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Janaina Medeiros

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if i look back, i am lost
we're not kids anymore.
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@mendelpalace

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Hyper Shot βPanzer Dragoon Zweiβ SEGA Saturn
A Japanese commercial for βCrime Crackersβ on the PlayStation.
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@stick-arms @sparkylurkdragon
Every time I joke about most people who "only listen to video game music" being instrumental jazz fans who don't know it, I get somebody in the notes going "what if I only listen to Super Mario soundtracks β what non-video-game genre of music is that referencing, buddy?", and, well, I'm afraid the answer is still instrumental jazz.
"Okay, but what if I only listen to Mega Man soundtracks" well, there's a fair bit of classic prog rock influence in there (hence the other half of the joke), but would it surprise you to learn a large chunk of the answer is "also instrumental jazz"?
guy who only listens to super mario soundtracks: gettin' some real super mario 3d world vibes from this
Something that's important to remember is that very little appears fully formed out of the ether. VGM has some unique factors around its birth, especially due to the limitations of early game tech, but VGM composers are fans of non-game music, and that music influenced their work.
So even if you have some hyper specific VGM preferences, there's probably something else out there that's in the same musical space, whether it was a direct influence or not. Being able to recognize those connections have made me appreciate the music more AND helped me find more music I like. A win all around!

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Manga Video ads from Flux Magazine #6 (October 1995)
From: Rising Zan: The Samurai Gunman

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The Maxx Art by Sam Kieth R.I.P.
Final Fantasy Tactics β The Ivalice Chronicles" special illustration by Dungeon Menshi creator Ryoko Kui !!!
(via Soul Coughing - Super Bon Bon (1996)

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If we are to fret about the future of the genre then we must understand its history beyond the confines of localized titles.
One may retort that Iβm being pedantic, and that I should not expect an op-ed to make affordances for the inventory of an entire genre, but one would hardly expect a comprehensive discussion of Japanese literature or cinema to solely discuss works which were fortunate enough to be localized, and while I understand the difficulty that the language barrier presents, video games should be no different.