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Blast it! Qui-Gon thought. āI meant, take care of the guards at the door!ā
āYou couldāve said so!ā Obi-Wan shouted.
Which was true. Always with the specific instructions! Must he be so literal?
frozen heart potion:
a single vial is enough to keep a wagonsworth of vegetables fresh for a fortnight's journey.
heart's warmth potion:
adventurers will keep this in a pocket close to their chest in the coldest climes for warmth. the seal is made of a special wax that won't melt.
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Cigarette Stub - Behind The Scenes
Wow! This chapter was especially challenging but fun to make. Letās get straight into it.
Chapter Summary Sketch:
WRITING -----------------------------
When I was working on Act 2, I realized I was missing something integral to the Star Wars franchiseā a massive ass alien with tendrils. I needed the attempt at getting into the capital to go horribly wrong, and this was the perfect solution.
Say hello to "Nosey", a name provided by @pinetree-thetooka. A native species that feeds on the same metals used for the city's infrastructure. These metals are seen on the planetās surface but can also be naturally found encasing gas pockets. This gas itself reacts with the planetās dirt/rocks, causing them to form metallic hardened layers over periods of time. This is what forms the cube-like structures seen in the environment. These gases are useful for their strong magnetic properties.
Nosey's frequently consume the metals that are underground, using it's sensitive tendrils to detect magnetic and chemical changes.
It's so amusing how much they fill out the lore of the world, even though they just came into existence a chapter ago. The beauty of making shit up.
For the chapter itself, I struggled a lot in writing and organizing what would happen in the story. Especially when it came to visualizing what, when, and where everything and everyone is.
Then at some point, I kept throwing 'trolley' questions at @pinetree-thetooka to get some inspiration on who should be chucked out and how each person would react.
Eventually, I finally found a clear narrative I wanted to follow after multiple redrafts. I'll show them all after the end of the next chapter. Here are a few scrapped snippets I can share.
DESIGNING THE TRAIN -------------------
I wasn't particularly experienced with drawing vehicles up until this point. My earliest attempts involved tracing 3D trucks and live studying nu-class attack shuttle models.
I've discovered that designing a vehicle was a whole different ball park. How do you create a unique train design while keeping the essence of a train?
The idea of a magnetic, 2-layered train was appealing to me. Using various images on Pinterest and Google as reference,
I broke the train down into essential visual pieces:
- The face of the train
- The body of the train (Carts)
- What moves the train?
- What does the train move on?
Other secondary considerations included connectors, human navigation, and cargo containment.
Applying real engineering logic sacrifices a lot of the design features that help provide sci-fi vehicles their sense of uniqueness. I realized this after the third attempt at drawing a cool looking train.
AT-AT's/Walkers are constantly made fun of for their 'unrealistic design,' but you recognise them as distinctly Star Wars because of their design. These designs may receive ridicule, but they are also the heart of the architectural and mechanical motif of Star Wars, OSHA violations, and all.
That's a good design in the art of story telling, "scientifically grounded" or not [though if your narrative is grounded in ārealismā, this is a different story]. I think my concern about my designs not being 'realistic' negatively impacts my motivation to draw since Iām fussing over details. I think I can make the design more 'grounded,' but there will always be the one really smart engineer who can point out all the flaws and economic costs of using magnetism as a propelling system. All this done in a single reddit post lmao.
Backgrounds, buildings, and props are characters themselves that help you feel included in the world and story you're telling. I'm still learning how to apply this with my current artistic capacity, but it's a good start! I'm excited to have to... draw... more trainsā
DRAWING THE TRAIN ---------------------------
I should've considered the fact that I was going to have to draw this train multiple times at various angles, positions, and featuring panels that revolve around itās structure.
With such a challenging task ahead, I decided to try out an old strategy I used for Trigun so see if it would work with my current skillsets.
I am almost never satisfied with my first composition arrangement, but in my previous strategy [using a new canvas for every page], I would be able to move pieces around and see it in it's entirety. Plus, I wouldn't have to go through the pain of copying and pasting the draft sketch onto a new canvas.
I do think thumbnailing is a useful technique, especially if you like everything compiled together. It allows you to see how the pages relate to each other. I do use it but for contexts like animation so I know it works; comics for some reason didn't.
Then there was the train I had to draw. It was definitely a struggle, but it was needed. I see drawing as a work out sometimes; working out underworked muscles (e.g. vehicles, landscape, perspective) is an absolute pain at first, but the more you do it, the more developed those muscles get. Eventually, it gets easier doing the exact same thing you thought was hard once. Background characters are still a pain, but it's not as bad anymore since I've improved in creating silhouettes and when to save time on detailing the characters.
Sometimes, I forget that this cigarette stub series is my practice comic. This comic was designed for me to make mistakes by throwing me into the deep end in and better prepare me for comic making for my original stories. Finishing this chapter made me feel like I was one step closer to being able to achieve my goal in skillsets. Very excited!
PAGE TAKEAWAYS -----------------
I was the most proud of this page! I had a visual of the lifting head of Nosey as they open their mouth to let out an incoherent, alien screeching. I needed to have Caper and pivots perspective while also showing the perspective of the monster to show how small they are. I also wanted to give the feeling of being consumed through panels. At first I had no idea how to visualize this but I went all out with the composition sketch this time to make sure I got the vision on lock.
I think the one thing I wish I had done better was to make the screeching more visually distinct to show its loud volume. Unfortunately, I didn't want to sacrifice the visuals of the head of Nosey. Overall, I think it best captures the visual feeling I had envisioned in my head while drawing this scene.
This page was the most tedious. This is where copy and paste came in to my aid. All the lineart (everyone running/the guns) were copy-pasted in some way. To avoid visual repetitiveness, I colored each person individually to mask my shortcuts and make it look more authentic. It was a good practice of learning shortcuts to save time on comic making. Time is limited, and learning how to minimize it is important; your hours drawing each page add up.
OVERVIEW ------------------------
Overall, good start! Reflecting on this chapter, I think I could've been more creative with some of the page's paneling. Unfortunately, Iām not experienced enough in drawing vehicles to utilize all its features to innovatively create impactful and intense panels. I will have more chances later this Act to try again, and I look forward to testing my abilities.
BONUS ART: