The last finishing touches (mostly mapads) to Crylife will be made LIVE on my livestream @ http://www.hitbox.tv/Pepsifan04
Whole process is planned to take no more than 6 days, 6 hours per day, that's total of 36 hours, below you can find a schedule for upcoming livestreams (dd-mm-yyyy):
*please note that "contents" for each stream might change due to some things taking less/more time than expected
Day 1 - 13-11-2015 : 10am to 4pm (UTC+1) - "System check" - I'm gonna test every feature implemented in Crylife and try to fix any bugs that might appear + take a quick look through weapon scripts to make sure they are consistent and make sense
Day 2 - 16-11-2015 : 7am to 1pm (UTC+1) - "Red kanal trains " - First look at "trainstation" maps, add needed relays and some easter eggs, make respawning in Kleiner's lab reliable, first touches to "Route Kanal", difficulty scaling, first weapon unlocks and maybe first weapon mod unlocks
Day 3 - 17-11-2015 : 8am to 2pm (UTC+1) - "Hazardous guns" - I'm gonna work my way through maps for "Route Kanal", more difficulty scaling, weapon placements, and first implementations of scripts for ripping off mouted guns - general test and final decision: should I include them in final release or not
Day 4 - 18-11-2015 : 8am to 2pm (UTC+1) - "Zombies in Black Mesa" - First touches to "Black Mest East" maps, player first steps in "Ravenholm", plus a start in "Highway 17" chapter, and a second challenge: giving player the gravity gun
Day 5 - 19-11-2015 : 8am to 2pm (UTC+1) - "Sand" - optimization of the HL2 Jeep, mapadds for "Sandtraps" chapter, Start in "Nova Prospekt" chapter mapadds + "Entanglement" and a third challenge: giving player the RPG launcher
Day 6 - 20-11-2015 : 8am to 2pm (UTC+1) - "Anticitizen Freeman" - Finishing touches to game mechanics and overall feel of in-game combat - focus on player mobility and customization - General wrap-up
Remaining chapters are already done, and I don't want to change anything in them. only minor, off-screen adjustments, besides i don’t wann to spoil the ending ;)