KILL AI AND REBLOG AND CREATE ART IN 2026
occasionally subtle

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Mike Driver
PUT YOUR BEARD IN MY MOUTH
Claire Keane
Keni

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he wasn't even looking at me and he found me
Aqua Utopia|海の底で記憶を紡ぐ

★
I'd rather be in outer space 🛸
DEAR READER

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Andulka
One Nice Bug Per Day
2025 on Tumblr: Trends That Defined the Year
let's talk about Bridgerton tea, my ask is open

tannertan36
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KILL AI AND REBLOG AND CREATE ART IN 2026

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It’s a rare occurrence to look back on some of your old OC’s and go “this still kinda holds up” as opposed to “you have aged terribly and I am ashamed you ever came to be as a product of my mind now into the abyss with thee”
I’ve been thinking about Deltarune a lot lately. Mostly how it’s going to end
How IS it going to be end?
If we know Toby (which we don’t but we pretend we do), he’s had a long time to think about this and plan it and he’s likely going to have a little bit longer to keep working on it too. And he’s not someone who does anything less than what is PEAK and I have no doubt in my mind that Deltarune is set to surpass Undertale in every possible way
But what’s the ending? What’s the deal with Kris? What’s the deal with Ralsei? Noelle? The Knight? [GASTER]? All of them
Will it end with us having to have an epic boss fight? Will we fight against what comes of the Roaring? Will we help repair Kris’ broken life? Or will the final boss be Kris? Or will WE OURSELVES be the final boss?
Or will we have to make an even greater sacrifice. They say our choices don’t matter and that we will ultimately more or less get the same ending no matter what we do. But what if, at the end, we are given one last choice?
Ever since we started playing, we have been controlling Kris to some extent and, by proxy, the rest of the game world. So… will our final choice come down to us deciding to whether or not we relinquish our control?
But, knowing Toby, it’s not going to be as simple as choosing at the end and then starting a new game to play again whenever we feel like
No
If we were to choose to free the world from our influence, in Gaster’s ultimate experiment with us as the guinea pigs and the characters as the live rats, we WON’T be able to go back. If we make that choice to give up our control, to see if we care for these fictional characters and the world they live in, we won’t be able to play again and we must stick to the one choice that really matters
But, if we choose to not give up our control, I’m sure we could play the game again and again to our heart’s content. But we’ll always know deep down that, when it comes down to it, our own desire and our own will is more important than our morality and doing the right thing knowing every time we look at Kris we are imposing our will over theirs and taking their identity for what is essentially our own amusement, malicious intent or not
A hard choice like that would NOT surprise me as being the ending to a game all about choices not mattering where you have to decide what these characters really mean to you. Are they characters you can connect with a feel for? Or are they just sprites, code and strings of text designed to entertain and engage us? Essentially…
Do we have a soul… or are we truly soulless at heart?
It might not mean anything in the grand scheme of the universe. Deltarune is ultimately just a coded game like any other, after all. That’s all it really is. But that’s not the point, is it? It’s putting us all in a scenario where we must actively choose what kind of person we would be if these characters were truly real
I imagine many of us will not give up control. Not because we’re evil, but because we don’t want to stop experiencing the world and the characters and the story and the gameplay. Others might not give up control since… why would they care at all? It’s just a game, after all. That’s all it is. For them, choosing to keep control is an easy choice… and that says a lot about their SOUL, doesn’t it?
And then there are those that will give up control… and inevitably find a way to work around it. Hack the game, make mods, manipulate files, all that stuff. So that they can SAY they chose to let the characters and that world free. But when it comes down to it, they take back control anyway. Because they think they are ‘above consequence.’ It’s like Sans said, “if we’re really friends, you won’t come back.” That ultimately, it really doesn’t matter to you and your own entertainment is worth more than your morality
And then there will be those that will choose to never get to any ending and will instead just watch others play to see the different outcomes. The “sickos” that Flowey calls out in Undertale that want to see it happen, but are “too weak to do it themselves”
THIS is Gaster’s experiment with us as the participants and lab rat
It’s thoughts like these that make me so invested in Deltarune and what will come next. Ultimately, I have no idea if this is how things would play out, but I would not be surprised if something like this did happen
I suppose, if such a thing ever does come to pass… I hope it’s not up to me
I really hope my choice won’t matter
Because I wouldn’t be able to choose
What do you think?
Not sure if this is a good place to put this- but here it is anyway—
With the new FNAF game out, I now give my personal opinion on where it belongs on a tierlist from F-tier to S-tier! Not that… anyone really cares, but hell, why not
So! Here it is!
Now! If you somehow - MAGICALLY - have a different opinion compared to me, then congratulations! You’re a human being! :D
(Also- Secret Of The Mimic was peak, I’m currently on my 4th playthrough trying to 100% it)
So— Chapter 4, am I right?
Look, I wanna talk about one of the
many elephants in the room here
Kris
It’s like, I always kinda knew that something like the battle we find ourselves in with Kris was gonna happen, but now that it’s happening, it’s like, HOLY SHIT
And I’m not quite sure how to feel about it or think about it
Like, it’s starting to feel less like Kris is trying to break free from our control and more like Kris actually NEEDS us for some kind of plan they have and is just enduring the control for it to happen
Because, if Chapter 4 showed us anything, we are JUST as capable outside of Kris’ body, if not more so, than we are within Kris’ body. We can fly around, we can interact with things, we can probably do all the stuff that we could with Kris but now without limitations
We. DO NOT. Need. Kris.
It then became apparent to me that we actually have LESS control when we are inside Kris than if we were outside of Kris. Like, if Kris really wants to, they can act on their own without our input even if we are inside them
That’s when I realised…
We’re not controlling Kris… Kris is controlling US. Kris is CONTAINING US. More likely than not, this is part of Kris’ plan to lure us into some kind of illusion of control
Part of Chapter 4’s prophecy literally describes Kris as ‘the cage.’ We are inside ‘the cage.’ I don’t think it gets more straight forward than that
I mean- it makes sense, right? The visual and characteristic similarities between Kris and Chara are NOT a coincidence and Chara’s whole purpose in the genocide route of Undertale was to sort of give the player a reality check about how much control we really have and that, in the end, we really don’t have that much choice even though we are made to think we do
And is that not what Deltarune has been trying to tell us? That our choices don’t matter? That the ending will remain the same no matter what we do?
No… we aren’t controlling Kris. Kris is controlling us
What do you think?

