Hey! Welcome to my blog. This blog is basically a ramble of Star Wars stuff with fun twist and tricks to it as well. Minors are very welcome because I only repost safe thing! I am not a writer or an artist but mainly someone who reblogs, has thoughts and appreciates artist and writers work!
Need some inspiration or something to read? Try these people!:
Writers:
@imabeautifulbutterfly
@photogirl894
@zoeykallus
@ladykatakuri
@echos-girlfriend
@eclec-tech
@jedipoodoo
and many more! (TBC)
Artists:
@shyranno
@thebadbatchzine
@transformersluna
@paperback-rascal
@papanowo
@rai-jauru
and many more! (TBC)
Wanna be on these lists? Just comment, I donβt mind adding you! <33
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omg Iβll never forget when those pages that like cosplay as the different troopers from CF99 had like beef with me and then their followers sent me death threats and i got blocked by one of the pages, mind u i was like 13-14 so yall weβre beefing with a child ππ
No hate to the pages, I was probably a crazy pubescent child and had no idea the gravity of my words at the time but like sending death threats was crazyyyyyy
what a time i tell u, anyways thatβs my yearly post for ya ππ
MIMIIII Iβm alive and I had to say CONGRATULATIONS on 700 followers!! So deserved and Iβm so happy I get to be apart of that journey. As for my quote (which is from a book):
βSo, I love you because the entire universe conspired to help me find you.β
(can you do it with either Hunter Star Wars bad batch ofc and MY FAV GIRL KAMBE or just fem reader?? π₯Ίπ₯Ί)
@avathebestx awwww I'm so glad to receive a request from you. I am sorry for the delay, RL got in the way unfortunately. But I hope you enjoy this very fluff filled, romantic fic. Such a great line.
Also thank you for requesting Kambe, it felt lovely writing about The Reunion crew again. The story will be coming back.
Love oo,
Peace
Warnings: brief mention of Tech's death, brief mention of Tech's 'surveillance', I think that's it, if I miss anything please let me know.
Main Master ListΒ Β | Β AO3 Link | Quote Roulette
Kambe couldnβt help laugh as she watched Hunter trying to braid Omegaβs hair. It had been almost five years since they all finally settled on Pabu. It was still hard to accept that Tech was gone. She was glad to have Crosshair back, to know Wrecker was safe, and Echo was out fighting for his clone brothers, even though she wished she couldβve heard from him more often, yet β¦ it wasnβt the same.Β
Crosshair had been right when he said βClone Force 99 died with Tech,β it really did.Β
Her mind focused back on Omega and Hunter as she saw the look on Omegaβs face asking for help.
βHunter, love, what the hell are you doing? Itβs braiding hair, not untangling the wires of the Marauder.βΒ
She walked over and tapped his thigh, getting him to move over so she could sit beside him.
βItβs not my fault these hairstyles are so intricate.β
βExplain to me, how Wrecker, with his big hands and fingers, is able to do a fishtail braid, and you canβt even do a simple French braid?β
βWrecker deals with explosives, love, heβs used to the fine touch. Not to mention him and Lurwa have three girls, heβs used to braiding.β
βMmhmmβ
She giggled as she gently undid the mess that was Omegaβs hair and brushed it lightly, βMegs, you want the French braid?β
βYeah, but two, one on each side.β
βOkay.β Kambe chuckled as she grabbed the comb and the hair ties. She poked Hunter in the ribs, βOkay, pay attention.β
βIβm paying attention, itβs my fingers that donβt work.β
βYouβre a trained fighter, a soldier, a sergeant. You canβt handle precision work?β
βI can handle youβ he smirked, wiggling his eyebrows.
βUm, excuse me, child presentβ Omega raised her hand to remind them, as she sat in between Kambeβs legs.
βOkay.β Kambe chuckled as she grabbed the comb, βFirst split the hair down the middle so itβs even.β
Hunter nodded, βI did that.β
βThen tie up the side youβre not using,β she slipped a hair clip to the one side.
βDidnβt do that.β
βThen you start from the very top and take three strands, keeping them separate.β She showed Hunter with her hands. βThen you cross one over and slide it under, cross the other over and slide it under. See?β She started braiding Omegaβs hair, adding more hair to the strands as she moved down, βDonβt pick up a lot when youβre adding to the diminishing strands. Good rule of thumb, one row for one strand.β
βOhhh. Okay, I think I see where I was going wrong.β
βWanna try?β
βOn the other side.β
Kambe finished braiding the one side, moving over for Hunter to give a go. It took him a few false starts but when he finished it wasnβt half bad. βGood job, loveβ she leaned over and pressed a kiss to his cheek.Β
Omega gently touched both sides, βHow does it look?β She turned and asked Kambe, sheβd been feeling nervous all day, and now that her hair was finished, the reality of her situation hit her.Β
βYou look beautiful Megs, and Iβm sure your date will like it too.β Omega blushed at Kambeβs teasing, and stood, she was wearing the new shirt Phee had bought her, and the new boots Crosshair got her. Kambeβs smile grew as she looked at the teenager before her, she was no longer the little girl that clung to her side during her time on Kamino. βYou look beautiful Omega. And very spiffy.β
βSpiffy?β
βIt means stylish.β
Omega nodded, smiling, βI like it, spiffy.β She took in a deep breath brushing away her butterflies, βAlright. Iβll be back by lights out.β
βYou better, or Hunter is going to come looking for you.β Kambe stood, and kissed her forehead, hugging her, knowing she didnβt have to worry about Omega getting hurt. βHave fun, but not too much fun.β
βWhatβs too much fun?β
βYouβll know.β Hunter stated as he stood, hugging her, βYou have your knife?β
βYeahβ she hugged him back.Β
Kambe and Hunter watched as Omega headed out the door, she turned to Hunter, βEver thought weβd get to a point in our lives where we would see her go on a date?β
βNo.β He ran his hand over his face, βI miss Tech, if he was here, he wouldβve connected to all the cameras on Pabu and followed them on their date.β
She arched her eyebrow, βWait β¦β she took a moment as an idea clicked in her head, βWhen you and I β¦β she motioned between the two of them. ββ¦ would go on our dates, on Kamino, did Tech follow us via the cameras?β
Hunter blushed and looked away, clearing his throat and moving out of Kambeβs armβs reach, Kambeβs eyes widened, βWHAT!β
βIt was only two maybe three timesβ Hunter clarified.
βHold up β¦ didΒ he β¦β she closed her eyes trying hard to fight the laughter that wanted to erupt. βDid he see,β she cleared her throat, βthe time we got β¦ carried away in β¦ my office?β
Hunterβs face went beat red, as he moved away and towards the kitchen, washing dishes and putting away the dry ones.
