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@lutik327
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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hi!!! i love love love your PHM studies you did, what kind of approach do you do for quick studies like that ? (trying to improve my art lol)
thank you! as with everything, it's all shapes :) here's roughly how i see things:
^ break down each element into shapes and consider perspective and negative space; further divide them into smaller shapes, if needed
^ here i tried to make sure to follow the figure motion and how color distortion happens on-screen
+ you have to consider ratio proportions and color palette; for that you have to train your eye or you can just use grids and a color picker! you can also draw some lines on top of the initial frame and then go from there instead to give a sense of the compositional balance
it's different for each person - personally, i do these with a certain goal in my mind (how do i replicate this exact thing in my art?). im not an arbiter for how you should it; do whatever you want forever - it's a study, after all :)
good luck with your art!
quick study with some of my fave frames
Someday…I will commission you…trust,,,, Oughh your artstyle is beautiful
thank you!! it is by your - and everyone else's who has ever commissioned me - support that i am able to live and continue making art; i could never give back enough in equal measure <3

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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more plen plen man art plz 🙏😢
i do want to make some! specifically for tisiphone; all in due time, though - i have enough on my hands as is
OHWHWJAJSKWKALW I love how you draw Cipher and Pixy.. little guys.. and Crimson 1!!!! my goodness,,, any spare Crimmy art?
hey thank you! : ) i often draw c1 in my spare time, here's some stuff i can dig out -
there's a lot more, actually, but that's all i can spare without betraying my self consciousness
Plen plen man
fun fact, the idea for that fic was born out of me being a freak in the chat over c1 (as usual) and my dear friend took that specific idea and ran with it. afraid to say that they're still running... they left these messages before leaving, though:
"hello thank you for reading" "the plen plen men will all be okay... most of them..."
still have to deal with consequences of my actions by beta reading everything but i wouldn't have it any other way <3
go read it /threat
what currency are your comms listed in?
by which i mean are they in USD, CAD, AUD, etc
USD! Good catch, I should mention it on the carrd FYI the current pricing will be slightly changed when I'll be opening the comms again (~after June 7th); mostly because I found the bust/half/full category division redundant based on experience so it'll be changed to icon/full illustration only with the remaining (environment and artistic liberty) staying the same

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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hello yes i saw your art recently and OHHH MY GOD I LOVE IT SO MUCH!!! I LOOOVE THE MACHINES SO MUCH AND YOUR ART STYLE AND EVERYTHING!!! HOW DO YOU EVEN DRAW MACHINES??? HOW DO YOU EVEN MAKE THEM LOOK SO SHOCKINGLY GOOD??????!!??!?!?! JESUSS I AM SORRY TO BOTHER BUT OH MY GOD I NEED TIPS TO DRAW MACHINES SOO BAD RIGHT NOW!!!
Hey thank you! I can actually answer that one!
TLDR: study artbooks / mecha artists! Most of them, like me or dear friend @anoxthon are usually just bullshitting the actual mechanics behind the robots we draw, but, if you want something more in-depth, I'll have an archive org links list behind the post break with some artbooks that I like to keep around for reference.
Delving deeper - it's all about shapes, actually :)
I'll provide some examples with the designs I've made based on some thoughts on how to work with shape language -
^ Here is a somewhat standardized mecha design with a more humanoid approach - something you'd see most often in common media. A lot of choices in such cases are actually a rudimentary from foundational artists which you will be able to see in the artbook selection I've provided below.
Longer legs and overall "knightly" look is often made to infer a heroic imagery due to holding resemblance to human anatomy (you can take a look at the armor designs as well for this reason). Good news though - you can shift around the actual proportions and are able to just as easily subvert this into, say, making a commentary on propaganda of human imagery (Gundam) or designing a mech which reads as more beastly/lycanthropic (Evangelion).
You can do whatever you set your heart onto! Armored Core, for example, really has its own mech style due to how their designers work with proportions (sometimes dipping into the more Gundam-esque approach for thematic purposes).
Managing proportions is also highly important for them to look realistic enough to exist while not toppling over (a weight similar to composition in general). A more restricted approach is often used by artists when designing a gritty, war-oriented machines - in which Ultrakill's Guttermen/Guttertanks might be an example you'd be familiar with! You can see this clearly on dear friend @jerichorus concept sketches:
^ Here, functionality overbears human recognition towards heavy weaponry - and take a look at those silhouettes! It's all shapes again :)
The focus on the functional parts is a trait which is actually shared with more industrial-oriented mechs as well. Back to my own examples:
^ Here, I wanted to experiment with "grounding" myself - both literally and figuratively, since my art tends to be floaty. While I added some certainly nonsensical parts in order to keep the proportions rhythm (that weight I've talked about earlier) - the more bulkier shapes are reminiscent of a toad so you can imagine it in motion just as easily :)
Speaking of a toad - you can take inspiration for the shapes practically anywhere you'd like; for example, just take the time to look at the animals if you want to completely bypass all recognizable humanoid logic:
^ Here, I'm directly referencing the artwork and melding the birds together into a more horror-ish look. Doesn't have to be like this, though! The solutions are endless. For example, try designing a mosquito-like drone and see where that gets you based on shape alone.
For everything else (details, joints, actual functional compartments) you can just look at the actual machinery! Personally I enjoy looking up stuff like mining facilities, control surfaces, electric pylons, warships, space probes - whatever you set your mind onto. The details and inner workings also have their own shape language - just smaller, inside other shapes (and they don't even have to make actual sense...)
A similar functionality to the reference material might set you off in the right direction on how to wield shape language specific to that function, but you can just as easily combine different aspects of it :)
I feel like I've only scratched the surface but I trust in your ability to derive some of your own lessons from the links I'm going to provide:
hello!!! Do you please have any speedpaints you are willing to share? I’m rlly interested in your art and process hehe :) it’s really cool
no pressure of course :)
I have received quite a few asks about whether I'm willing to provide any sort of a speedpaint - and, while I definitely do, currently my rig setup doesn't allow me a possibility for a smooth recording (I've tried several times). I have 2 speedpaints I've made as a test but they're old and not up to my standards. Fortunately, chances are I'm gonna update it around autumn, so I hope I'll be able to record some :)
OFF illustration for a horror games fanzine

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ciph.. ciphixy..
might do some soon!
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