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WELP- unfortunately with my schedule, I cannot play Deltarune Chapters 3 & 4 on the day they release. Nor the next day. Or the day after that. I gotta wait until Saturday
Which also means I gotta stay off the internet for 3 days
Wish me luck
You know how people always point out that the Five Nights at Freddy’s games always never have just 5 nights? Like, there’s always a bonus 6th night at least?
I think we should start giving Scott Cawthon some credit where it’s due, after Sister Location he stopped using the ‘5 nights’ title after Sister Location since every game he made AFTER that was never just 5 nights. Like, 1 - SL always had 5 nights with at least a bonus 6th night (so count the Private Room boss fight as Night 6 for SL), but all those games always had 5 mains nights
In FNAF 6 though, there aren’t 5 nights. There are 6 ‘nights’ which are REQUIRED to be beaten to get most of the endings including the canon one. Also- those office segments don’t even take place during the night, that is very clearly taking place during the day before you close for the night
And then UCN ditches the Five Nights thing all together since there are an infinite amount of nights
And all the games onwards? Those games more or less just have ‘Five Nights at Freddy’s as their branding and not as their actual title of the game
So, make fun of this weird fact all you want, but Scott never uses ‘Five Nights’ if there aren’t at least 5 nights to play through XD
(This post was brought on my a stupid conversation I had with friends)
So I recently rewatched Sonic Prime
Have you ever been really excited for something that’s happening during the year and you’re just thinking ‘UNIVERSE PLEASE DO NOT KILL ME BEFORE THIS COMES OUT’?
That’s me for Deltarune
I hope I make it to Deltarune Chapter 3 and 4
Deltarune is 56 tomorrows away and counting
I think we can all agree that Yarnaby would be the PERFECT household pet for families
For one - he is said to be insanely loyal to those he spends a lot of time with and is also said to be rather affectionate to those that show him even the smallest bit of compassion - so imagine how much of a loveable thing he would be for the whole family
For two - he is very much the PERFECT HOUSEHOLD SECURITY! Any thief or maniac that breaks into the house will turn tail and run the moment Yarnaby picks up on an intruder in a place they shouldn’t be!
Conclusion: GIVE ME A F**KING YARNABY PET

