WE START: Look at your own face when you draw faces. Even making the face when you are drawing (you donât even have to look at it), will give you some sense of how the face muscles pull and where things fold and stretch, because you can feel it. You are the best reference when it comes to facial expressions!
AnglesÂ
Draw the head in an angle that matches the expressions you want to make. It is not a requirement, but is going to add to the effect.
Symmetry vs asymmetryÂ
A face is rarely symmetric. Unless the face the character is making is 100 % relaxed or even dissociating, the eyebrows, mouth and facial muscles will have different placements of their respective side. This image shows the dramatic impact asymmetry has on a face:Â
Thatâs the difference between a smile and a smirk!
The first oneâs like âoh yeah?â and the second is like âoH YEAH??â
The âballoon squishing principleâ
This is something I did subconsciously, and I didnât know about until I made this tutorial. And this principle goes hand in hand with an asymmetric face. Basically, if you squish one part of the face, you need to even out the empty space by âinflatingâ the other part of the face so that it doesnât appear shrunken. The picture hopefully explains it:
TeethÂ
Donât forget to add the gum when the mouth is open to its full potential!
Squinting and folding
Adding folds around the eyes when a character is squinting makes a HUGE difference. It makes a smile more genuine and a growl more intimidating. Adding folds to the face in general makes your characters more lifelike and âvisually relatableâ. Like, they look human, and less plastic or fake.
and so on..
Pupils and irisesÂ
The placement of the iris and pupil in relation to the eyelids is very important! The less of the white you see, the more relaxed the character is.Â
And then of course eyebrows and eyes go hand in hand!
Gestures, spitting, sweatingâŚÂ
Adding more elements than just a face is key to making the character actually look like they are feeling what you want them to feel. Just the tiniest sweat drop adds to their anxiety, spitting adds frustration to their rage, slouching shoulders, waving hands, a double chin, extreme angles, the list goes on! Add whatever and see what kind of impact it makes! Does it do the trick? Great! Add it!Â
Over exaggeration!!Â
Remember that you can almost always exaggerate more. Donât be afraid to do draw âtoo muchâ because youâre just experimenting. See what works and what doesnât. What do you like to exaggerate?
Now that you know some theory, itâs time to practice!
Practicing!!Â
The 25 Essential Expressions (a classic! Iâve done it multiple times)
And the one I do when Iâm bored:
Fill a page with circles and fill them in with different expressions. Try and exaggerate as much as you can!Â
This is mostly for experimenting. They are quicker to draw than complete faces, but the same rules should apply!
And thatâs about it!
I donât know if I covered everything in this tutorial, since some things might be obvious for me, and this post perhaps only scratches the surface. So feel free to send me a message if you want an explanation about something more in depth! Thank you for reading! And now DRAW!!! â¨đ¨
Brainstorming for your wip:

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all the tips I found for drawing a fantasy map are like :) âhereâs a strategy to draw the land masses! hereâs how to plot islands!â :) and thatâs wonderful and I love them all but ??? how? do y'all decide where to put cities/mountains/forests/towns I have my map and my land but Iâm throwing darts to decide where the Main Citadel where the Action Takes Place is
okay so i know i said most of this in the replies but it might be easier to actually reblog and say stuff instead lmao
Cities - go near water! freshwater lakes and rivers (rivers especially) are the best places for cities because A) source of water and B) travel and trade is much easier cus you can put your boats like right there. Basically ever relevant city ever was built on a lake or a river.
for rivers in general - because gravity, rivers run from mountains (forming from melting snow and ice (this is why they get fat in springâmore stuff melting)) to lakes/ocean where they can empty out (and even lakes will have rivers leading out that eventually get to the ocean), which can help when mapping out where those start and end. rivers are also much thinner and faster in steeper elevations and very slow and wide when the land is flat
mountains - i like to think of what the tectonic plates look like because thatâs what makes mountains! mountains are also never standalone theyâre always in mountain ranges (archipelagos are really just underwater mountain ranges babey). a cool trick I like to do is occasionally separate mountain ranges across continents, because over time the tectonic plates shifted and literally split the range in half. These mountains are really old tho so theyâve eroded and therefore it makes them smaller and rounder (like the appalachians) as opposed to relatively young mountain ranges like the rocky mountains which have taller and sharper peaks
Another mountain trick: if your mountains run along the ocean, the ocean side of the mountains will get a LOT of rain while the other side will be very dryâalmost desert-like, in fact. think of temperate rainforests in British Columbia vs the drier conditions in the canadian prairies
forests - depends on how warm the area might be. coniferous forests are found further north (before you hit the tree line, and then itâs only tundra onwards) but as you head south you get leafier trees, and the leaves tend to get larger too
If you think about general elevation too, youâll have places that might be swampy (wet + lower). if your world has an ice age like we did, then glaciers may have carved the land, leaving piles of soil in the south that was left when the ice receded and places where the bedrock has been bared north of that (like the Canadian Shield in Canadaâthe reason we see that is because of the glaciers)
You might also have a land thatâs dotted in a shitton of freshwater lakes as well because the meltwater filled the holes that the glaciers scraped out (this is why canada has so many goddamn lakes)
and if the ice age was more recent than it was in our world, then you might not even have the forest re-growth and it could be a lot of open plains
tl;dr i like to think of major climate events that might have also shaped the land on top of some basic rules
The Artifexian has an entire series on building your world from literally the stars down and then the ground up.