βHunter.β
βHe swore he turned it off and deleted the recording.β
βOh. My. God.β Kambeβs face dropped out of sheer embarrassment before she covered her face and started laughing. βOh god, no wonder he couldnβt look at me for a week afterwards.β
He chuckled as he thought back to that week, βYeah β¦β he dried his hands and turned to look at her, βhe said that moment changed his perception of you.β
βAnd you didnβt think this was something I may have wanted to know?β She crossed her arms.
He laid the towel on the counter walking over to her as he wrapped her in his arms, pulling her closer, βMyri, would you have wanted to know that Tech saw more than you probably wanted anyone to see?β
She shook her head and laughed, βWell at least Iβm not as much of a mess as when we first met.β
Hunter huffed out a laugh, βThank the force for that.β
βWhy do you love me?β
βSeriously? You mean beside the fact youβre beautiful, intelligent, smart, incredible in every way possible.β
Kambe smirked, βYeah besides that.β
Hunter let out a sigh, βWell I guess,I love you because the entire universe conspired to help me find you. Think about it, of all the med stations, of all the medics in the galaxy, you were assigned to Kamino. And out of all the days you split between the lab and the med bay, I just happened to walk in when you were the only one on duty. If that was the universe conspiring for us to be together, I donβt know what is.β
βCheekyβ she grinned leaning in.
βAlways for you,β he closed the distance and kissed her, a kiss that reminded them of everything they knew to be true of each other. They were meant to be, and nothing could ever separate them from each other.Β
YESSSSSSβΌοΈβΌοΈ this gave me EXACTLY what I need for school this week man im in LOVEE! God I missed The Reunion cast and your excellent writing, amazing me for the 3rd straight year (since 2021 π). This is PERFECTION, I will be reading this over and over and over again for the rest of my life. I LOVE YOU MIMIπ«ΆπΌπ
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Summary: You didnβt expect to end up in Separatist prison cell. You definitely didnβt expect to be accidentally rescued by a squad of clones.
A/N: This fic is a gift for @ladyanidala, who gave me SUCH a fun prompt!! Iβm gonna be honest with you, this got rather out of handβ¦Iβm not used to writing romance, and then this pesky little thing called plot got involved. Itβs not the most traditional reader-insert fic, but I hope you enjoy reading it as much as I enjoyed writing it! It was my first foray into a second-person POV, and it was so fun that it inspired me to start dreaming up a (possibly fluffier?) sequel. Thank you so much to @cloneficgiftexchange for creating this event!
Today isnβt the worst day of your life.
Granted, the bar is pretty low; the worst day of your life was probably that time you were undercover in a sect of fascist insurrectionists on Brentaal IV, and you discovered that your encrypted comm was irreparably fried. You were stuck in that hellhole for nine weeks before somebody back in the Corellian intelligence HQ thought, βYou know, maybe she didnβt suddenly go dark on purpose.β By the time they came to rescue your ass, you had finally decided to quit this job and go become a baker or something. Then you got back to Corellia andβ¦didnβt quit. Didnβt even draft your resignation letter. Nothing in the galaxy makes you feel quite as alive as espionage doesβwhat else could you do?
So now you sit on the concrete floor of a detention cell, your tailbone aching and your fingers stiff from the chill, and you remind yourself, today isnβt the worst day of your life. The idea spins itself into a sort of mantra: It could be worse. It could be worse. It could be worse.
Your stomach growls in dissent.
Hours have passed since the battle droids caught you, and you donβt know why itβs taking so long for a real Separatist officer to arrive for an interrogation. Clearly there are no living beings in the compound, which means clearly your intel was wrong. The datapad youβre after is too valuable to leave in the clumsy, three-fingered hands of droids. The B2s guarding your cell left about twenty minutes ago, and youβve spent the past ten minutes trying to pry open a panel on the wall with your little transparisteel knife, the only weapon of yours that wasnβt found by the droids and their metal detector.
The panel finally pops off, and you almost groan in dismay. The only things visible in the wall are a thick bundle of electrical wires and some pipes. The pipes look too sturdy to be damaged by you and your little knife, and anyway, flooding your cell probably wouldnβt do anything except electrocute you. Cutting the wires might cut off electricity to your cell door, but thatβs just as likely to leave the door locked as it is to open it, and it also might electrocute you. Youβre no technician. It isnβt worth the risk.
It could be worse.
The passing of time is almost visceral now, like the ticking of an analog clock in your ribcage. You shove the panel back on the wall. Time for the ceiling. The cellβs metal benchβyou canβt even call it a cotβis just tall enough that you can reach up to pry around the edges of the ceiling tiles. You start on the one in the corner, hoping that thereβs a ventilation shaft above it. The left edge is just starting to come loose whenβ
Click.
Darkness.
That definitely wasnβt your doing.
Half a second passes, and then a loud pneumatic hiss heralds the miraculous opening of your cell door, and the adrenaline really kicks in. Has someone finally come to collect you? But whyβ¦
You listen. No footsteps.
You hop down from the bench to peek out the cell door. Nothing to see, either.
Another hiss startles you, and you dart into the hall just as the door suddenly closes again, deafening in the eerie silence. The overhead lights are still off, and only the weak blue emergency lights lining the corridor offer you any sense of direction.
Youβre free, and nobody is around.
Well, this just got interesting.
~~~
As you make your way through the base, you quickly realize that something very strange is going on. That something strange is probably best exemplified by the droids lying in scrap heaps all over the place, most of them burned through with blasters, but some of them dismantled in a way that you canβt even identify. Whoever or whatever is in this base with you, you do not want to meet them.
So, of course, you meet them less than ten minutes after escaping your cell.
Youβve picked up a blaster from a fallen B1, and are carefully scouting out the control rooms, looking for anything that can help you find your confiscated ship. Unfortunately for you, the walls and blast doors of the compound are so thick that theyβre effectively sound-proofed, making it difficult to tell what lies behind each door before you open it. Despite the fact that you havenβt yet run into any functional droid or living being, you feel a spike of adrenaline every time you enter a new room or hallway.
The next one, you think, opens into the hallway where the main control center is housed. If you were paying enough attention while the droids frog-marched you through the base.
When it opens, you donβt find droids.
You find clones.
There are four. Their armor looks different from the clones youβre used to seeing on the major core planets: all of it is painted a dark grey, their helmets heavily customized. Two of them immediately turn to look at you. One is holding a pistol. The other is holding the scariest sniper rifle youβve ever had pointed at your face. (And youβve had quite a few sniper rifles pointed at your face.)
Nope, you think. Not happening.
Immediately, you dart around the corner and slam the button to close the door. Shouts ring through the hallway. You shoot the access panel for good measure. Corellia may be a member of the Republic, but that doesnβt mean you want anybody working for the Senate to know what youβre doing here, least of all soldiers.
Time has suddenly become far more pressing.
You abandon some of your previous caution and take off at full speed through the compound. A few active battle droids wander the halls, their tiny electronic brains seeming utterly flabbergasted by whatever turn of events lead to a group of at least four clones carving through an entire Separatist base. You pick them off with ease. Theyβre not the enemy youβre worried about.
Where are the rest of the clones?
Thereβs no way in hell a squad of four men could do this much damageβ¦right?
But there are more pressing matters. Thereβs no signage in the base, which means youβre relying on memory and educated guesses to make your way to the airfield where you know a wide array of starships are parked. Youβve finally made your way up to the ground level of the base, only minutes away from where you think the airfield is.
Unfortunately, the stars are not on your side today.
Footstepsβorganic ones, by the sound of itβare coming towards you down the hall.
You duck into an alcove in the wall and press yourself as deep into it as you can, hoping desperately that youβre hidden from view. A few moments pass, and then a clone in that strange grey armor sprints past you. Then a second, and a third, and a fourth.
A few seconds pop by, and youβre about to peek out of your alcove when a grey helmet pops back into view, startling you so badly that you bang your elbow against the steel wall.
βWho are you?β the clone yells.
βWho are you?β you retort, for a lack of any better things to say.
βSergeant CT-9901. Call me Hunter.β
You blink at him. He tilts his head at you.
You say nothing.
βHunter! We need to go!β a voice shouts.
βAre you a Separatist?β the clone called Hunter asks you.
βAbsolutely not.β
βThen come on!β he exclaims, motioning you to follow him.
βWhere are you going?β
βWeβre escaping.β
βYouβre going the wrong way!β you exclaim. βThe airfield is in the direction you came from.β
βYeah, and we just rigged the airfield to blow. Now come on!β
Well, shit. What other choice do you have?
Hunter takes off running, and you follow as closely as you can. The tall clone with the sniper rifle is waiting for you at the end of the hall, and he says something to Hunter that you canβt quite make out. Theyβre probably talking through their helmet comms, you realize. The three of you make your way away from the airfield, through a part of the base that you donβt recognize. Here and there, you catch glimpses of the other two clones up aheads, but they donβt seem to be slowing down at all. Metal carcasses of battle droids are strewn around you.
Finally, you break out of the compound and into the sunlight. It seems to be early afternoon, if youβve been tracking both the passing of time and the cardinal corrections correctly. The base is located in a valley between rolling mountains, surrounded on every side by thick forest and strange rock formations. You follow the two clones to a large boulder, where the other two clones you saw earlier are standing. One is tall, with goggles in his helmet. The other one is even taller, so tall that you could reasonably call him a giant.
βWho is this?β asks the one with goggles.
βNot a Separatist,β says Hunter. βWhich is good enough. Wrecker, are we good to go?β
The giantβWrecker, apparentlyβgives Hunter a thumbs up, and hits a button on his vambrace.
The airfield behind you blows up. Somehow, itβs one of the most normal things thatβs happened all day.
βThat should keep them distracted for at least thirty minutes, which is long enough for us to escape the range of their scanners,β says goggles.
βI donβt want to take any risks. Letβs get moving,β says Hunter. He turns to you. βAlright, Miss βAbsolutely Not a Separatistβ. You coming with us?β
βIs that an option?β you ask.
βAs long as you donβt shoot us.β
βDidnβt even occur to me,β you say, honestly. βBut where are the other clones?β
βWhat other clones?β
β¦youβre joking.
βYou did all of that yourself?β you ask, utterly incredulous.
βSure did!β Wrecker exclaims. βIt was fun, too.β
βWe specialize in smaller operations,β says Hunter. βWreckerβs our munitions guy. Tech is pretty self-explanatory. Crosshairβs our sniper. Weβre Clone Force Ninety-Nine.β
Thereβs so much information to be taken in right now, you donβt even know where to begin.
βAlright,β you say, because really, youβre completely out of options here. βI guess Iβm in.β
~~~
Cool air burns in your lungs. Everything hurts. Everything hurts. Keeping up with the clonesβ long strides has forced you to jog in places, and even then, youβve fallen to the back of the group. Twenty minutes have passed since the airfield was blown to bits, and in that time, youβve finally made sense of the incredible influx of information youβve been given. Youβve also developed a veritable laundry list of questions. Chief among them:
βWhere are we going?β
Crosshair turns around, and though his helmet covers his face, heβs definitely glaring at you. βTo our cache. Keep up.β
βHow much farther?β you ask, tryingβand mostly failingβto keep the despair out of your voice.
Crosshair says nothing.
Such a conversationalist.
βWhatβs going on?β calls a low voiceβHunterβs. All four clones are looking at you now, peering through their unreadable masks.
βI asked where weβre going.β
Hunter pauses, tilts his head. Then he starts making his way back down towards you, his posture tense even as his steps are light and fluid. You eye him closely; despite Crosshairβs rifle, and Wreckerβs size, and Techβs explosives, youβre getting the feeling that Hunter is the dangerous one here. You just havenβt figured out why, yet.
You straighten as he approaches, expecting him to size you up. Instead, he walks right past you, and sits on a fallen tree.
βWhen was the last time you drank something?β he asks.
β¦what?
The question sounds downright concerned. You say nothing. The duration of your imprisonment is not information youβll give out willingly.
Hunter is unclipping something from his belt, now. Itβs a small bottle with a colorless, slightly cloudy liquid inside. He holds it out to you, and says, βDrink.β
βWhatβs in it?β you ask.
βWater, a mild stimulant, electrolytes, and sugar,β Tech rattles off.
Helpful.
Hunter shoves it towards you a little further, and you push it back. Poisoning is not on todayβs agendaβ¦not that literally any of this was on todayβs agenda.
βYou, first.β
Hunter nods, and pulls his helmet off of his head. His face isβ¦not what you expected. His skin is a light brown, dotted with a few faint freckles on the left side, and dominated by a dark tattoo of a skull on the right. His nose is aquiline, his jaw is strong and rounded, his cheeks ever so slightly hollowed. Dark curly hair falls in a tangled mess to his shoulders, held back only by a red bandana tied across his temple. A few flyaways have escaped its hold, as if yearning for freedom.Β
Youβre a professional. You do not ogle the handsome soldier. Instead, you watch closely as he lifts the bottle to his lips and takes a small sip. Swallows. Your eyes follow the motion of his throat.
Satisfied, you nod, and take the offered gift. The liquid is sweet and a little salty, but otherwise bland. A faint bitterness lingers on your tongue when youβve finished taking a few gulps.
When you hold the bottle out for Hunter, he waves you off. βAll of it.β
It takes you a minute, but you finish the bottle, and thank him as you hand it back to him. He nods silently in response. What a repartee youβve established.
βYou feel better?β Wrecker asks.
βSure do. Thanks.β
βWe stowed the rest of our gear at a spot fifteen klicks away,β Hunter says. βCan you make it that far?β
Now thatβs the real question. The fluids and the short rest have certainly helped, but your legs still ache, and the mountain in front of you is only getting steeper as you climb. Fifteen klicks is just a very long walk over normal terrain. Fifteen klicks nowβ¦
βDefinitely,β you say, with confidence. βShall we?β
Hunter motions the group forward, and you fall in behind him.
What a day.
~~~
Time starts to blur, after that. Your world reduces itself to the diffused ache of exhaustion in your legs and the tree roots under your feetβ¦and Hunter. More precisely, the mud-splattered heels of Hunterβs armored boots, as you follow close behind. The clonesβ pace is almost punishing; you start to worry how long youβll be able to keep up, as the soldiers plod along without complaint. Wellβ¦almost without complaint.
βIβm hungry,β Wrecker groans, only for the fourth time in the past ten minutes.
βWith only three ration packs left, protocol dictates that we reserve our food supply until we restock, or until nutrition becomes an immediate concern,β says Tech.
βThis is immediate,β Wrecker insists.
βYour appetite has been an βimmediate concernβ since we were three years old,β says Crosshair.
Your own stomach growls in affirmation, as if feeling left out of the conversation. When was the last time you ate? Hours have lost their shape. At this point, you feel like time is being measured by the number of feet youβve climbed.
Abruptly, Hunter halts. Without saying a word, he swings his rucksack to his front, pulls out a foil ration pack, and tosses it over his shoulder. It sails through the air in an elegant arc, right into Wreckerβs waiting hand. You try not to be too impressed.
(You fail, because it was impressive. Actually, youβre not even sure how it was possible.)
Thereβs a pause as Hunterβs hand hovers over his rucksack.
Then: βCatch.β
The warning seems only an afterthought, delivered as the ration pack is already airborne. You manage to catch it anyway, and you turn it over in your hands. Itβs cold-start, the kind thatβs mixed with water to form a vaguely edible mush. Hunter is already moving forward again.
βDo you have any more water?β you ask.
This time, he doesnβt even bother with a warning as the metal canteen comes hurtling at your head. It stings your hand as you catch it. You tuck the ration pack into your belt so you have a hand free to open theβ
To openβ
Toβ
What the hell?
βIs this sealed?β you call out, even though the canteen is clearly half-empty, and you remember him drinking out of it just minutes ago.
Hunter turns and starts to make his way back down to you. Not for the first time on this bizarre trek, you wish that you could see his facial expressions. His body language betrays little, his movements as elegant and efficient as a supersoldierβs should be. When he reaches you, he holds out his hand. You drop the canteen into his palm with a little more force than is really necessary, but he doesnβt react, simply twists open the lid without any visible effort.
βThe ration,β he says, holding out his hand again.
βI know how to mix a ration pack,β you grumble.
But youβre tired, and your hands are stiff from the cold, and youβre starting to wonder whether this is an elite super-soldierβs equivalent of kindness. You wonβt bite the hand that feeds you. With a nod, you hand over the ration pack. Hunter mixes it with the sort of automaticity that betrays a thousand repetitions of the motion. Your fingers brush when he hands it back.
One swig of the stuff makes you wonder if itβs not too late to go back to the Seppie prison.
βNever had GAR rations before?β he asks. βTheyβre not like what you civilians get for your backpacking trips.β
βThat wasβ¦rude, Iβm sorry,β you say, kicking yourself for reacting that way when he just offered you help.
βThatβs the usual reaction,β he says. He swings his rucksack over his shoulder and turns back up the mountain. βCome on, weβve got a long way ahead of us. Drink it while we walk. Youβll get used to the taste.β
βStars, I hope not,β you mumble.
Hunterβs rumbling laugh floats back to again, and you smile despite yourself. For a moment, you wonder if youβll get along after all.
~~~
It turns out rations for six foot tall super-soldiers are really energy-dense. With a stomach full of foodβif you can call it foodβthe day starts to feel a lot less like a catastrophic mission failure and a lot more like a strange little side quest. Wrecker seems to feel the same, a bright levity emerging in his booming voice.
βDid I ever tell you about the time Hunter took on three regs at one time because they were picking on Crosshair?β
βWhen would you ever have had time to tell her that story?β Crosshair asks.
βThere were only two,β Hunter corrects, βand they were almost a year younger than us.β
βWhat are regs?β you ask.
Itβs a can of worms that youβre glad youβve opened.
Wrecker seems to delight in having an audience, and the other three canβt help but contribute to the conversation. Their stories are all out of chronology, and the discussion is frequently derailed by your complete lack of knowledge about the Grand Army of the Republic. The Senate wants it that way, you know. Honestly, itβs incredible how much intel youβre getting right nowβ¦not that you feel like you could use it for anything productive. It paints an ugly picture that the clones donβt seem to realize is ugly, a tale of forced conformity and a brutal life.
The landscape goes by. You learn that most clones like them are considered defective and relegated to maintenance duty. You learn that, although the clones as a whole view themselves as brothers, thereβs nasty people in any group. You learn who βregsβ are, and about the ones who picked on the 99sβCrosshair especially, who grew up tall but unusually thin, unable to develop the impressive muscle mass that most of the clones possessed. You learn that Hunter, the only one not visibly defective in some way, learned to bridge the gap between his squad and their other brothers.
(You learn that, when his diplomacy failed, he was always willing to throw punches in their defense.)
A story unfolds, of four boys who turned into four men, all so different in temperament that it seems impossible for them to be held together by anything except circumstances. Wrecker starts fights because he thinks theyβre fun, but cares far more about what other people think of him than heβs willing to let on. Tech simultaneously lives in his own head and is inextricably steeped in the world around him, every phenomenon looking more colorful through his goggles, every system of nature a machine that can be disassembled. Crosshair is a cynic, through and through, but his loyalty to his brothers runs so deep that you wonder if it might be affection, rather than a sense of duty, that drives him. Hunterβ¦
In all of their stories, none of the other clones truly describe Hunter to you. There are no off-handed compliments that heβs brave, or that heβs kind, or that heβs level-headed. Wrecker tells you, βCrosshair is the best lookout in the entire galaxy.β Hunter tells you, βWrecker has this habit of offering to help people at very inconvenient times,ββan amusingly brotherly way to say that Wrecker is a generous soul. Crosshair tells you, βTech saved our mission because he read a book about karking butterflies.β
But still, in between the tales of rescues and hijinks, you weave together the threads, and you find yourself looking at a very different person than you thought you had met when your day began. Hunterβs facade of gruffness is hastily constructed and easily chipped away, and beneath it he is not a complicated man. Above all else, he is singularly devoted to protecting others, and everything else about him seems inconsequential in comparison.
Evening falls, and you make it to the place where the clones have stored their gear. Their ship, Hunter explains, is another twelve klicks away, near a small outpost that they initially investigated, and then decided not to infiltrate.
After youβve finished your dinnerβwhich includes some real food this time, even if it is cannedβyou find yourself sitting by a tiny brook, too small for anything to swim in it. A dayβs worth of stories tumble around in your mind.
You only hear Hunter coming when heβs a few feet behind you.
βI wonβt ask you what you were doing in a Seppie detention cell.β
Smart man, you think.
βBut,β he continues, βwhatever it was you did, theyβre going to be after you as much as theyβre after us. You need to be able to protect yourself.β
You resist the urge to respond with a dry, βYeah, no shit, Sergeant.β Instead, you offer a non-committal hum.
βIβve got a spare DC-17 pistol. You should learn how to use it.β
You turn to look at him. Heβs standing with one hand on his hip and the other holding his blaster, empty of a power cell. He looks very serious.
You try to resist the urge not to laugh. Youβve had a blaster in your hand since you were twelve years old.
Instead, you say, βSounds like a good idea. Now?β
βNo better time,β he says.
He makes his way over and sits down next to you, and you find yourself leaning in to watch as he turns the blaster over in his hands.
βSo weβll start with assembling itβ¦β
Youβre only half paying attention to the actual words tumbling from his lips. Like a sweater catching on a bush, your mind catches on the low, rumbling timbre of his voice. The sound buzzes in your ears. The sun is going down, but you could swear itβs getting warmer. Was he always thatβ
βWere you paying attention?β he asks, breaking your reverie.
βYes,β you lie. Well, half-lie, because you were paying attentionβ¦to other things.
βRepeat back what I just told you.β
Well, that definitely isnβt happening. In lieu of an answer, you pluck the blaster and its power cell from his hands. Your conscious mind is barely engaged as you assemble it with steady hands, as quick as you reasonably can without jamming it. A DC-17 isnβt your preferred style of pistol, but the principle is the same.
And if youβre not mistaken, the subtle arch of Hunterβs brow means that heβs impressed.
βGood. Now, this blaster handles a little differently than the ones youβve probably usedβ¦β
Maybe itβs the smooth confidence in his voice, or maybe youβre just desperate to learn more about the man, but you find yourself going along with it. You nod as he explains the kickback of the weapon, its effective range, its possible styles of blaster bolts.
Finally, he stands behind your left shoulder, and quietly instructs you to aim the weapon. Itβs as easy as breathing. His hands come up to adjust your grip; his fingers are warm and rough, heavily calloused by his own use of weaponry. The heat lingers even as he pulls away, apparently satisfied with the positioning of your hands.
You immediately slide your grip back to where it was.
βMy hands are smaller,β you explain, even though you donβt owe him an explanation, because youβve been doing this at least as long as he has. You almost tell him that, too, but it would reveal more about you than you actually want him to know.
βMmm,β he hums, his face now tantalizing close to your ear. βSee if you can hit that hollow tree.β
The tree is maybe thirty feet away. Half of you is wildly offended by the suggestion that you couldnβt hit such an easy target. The other half of you is ruled by the pounding of your own tyrannical heart, Hunterβs mere proximity throwing you out of your disciplined calm.
You breathe in. Breathe out. Aim. Squeeze.
Thereβs now a burning hole in the center of the dead tree.
βGood!β Hunter says, and good heavens, could he not stand so close? βNowββ
Fweeoo.
Maybe you should feel bad about cutting him off. You donβt, at all.
Fweeoo.
Fweeoo.
Fweeoo.
Hunter is silent, now, just standing there watching you draw a neat little line of smoking holes in the tree. The petty part of you is winning your internal war, so you line up a sixth shot, turn your head to meet his gaze, and pull the trigger. His dark brown eyes flicker away, then back to yours.
βYouβve made your point,β he murmurs.
You glance at the tree, where a wisp a smoke rises from a knot in the bark. Itβs not a perfect bullseye, but a victory nevertheless.
βIβve made better points,β you retort, smiling. Four precious seconds pass before Hunter finally steps away.
βSo, no target practice for you, then. I set up your bedroll. You should get some rest.β
βWhich watch should I take?β
Hunter frowns slightly. βNone of them. Iβm going to scout out the area for a bit longer, then Iβll take first watch. Crosshair and Tech take second and third.β
βDo you want a second pair of eyes?β
βDonβt need them.β
You nod, and suddenly realize what an awkward thing that was to say. βWell then, Iβll head back up to camp.β
βGoodnight,β says Hunter, softly.
You donβt manage to summon a response.
(Your heart still pounds against your ribs.)
~~~
Despite the food, rest, and water, the morningβs trek is harder than yesterdayβs. The terrain turns rocky and the foliage becomes sparse, leaving you exposed to the cold wind. The groupβs pace slows as you make your way down the mountain, carefully stepping around loose stones that could send you tumbling. Your eyes are once again trained on Hunterβs heels. You trust him more than you trust yourself to pick out a safe path on the treacherous slope.
Still, the difficulty of the endeavor doesnβt seem to dampen the squadβs mood. Hunterβs helmet is off, strapped to the top of his pack, and he often tilts his face towards the sun. The wind blows his curly hair in every direction, until the bandana is only keeping half of it out of his face. Tech is delivering a detailed lecture about geology. You have no idea what heβs talking about. Wrecker seems as confused as you are about the subject, but while you simply let the words wash over you, Wrecker eagerly interjects with questions and commentary. Their dialogue is far from socratic, but it starts to intrigue you, and you canβt help but smile at the exchange. Every once in a while, the conversation is punctuated by a comment from Crosshair, dripping with sarcasm and yet received with good-hearted laughter. Hunterβs contributions, frequent at first, begin to taper off. The other three donβt seem to notice, but then again, itβs not their job to study people. Itβs yours.
Youβre about to ask him whatβs wrong when he answers your question preemptively.
βSomeoneβs in the ship,β he says, turning around to face the group.
βClankers?β Wrecker asks.
βNo. I would have felt them if they were droids. Iβve been sensing something else: comms, or another type of small electronics. But just now, they turned on power in the ship.β
The cogs in your head are turning. Did you hear him correctly?
βHow do you know?β you ask. βWhat do you mean, you feltβ¦β
You trail off as Hunter holds up a finger to silence you. His brow is drawn into a tight scowl and he closes his eyes, tilting his head as if listening for something.
Tech makes his way over to you. Quietly, he explains, βHunter can feel electromagnetic frequencies. He can sense droids, or the electronics that people carry on them if theyβre quite close. When the electrical power on the ship is turned on, those frequencies change, so he can feel those, too.β
βHow could somebody turn your ship on without a key fob?β you whisper.
βThe ship has no key fob. It would be dangerous to rely on a small object, which could easily be lost or damaged during a mission, to access our only means of escape. One can enter the ship and activate some systems with no restrictions, and the engine can be started with a key code.β
βAnd somebody just got on your ship?β
βApparently, yes.β
You glance up at Hunter. His right thumb is rubbing absently at the scuffed paint on his vambrace.
After a long moment, he says, βThere are definitely no droids. I think there are locals here, and we didnβt realize it. We need to move. The ship is only a fifteen minute run from here.β
βShould we leave the packs?β you ask.
βLeave everything except weapons and combat gear. Weβll put the explosives and grappling hooks in Wreckerβs pack.β
βAww, yeah!β Wrecker cheers, albeit quietly. The rest of the group is in motion immediately, rearranging their burdens and leaving all by the necessities tucked under a rocky outcrop. You have no rucksack, so you help Wrecker in carefully repacking the explosives into his. Youβre almost finished when you feel a gentle tap on your shoulder.
βYouβll want these,β Hunter says. He hands you two spare power cells for your blaster.
βTwo? But you only have three spares.β
βIβm hoping we can reason with the locals,β he says, βor scare them away. But if things got really bad, Iβve got this.β
Thereβs a metallic hiss as he slides a vibroknife out of the sheath on his forearm. He twirls it in his fingers a few times, a display of skill so casual that it feels almost unreal.
Wait.
Wait.
βBack in the base, did you stab those droids?β you exclaim.
Hunter grins, a full smile that seems so out of place in your current situation. And yet, you find yourself mirroring it right back at him.
βLetβs go get our ship back.β
~~~
Jagged rock digs into your skin as you lie on your stomach on a ridge, peering out at the clonesβ ship. Hunter was right; you can vaguely make out the shapes of at least three humanoids milling around it. From where you are, though, you canβt see any more details than that. The groupβs only pair of binoculars is currently in Crosshairβs hands.
βThree outside the ship,β he says. βArmored, helmeted, and carrying blasters. These might be more than just locals.β
βAnything else?β Hunter asks.
βTheyβre waving their hands at each other.β
Hunter holds out his hand for the binoculars, and Crosshair hands them over.
βSign language,β says Hunter. βEither they donβt want to be heard, or they canβt hear. I canβt feel how many there are. The ship is interfering too much.β
βAre they doing anything to the ship?β you ask.
βNot from the outside. Who knows what theyβre doing inside of it.β
βI have encrypted all information present on board our ship,β says Tech from next to Crosshair. βIt would be nearly impossible for them to elicit any intelligence from its databanks.β
βIβm more worried about them gutting it,β says Hunter darkly.
To your surprise, he does not hand the binoculars to Tech nextβhe hands them to you. Nodding in thanks, you take them, and try not to think about the way his shoulder presses against yours. You fine-tune the focusing knob until you have a clear view of the people standing in front of the ship.
Then you almost drop the binoculars.
Hunter notices the jerk of your hand immediately. βWhatβs going on?β he asks, alarmed.
Whatβs going on? Whatβs going on?
Whatβs going on is that you are never getting that ship back, and youβre all in deep shit, and youβre starting to wonder if you really will quit your job this time.
Kark. This.
βThose are Third Hand,β you say.
βThird Hand?β
βMercenaries. Theyβreβ¦β you trail off as you watch one of the distant figures make a wide sweeping motion with his right arm. You wrack your brain trying to remember what it means, but itβs been years since youβve encountered one of the Third Hand. Usually, the correct response to encountering one is to run very fast in the other direction and pray to anybody who will listen that they donβt follow youβ¦and not to ask them for sign language lessons. The only reason you even recognize them is because their appearance is so distinctive: Ubese filter helmets and cortosis-weave plate armor, painted in swirling multicolored hues with jagged black symbols on top, studded with spikes. The effect is like a monstrous creature emerging from a beautiful supernova. These ones have relatively few spikes eachβa good sign, but not a great one.
βWhat?β Hunter asks.
You refocus yourself. βTheyβre Ubese mercenaries. Very good ones. Usually contract with the Spice Cartel.β
βSo what are they doing out here?β
βNothing good. If there are six here, there are probably at least twelve in the area.β
βHow do you know there are six? Can you see them?β
Youβve mentally catalogued everything youβll be able to learn from looking, so you hand the binoculars back to Hunter.
βThird Hand always travel in groups of threes. There are three outside, so there will probably be three inside.β
βSix is manageable,β he says.
β¦manageable? Heβs joking. He has to be joking. The man who used to start fist-fights to defend his brothers would not turn them into target practice for the Third Hand.
But his voice is deadly serious.
βSix against four?β you ask, incredulous.
βSix against five.β
βIβm not wearing armor. Iβm not a soldier. I donβt count.β
βIβll still take those odds. We need to complete the mission, which means we need to scout the other large bases on this moon. And for that, we need our ship.β
βTheyβre armed to the teeth and donβt shy away from killing people like you do.β
βWeβve had worse. We need to complete the mission,β he repeats.
βHunter, what is wrong with you?β you whisper-scream, utterly furious but fully aware of how exposed your position is. βDo you actually think itβs a good idea to take on six extraordinarily well-trained mercenaries just for a ship? Any sane officer would turn his men around right now and send for evac!β
βWe donβt need an evac!β
βStars help us, Hunter, stop trying to be a hero! Why canβt you just be normal?β
Hunter goes deathly still.
Silence falls upon you; the air seems to turn brittle. You glance between the men. Crosshair is staring at you coldly. Wrecker is fidgeting, his eyebrows raised in alarm. Tech is glancing between you, Hunter, and the display on his Hud, his fingers still tapping against his wrist comm.
Hunter isnβt looking at you.
βWe have never been normal,β he mutters.
The word seems laced with poison, and your chest clenches. Of course you had to go and put your foot in your mouth. Of course you picked the one adjective that would feel so personal to him. His expression is angry, but somehow you get the feeling that it runs deeper than that.
βHunter,β you say, softer this time. βThis is a suicide mission.β
βThen donβt come.β
Stubborn man! βHas it not occurred to you that I donβt want you to die? Any of you?β
Hunter does look at you now, his face a mix of so many emotions that itβs become unreadable. You meet his dark eyes and hold his gaze, willing him to understand. Willing him to trust you.
βWeβll be going home with one less ship and no information,β he says. Damn him. βWe donβt even know where the datapad is, now.
Something about that sentence catches in your mind. You donβt even know where the datapad is. You donβtβ¦
β¦no, you do.
It all clicks together.
βYes, we do.β
βWhat?β the men chorus, sounding more alike than they ever have.
βYou told me that thereβs a small outpost near here, right?β
βThat outpost was far too small and poorly-manned to contain the datapad weβre looking for,β says Tech. βThe Separatists would never leave something so valuable so vulnerable.β
βBut what if it is well-guarded? Just not by droids.β
Hunter shifts, turns to look at you for real now. The anger hasnβt entirely faded from his face, but thereβs something else there now, a new glint. βAre you saying that the outpost is guarded by these mercenaries, and the datapad is actually being kept there?β
βItβs the best explanation. How much do you know about the outpost?β
All four men glance at each other. Wrecker grins.
βWell,β says Tech, βwhen I sliced into the Separatist serversβ¦β
~~~
The plan is insane.
The plan is so utterly insane that you wonder if it wouldnβt be better just to take on six mercenaries in a firefight to get the ship back.
The outpost is less than an hourβs hike from the ship; the clones were able to land close to it because it lacks the long-range ship detection system that the large base had. The mercenaries have only been at the ship for twenty minutes or so, and based on what you know of the Third Hand, they will pick it apart piece by piece before theyβre satisfied. That takes six men out of the running, but the second the alarm sounds at the base, your countdown will begin.
Hunter and his bizarre superhuman abilities prove invaluable. From this range, he can tell you that there are somewhere around forty droids, and that theyβre remotely controlled. Tech has been able to override certain models of remote-control battle droids in the past, and heβs confident in his ability to do so here.Β
Crosshair will set up on the hill overlooking the outpost and cover Wrecker, who will launch an artillery attack against the east end. You, Tech, and Hunter will sneak in through the north entrance, where Tech will slice into a terminal and take control of the droids to attack the mercenaries. You and Hunter will look for the datapad, and once you have it, youβll steal a ship and escape.
So, just normal Taungsday things.
βIf anything goes wrong,β you say, βwe scrap the mission. If their scanners are strong enough to detect us, we quit. If the droids are the wrong model, we quit. If there are more than fifteen men, we quit.β
Tech, Wrecker, and Crosshair agree.
Hunter just glares at you.
The trek to the base is made in silence. Your trigger finger is itchy, and you startle at things that shouldnβt bother you: small animals darting between the rocks, your foot sinking to deep into mud, Crosshair clearing his throat. The group walks in single file: Hunter, Tech, Wrecker, you, and Crosshair. You canβt see Hunter from here. Itβs better that way.
At one point, Wrecker falls back a little to walk side by side with you. He leans down a little, as if to whisper conspiratorily. The effect is comicalβhe really just ends up hovering far above your head.
βWe, uhhβ¦we failed our last two missions. It was bad. The Admiral said that Hunter made a bad call, and if we couldnβt do the next one, weβd be sent back to Kamino. Said if we couldnβt function like a normal squad, we shouldnβt be here.β
βSo if you failβ¦β
βTech and me go to maintenance. Hunter and Crosshair have to teach the cadets. Hunter doesnβt mind itββyou remember his careful instruction with the blaster, and a smile flickers across your faceββbut heβd rather be out here.β
βWell, then,β you say, shoulders straightening. βWe better not fail.β
~~~
The first ten minutes are a dramatic, spectacular victory.
Thereβs more firepower packed into Wreckerβs rucksack than you could possibly have imagined. The ground shakes when he begins his assault, and a small part of you worries that he might do his job too well, and send the outpost crashing into a pile of rubble. But, though Wrecker might not always come across this way, you spent much of yesterday listening to stories about him: the man is brilliant with explosives. What you wouldnβt give to be watching the display through Crosshairβs scope right now.
Tech, Hunter, and you manage to sneak into the base with little issue. All of the alarms in the base are already going off, so your illicit entry adds nothing new to the cacophany. Quick as a flash, Tech slices into the outpostβs computer system, and then the real fun begins.
The droids are only B1s, but the great strength of B1s is their numbers and their complete disregard for their own safety. Through the outpost surveillance system, you watch the Third Hand mercenaries scramble to deal with the chaos wrought by explosions on one side and traitorous battle droids on the other. There seem to be nine of them here, and before you and Hunter even set out to look for the datapad, four are already dead or seriously wounded.
(Although you know that theyβve all killed more people than you could count, you still wince at the carnage.)
When all of them seem sufficiently occupied, you and Hunter set out, blasters locked and loaded. After three turnsβright, left, rightβHunter motions down a narrow corridor.
βYou go that way, look on the west side. Thereβs nobody there, and thereβs a communications room about fifty feet down. Iβm going south, this way.β
You resist the urge to argue with him, as much as you want to. He took a chance, trusting you, and now you need to do the same for him.
βComm me if you find anything,β you say.
βI will.β
Youβre sprinting down the hallway when you hear him call out, βBe careful!β
One by one, you sweep the rooms off of the hallway. Most of them are small storage rooms or engine rooms, with one small dormitory. At last, you reach the communications room. Knowing that this is the room most likely to have people in it, your heart pounds as you open the door as fast as you can, blaster raised. Itβs empty.
Adrenaline keeps coursing through you as you search the entire room, looking for the datapad. Thereβs nothing. On your way out, you notice a box of empty data sticks. Itβs not what youβre here for, but you shove one of them in the nearest console and wait for it to download the basic schematics of the computer. Thereβs no time to go searching through the computers for informationβthereβs probably nothing useful on them, anywayβbut youβre hoping that knowing what kind of tech the Separatists are using might help somebody back at HQ.
Bzzz. Your comm goes off.
βHunter?β
βI found the datapad. Itβs at the end of the south corridor I went down, at the very end on the left.β
βOn my way,β you say.
In the privacy of the empty room, you allow yourself a sigh of relief. This is not your standard sort of operation. Explosions are still shaking the compound, though theyβre beginning to slow down, and you eject the datastick even though itβs not quite finished. Youβre here for one thing, and Hunter has found it. Only a few more minutes. Then you can all get off of this planet.
Luckily, you encounter no mercenaries during your sprint to where Hunter is. When you arrive, you find him leaned over a datapad thatβs been detached from the main console, a strange-looking datastick plugged into its main port. Hunter glances back and nods a greeting at you.
βAlmost done,β he says.
You fiddle with one of the datasticks that you swiped from the communications room, ready to switch yours with his the moment that his download is finished. The next twenty seconds feel like eternity.
Then: green light.
Hunter yanks his datastick out of the console. Then, wiith a flash of movement so fast you can barely processed what just happened, he sinks his vibroblade into the datapad and tears it down the center, splitting the machine into two sparking hunks of ruined metal.
~~~
Hereβs the thing:
Youβre a spy. Spies have rules. Perhaps chief among those rules is, βDonβt trust anyone.β Especially, βDonβt trust foreign special operatives who you just met yesterday.β
Hereβs the thing:
That intel was kept on an encrypted datapad that could not be accessed remotely. It was not backed up. And Hunter just destroyed it beyond any hope of recovery. While his mission is safe and secure in his pocket, yours is a complete loss. And he did that on purpose.
Hereβs the thing:
Until five seconds ago, you actually liked him.
It takes a moment before your brain truly catches up, and by then heβs moving towards the exit.
βLetβs go!β he calls.
You hate your traitorous legs for the way they heed his order without question, pounding against the concrete floor as the two of you sprint through the halls of the compound. You hate your traitorous hands for firmly gripping your blaster, not once reaching out to grab him by the shoulder and stop him. You hate your traitorous voice for not crying out in protest, for not calling him a liar and a cheat and a terrible excuse for a human being.
You hate yourself for doing as he says, even as his betrayal lies in a smoking heap behind you.
Your body moves automatically, dodging behind a corner when you see a mercenary. Hunter strafes in the opposite direction and takes a few shots at the man. By the thump you hear, you presume that one of them landed.
βBet youβre glad you donβt have a βnormalβ soldier with you right now,β Hunter quips.
Anger rises in your throat. Is that really what heβs hung up on? Your single comment, thatβs what made him destroy that datapad, ruining your mission? Maybe youβd understand better if heβd done it for the sake of the Republic, but this just feels like a low blow.
As you round the next corner, Hunter pulls off his helmet and tilts his head, apparently listening for something. Briefly, his eyes flicker to yours, and he gives you a cocky half-smile.
Asshole, you think. Itβs a petty word and a petty thought, but your anger is pulsing through your body with every beat of your heart, every memory youβve formed in the past day suddenly tainted. Quieter, but just as poignant, is a deep feeling of shame. Were you really fooled by a handsome face and a few acts of kindness? Is this the man heβs been all along?
You shake your head to clear the thoughts away. Right now, you need to focus. This is the final leg of the plan: you and Hunter have to get to the far north-east side of the compound, where three ships are kept in a tiny hangar: two fighters, and one shuttle.
Hunter is yelling at Tech through comms: βTech! Open the door into the hangar and get over here!β
You can see the door slowly open up ahead.
So close.
Youβre nearly to the door, making a beeline for the nearest fighter, when you hear Hunter shout.
Then something slams you into the wall. Heat envelopes you, carried on a strong gust of wind. You struggle to take a breath.
One second passes.
The sound of blaster fire rings in your ears.
Two seconds pass.
You finally realize whatβs happening. Hunter is pressed against you, his arms held up to protect your head. It wasnβt a something that threw you against the wall just now; it was him, pushing you out of the way of what seems to have been a grenade.
βGot βim!β Wrecker yells over comms. The sound rings in your ears, tender from the sound of the explosion.
βIf my counting was correct, that was the last of the Third Hand,β says Tech.
βNot the last,β says Crosshair. βI see the other six. Theyβre on their way here. Four minutes.β
Hunter shifts away now, and you try to take a full breath through the smoke.
βAre you alright?β he asks.
You nod. Your voice feels too raw to work right now.
βCome on, we donβt have much time.β
Emotions are bouncing around your head like a damned pinball machine, and you push them all away, focusing on the task at hand: you need to get to a ship. You need to escape. So you follow Hunter through the door and into the hangar. The wind has changed, blowing the smoke of Wreckerβs explosions away from you, and you breathe deeply as you run.
To your surprise, Hunter doesnβt make for the shuttle. He makes for the nearest fighter, instead. Across the hangar, you can see Wrecker wave.
βWrecker!β Hunter yells. βStart the shuttle!β
βOn it!β Wrecker calls back.
βI thought you were all going together,β you say.
βWe are. I need to give you this, first.β
Hunter takes your hand and presses something small and hard into it. The tips of his fingers are warm and calloused, and though you could count on his hand the number of times youβve touched, he feels as familiar as a home.
βHere,β he says. The warmth is gone as quickly as it came as he pulls away, ducking around the fighter to look around the hangar, scanning for enemies.
All you can think to say is: βWhat?β
βYou can access it with the code 223-228-24!β
βWhat is it?β
βThe datastick. Donβt access it until youβre in a secure position.β
βI donβt understand. You destroyed the datapad.β
Hunter turns to look at you and cocks his head. βI got a copy first.β
βJust one, though.β
βI downloaded it to my wrist comm. This is the original.β
Oh.
Oh!
You want to sigh-laugh-sob with relief. Hunter was never leaving you out to dry. His comment about being a normal soldierβ¦that was teasing. You were running for your lives, being shot at, and he was teasing you.
βThank you,β you whisper, because your voice canβt be trusted in full.
Hunter only shakes his head. βDonβt thank me. Weβd have been dead men without you.β
βNotβ¦not the datastick. I justβ¦β
Words stick in your throat. Thereβs an ocean between you and Hunter that you canβt seem to cross, the crash of its waves inaudible over the pounding of your heart. Thereβs an ocean between you, and itβs only an arm span across. Words stick in your throat, but your feetβ¦
Your feet are as light as ever, and you find yourself standing in front of him, looking up into dark eyes that finally seem readable. Hope and fear flicker across them in equal measure.
You move slowly, telegraphing your movement to give him a chance to pull away, but he doesnβt. The world stills, and you brush the gentlest kiss on his left cheek, where ink meets blank skin.
(If it were quieter, you would hear his delicate inhale as your lips touched him.)
βThank you,β you murmur.
You start to step away, hopingβpraying, maybe, to all the stars that will listenβthat your message was received and decoded. Then a warm hand, calloused from war and gentled from compassion, takes yours. This time, there is nothing for him to give you; there is only an affection that feels so out of place and so, so right. His other hand tilts your chin up.
When he kisses you, all you can think is, finally.
Itβs everything that the past two days havenβt been: slow, unsure, and tender. You feel yourself smiling despite yourself. You feel him smile back, and the kiss is broken in the best way possible: with soft laughter.
Time is slipping like water between your fingers.
You kiss him again. And a third time. Youβre starting to wonder whether youβll ever tire of it when the rumble of a ship tugs you from your bliss. Itβs Hunter who pulls away first.
βYouβll be okay?β he asks.
The ghost of a smile still lingers on his face, but his brow is knit together with concern.
βIβll be fine,β you reassure him. βReally. Iβm a professional.β
Hunter snorts. βWe found you in prison.β
βOccupational hazard!β
Hunterβs laugh is brighter than youβve ever heard it, and sadder all the same. You brush a finger along his jaw, as if you can catch that laugh in your hand and tuck it in your pocket.
βIβll see you around, Sergeant,β you say.
Hunter nods. βIβll see you around.β
The way he turns is abrupt, as if forcing himself to move before he changes his mind. You waste precious seconds watching him sprint across the tarmac and up the ramp of the ship,Β
Hunter doesnβt look back, but as you watch the shipβs engines ignite, you can almost feel his gaze still lingering on your face.
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