The Under the Hood Update Is Live!
Greetings, Creators!
You may have noticed that the team has put out a steady stream of patches up until now, ironing out the wrinkles and swatting bugs left and right. Today's update is similar but on a bigger scale, with particular focus on optimizing the game's performance. This included an engine upgrade (Unity 2018), rebuilding old code, lots of tinkering and elbow grease, and extensive testing on the worst, most min-spec PCs we could find. As a result, the Under the Hood Update offers a smoother, more optimized experience, along with a bunch of smaller improvements and bugfixes. It’s certainly not the end of performance fixes, but it's a pretty good foundation for more.
Patch Notes
Updates, Additions, and Tweaks:
Major Engine upgrade to Unity 2018
Mud is now craftable using Water and Dirt
Water no longer requires any mining cell to be pulled
Max view radius has been increased
Lava and Corrupted Water can now be pulled by Diamond mining cell
Hidden Temple and Medieval Chests no longer require Stone mining cell to pull
Selection highlight in Action Bar is a little wider and easier to see
Gift Boxes are rotatable in any direction
Pet information window is simultaneously dismissed with its associated pet
Lilly pads can now be put in containers
Automatic text censoring logic has been improved to try and help reduce the number of false positives, i.e “Grass”
Assorted bug fixes related to engine upgrade
New graphics quality settings
Bug Fixes:
Pet bubbles render on top of water correctly
Glowing mushrooms are glowing again
Pets are properly dirty after harvesting (get the soap ready!)
New adventures show up under the New category
Fixed a few issues with Pets disappearing (i.e in some instances, pets that were told to “Stay” would either disappear or wind up clumped together)
Fixed a few issues related to player names (such as when a user is banned)
Decogorgeous Door disappears at the same distance as other doors
Blocky the Snowman is visible when placed in a container
Fixed snow caps spreading and showing up inconsistently (how rude!)
Fixed issues related to recipes not carrying over between worlds properly
Magic Snow Globe should no longer create snow when placed in displays
Fixed an issue that prevented purchase of block kits for a moss block-customized blueprint
All firework types give off sound effects
Sleeping in a bed for the first time no longer triggers a “New Area Discovered” message/ reveals a grid on the map
Mobs can now be attacked while they are in a teleporter
Customizing Curtains no longer create error blocks around them
Frozen Container no longer mysteriously hides itself after leaving and returning to an area
/setspawn should work again
@ and other symbols can now be correctly used in text fields regardless of the keyboard layout
Safe walk now prevents players from walking off slopes
Player preferences are now tied to your Steam account instead of the client
From Jeremy: "Small easter egg, when you save your costume customization in the menu, a high res screen of your character is saved to C:\Users\your user\AppData\LocalLow\PlayfulCorp\Creativerse\avatar”
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