I wanted to make an adventure site using the tools presented in the book and I wanted to show how I go about it. The first step is in gathering results from BREAK!!'s tables. I prefer to start on p342, and going through the section on Encounters. I'll use 2 results from some tables but only 1 from others. That'll give me a list....
From there, I start matching up elements. This is where rolling multiples of some items can come in handy. This quickly establishes a lived-in narrative in a way that makes this adventure make sense, because no element exists in isolation. It's about how everything relates to each other.
I don't feel like the restraints trap really fits in with everything else in a way which speaks to me so I may scrap that result but I'll leave it in for now. Let's look at what we've got so far:
1. A hidden grave (read: unmarked) in a difficult-to-cross, eerily serene area suggests to me a forgotten cemetery of some kind, one of those places like you see in Dark Souls or New Orleans or rural areas where folks are just....piled on each other over time. Peaceful and nice in its way but not calm in a welcoming way. If we're recovering lost tech then the strange mechanism may be something that the grave's occupant wanted to take with him....that may even explain why the grave is unmarked. May be some kind of portal device. An inventor who wanted to protect the world from what they created?
2. Our noble could be someone who coveted that technology and has spent a long time searching for it. The birds/skree are his eyes and ears, and Medium-sized growls act as his muscle. He may be old. He's not even for sure a "he" but cmon wasting all this time pursuing this power that doesn't belong to him when his station could afford him ANY other opportunity? That's a guy. He's been digging, probably using a grid system in search of this grave....a mechanism by which he can seal off sections of the cemetery while he searches could make sense. Probably a magical barrier, a ward....
3. I like the idea of making the fog more of a local hazard than a trap, and making that what's obscuring everyone's vision. I wouldn't make it too toxic in terms of burning through players' hearts but I might make it toxic enough that only those with Rebreathers can recover hearts, including after a Fight. The glowing light leading them through the fog is a nice idea....the spirit of the departed inventor? It's also raining frogs (ribbittys?) who are unaffected by the fog.
4. Abandoned quarters could represent the home of the inventor on the grounds....is this his ancestral stead, or was he a brilliant gravedigger?....the confused god imprisoned within could have been the key to unlocking the secrets of the portal device. The god may not have a full understanding of time or death, or for that matter of imprisonment; this can be a god in the sense of a force less than a full personality. It may still be expecting the inventor to turn up. I've watched enough Danny Phantom that it makes sense to have the portal device be used to seal away the "hungry adventurers," which could be your standard walking dead but which I prefer to make a kind of ravenous semi-spectral horde, one which perhaps terrorized this plain in the wake of a great battle until sealed away. That wouldn't leave much opportunity for an abandoned home or a cemetery to develop, so maybe they only manifest at certain anniversaries....
Thinking about how the opening to Ninja Gaiden or an oldschool anime recap would handle this helps to put things into perspective for me. Also, when in doubt I just think about the images I want to capture. In this case there are 3: the entity/horde being sealed away as they try to breach into the world again, the noble villain surrounded by his animal servitors, and the uncomfortable effort of clambering over markers and amphibians while following a light in the fog. If I wanted to capture the restraints-trap, I'd do so with the lashing, grasping limbs of the phantom horde as they first escape their containment, moving and flailing as one creature...
"In the misty ruins of a mansion's grounds, a bitter aristocrat continually searches for the magical technology he believes is rightfully his. Our heroes must brave the dangers of the Coughin' Gardens or else an ancient curse will be re-visited upon the surrounding countryside."
There's a version of this scenario where the noble listens to reason and it's only through the united efforts of the company, the noble, the god, and the spirit of the inventor that the device is able to renew the seal against the horde, and their opposition comes from a mutiny by the carrion-feeders the noble employs as his spies. Manipulated by the same deathly forces which bind the hungry horde in its sinister cycle...
But it's also an interesting PLACE to spend a session and at least 3 interesting figures around whose struggles the scenario revolves. There's a handful of clear goals. I'm also a big fan of scenarios where things are already moving toward either escalation or resolution by the time the players gets involved. It lets them choose whether to bring a deft touch or a Gordian knot solution to the proceedings when it feels less like all these people were standing around waiting for some adventurer to come and do everything for them; players feel less like their level of investment is being assumed on their behalf.
Battlefield areas can be Isolated or Precarious, most of them can be Obscured, and I'd keep the threat of suffocation at bay and out of a fight's logistics if I were to employ my heart-recovery restriction I mentioned earlier....
Anyhow, that's what I'd do...