Shield captain of the Solar Watch. It was a bit of an ordeal to get to this point, but I'm happy enough with it now its done. I've wanted to do this scheme ever since I saw it, and the addition of women in the ranks was the perfect time to try.
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@pantmonger
Shield captain of the Solar Watch. It was a bit of an ordeal to get to this point, but I'm happy enough with it now its done. I've wanted to do this scheme ever since I saw it, and the addition of women in the ranks was the perfect time to try.

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Finished my palisades scratch built with craft wood, ice-cream sticks and matchsticks just in time for Sundays game. It never matches the quality of a high end plastic kit, but it does mean you get specifically the features you wanted.
This image was created for one of my uni subjects, it had to involve the use of photos you took and either directly manipulated or used as inspiration.
Me being me, I went Necromunda inspired and played with the idea of a small section of a port on the sump sea. (For the interested, its a bit of the campus and a touch of Brisbane city from the river, I drew over the photos for the basic geometry of those elements, sketched in all the other details and changed parts. Made up a boat and city, then value sketched and rendered it in my usual wacom and photoshop way.)
In Memoriam Ian Watson 20 April 1943 - 13 April 2026
Although perhaps better known for other work, Ian Watson was the author of the early '90s Warhammer 40,000 novels Space Marine and the Inquisition War Trilogy, and for a certain vintage of hobbyist his take on the grim darkness of the far future was the first and most formative.
He passed away, yesterday, at the age of 82, and while it's understandable that Warhammer Community wouldn't mark his passing after more than thirty years apart from the brand with the same solemn dignity it might afford the passing of a current employee, his death may otherwise go unremarked.
But I have remarks. Goodbye, Mr. Watson. I was probably too young to read a Callidus Assasin sex scene in 1995, but that didn't stop you from writing it.
If you do care to look up his work- and why wouldn't you? It has a Callidus Assassin sex scene - I don't actually recommend reading Space Marine or the Inquisition War Trilogy at this point. Much of the setting has moved past his contributions, but they're occasionally back in print and represent a time capsule of Warhammer lore and a brief glimpse into a more unhinged version of 40k that doesn't exist anymore.
Finished my trip down oldhammer lane with these 2, 1989 metal Terminators. Their smaller size definitely made them a bit more of a challenge to paint, but I think they came out alright in the end.

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Daughters of Persephone: Dreadnought Libera.
I like the chunky old RT style ones. Modern ones are cool also, but look like the setting when its taking itself more "seriously". The older ones capture the idea of a tech culture gone odd, while winking at the audience.
Depression - a ramble
I used to post a bit about living with treatment resistant depression. The 'normalise it' thing. I don't much any more. I didn't feel it helped. I got repetitive fast (day 1024 - still down). There were folks who would screen shot to instigate dog pile mockery, occluding the normalize it purpose.
I & it are still here.
I struggle each day with ideation. Feel emotionally gutted over minor setbacks. Feel worthless despite a life of making art, games, & volunteering. Despite having a good life with a loving partner, friends, pets & home. I still regret how much of my life I waste in this cycle.
This is the nature of clinical depression. Treatment resistant means there is not much I can do. I'm currently undergoing TMS in the hope this therapy will have an effect (about 50% chance) & honestly I don't even know what it would be like any more to see the world without the cloud of depression.
This has taken its toll. I'm getting on. The career path I hoped would be secure has been anything but & there looks to be a bit of a medical issue on the horizon. But I keep trying. Sometimes it feels like bloody minded autistic stubbornness is all that holds me together.
I wish having lived these experiences had given me words to help you if you are going through similar. Something pithy that could resonate, a life raft in the depression sea. I do not have those words. Life does not deal a fair hand & we play with what we've got.
I hope you hold on, ride out the roughest of the storm & find meaning/purpose in the rest. Even if like me, you rarely experience the calm, you can still create, help, add positively to our world. Lean on others where you can. Rage, cry, scream at an uncaring sky. But wake tomorrow to try again.
