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Cigarette Stub - Behind The Scenes
Wow! This chapter was especially challenging but fun to make. Letās get straight into it.
Chapter Summary Sketch:
WRITING -----------------------------
When I was working on Act 2, I realized I was missing something integral to the Star Wars franchiseā a massive ass alien with tendrils. I needed the attempt at getting into the capital to go horribly wrong, and this was the perfect solution.
Say hello to "Nosey", a name provided by @pinetree-thetooka. A native species that feeds on the same metals used for the city's infrastructure. These metals are seen on the planetās surface but can also be naturally found encasing gas pockets. This gas itself reacts with the planetās dirt/rocks, causing them to form metallic hardened layers over periods of time. This is what forms the cube-like structures seen in the environment. These gases are useful for their strong magnetic properties.
Nosey's frequently consume the metals that are underground, using it's sensitive tendrils to detect magnetic and chemical changes.
It's so amusing how much they fill out the lore of the world, even though they just came into existence a chapter ago. The beauty of making shit up.
For the chapter itself, I struggled a lot in writing and organizing what would happen in the story. Especially when it came to visualizing what, when, and where everything and everyone is.
Then at some point, I kept throwing 'trolley' questions at @pinetree-thetooka to get some inspiration on who should be chucked out and how each person would react.
Eventually, I finally found a clear narrative I wanted to follow after multiple redrafts. I'll show them all after the end of the next chapter. Here are a few scrapped snippets I can share.
DESIGNING THE TRAIN -------------------
I wasn't particularly experienced with drawing vehicles up until this point. My earliest attempts involved tracing 3D trucks and live studying nu-class attack shuttle models.
I've discovered that designing a vehicle was a whole different ball park. How do you create a unique train design while keeping the essence of a train?
The idea of a magnetic, 2-layered train was appealing to me. Using various images on Pinterest and Google as reference,
I broke the train down into essential visual pieces:
- The face of the train
- The body of the train (Carts)
- What moves the train?
- What does the train move on?
Other secondary considerations included connectors, human navigation, and cargo containment.
Applying real engineering logic sacrifices a lot of the design features that help provide sci-fi vehicles their sense of uniqueness. I realized this after the third attempt at drawing a cool looking train.
AT-AT's/Walkers are constantly made fun of for their 'unrealistic design,' but you recognise them as distinctly Star Wars because of their design. These designs may receive ridicule, but they are also the heart of the architectural and mechanical motif of Star Wars, OSHA violations, and all.
That's a good design in the art of story telling, "scientifically grounded" or not [though if your narrative is grounded in ārealismā, this is a different story]. I think my concern about my designs not being 'realistic' negatively impacts my motivation to draw since Iām fussing over details. I think I can make the design more 'grounded,' but there will always be the one really smart engineer who can point out all the flaws and economic costs of using magnetism as a propelling system. All this done in a single reddit post lmao.
Backgrounds, buildings, and props are characters themselves that help you feel included in the world and story you're telling. I'm still learning how to apply this with my current artistic capacity, but it's a good start! I'm excited to have to... draw... more trainsā
DRAWING THE TRAIN ---------------------------
I should've considered the fact that I was going to have to draw this train multiple times at various angles, positions, and featuring panels that revolve around itās structure.
With such a challenging task ahead, I decided to try out an old strategy I used for Trigun so see if it would work with my current skillsets.
I am almost never satisfied with my first composition arrangement, but in my previous strategy [using a new canvas for every page], I would be able to move pieces around and see it in it's entirety. Plus, I wouldn't have to go through the pain of copying and pasting the draft sketch onto a new canvas.
I do think thumbnailing is a useful technique, especially if you like everything compiled together. It allows you to see how the pages relate to each other. I do use it but for contexts like animation so I know it works; comics for some reason didn't.
Then there was the train I had to draw. It was definitely a struggle, but it was needed. I see drawing as a work out sometimes; working out underworked muscles (e.g. vehicles, landscape, perspective) is an absolute pain at first, but the more you do it, the more developed those muscles get. Eventually, it gets easier doing the exact same thing you thought was hard once. Background characters are still a pain, but it's not as bad anymore since I've improved in creating silhouettes and when to save time on detailing the characters.
Sometimes, I forget that this cigarette stub series is my practice comic. This comic was designed for me to make mistakes by throwing me into the deep end in and better prepare me for comic making for my original stories. Finishing this chapter made me feel like I was one step closer to being able to achieve my goal in skillsets. Very excited!
PAGE TAKEAWAYS -----------------
I was the most proud of this page! I had a visual of the lifting head of Nosey as they open their mouth to let out an incoherent, alien screeching. I needed to have Caper and pivots perspective while also showing the perspective of the monster to show how small they are. I also wanted to give the feeling of being consumed through panels. At first I had no idea how to visualize this but I went all out with the composition sketch this time to make sure I got the vision on lock.
I think the one thing I wish I had done better was to make the screeching more visually distinct to show its loud volume. Unfortunately, I didn't want to sacrifice the visuals of the head of Nosey. Overall, I think it best captures the visual feeling I had envisioned in my head while drawing this scene.
This page was the most tedious. This is where copy and paste came in to my aid. All the lineart (everyone running/the guns) were copy-pasted in some way. To avoid visual repetitiveness, I colored each person individually to mask my shortcuts and make it look more authentic. It was a good practice of learning shortcuts to save time on comic making. Time is limited, and learning how to minimize it is important; your hours drawing each page add up.