All my worldbuilding videos
Though, for fantasy, you can make the world operate on entirely different principles:
With that done, the actual topic of city placement can be covered by videos like this:
Or
Once you have your places, if you want help naming them in realistic ways, this video can help:
This one is on architecture, which is definitely a subset of cities:
But for a more relevant practical guide on making settlements realistic:
Hereâs a quick guide for making demographics:
holy shit?
For anyone who wants a free pose-able human reference for drawing
The other day I came across this awesome program by accident (I donât even remember what I was actually searching for, but on the several times Iâve looked for a program like this Iâve had no luck). Itâs cool enough that I wanted to share it.
Itâs called DesignDoll (website here) and itâs a program that lets you shape and pose a human figure pretty much however you want.
Thereâs a trial version with no expiration date that can be downloaded for free, as well as the âpro licenseâ version priced at $79. Iâve only had the free version for two days so far, so Iâm not an expert and I havenât figured out all of the features yet, but Iâve got the basics down. The websiteâs tutorials are actually pretty helpful for the basics, as well.Â
Hereâs the page for download, which has a list of the features available in both versions.
There are three features the free version doesnât have:
Canât save OBJ files for export
Canât download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
It canât load saved files
The third one means that if you make a pose, save it, and close the program, you canât load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is importantâŚ). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.Â
But, the default model is pretty nice and honestly if all youâre looking for is a basic pose reference it should work fairly well as it is. Hereâs what it looks like:
Thereâs a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Donât like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design.Â
So you, too, can create beautiful things like kawaii Muscle-chan!!
The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses thatâs all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if thatâs more your thing.
The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.Â
And to make it a bit more convenient, thereâs a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.Â
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.
I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.
That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.
Oh and all those other nifty looking things in that bottom bar there, yeah itâs what you think. You can change the model color to one of these presets or even customize your own palette.
Plus for all you lovely people who want something a little more simplified to use as a pose reference
You can turn your model into the classic wire frame.
Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws. âReblog to save livesâ as the saying goes.
@ravesinthesky
Yesssssssss thank you @cupcakesandfucks
gOD BLESS THIS
For the purpose of reliably finding it if lost xvx
Passing  this info along to the artists out there.  Iâve  been using this program a bit recently (free version) and thereâs a couple areas where this REALLY helps out
- Understanding the more complicated poses that involve torso twisting
- HANDS
- FEET
The parts involving the flanges are VERY useful, since looking through hand references are a royal pain and require extrapolation anyway ⌠or you can just zoom in and pose the hand/arm how  you need it to for your drawing.
Iâll probably get the full version when my budget clears it. Â Definitely gonna rely on the free version until then.
Disney concept art ⢠Purple
my dadâalso a writerâcame to visit, and i mentioned that the best thing to come out of the layoff is that iâm writing again. he asked what i was writing about, and i said what i always do: âoh, just fanfic,â which is code for âletâs not look at this too deeply because iâm basically just making action figures kiss in text formâ and âthis awkward follow-up question is exactly why i donât call myself a writer in public.â
he said, âyou have to stop doing that.â
âi know, i know,â because itâs even more embarrassing to be embarrassed about writing fanfic, considering how many posts iâve reblogged in its defense.
but i misunderstood his original question: âfanfic is just the genre. i asked what youâre writing about.âÂ
i did the conversational equivalent of a spinning wheel cursor for at least a minute. i started peeling back the setting and the characters, the fic challenge and the specific episode the story jumps off from, and it was one of those slow-dawning light bulb moments. âiâm writing about loneliness, and who we are in the absence of purpose.â
as, i imagine, are a lot of people right now, who probably also donât realize theyâre writing an existential diary in the guise of getting television characters to fuck.Â
âthatâs what youâre writing. the rest is just how you get there, and how you get it out into the world. was richard iii really about richard the third? would shakespeare have gotten as many people to see it if it wasnât a story they knew?â
so, my friends: what are you writing about?
Found family, redemption, growing into adulthood, responsibility, mental health, moving past grief, friendship, and yes getting two characters to fuck. Or rather keeping them from fucking cause the story is rated PG. :P
Opening up emotionally, redemption, friendship, fate, forgiveness, coping with change, and unlearning impulsive behavior, among other things, all with a bunch of funny little colorful animals with superpowers
Flower Symbolism in Violet Evergarden
Okay, so, itâs been pretty obvious ever since the first volume that Akatsuki Kana is fond of flower language and representation, and since I havenât seen anyone comment on it in depth, I decided to make a post gathering the meanings behind each, as theyâre just too interesting to ignore. It doesnât seem like flowers have much use in the anime other than for names, but their meanings go really deep in the novel.
This turned out as a rather long half-meta, so Iâve put it under a cut. It will be updated as the fanchise goes on, and anyone is free to add information to it if they so wish. Warning: spoilers ahead.
Keep reading

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HEY ARTISTS!
Do you design a lot of characters living in not-modern eras and youâre tired of combing through google for the perfect outfit references? Well I got good news for you kiddo, this website has you covered! Originally @modmad made a post about it, but her link stopped working and I managed to fix it, so hereâs a new post. Basically, this is a costume rental website for plays and stage shows and what not, they have outfits for several different decades from medieval to the 1980s. LOOK AT THIS SELECTION:
OPEN ANY CATEGORY AND OH LORDYâ
Thereâs a lot of really specific stuff in here, I design a lot of 1930s characters for my ask blog and with more chapters on the way for the game it belongs to Iâm gonna be designing more, and this website is going to be an invaluable reference. I hope this can be useful to my other fellow artists as well! :)