Me, I still long to create something of my own, a bit more personal then single works, fan art & products. I would like to make something narrative, probably comics related, & I would like to work again in games. Sometimes I'll fail or feel like giving up. But I *will* wake tomorrow to try again.
Finished my Genestealer Patriarch and 2 familiars just before the end of Feb. Although I liked this look on the normal 'stealers, I was worried about how it would look on the larger one. But I think it came together ok. At the end of each month I will also take a picture of the army as it grows. Given I wont knock any more out in the next 2 days, here is the progress to the end of Feb. 14 minis currently.
First batch of Genestealers done for this years GSC army. Still need to tighten the pipeline for the greens, it took way too long for a batch paint. But the dry brush doing the heavy lifting on the bone and muscle it working out well.
Eurypyle, Captain of the 1st company. Daughters of Persephone.
I probably could have worked the image more (and maybe even risked over worked it) but it is fan art. It is what it is. I always do way too much zoomed in detail as it is, for a picture that will mainly be viewed at screen res.
And some of the early WIPs and Ref to have it all in one place. I'm glad to have it done. Its been too long between personal fun projects.

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It is a truth universally acknowledged that a talentless man in possession of a youtube channel, must be in want of a grift. - Jane Austen (probably)
Real life bias and prejudice were responsible for some of the problematic elements enshrined in the bones of settings we otherwise love. It stands to reason that current real life concerns constitute a valid reason for those things to change. Or. Why FemCustodes and combat wheelchairs are good.
Back when a lot of our long running and beloved franchises were penned, there were a lot of unexamined biases floating about that became ingrained. From Gygaxes women don't game, to shops reporting there is no desire for fem mini in the wargmaning community. To generic white guy becoming a circular logic stand in for protag (Lets almost exclusively focus on generic white guys, and eye candy fem, hey looks like mainly generic white guys are interested in our games. Other folk must dislike gaming)
This means those setting have a baked in, real life induced, bias. Yet as we have moved on, started examining those biases more closely. Started to understand how we were perpetuating the problem. Started to realise that excusing it as 'What can you do, its the lore. It was a different time' doesn’t really cut the mustard when you are still building on that externally influenced foundation. Lore is not a special gem, crafted in a vacuum free from external bigotries. If real life was allowed to influence the settings then, no reason it should not be allowed to do so again now. Any work of fiction can be altered by the addition of new fiction after all.
Examining areas were this kind of bias is present and correcting for it, should be of concern for any ongoing franchise. GW have been stepping up, making sure a broader array of skin tones are more commonly represented in their art and minis. Adding FemCustodes removed a narratively irrelevant gender bias. Space marines remain the elephant in the room and as long as they are both: the flagship and gender locked, a lot of other changes are going to feel a bit token. DnD also stepped up doing similar with its diversity and removing problematic language. The last big 'outrage' in the faux culture war around DnD was the inclusion of the combat wheelchair. In a setting were high level healing magic is NOT available to common folk or low level adventurers. Where abilities like 'blind fighting' allow a fighter to overcome blindness and be better then a sighted character (cause Daredevil is cool). Having a wheelchair with some mods to overcome terrain difficulties, was the bridge too far for some internet warriors. A weird selfish reaction that amounted to: I don't care if this totally optional addition I'm not forced to include in my games makes the marginalised feel included, my limit imagination cant parse it, so no one should be allowed to have it! A reaction that should never be pandered to.
Which brings me back around to the point of this ramble. There are a million ways you can justify these changes in setting, fiction is fiction. And given that these fictions were subject to real life sensibilities at the time, it is completely justified for real life concerns around inclusion and representation to be the exclusive reason changes are made now. People puffing out their chests and demanding that there needs to be a good in universe reason for changes to the sacred lore, are ignoring through ignorance or deliberate bad faith, how it was formed in the first place. Often to excuse/obfuscate their own unexamined biases or straight up bigotries. Changes don't need 'in setting' drivers before they are allowed to happen. That can get crafted after the decision and as part of the inclusion. If you like the setting and world building up to then, there is no reason to assume it will not be handled with equal care.
