One thing I always admired about Magic over, say, Yugioh is their adherence to their own rules.
We often see in Mark Rosewater's asks someone asking about why they don't print a card that does this or that, and he'll say it's because the rules don't allow it. And I respect that, it means the rules actually have meaning. Whereas in Yugioh, they'll print some nonsense and release an errata saying "it works the way we say it does."
Anyway, here's Rulebreaker because rules are for losers just do whatever you frikken want.
For the record, I realize that this card makes sense. Sort of. It's worded a little vaguely and I'm sure we'll get clarification.
But that's not what I'm talking about. What this card does literally doesn't matter. What matters is it shows they're willing to write exceptions to their own rules, and that's what bugs me. Because I've seen where this can lead.
They say there will be eight of these Rulebreakers. Is it really a big deal? No. These specific decks can fudge the rules in these specific ways. For now.
Gang, I don't know how to explain this, but to me there's a difference between cards that "change the rules" for themselves and cards that WotC might print to change the structure of the game or deckbuilding. This is not Relentless Rats. This is not Prismatic Piper.
Even then, to me there's a difference between adding something to the game that wasn't there before (ie. Companion), and changing what's already established (ie. hybrid mana doesn't count any more) (which thankfully didn't happen).
I guess color identity is just something that is integral to Commander at the most basic level to me, and to see them weaken that makes me worry.
Like, I don't even think this card is all that good. It won't be a problem. It's the principle of it.







