No updates, because I made a Ludum Dare game last weekend instead.
Acquired Stardust
2025 on Tumblr: Trends That Defined the Year

ellievsbear
Alisa U Zemlji Chuda

PR's Tumblrdome

祝日 / Permanent Vacation
Not today Justin

Discoholic 🪩

★

roma★
TVSTRANGERTHINGS
Jules of Nature
Keni
Peter Solarz
I'd rather be in outer space 🛸
art blog(derogatory)
Aqua Utopia|海の底で記憶を紡ぐ
Sade Olutola

seen from Australia

seen from Ecuador

seen from Malaysia

seen from United Kingdom
seen from United States
seen from United States
seen from Brazil
seen from United States
seen from United States
seen from United States
seen from United States

seen from Australia

seen from United States

seen from United States
seen from Mexico

seen from United States

seen from United States
seen from United States

seen from United States
seen from United States
@meromygame
No updates, because I made a Ludum Dare game last weekend instead.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Data
One interesting thing about using what's essentially a dictionary to generate the words is that I have no idea what could come out of this thing. There are words that pop up that I've never heard of before, words that I'm not even sure are words. Words that spontaneously comment on the process of the game. "Aphasia" has come up, but so have "apnea", "aspasia", and "Alica".
It's like throwing a dictionary into a shredder and making a collage out of the scraps that come drifting out.
Meromy
A slight change: a new name.Based on some feedback, the core mechanic was a mismatch for the experience of aphasia in particular. At some future point I'd like to make a game that specific represents aphasia, but in this case I thought it'd be better to broaden the metaphor and make the game about memory loss in general.
Meanwhile, the game has had some updates, though the core gameplay loops aren't closed yet.
My Design Approach
For this project, I'm deliberately taking an iterative and experimental approach, even more so than I usually do. So, even though I've written quite a lot about how the game is going to play, until I do the experiments and see how it plays, I'm just guessing. It's an informed guess, but it's still a guess, which is why monolithic design docs aren't necessarily the best way to design games. At some point you need to stop talking and start testing.
More crazy word selection. The visual look is a bit more refined (and is in constant motion). Keep in mind that the word list is completely unfiltered. I basically dumped a dictionary in there, so who knows what you'll find.
I'm tempted to leave it that way, because art.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Word selection functioning and churning out words like Oppenheimer and rastle. Admittedly, while they're all nouns, some of the noun-uses are somewhat obscure. When was the last time you heard someone talk about a nonsolvency?
Here's an early debug screenshot, from when I was just starting the implementation of Aporia's word selection mechanism.
Gameplay Design
The game has a database of random objects. Objects from this list periodically rain down from the sky. When the player encounters an object, the player gets to name to object, as defined above. The first challenge is to remember with new names have gotten associated with which object. Additionally, encountering a new object gives the player a hint as to what the correct name might be, but the hint may not be correct (“Is it a spatula? Or maybe a deliveryman?”).
Also scattered around the tiny world are NPCs, who each request that the player find three objects for them. The objects are chosen at random from the object list and fall from the sky into the world somewhere for the player to find them. NPCs who get all 3 things vanish and are replaced by another NPC somewhere else. (It’d be nice to have some continuity in the NPCs, so they tell you their names and previous ones will pop up again later. Put it on the wishlist.)
Giving the correct object to the NPC increases your score by 1. Giving the wrong object to an NPC causes the PC to lose one hitpoint (represented as black hearts up in the corner, I think). Losing all of your hitpoints ends the game.
However, giving the NPC the wrong object also increases the alienation. First, the NPC quest instruction start glitching and randomly but briefly displaying incorrect words. The player’s ability to guess the true name is obscured by some of the objects changing the graphics used to depict them to be even more obscure. Less mechanically relevant, weird and alien objects will begin to appear in the background behind the landscape. The intent is to cause the player to be increasingly disoriented by the progression of the condition and to gradually increase the difficulty to the point of inevitable failure.
The world starts with one NPC and about five objects, and gradually scales up. Too many objects at the start will overwhelm to player, so it should be kept manageable at first.
An agglomerator trellage
I’ve already built the word selection mechanism. You can play with it here. It’s hooked into a database of 100,000 nouns. An unfiltered database, which generates words like you can see in the post title.
What Aphasia (the game) Is
Aphasia is a game based loosely on anomic aphasia, the medical condition of being unable to remember names. As the player plays the game, every object they encounter will ask the player to choose a name from a cloud of random words...but the correct name is repelled by the player’s cursor, leaving the player in an increasingly mis-named world.
My original plan was to do a relatively serious game, along the lines of Every Day The Same Dream. The protagonist (a middle-aged stroke victim) would struggle with daily life while becoming increasingly alienated from the world around him. The objects in his world would become more visually bizarre every time he made a mistake about a name. Then I added aliens. Then I took the aliens out. Then I rewrote the design.
Dysnomia is a game about disabilities in general, but it’s also really specifically about my fear of losing my language skills.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming