In the conclusion for now, some things Iād really recommend doing if youāre seriously considering making a webcomic (or really a comic in general). Some of these donāt really apply to strips or gag-a-day type of comics, but Iām not talking about those here.
1. Write down ideas\sketch stuff, LEGIBLY. āIām gonna remember it laterā NEVER works. And if you scribble it somewhere on a piece of paper, youād better scan it or retype in one doc later, because tiny notes always get lost among other doodles in my skethbooks.
(i know itās hard to keep everything clean and organized, but this mess is just not productive)
If your project is a collaboration, save your conversations. If youāre working alone, make a blog for your ramblings. You have no clue what tears of relief I cry when I open that blog and rememeber I donāt have to painstakingly look through my heaps of sketchbooks and folders for a tiny idea Iām not even sure I wrote down a few months ago.
2. Inspiration folders, or even better, inspo blog with tags also help with collecting and remembering ideas. Color schemes, landscapes, style inspirations, atmospheric stuff, maybe some photo references, all those neat things.
3. Basic tier: character design sheets. Top tier: common poses, expressions. God tier: outfits they wear throughout the comic. Holy cow tier: turnaround sheets for all those outfits.
(Iād die trying to find good pages for references without these)
4. If you havenāt finished detailing the plot, donāt even think about moving on to drawing the comic. Youāre gonna regret it when you come up with a really cool plot element that canāt be incorporated anymore because youāve already drawn all the parts you couldāve tweaked.
5. Donāt just define the plot, make a script. Writing down the lines and the brief description of the actions serves me fine:
(notice that I approximately divided the pages & the text thatād go to each panel on a page)
6. Hard mode: make thumbnails for all the pages, if possible. At least whenever a new chapter starts.Ā
7. If your story involves some convoluted chronology shenanigans, youād better write down the events of your timeline in the chronological order.
8. Backgrounds. You canāt avoid them, bro. Like half of the comics are backgrounds, especially if your story involves a lot of adventuring and looking around. I know it hurts, but youāll have to become friends with them. Read some tutorials, practice on photos, go out and sketch some streets, use 3d programs (like Google Sketch) to understand the perspective, use sites like houseplans to visualize your buildings better, I donāt know. Just be prepared for their imminent evil. Ā
9. If youāre drawing digitally, pick a brush size for the lines and stick with it. You donāt want your lines and detail levels to look all wonky and inconsistent in different panels. And I donāt mean the cool stylistic varying lines, I mean this:
Also, things on the background should have thinner and/or lighter lines to avoid distraction. Usually less details too, unless youāre making a busy background with a simple foreground to help it pop out. Or wanna draw the attention to an object on the bg.
10. Readable fonts. Even if you chose to ignore people with poor sight or dyslexia, the majority of your readers arenāt gonna be excited about struggling to decypher this:
Also, as much as I love my black speech bubbles, colorful text on black still kinda hurts the eyes. I wouldnāt recommend doing that for all the characters. Black speech bubbles are usually used for creepy, inhuman voices. And yes, having a colorful outline in this case helps.
11. Probably newsflash, but did you know that panels have their place, order and functions? They do! My favourite thing ever is how I used panels when I was like 12:
(comics aināt rocket science, but this one is)
The composition of the panels and word balloons always serve for a better reading experience. They guide your eyes over the page, so that you never feel lost or confused. The images in the comic equal frames in a movie, so itās pretty damn important in what order you look at things and how quickly you can understand whatās going on!
(Eric Shanower & Scottie Youngās Wizard of Oz)
12. One update a week is fine for testing waters. Donāt overestimate yourself, especially if you have a pretty busy life outside it. A stable comic that updates slowly, but regularly is better than an unpredictable erratic one. You can always pick up the pace later, if you feel confident enough.
13. Try to always have a buffer - a couple of pages in reserve. If youāre making the pages much faster than youāre updating, this shouldnāt be a problem. But if those paces are equally the same, itās goddamn HARD. But on the other hand, if something happens and you skip an update, those come in handy.
If youāre looking at this list and thinking āwow thatās a LOT of workā, youāre totally right. And itās okay to be intimidated at first! But thatās why itās important to start with something small. Once you get the formula down, these things will be natural to you.