I'm still kind of obsessed with the accidental meta narrative of Drawn To Life
Heres a game whose world is a metaphor for a kid in a coma struggling to wake up after a car crash, the villain is trying to keep him asleep so that the cartoonish idillic dream world can continue in perpetuity, while the protagonist is trying to return color to the world so that the kid can wake up. Ultimately it's your decision whether he will wake up to a sad reality where his parents are dead or lie back down into a comforting lie and potentially die himself. The ending song is about someone steeling themselves to reject a comforting lie and face a harsh reality, playing over a series of semi-realistic drawings depicting the events before and after the game, eventually ending with the kid waking up in the hospital and choosing to be drawn back into life (get it that's the title)
The game then received too many complaints that this ending for children was too sad so they had to change it in later prints of the game to a scene of a kid playing with his sister in a cartoonish art style, simply being knocked out for a minute when he fell down and that's why there's a dream world.
The game about accepting a harsh reality and choosing to live anyways retracted the sad reality and replaced it with a softer lie because people in real life rejected it for being too harsh. Ok. Ok. Ok. Sure. Awesome. Yeah.















