me, drawing an oc?? its more likely than you think
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me, drawing an oc?? its more likely than you think

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
My official turnarounds for Tae, aka one of the main characters on the cover! Figuring out the references for his gear and folding bow gave me a bit of trouble, but it was fun overall! Love this man and his goth color pallet.
♡ Official Stats ♡
Height: 6'2" | 188 cm Weight: 173 lbs | 78.4 kg Age: 23 Birthday: March 5th Pronouns: He/They
♡The Ace of Hearts: Tae ♡
Design meta under the cut, since I like to ramble about why I make certain decisions:
Found these slides on Twitter for GDC: https://game.watch.impress.co.jp/img/gmw/docs/1113/275/html/fif_00_o.jpg.html Thought it was really cool and also they referred to Prom as a puppy. It’s official. My puppy baby xD Also interesting what words they use to define Prommie ♥️
woudlya look at that, i made up another oc!!
so heres my third and last oc for now!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The official turnarounds for M.A.C.I.E, aka the other main character for the first chapter!
♡ Official Stats ♡
Height: 4′8″ | 142cm Weight: 140 lbs | 64 kg Age: ??? Birthday: August 11th Pronouns: She/They
♡The Ten of Hearts: M.A.C.I.E ♡
Design meta under the cut:
Blog Post 5
Our game is called The Descent as a working title and we aim to have it be sort of a platformer adventure game. I was the programmer and designer/director so far, and was the one who set the direction for the game, with an attempt to give the artist an art style and also to program many of the things in order to make the game work. For some reason the game plays differentley in the Unity editor as opposed to when it is built but I will see what I can do about that. From our playtest sessions we seemed to have two main responses, 1 being that the players animations and movement could overall be quite a bit smoother and improved, and the other being that the game needs a goal. I also have tried to resolve some of the miscommunication issues with my partner, which I have realised stemmed from the fact of her thinking I knew she was also a CS major when I had been assuming was an art major and thus asking her to interpret and design things she didnt really know what to do with. I have since given her a plan and a schedule to help get things done, with the main deliverable being a map which once I box up, will be the level and the design for our game, from there I can add enemies, objects that damage, a health system etc. The hope is that she provides a good sketch of the world that we will be diving through and exploring, and if what I see there is good im hopefull we can take that into a final project and with one art style change(currently its very much a fan game art style wise) we can pivot to something wholly unique and our own.
My notes and ref sheets for Wodinn's current design. I don't intend to have anyone go godtier in game (or play sgrub at all), but it's a holdover from her previous iterations :)