why am i physically incapable of being productive unless i’m basically held at gunpoint by the deadline

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Noah Kahan

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Keni
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Mike Driver
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d e v o n

titsay
let's talk about Bridgerton tea, my ask is open
Today's Document
YOU ARE THE REASON

Kiana Khansmith

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@mister-marcher
why am i physically incapable of being productive unless i’m basically held at gunpoint by the deadline

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take your time, they said.
the words will come to you, they said.
Olivier Armstrong -Full metal alchemist
2 Tips for Adding Emotional Weight to Your Story
As writers, we want our work to hold weight — for our characters’ actions, emotions, and desires to resonate with and impact our readers. But how do we make that happen?
The most helpful advice, in my experience, has been to:
Make the internal become external, and
Make the external become internal.
Let’s talk about what that means and how these tips can help you add emotional weight to your story.
1. Make the internal become external
To “make the internal become external” is to take the interior aspects of your character (their fears, desires, pains, and epiphanies) and find ways to express them with external actions. For example:
If Marcos realizes his girlfriend doesn’t truly love him, don’t just make him mope; have him throw the engagement ring he purchased into the river.
If Amelia feels overworked and stressed at her new job, don’t just show her exhausted in bed; show her bailing on plans with the people she cares about or giving up her favorite pastimes.
If Kara is afraid to get onstage and perform as Lady Macbeth, don’t just have her wait in fear; make her run out on the show on opening night.
By expressing your character’s emotions and realizations through clear external actions, you add weight to what they’re going through.
2. Make the external become internal
The goal here is similar, but reversed. Where before you were taking an internal emotion and accentuating it with action, now you’re taking the external elements of your story (plot, character actions, external conflicts, etc.) and making them have internal ramifications for your characters. For example:
If Thomas gets slapped by his older sister during a disagreement, don’t just move on like it never happened; make it change the dynamic of their relationship for the rest of the story.
If Davy’s new boyfriend excessively dotes upon him, don’t just have him awkwardly brush him off; make Davy tentative and uncertain because he’s never been in a healthy relationship before.
If Anna loses the championship match of a tennis tournament, don’t just have her grudgingly accept defeat; make her feel crushed because of her impossibly high expectations for herself.
By taking external actions or events and tying them to your character’s deepfelt emotions and, when possible, their core struggle, you add weight to what happens in your story. Everything starts to matter, and that makes for captivating storytelling.
A Final Word
I want to clarify that I’m not telling you to make your characters act and react in ways that don’t make sense for them. Always stay true to your characters.
But I do encourage you to always look for opportunities to merge the internal and external aspects of your story — because that’s the key to telling stories with true emotional weight.
Good luck, and good writing, everybody. :)
— — —
Everyone has stories worth telling, including you. For helpful writing tips and advice, check out the rest of my blog.
You have recurring dreams of wandering around an abandoned, crumbling carnival, complete with a ripped circus tent in the center. Each time you have the dream, it’s more overgrown. One day, you stumble across that circus, only it appears to be in pristine, almost new condition. It’s still empty.

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no offense but two characters running from the authorities and then one of them pulls the other in a dark, small alley to shake them off and they’re both breathing hard and there’s not much space there and they’re looking at each other while trying to hold back chuckles and one of them brings their finger to their lips playfully in a ‘shhh’ motion while smirking and oh no now they’re looking at one another’s lips and one of them whispers “i think the coast is clear now. we could leave.” and the other says “yeah. we could.” but they’re still looking at the other person’s lips and neither make a move to go and they can feel each other’s breath against their skin and. y eah
You’re a superhero. As your civilian alter-ego, you go to a job interview. On your way up to the top floor, the elevator stops to let someone else on. You realize it’s none other than your archnemesis, out of costume. Before you arrive, the elevator stops. You’re trapped together for ten hours… and begin to understand their point of view, as they begin to understand yours. Somehow, you start to fall in love. BONUS: they’re both in denial of their feelings, and meet up again out-of-costume when their friends try to set them up on a blind date as civilians.
have had ao3 for a bit but its still a lil wonky for me lol. will figure it out eventually
Prompt - "If you don't know where you are going, and road will get you there."
Legosi - Beastars (mostly about his friendships at the hidden condo) MINOR MANGA SPOILERS
Prompts
After nearly two years in high school, Legosi became a dropout. His friends (and girlfriend?) were graduating soon, but he would get no degree; he would just be thrust out into the world, left to make money and fend for himself.
posted twice tonight bc i forgot to post yesterday anyway here r two cool ficlets i am planning a longfic for fma so i guess my spn longfic will just die. it has run its course and i dont think anyone needs to see it lol

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April 5th Prompt - "Act of War"
Roy Mustang/Riza Hawkeye - Fullmetal Alchemist
Prompts
takes place during the ishval war. this one is shorter than usual but i kinda like it
"Lieutenant Colonel Mustang," Hawkeye said. "How long have you until you go back out?" She made firm eye contact with the man that she had only recently been reacquainted with. She felt like she had never known this man, never seen him wear these kind of eyes.
April 4th Prompts ('tis late I am sorry) - "chivalry isn't dead"
Leorio Paladiknight/Kurapika Kurta - Hunter x Hunter
Prompts
idk hjhsjs i saw this prompt and my mind went to knights and kind hearted gentlemen and guess what kind hearted gentleman has a last name that includes knight
The end of September was nearing as Kurapika was healing and the miracle duo were training. Leorio was glad for a bit of peace and quiet with Killua, Gon, and Kurapika before he knew he would have to part ways with his friends for god knows how long.
i finally did it. i finally made a video of some of my favorite spongebob quotes in the whole series. i finally fucking did it
someone: displays the faintest amount of interest in my wips
me:
April 3rd Prompt: ‘Who cares about the prophecy! What do you want?’
Olivier Mira Armstrong/Riza Hawkeye - Fullmetal Alchemist
Medieval AU of sorts but alchemy still exists and a lot of things stay the same + established Oliviza
Prompts
Riza Hawkeye was nearly 20. She was weeks away from the day that she would be married off to a hero. An attractive hero, one that the kingdom’s prophecies had predicted. The prophecy said that a man would introduce a boy to an extreme power and that boy would take back the war, save the kingdom from their enemies, and be the next king, taking his master’s daughter as his wife. That king would be Roy Mustang, the flame alchemist who had acquired his powers from a Berthold Hawkeye.