OVERVIEW ------------------------
Overall, good start! Reflecting on this chapter, I think I could've been more creative with some of the page's paneling. Unfortunately, Iām not experienced enough in drawing vehicles to utilize all its features to innovatively create impactful and intense panels. I will have more chances later this Act to try again, and I look forward to testing my abilities.
BONUS ART:
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The narrow corridor of the Republic outpost is lit by the harsh fluorescent lamps. Clone troopers pass him in disciplined streams. Graft walks among them, datapad in hand. As he steps aside to let a squad pass, a loud voice cuts through the ambient noise:
ā...6119? Graft?!ā
His spine goes rigid even before he turns. The tone hits some buried neural pathway before the words themselves register.
An infantry clone stands there. He is older now, broader too. A red pauldron on his shoulder stands out against the white armor. Graftās gaze catches on the manās face. He notices a flicker of recognition in cloneās eyes as they track up to the scar across Graftās forehead.
āKriff⦠that is you! Havenāt seen you since Kamino!ā
In the next seconds Graftās mind produces three parallel responses:
Logical one: identify the trooper, then assess his relevance to the pending mission. Provide neutral acknowledgment if necessary.
Physiological one: try to ignore unbearable tightness in the chest and the faint pressure behind the eyes.
Mnemonic one: get a vivid mental image of metal lockers, hands on his shoulders, the moment before impact.
None of these responses align, so he just defaults to the safest possible script:
āYou require something, trooper?ā
The other clone huffs a small laugh.Ā
āStill got a beam up your ass, huh? Itās me, Bitter.ā A pause. āYourā¦batch?ā
Graft processes the information, but it doesnāt create any emotion he can label. Instead, it creates noise. Static.
Bitterās expression shifts: a mix of awkwardness and⦠guilt? That part Graft doesnāt know what to do with.
āListen⦠uh. About back then. Uhm. We were stupid kids, we just didnāt know any better.ā His eyes flick to the scar again. āNo one taught us how to, you know⦠Didnāt expect you to end up⦠like this.ā
Graftās jaw tightens a millimeter, the kind of movement you notice only if you know what you are looking for. His internal processes spike: is he referencing the incident? Is this a threat? Is this an attempt at reconciliation? What is the correct protocol of action here? Why is he still looking at the scar? Why does my chest feel constricted?
He settles on the only truth he knows:
āThe past is not operationally relevant.ā
Bitter winces at his delivery.Ā
āYeah, yeah.... Right. Sure. Still⦠you didnāt deserve-ā He stops, looks away at a passing trooper. āWe shouldāve treated you like a brother.ā
Graft doesnāt understand what heās supposed to feel, but something in him objects. A small, sharp flicker of⦠irritation?
He speaks softly, evenly, the kind of voice he uses when interrogating an especially hostile suspect:
āIncorrect. I did not fulfill the behavioral pattern expected of a brother. Your actions attempted to correct deviation.ā
Bitter stares at him, horrified.
āThatās not- we werenāt!ā He swallows. āYou think that was correction?!ā
Graft stands perfectly still. He doesnāt feel defensive or angry. He simply doesnāt understand why the conversation is happening in the first place.
āIt is irrelevant. You are dismissed, trooper.ā
Bitter opens his mouth, maybe to apologize again, maybe to explain, but nothing really comes out. He gives a stiff nod instead and walks off, slow at first, then faster, as if trying to escape the hallway. Graft remains.
The corridor feels too bright. His pulse is too loud. He should go file his report, but his feet donāt move. He touches the edge of the scar with two gloved fingers before letting out a shaky exhale.
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Do Pivot and the others have hobbies or interests? And if so what are they?
Yes! (Sorry for taking so long to respond to these)
[Elaboration under cut]
Pivot is a big talker and investigator. In his downtime, he'll take the chance to find a datapad and research all the planets clones have been stationed on. He loves understanding culture, environment, and the way of life in each of these worlds. Afterwards, he'd relay this to everyone (Most people get annoyed, but his squad is used to his ramblings). On missions, he loves talking to civilians and asking about their lives since he's always curious about other people.
Rev is passionate about piloting, driving, racing, anything related to vehicles. He loves doing the flying simulations in his training and feeling the g-force against his body. Sometimes, he can get a bit over-excited on missions and up the speed, making everyone in the ship stressed out.
Quack enjoys tattooing. He's the Squad's tattoo artist, managing the equipment and ensuring that everything's sterile. He tattoos himself in his spare time after sketching out a body plan. In addition, he's offered his squadmates a tattoo design that feels unique to them. Rev was the only one who rejected this offer since he's "uniquely sexy enough" as he is.
Caper loves music. In one of the first planets they arrived on, he discovered music and was moved by it. In his pastime, he likes to work out and listen to anything he's allowed to (or smuggled in). Pivot helps him a lot with his interest by researching music culture on the planet and asking civilians to lend him something to listen to.
Gosh- this is the type of mind-fusion art that I absolutely eat up. The black and white also stands out to me in a way a face would on a water's surface - I don't know, it's just so interesting. I canāt stop looking at both of these versions.
I also know exactly that type of texture brush you use in the bottom right corner of your piece, since I use it too. XDD
Thank you. I really mean it!
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