Tower Unite coming out April 8th, 2016
http://store.steampowered.com/app/394690

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@macklinguy
Tower Unite coming out April 8th, 2016
http://store.steampowered.com/app/394690

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Aquarius is a 2.5D action exploration game. You pilot a small sub that must find various tools to go deeper into the ocean and identify plantlife and hostile aliens.
Download and play at: http://www.macdguy.org/downloads/aquarius.zip
The game was a 4 week long project and is one of my first adventure games to date. I am planning to return to the project in a month and up fix any issues and bugs related to the project.
AudVid is a 6 button rhythm game where you are in control of the lighting equipment for various shows.
This is a game I made in around a week and was submitted 12/8/13. It is my final project for the class. I did not spend as much time or effort on it as Stargaze and Ballman (my previous projects) due to finals.
The game is available for download and play at:
http://www.macdguy.org/downloads/audvid.zip
I designed the game, created models, artwork, code, animation, and sounds from scratch. Zachary Blystone made the awesome music for the game (except the menu and credit music).
The engine I used was an in-house DigiPen made engine called the Zero Engine.
Stargaze is a 2.5D action puzzle game where your puzzle controls a ship and takes flight.
This is a game I made in around 2 weeks and was submitted 11/10/13.
The game is available for download and play at:
http://www.macdguy.org/downloads/stargaze.zip
I designed the game, created models, artwork, code, animation, and sounds from scratch. Zachary Blystone made the awesome music for the game (and a few additional sounds). Andy Garcia did the 2D background artwork.
The engine I used was an in-house DigiPen made engine called the Zero Engine.
This was a game I made for the Source engine (in GMod/Lua) in about two months.
I handled all the programming, design, some artwork (such as the starting line and cards), and miscellaneous sounds. It was released to the public on Oct 20, 2013 as part of GMod Tower's line up (http://www.gmtower.org).
What is it? Source Karts is an action-packed kart racing gamemode designed for Garry's Mod Tower. With fast paced racing combined with the twists and turns of our state of the art anti-gravity track system, Source Karts aims to bring that feel-good kart racing experience to Garry's Mod to play with your friends. Source Karts brings you: - 14 Action-packed power ups! - Custom made fine-tuned kart physics with drifting, jumping and boosts! - Anti-gravity track physics (drive on walls) - 2 Maps at launch, and many more to come in the future! - Support up to 6 players! - Race AND battle mode! With all of these features combined, it's safe to say that Source Karts is the primary choice for your kart racing experience in Garry's Mod.
Read more here: http://facepunch.com/showthread.php?t=1317175

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Ballman is a 2D action platformer with puzzles and robots.
This is a game I made in around 5 full days and was submitted 10/6/13.
The game is available for download and play at: http://www.macdguy.org/downloads/ballman.zip
The requirements for the class was a game with at minimum 3 episodes and gameplay with physical challenge. I created all the level design, artwork, code, animation, and sounds from scratch. Zak made the awesome music for the game (and a few additional sounds).
The engine I used was an in-house DigiPen made engine called the Zero Engine.
GMod Tower, my current project that I have been working on since mid-2009 has been played by some of the most high profile Youtube gaming channels. It's amazing to see something you work hard on shown to so many different people.
This is probably the smallest and quickest post I've made on my blog to date.
I have been quite busy work on GMod Tower and school that I haven't updated my blog in ages.
Right now I'm currently working on completely redoing my website to better show my work and projects I've done.
Stay tuned.
So I have been busy working on GMod Tower during summer, and it's finally available to the public once again!
http://www.gmtower.org/beta/
Including that, I have posted a video of my latest game - Zombie Massacre.
Thanks to Massaki for the trailer video.
I'm Sick
It's been awhile since I've updated my blog, that's mainly because of finals and mostly because of negligence. Those go hand in hand. Eitherway, I'll try to keep this old thing going considering I've been getting a few new followers. Thanks everyone.
As my title says, I'm sick at the moment. Visited my nephews for the holidays and they gave me a wonderful gift - a cold. Or it could have just been the temperature of my room. I need something to blame for this dreadful sickness.
Programming Final (platforming game)
I'm working on a multitude of projects. My latest work was for my programming final, which you can play here. I got inspiration from Diamond Hollow 2. The assignment took me about four days. The engine was provided for me, but I changed a lot to make the game play as it does.
Secret Project: Elevator
I'm also working on a project called Elevator. It's a secret project that me, Foohy, and Mr. Sunabouzu are working together on. Sun's been in charge of doing all the art assets along with Foohy. I've been handling the coding (not much to code, though). Because of its secreticy, I'll be able to only provide a few public images we've put out. All art is credit to Mr. Sunabouzu, who did an excellent job.
The game, a GMod gamemode, should be coming out pretty soon.
Verlocity Update
Recently I've been doing a lot of work on Verlocity.
I've optimized the engine and really polished it out nicely. I added a new physics forces system (which after release I'll continue to add more features like actual physics bodies).
I redid pretty much all of the core engine parts mostly due to bad design choices I made in the past. Don't worry - it's all moving along nicely. I just haven't had the time I had in the past. Luckily the holidays have been kind (other than the sickness) and I have had time to work on it. You can stay up to date on Verlocity here or on www.verlocityengine.com.
Couriette, and other projects
Lastly we got a team together, the guys who I worked with on Opus and Sunabouzu and Foohy. We were working on a adventure platformer called Couriette. Sadly, due to the set back of the engine - we've had to put that project on hold until Verlocity is ready.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Particles!
Recently, I had a class assignment that told me to make a particle system. So I went full blast at it. Turned out great!
Went waaay above and beyond the assignment requirements, but I loved making this.
Basically I'm doing a bit of particle pooling, creating all of them when you first load it, then just recycle the dead ones (the ones that aren't being rendered anymore). This allows for a really efficient particle system. I also used the linked list structure for the particles. Then I went ahead and created emitters and a lot of different features, which are noticeable in the demo below.
I learned a lot from making this, and as such, I'm going to be remaking it from scratch again and creating a new component for Verlocity: verParticles. It'll have support with sprites and some other planned features I wasn't able to create for the above demo.
This is my fan made music video of Jeesh's amazing Nemo remix. I just loved the track so much I had to make a video to go with it. You can find more about Jeesh by following his Soundcloud at:http://soundcloud.com/jeesh/ You can also find his Nemo song at: http://soundcloud.com/jeesh/nemo
Verlocity Engine Website
We now have a website for Verlocity! Here's all the links to become part of Verlocity's community:
Verlocity Wiki, Verlocity Forums, and Verlocity Code.
I'm still working on the main website and also the Wiki. Mind you the engine isn't yet released, but you can easily track when that will happen very soon. I've also published an 'indev' version of the engine (on google code) if you want to go try it out before the official release!
Big thanks to my friend Foohy, as he has been helping A LOT with documenting Verlocity and its Wiki.
One of the coolest 8-bit songs I've heard in awhile.
A screenshot of my latest mapping project for Phoenix. It's a large, new-age condo.
I'll have some more updates on Verlocity later in the week. It's gotten quite far - one of the reasons I haven't been updating my blog is that it has been taking a lot of my time.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The demo previously mentioned now in video form.
Switched to Away3D yesterday, have been playing around with the engine for a bit.
Away3D is completely open source and also has a ton more features than Alternativa3D.
What you see in the picture above is Verlocity's 2D layering system working with Away 3D.