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Just had a weird but hopefully cool thought—
So, like, recently we got Shadow Generations and how that ties into Sonic Generations. Easily my favourite Sonic game in recent years - top notch - restored by faith in Sonic Team and all that
I recently replayed it and got to the point where we see the cutscene of Shadow and Sonic facing off. That reminded me…
Wasn’t Silver a boss that Sonic faced in Generations too?
Does that mean that maybe one day… we’ll get a SILVER GENERATIONS IN THE YEAR OF SILVER? Like- actually bring his character back in a GOOD way? Maybe follow a storyline with HIS perspective on the Time Eater??? GIVE HIM A NEW CHARACTER ARK SINCE HE IS LITERALLY FROM THE FUTURE AND HIS WHOLE INTRODUCTION WAS HEAVILY TIED TO THE THEMES OF TIME ITSELF??????
COULD THERE BE A TILOGY OF GENERATIONS GAMES???
Eh, probably not. But it’d be cool, huh? Brings back to Sonic 06. Three hedgehog campaigns to follow.
Yeah… that’d be cool, huh…
You know something I hate that I hope most artists can relate to?
It’s when you’re trying to draw and get something to post and then you spend too long on your work to the point where you’re always finding little things you wanna change or other details that you’re just not happy with - maybe a line is too wonky or a forehead is too big or the distance between eyes are too great or too small and then you look back on everything and just go ‘F**K IT’ and scrap the whole thing and don’t end up posting anything
And you end up falling into this endless cycle of ‘perfect or nothing’ and you just can’t break out of it and no matter how much external validation you get you’ll never truly be satisfied with your work
That’s what I hate
I petition we get back to making Flumpty stuff! Stuff that’s more than just a FNAF fangame! I say someone should make a Flumpty-themed RPG game!
ONAF MOVIE LEAK
I would watch this 100 times over before I watch the Minecraft movie
Classic/Withered Animatronics Continuity Error Theory
Hi!
Now with the pleasantries out of the way, I would like to put forward a theory I have that I'm not sure if people have been talking about as much as they should. This theory is surrounding the Withered Animatronics and why they look so DIFFERENT from the Classic Animatronics even though they are intended to be the same animatronics in the lore. Especially since the 'un-withered' designs of the animatronics are implied to have never existed by sources such as the recently released interactive novel 'The Week Before.' Like many, I have found this error in visual continuity to be REALLY hard to just ignore as someone who really cares about the tiniest of details. But I believe I may have found a theory that addresses this continuity error while NOT RETCONNING ANYTHING! (And you'll also notice a lot of the so-called 'EVIDENCE' for this theory is also based on TINY DETAILS)
So - let's clear one thing up immediately. As suggested in The Week Before, when Phone Guy (Ralph) comments on how he's glad they restored the animatronics back to their classic designs, it is heavily implied that these CLASSIC designs are the ORIGINAL designs of the animatronics, meaning that the 'un-withered' version of the Withered Animatronics NEVER EXISTED.
These animatronics (models courtesy of UFMP & TaddyDudstare, render by me), for a while and by a fair few people, were considered to be what the band originally looked like when Freddy's first opened in (presumably) 1983 and would later become the Withered Animatronics in FNAF 2. But these animatronics? They NEVER EXISTED. Because we now know that the Classic Animatronics were their original designs before FNAF 2.
We have even more evidence to back this claim that the Classic Animatronics were their original iterations from even OUTSIDE the recently released book. Most notably in the CELEBRATE poster in FNAF 1's office and the FNAF 1 trailer.
We can see that the wall behind them is made of bricks.
While the wall behind them in FNAF 1 is a solid, smooth wall.
And if these posters and the shot from the trailer weren't taken in this location, then where? Well, it's not really WHERE, it's more about WHEN. This stage difference is clearly implying that these are at least 2 different points in time. These posters were made BEFORE FNAF 2 in the ORIGINAL Freddy's locaiton. These are shots of them BEFORE we see them in FNAF 2. If we follow the logic made in this tiny detail, then that confirms that these designs existed way before the Withereds ever did.
That also means that the shot of them performing in the trailer is us seeing them work in their hayday before everything turned bad... haunting.
But then that brings up a very noticeable visual design continuity issue. Because, let's be honest, the Withereds and the Classics look WAY too different to be the same designs and I'm not just talking about their withering. They're bulkier, squarer, they have more teeth, their heads are different proportions, Chica and Foxy have 3 toes instead of 2 and Freddy and Bonnie have buttons where they didn't before. Those are just some changes that can be immediately noticed when compared side-by-side.
Naturally, this led people to create these un-withered designs of the Withered Animatronics and say that these were the first iterations of them and that they got redesigned when Fazbear Entertainment attempted to reopen the original Freddy Fazbear's Pizza in FNAF 1. Unfortunately... this isn't true as it has now been basically confirmed that the Classics ARE the ORIGINALS and the Withereds are still supposed to be the same set of animatronics...
Many people have just decided to roll with it and say 'Oh, it's just a retcon, it doesn't really matter.' But, uh, NO. It DOES matter. Especially to someone like me who just CAN'T IGNORE these things! So naturally it got me pondering for a good few days over how I could rationally explain why the Withereds look the way they do when the designs that came before them were the Classic designs as implied in The Week Before.
After much pondering, I think I've finally cracked it! I think I have finally come up with a reason why the Withereds look so different compared to their Classic designs that were supposedly their iterations before them. (And, looking on Redit, I can see many other people have noticed this as well)
So those UN-WITHERED animatronics up there? They NEVER existed. But that doesn't mean they weren't GOING too. Yes, the Classics were their original designs. But I think people forget a detail mentioned in FNAF 2 that easily explains away all of our problems!
In FNAF 2, Night 2 - Phone Guy (or Ralph) comments on the animatronics in the Parts & Services room. He says, "Those are from the previous location and we just use them for parts now. The idea at first was to repair them. Uh, they even started retrofitting them with some of the newer technology. But they were just so ugly, you know? And the smell... uh... So the company just decided to go in a whole new direction and make them super kid-friendly!"
This is something that I think goes overlooked, but Phone Guy implies that those animatronics from the original location were getting some work done on them before the events of FNAF 2. He says they were being fixed up and fitted with newer technology to help them rebrand. He then goes on to mention that they just looked too ugly and the smell of them wasn't great, making the company decide to invest in completely new animatronics.
THIS ONE PART IN THE CALL EXPLAINS EVERYTHING.
Basically, the Classic Animatronics were RE-DESIGNED to look like they do in FNAF 2. They were RE-BUILDING them, CHANGING them. Fazbear Entertainment was trying to change how the original animatronics looked to seperate them from the Classic looking animatronics that were present during the MCI and that were reportedly oozing bodily substances. They wanted them to look different. So they started trying to upgrade them and change their outer appearance so they could pass off as new animatronics. These new upgrades would also include advanced mobility so they could walk around better during the day which is why all the animatronic endoskeletons now have 3 toes so they can walk around better.
A design choice that now all of the Toy Animatronics inherited instead.
(Render by zueiroooooooooooo on DeviantArt which I downloaded with low quality for some reason)
But, of course, this didn't really work. As Phone Guy says, the newer designs of the animatronics just didn't look as appealing as they did before. They were ugly, even off-putting. Creepy. And they couldn't use their original designs since the smell of rot and decay was still very much there. And so, as Phone Guy again says, they just decided to go in a whole new direction and completely ditch those animatronics to begin with, spending a small fortune in creating the Toy Animatronics that were updated with newer technology and could be advertised as being part of their security to make Freddy's a lot safer and kid-friendly in the eyes of the public.
And the original animatronics? They were left backstage to rot. Left uncared for and forgotten to gather dust, their only use now being the occaisional spare part. That also explains some of the withering on these Withered Animatronics such as Bonnie missing his face and arm or Chica missing her hands and her jaw hanging off her head or even why so much of Foxy's casing is missing. It's because these animatronics were abandoned before they finished retrofitting them. They are missing pieces of themselves because they were never even installed in the first place. So those fan-made UN-WITHERED versions of the Withered Animatronics are most likely what they were GOING to look like if they were actually finished.
But, of course, the Toy Animatronics failed. They had to be scrapped because they were just too broken and Fazbear Entertainment probably didn't have enough money to repair or maintain them, as Phone Guy says, "They've spent a small fortune on these new animatronics." With the grand reopening failing, they couldn't earn back the money they spent on the Toys to make them better or win back their reputation with the public. So it was better to scrap them and sell them for parts to earn back just a little money.
With nowhere else to turn to, they have to now work under a much smaller budget. So they take the animatronics they already had, the ones they already know that works, and decided to restore them back to their original designs since they already had the spare parts needed to do so.
And so, as we see in FNAF 1, the animatronics have been reverted back to their original designs and put back up on stage. This could even explain why Foxy still looks withered in FNAF 1 and why he's Out Of Order. It's because they didn't have any other parts for Foxy. We can see in the backstage in FNAF 1 that there are parts for Freddy, Bonnie and Chica. But nothing for Foxy. They restored him back to his classic design, but his classic design was already withered and broken while the others already had spare parts that they could be fitted with. Foxy, sadly, didn't and remained Out Of Order just because they had no spare parts for his classic design, back to having 2 toes instead of 3.
Poor Foxy ):
Unfortunately, the nostalgia of these classic designs wasn't enough to bring people back. People had an even worse view of the company and those animatronics were just too closely associated to the MCI. Business was not working which would lead to Fazbear's closing its doors... and leaving the animatronics locked up in there with it.
So, to summarise:
When Freddy's first opened, these Classic designs for the animatronics were their first iteration. After the MCI, there is about a year and a half gap between 1985 (presumably when the MCI happened) and 1987 in November when Freddy's reopens.
In between this time, Fazbear Entertainment attempted to redesign and refit the Classic Animatronics with a new look and new technology. However, they gave up half-way through as they were deemed to be too ugly, the new technology did not work well with their old technology, and there was too much of a negative stigma surrounding those particular animatronics. Especially since that smell didn't seem to fully disappear...
So they made the Toys instead, spending a small fortune on them, and leaving the original animatronics backstage to rot and decay, their newer designs unfinished and never to see the light of day. But then, of course, the Toys failed and Fazbear Entertainment had to scrap them in order to get back some of their money.
With no money coming into the books after their failed reopening and the Toys just taking too much to maintain and repair, the Toys are scrapped and Fazbear Entertainment uses the last of their money to restore the original animatronics back to their Classic designs. Removing all the technology they tried to implement and giving them back their old parts (except for Foxy who doesn't appear to have any spare parts, so he is stuck with his original casing that is now old and withered itself).
And that's how we find them in FNAF 1.
So! That's my proposal for why the Withereds look so different even though the Classic designs are supposed to predate them! There is little-to-no retconning involved to explain this notable design change! I'll admit, this theory ISN'T FLAWLESS. There are a few holes in it and is built off of a lot of assumptions. But I will have you know that they are mostly LOGICAL assumptions that are built off of already existing information and details!
Thanks for reading and have a nice day! :D

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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This is a character I made for a (totally theoretical) One Night at Flumpty’s fangame. Don’t judge the artwork and shading too harshly, I did this in under 2 hours. I based this feller off of a gag in a Loony Tunes cartoon.
The story of this character is that 90% of its body isn’t actually it’s real body. Garnama takes pieces from other creatures and things to add onto its own weird evolution. It shares Flumpty’s creativity.
Flumpty's Morning Breakfast