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The 15 PLOT POINTS of Story Structure
To all the writers who have ever been told they need to outline their story, and privately thought “Great. But how do you DO that? What exactly does that mean?! Is there a map? WHAT IS THE SPECIFIC DEFINITION OF THE VAGUE WORD ‘OUTLINE’?”
Good news. Stories have structure. Structure that can be learned. And a fantastic place to start learning structure?
Save the Cat: The Last Book on Screenwriting You’ll Ever Need by Blake Snyder. This book gives a simple outline that most stories follow. And as an introduction to story structure, it can’t be beat.
In Save the Cat, 15 plot points are spelled out in something called a beat sheet. During the outlining process, these “beats” or plot points can be used as an armature or skeleton that your story is built upon.
So what are those 15 plot points?
Opening Image: A snapshot of the hero’s problematic ordinary world, right before the story starts and changes everything.
Set-Up: Further establishing that ordinary world and what the hero does every day, impressing upon the audience or reader what’s wrong, and the idea that something needs to change.
Theme Stated: The truth that the hero will learn by experiencing the story, the statement that will be proven to the audience. But upon first encountering this truth, in this story beat right in the beginning, the hero doesn’t understand or outright refuses to believe it. The theme stated is asking a question, a question which the story will answer.
Catalyst: The ordinary world is shattered. Something unexpected happens, and this event triggers all the conflict and change of the whole story. Life will never be the same after this moment. This is the Call to Adventure.
Debate: But for a moment, the hero won’t be quite sure about answering that call. Leaving behind the ordinary world is difficult – even if the catalyst has come along and disrupted everything – because the ordinary means safety, it means not being challenged, it means avoiding conflict and heartache. Yes, that existence they’re stuck in might be stagnant and unpleasant, but it protects them from facing the intimidating task of growth, of becoming something better.
Break Into 2: And this is when the hero decides to answer the call and cross the threshold of act two, determined to pursue their goal.
B Story: This is when the relationship – which usually carries and proves the theme – starts in earnest.
Fun & Games: This is just what it says: the premise promised a certain type of pure entertainment, and this beat is where we get to experience it fully.
Midpoint: This is either a false victory or a false defeat. Something really really good happens. Or something the exact opposite.
Bad Guys Close In: Forces of opposition and conflict begin to converge on the hero and his goal. Everything begins to fall apart for the hero, the defeats piling up one after another, the main character punching back.
All Is Lost: This is the sequence where absolutely everything falls apart for the hero. The plans fail, the goal is lost, the mentor dies, the villain wins. All is, quite literally, lost.
Dark Night of the Soul: The hero’s bleakest moment is right here. In addition to all of the tangible things that have been lost, hope and the gumption to continue with the story have also vanished. There is usually a hint of death here, of some kind. An actual death, or an emotional or spiritual death.
Break into 3: Ah, but there’s a light at the end of the tunnel. Inspiration occurs, hope is rekindled, courage to pursue the story returns. Usually, this is the moment where the main character learns what they NEED, the truth which will heal them, and allow them to fix their own lives. With this, they are able to snatch victory from defeat.
Finale: And in here, the story goal is pursued once more, but this time from the stronger version of the hero – the version that has learned the theme, and committed to act accordingly.
Closing Image: The opposite of the opening image. This is a snapshot of life after the story, the problems of the ordinary world solved or banished, a new world opening up for the hero. If the opening is the equivalent of “once upon a time” this is saying “And every day after … “
So let’s see how that works! And to see it, let’s look at my favorite short film of all time – Paperman (because this gave me an excuse to watch it several times and listen to the music while writing it.)
1) Opening Image
We see George, a twenty-something in a sixty-something’s suit and tie, obviously on his way to work, and not looking at all enthused about it. He stares straight ahead, expression bored, lifeless, right on the edge of depressed. Wind from a passing train pushes him slightly, and he lets it, demeanor unchanging.
2) Set-Up
But then a sheet of paper, caught on the wind, hits his shoulder. The paper flies off again, and a young woman appears onscreen, chasing after the paper, as the surprised George watches.
After catching it offscreen, the girl returns, tucking the paper into the stack she carries, smiling slightly. They both face forward, waiting for the train side-by-side, in silence. She’s glancing sideways at him, he’s smiling and fidgeting nervously, but still resolutely facing forward; they’re both aware of each other, seemingly hoping the other will be braver, but neither able to overcome their shyness and the unspoken rules of everyday life.
3) Theme Stated
As a train charges into the station, a paper from George’s stack is snatched by the wind and lands flat on the woman’s face. When he pulls the paper away, she laughs: her lipstick left a perfect kiss mark on the sheet. When George spots it, he laughs too …
but when he opens his eyes, she’s gone. She’s boarded a different train. The kiss-mark paper flaps in the wind as the train begins to move, taking her away. He watches, crestfallen. She glances back. Looks of regret and disappointment are exchanged, both a little wistful. The paper, the symbol of their fleeting memorable meeting, waves goodbye.
Through this little sequence of images, the question of the whole story is asked: Was there a connection between them? Will they find each other again? And on a wider level: What does it take to find love?
Further Set-Up:
And cut to George behind a desk, in a gray office, dark file cabinets towering behind him, clocks on the wall ticking away his life. Miserable again, he stares at the lipsticked paper. A stack of documents slams onto the desk from on high. The grim-faced boss of the office scowls down at him. George frowns at the stack, then at his boss, who stomps away.
4) Catalyst
Breeze pulls the kissed paper off his desk and out the open window. He catches it just in time, breathing a sigh of relief. And then he sees something. The girl! She’s there! She’s right across the street!
5) Debate
He needs to get her attention! He dithers for a moment, then throws the window wide and enthusiastically waves his arms.
An ominous "ahem” from the boss brings him back inside, and back to his desk. But his attention is still on the girl, and the need to get her attention. He folds a paper airplane, stands before the window, poises the airplane to fly … but he glances at his boss’s office before he throws it. Should he?
6) Break Into Act 2
Yes. Yes, he should. He sends the little airplane messenger to bridge the distance between himself and the girl.
7) B Story
What he should have done while waiting for the train, he’s committed to do now. Talk to her. The relationship of the story has started officially.
8) Fun & Games
In this moment, he becomes the “paper man” of the title. He folds and throws paper airplane after paper airplane. The boss shows up, shoves him back and slams his window. George pauses until he’s gone, then just keeps sending airplanes. They sail over the street, but are intercepted or miss their mark every time.
9) Midpoint
He reaches for more paper … and knocks an empty tray off the desk. He’s run out. Except for one paper, the kissed one, the only one he’s held onto. With a determined look, he folds it precisely into an airplane, stands before the window, breathes to steady himself …
And the wind steals the airplane from his hand, sending it spiraling to the street below, George reaching out pointlessly. On top of this defeat, the girl leaves the office.
10) Bad Guys Close In
Immediately, the boss emerges from his lair. The other office workers hurriedly return to their scribbling, hunched to avoid drawing attention. The girl is leaving the building across the street! George turns from the window … and finds the boss looming above him, glowering, delivering another tall pile of meaningless work.
George sinks into his chair, defeated. But something happens as he watches his boss walk away, as he sees the office workers in neat rows; all of them older versions of George, reflections of what he will become … if he doesn’t do something right now.
He runs, sending paper from the perfect stacks flying in his wake.
11) All Is Lost
But when he escapes the building, and attempts to cross the street, cars nearly kill him. And when he finally makes it to the opposite sidewalk, the girl is nowhere in sight. She’s lost again.
And all he manages to find is the little traitorous paper airplane. The paper he’d believed might mean something, might have signified something important and maybe a little magical. Which it obviously never did.
12) Dark Night of the Soul
Angry, he grabs the plane and throws it with all his strength. He’s lost his job, he’s lost the girl, he’s lost all faith in the magic he’d just started to believe might be real. He stomps towards the train station, returning home.
13) Break Into 3
But fate has other plans. The airplane glides over the city, almost supernaturally graceful and purposeful. It dives between buildings, and lands in the middle of the alley where all the paper planes have collected.
It sits immobile. Then it moves. Moves again. And jumps into flight. The airplane flies over the rest, stirring them into motion, into the air. In a place where not even a breath of wind could reach, there is now a whirlwind of George’s airplanes.
Though the forces of mediocrity tried to keep them apart, something greater has recognized George’s efforts and is going to see things through.
14) Finale
A parade of airplanes follows George down the street.
The leader attaches to his leg. He brushes it off, mad. A flurry of them attach to him, then carry him down the street, unfazed by his fighting.
The leader airplane rockets over the city purposefully, finds the girl, then lures her to follow.
She chases after.
Somewhere else in the city, George is being pushed wherever the paper airplanes want him to go. We switch back and forth between George and the girl, as the airplanes push him and beckon her.
Until they’re both on different trains, which stop simultaneously, on opposite sides of the platform. The girl gets out. She fiddles with the airplane, like she’s trying to get it to work again. And just then, a breeze brings hundreds of paper planes skittering all around the platform.
She looks up …
15) Closing Image
And there’s George, covered in paper planes.
He lurches towards Meg, and the airplanes falls away, their work done.
George and Meg face each other, smiling, the barriers of routine and shyness overcome. Exactly what should have happened, exactly what was meant to happen. Putting effort into connection and love prevailed in the end, defeating the allure of life spent in safety and mediocrity. The closing image is the opposite of the opening: he’s not alone, he’s not facing the train leading to his mundane job, he’s not looking miserable and hopeless. He’s facing the girl, his bright and meaningful new future. ***
So! Those are the 15 plot points. This is a fantastic way to begin learning what story structure is, why it works the way it does, and how to precisely pull it off.
For a more in-depth explanation, I highly recommend picking up a copy of Save the Cat. (It holds a special place in my heart; it was the first screenwriting book I ever read, and started obsessive study of storytelling.)
i really do be posting these prompt challenges on ao3