I spent $2.72 buying Fallout: A Post Nuclear Role Playing Game and was dismayed to discover that Codeweavers Crossover would only install, but not run the executable.
Unwilling to give up, I spent a few hours attempting different Crossover bottle tweaks before stumbling onto the existence of the Fallout: Community Edition project, a modern reimplementation of the game's engine with compatibility for modern computers.
At last, the game launched successfully, and I learned from the opening cinematic that war is transformative but static, and was allowed to access the character creation screen:
Since I don't know anything about Fallout, I decided to create a character based on Kaladin Stormblessed from the Brandon Sanderson's Stormlight Archive novels. In Sanderson's story, Kaladin is an unlucky son of a small-town physician somehow trapped in a cycle of being beaten within an inch of death while everyone else around him is killed, losing whatever job he had at the time, and ending up with a new job that is somehow more dangerous.
I started by lowering my character's luck stat to the game's floor of 1 (Very Bad), then re-investing the spare points into maxing out his endurance at 10 (Heroic) and bumping up his agility, charisma, and intelligence a bit each. I took a point out of perception because Sanderson's Kaladin usually needs obvious things explained to him.
For his three Tag Skills, I selected Melee Weapons, First Aid, and Doctor since Sanderson's Kaladin had training both as a spearman and as a physician.
For the first of his two optional traits, I selected Good Natured, which dropped his combat skills but boosted his First Aid, Doctor, Speech, and Barter abilities. My other choice here was Jinxed, which causes both the character and everyone around them to roll critical failures more often.
I started the game and died a dozen times to random encounters in the wastes. I was still having fun, but admit that I was growing a bit discouraged when I finally found my first actual spear on a random corpse giant molerats were dining on family-style.
Since grabbing the spear and fleeing those molerats, things have been looking up! I hit level two and have reached Vault 15 with far fewer deaths. The vault itself seems to be in poor repair, but without a rope to drop down the elevator shaft, I may need to continue my adventure elsewhere...