NASA
Game of Thrones Daily
AnasAbdin
Xuebing Du
2025 on Tumblr: Trends That Defined the Year
KIROKAZE

Andulka
tumblr dot com

Show & Tell
d e v o n
Keni
Peter Solarz
hello vonnie
sheepfilms
Cosimo Galluzzi
Monterey Bay Aquarium
cherry valley forever
Mike Driver
we're not kids anymore.
seen from Türkiye

seen from Malaysia
seen from Belgium
seen from Denmark
seen from Switzerland
seen from United Kingdom

seen from Malaysia

seen from Türkiye

seen from Austria
seen from Japan
seen from United Kingdom
seen from United States

seen from Netherlands
seen from United Arab Emirates
seen from Australia

seen from Denmark
seen from United States

seen from Austria
seen from United States

seen from Switzerland
@nigemichi

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
#るるどらいおん LION - Snow isのイラスト - pixiv

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Dire straits
「オリョール帰りの女子厠(伊168ver.)」/「こおりみず」の漫画 [pixiv]
タダノさんはTwitterを使っています: “スク水事案 http://t.co/mCaMmW5ECS”

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
群青/2018
『路地』
(UPDATE: I found a ripped Super Mario 3D Land character which was 3071 tris, so the rumored 2000 triangle limit is without a doubt false! I’m still glad it prompted me to research topology and polycount optimization, but now I’m at a complete loss as to what resolution to aim for! Please send help!)
It’s study-time!
Since I’m working towards ancient tech restraint limits, I thought I might as well attempt to make game graphics which would fit on the 3DS (now that Unity has 3DS support!).
However, people online seem to claim that the 3DS has a “hard limit” on 2000 triangles rendered at the same time, which is insanely little. For comparison, the PS1 developers usually aimed at 3000 triangle limits, although the machine could probably do a bit more. Some rumors say that the 2000 triangle limit is an artificial restraint, and it’s probable that it’s enforced to make sure that all games in the 3DS library runs at decent framerates, even with post-processing and fancy materials applied (implying that Nintendo doesn’t trust 3rd party devs to optimize their games properly). My graphics won’t be using post-processing at all, and shader materials will be unnecessary because I’m using vertex colours, so I’d love to swap that computing power for more triangles.Now, I’ve thought long and hard about how to solve this problem (and still retain a decent amount of detail and world-size).
First off, I looked at how the old classics did it.
さらに読む

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
たきさんのツイート: “アーカイブを見ながら✍️… ”