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@nowitsabby

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People who haven't seen Madoka Magica might not know this, but both the characters Mami and Homura are magical girls who use guns as weapons. But while Mami's gun are magical, Homura's are literally just normal guns she stole from the government.
i really really love the magical muskets for a really specific reason, which is that blackpowder guns are way older than people think and should 100% be treated with similar mythological weight to swords and spears and stuff at this point, and they should have equal prominence in generic fantasy fiction stuff.
lemme put it this way; european longswords and european cannons are siblings. they emerged at basically the same time in the early 1300s, and when the longsword was at its peak use in the mid-1400s, the musket was beginning to proliferate.
likewise, the 'modern' style of katana only started being made in the century leading up to the introduction of muskets to Japan; in fact, the reason the katana became The Samurai Sword was because it was a small practical blade you could wear while you carried a gun.
if you can picture your setting having a sword you can use with two hands, then you should have hand cannons. if your knights have full plate, then there should be matchlocks. if you have a magical girl with a sabre, then you should have magical girls with flintlocks.
same bro
it feels like star wars video games are vastly better than star wars movies these days

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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this post's hypothetical by itself is already ridiculous but the thing that gets me is how the wording implies two very funny things that become funnier in tandem
1. "Accidentally, the pitcher tosses a Christian baby" means this is a mistake on the pitcher's part. i imagine the pitcher is breastfeeding on the field and they pitch and they look down at their hands and they see the ball still in the glove and they go "fuck"
2. hitting the baby will still win you the game
cant believe we’ll never know who ended homophobia because he was anon
Reblogging for these tags
no your honor I absolutely can make my case like an adult. first things first, fuck the defendant and fuck his family too. secondly,
ultimately the truth about frankenstein is that we are all grotesque amalgamations of the best and worst parts of everyone who came before us. and sometimes the people who are supposed to love us because of and in spite of this will not. and we can kill them with hammers for that. and i think that’s beautiful
my brother in christ frankenstein is the title of the book
COUNTERPOINT
well i can’t argue with that one
Ah yes, Mary Shelley’s monster.
no mary shelley is the name of the monster not the doctor
common misconception! mary shelley's monster was actually lord byron

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The amount of times that I've brought up how GMing is not a position that most ttrpgs treat as another player, but rather as a referee, and how I find that a problem, since you're forcing someone to skip playing for the other people to play, and Ive gotten the answer of "why dont you just rotate the GM position?"
THAT SOLVES NOTHING, sure, it makes it better. Its not the same friend skipping playing every week, but someone still has to skip playing.
Most modern ttrpgs ive seen either treat the GM as a referee that is supposed to follow the rules, or as an auteur that turns the game the players are going through into a performance. One is a computer and one is an artist, neither of them are gamers.
Older ttrpgs may treat the GM as an oppositional force to the players, but still gives them total power over the game, leading to the classic "rocks fall, everyone dies" situation.
GMs dont have a game to play, they don't have a win condition or lose condition, and they don't have obstacles set by the system to make reaching those conditions a game.
Draw steel and Daggerheart do have metacurrencies that serve as obstacles, which could be a great starting point. Draw Steel's Malice feels more to me like a difficulty dial players can shift, with the GM being only able to choose which Malice abilities to use, but Im also of the opinion that GMs shouldnt be left alone during combat, I make flowcharts for the monsters I make so that the GM can at least have a baseline of what the monster wants to do in every situation, and ideally Malice would be included there (the GM could always ignore it, but the flowchart is meant to mimic the decission process of a monster, even at the detriment of their combat skill if needed). Daggerheart's Fear does have a bit more variety, but its also very similar in its limitations.
Ideally the GM's game would be independent but entwined with the players' game, without being confrontational.
Ideally the GM's game would be independent but entwined with the players' game, without being confrontational.
I've been working on a ttrpg for time now trying to do exactly this. The sort of asymmetric play is compelling, but very difficult to implement!
You are at that point designing two different games that have some sort of overlap. I hope I am able to pull it off
Ive kinda given up on the idea and gone with GMless design, mainly because I cant find a goal the GM can have to drive the design towards, but I hope you can figure something out <3
The way I am viewing it, to do a video game analogy, is:
A GMless game can be like an old roguelike with near 100% proc gen. The rules for how the player interacts with the world is defined but almost nothing is intentional. Everything is emergent.
An asymmetric ttrpg (or at least how i've been going about it) is more along the lines of an immersive sim. The sandbox has been designed with intention, but the way the players interact with the world is limited only to rules without direct intervention by the "level designer". The goal of the GM here is to play the role of designer. To set up the preconditions and to see how it all plays out along side the players as they each play their own game at one another.
you can certainly design GMless games so that you figure out the enviroment as you play, but you can also design around adventures, which is what im trying to do (you can check sightseer if you want to look more into it)
I can also see what you mean with the GM being a level designer, but lately Ive been separating Game Master and Game Designer in my mind, which means the GM is not necessarily responsible for setting the initial conditions of the enviroment.
Maybe you can come up with a way to make the GM figure work, and if you do Id love to read what you publish about it
Inquisitor Jane Shepard of the Ordo Xenos - vigilant protector of humanity from alien threats. Many criticised her for her radical methods, but result is irrefutable.
I've been playing Mass Effect and Dark Heresy lately ^w^...
inside your body is PITCH BLACK your cells do all of that in the DARK
self care is swallowing lit matches every 5 minutes so that ur cells can see whatever the fuck they’re doing in there
everytime i wear an outfit like this i think about this tweet
One thing that makes me kinda sad is seeing people who feel like TTRPGs just aren't for them because they bounced off of some element that is clearly just a symptom of them trying out D&D5e. Like people who have had a hard time with learning the rules would probably do well with any system where the rule formatting and play culture around learning them aren't a mess. One friend of mine didn't like waiting a long time for turns to come up in combat, not even knowing that many games don't even use a turn-based structure.
A lot of D&D5e defenders on here like to claim that asking someone to learn a new system is "gatekeeping" somehow, but I'd argue that acting like one game is emblematic of the entire medium to the exclusion of people who don't click with that one game is way more meaningfully a form of gatekeeping, even if it's fully unintentional.
I strongly believe that not all RPGs are gonna appeal to everyone, but there is an RPG out there for everyone, and I just hope that people who haven't clicked with the most common option to be introduced to can find something that works for them.
You're right and you should say it.
Hasbro is fucking lying.
Their game does one very specific thing in an extremely specific way, and are exploiting unpaid game designers to sell the illusion otherwise.
There are other games. Hasbro is just gatekeeping the entire medium.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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compilation of drawings for a vaphne kingdom AU (loosely inspired by sword and the scoob, and the "greece is the word" ep from be cool, scooby-doo) something i was doing last year with @artistic-mathematics :D
Official true sign
If that's true, then why do they assemble furniture with so many fasteners?