Back when a lot of our long running and beloved franchises were penned, there were a lot of unexamined biases floating about that became ingrained. From Gygaxes women don't game, to shops reporting there is no desire for fem mini in the wargmaning community.
This is such a fascinating part, considering the infamous "Dark Dungeons" Chick Tract (evangelical propaganda comic) from the 80s satanic panic era had a far more diverse idea of what a TTRPG group looks like than actual designers of the real games had.
(Wow, a mixed gender group with female game master, in 1984! Not that it means much, considering the "lesson" here was LITERALLY that Dungeons and Dragons is work of the devil and will make you evil or suicidal).
~Ozzie
The female custodes captain is now canon, and everyone loves her.
Also it's probably worth pointing out that while Games Workshop has not exactly been at the cutting-edge of progressive its entire time, the early Warhammer products were satire of Thatcherism and often quite blatant about it. Warhammer 40K is satire in the same vein as Judge Dredd.
So yeah, making the modern "classic liberal" (ie pro-sexism, pro-homophobia, pro-racism, pro-racism, pro-imperialism) crowd cry is the company returning the best of its roots. More please.
This also feels like a good time to point out that while early D&D did not have diverse creators, it did have diverse characters. Azure Bonds (1988) by Jeff Grub & Kate Novak is set in a very European inspired area of a fantasy land, stars a female warrior and features a heroic Arab-coded mage (both of whom appear in the video game tie in). In Elminster: Making of a Mage (1994), by the legendary Ed Greenwood, the titular character spends time living as a woman, in a female body, for reasons of personal growth. Old school D&D had plenty of ways for a character to lose an eye, or a limb, and keep on ticking on.
The objections to this only really begun when the player base started advocating for better representation, and input from creators who matched the demographics. That pushback is suspicious, since even the controversial Oriental Adventures (1985) encouraged players to be respectful and try to learn about the cultures depicted.
As a side note, if you're interested in the bizarre and worrying record of questionable decisions in D&D history, I highly recommend The Slovenly Trulls.
– wincenworks
My issue with the Combat Wheelchair is that, in a fantasy world full of possible mobility aids, they're using the least fantastic, least practical option.
It's an ordinary wheelchair, seemingly hand-powered, meaning you have trouble moving and using a weapon at the same time. It doesn't even use a protective metal plate in the front to cover the legs from attacks.
How about a magic levitation chair? Or a domesticated Mimic serving as a chair? How about being trapped to the back of a warhorse, or a Golem steed? How about magical armor that grants you mobility while you wear them?
It's Fantasy, gimme Fantastical Options!
DnD is magical, but in most settings that magic is the domain of high level characters. Regular folk having no access to magic, or in settings with a magic economy, it being exorbitantly expensive. Eventually a PC might graduate to a more fantastical tool. But initially it needs to be mundane and able to be made with regular means. Thus, just like in real life, this is the practical answer. With the addition of a few terrain overcoming/combat 'tweaks'. As for armouring it, this is a game. The game has rules about who can use armour and how. Thus it can not be armoured by default. But if you are a class with armour access, then it probably will be.
Deadnaming
Imagine watching this for the first time and thinking this rando just answered the titular question of doctor who
The 7th Doctor quantified that this was his nick name in his collage days.
We have golden ladies GW article here
"May you be in a fandom long enough to be called an infiltrator, by people not born when you started" - Ancient nerd curse.

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Custodian shield Captain - Theodora Archer (Commission)
Neave Blacktalon The first notably Fem Stormcast miniature. Focus of several novels and a couple of seasons of animation. I actually preferred the version of her in her first book. When her pre stormcast past was shaped/linked not to Be'lakor but to the Sylvaneth of the Dreadwood
Feeling a bit more like I could do her a level of justice, I painted her in her lore friendly colours. But I've actually painting this mini twice before. It was one of my early minis when I got back into the painting part of the hobby in a serious way, and as a kitbash Anvil of the Heldenhammer.