i am a writer in the same way raccoons are chefs. i am just putting things together and screaming when it catches fire
hello vonnie
2025 on Tumblr: Trends That Defined the Year
Stranger Things
will byers stan first human second
Cosimo Galluzzi

titsay
I'd rather be in outer space πΈ
Alisa U Zemlji Chuda

if i look back, i am lost

Kaledo Art
Misplaced Lens Cap

oozey mess
RMH

blake kathryn

JVL


Janaina Medeiros

Origami Around

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@lu-sina
i am a writer in the same way raccoons are chefs. i am just putting things together and screaming when it catches fire

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
JOB OPENING AT GB PATCH GAMES π£οΈ
We're looking for new Renβpy programmers to join our studio! Our team is currently working on a slice-of-life visual novel called Our Life: Now & Forever, and we are bringing on at least one new programmer to help complete the game.
If you're a Renβpy programmer looking for a new role, we'd love to have you apply.
Click here for the full listing β¨
wheee
The Dread Wolf Take You (Part 1)
~~Link to the complete 31 page comic here~~
"Imagine that, overlooking the god in your mids!"
May I present, my attempt at illustrating the last four pages of Tevinter Nights. π (Also, the first time I'm posting art on here!)
As the whole thing was quite literally too long to post on tumblr, I uploaded the full version on a customized site made for reading webcomics (via ComicFury). Feel free to check out the link above if you like to read the rest! Also, if you're on mobile, there's a "Scroll View" option for easier navigation. :)
And, obviously, HUGE spoilers for those who haven't read Tevinter Nights!!
On a personal note though, I can't believe I actually finished it... As it had been a *very* long time since I drew (and finished) anything, let alone a 31 page comic and reading Tevinter Nights again finally sparked my motivation (and the courage to post it lol). So I want to thank Patrick Weekes for helping me overcome this massive art block and over two decades of Case Closed mangas for inspiring me how to draw an overly dramatic "exposing the imposter" moment. π I tried my best to be as faithful to the book as possible and it took me forever, so... hope you like it! :D
User: "Anyone else checking socials every few minutes, hoping that the combat video is online? Iβm sooo excited" CM Violet: "You can stop checking. Till tomorrow π" [source: the official BioWare Discord]
It sounds like the high-level combat stuff for DA:TV is coming tomorrow (Sat 24th) :)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
The older I get the more I admire people who are earnestly, genuinely into whatever their thing is. I know it sounds like an annoying cliche but unless you're being cruel or hurtful there is really no need to be normal about things. The dude with the bad fake accent at the renaissance faire is having the time of his life. The people having photoshoots with their fashion dolls are loving it. The old lady with a yard unreasonably full of tacky ass lawn ornaments is having a blast, HOA be damned.
Don't waste your time being too cool to have fun, y'know?
Everyone is here!!!
I wanna play in cc so bad so I decided to do the second best thing: Character Template! feel free to use and edit<3
Taash Fancam
when Varric tells me "Rook - you've got this. I've seen your work. You're clever, adaptable. And you don't know when to quit." i believe him. i wholeheartedly believe him. i feel like i could do anything. i'm going to fistfight a bear. i could end the sixth blight irl singlehandedly. i have the urge to scream and scream until the ending of the sun

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
my only take away from the trailer.
HMMMM......
BABY I AM SO OBESSED WITH YOUR NEW FIT
Dragon Age: The Veilguard is releasing on October 31st 2024!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Do you think you personally put out better games, better art, under pressure? Some people put out masterpieces that only took the shape they did because they were under harsh constraints, cheifly low dev time. How about you? And is there a dichotomy between comfort and pressure to product quality that you find interesting?
That's an excellent question. You may remember the term [Decision Paralysis] used before on this blog. It's when a decisionmaker is presented with so many choices that they refuse to make (or put off making) a choice out of fear of making a mistake. Decision Paralysis affects everyone, including game developers like me. We can get so wrapped up in finding the perfect solution that we never commit to any one, for fear of that's solution's drawbacks... even though any solution that we commit to will have drawbacks regardless. This lack of commitment has side effects down the line - because we can't commit to something, we're afraid of our work being wasted or thrown out so we won't commit our best effort to it.
As such, pressure like a deadline naturally pushes us towards what I've taken to calling decision commitment - when we are willing to lock down a choice and accept all the benefits and tradeoffs that choice entails, rather than continuing to circle the options and never commit. It is closely related to what Mark Darrah likes to call completion urgency - the pressure to finish what we're working on. Decision commitment is necessary to make actual progress. Without any pressure to commit to a decision, dev teams can (and do) burn indefinite amounts of dev time and resources going in circles and end up with very little to show for it. When we've got a hard deadline, we know we have to buckle down and commit. That pushes us to give our best because we know it won't be wasted.
Lack of (or late) decision commitment really hurts craftsmanship and quality because we aren't actually committing to what we're building. If we are always keeping the back door open to drop whatever it is we're working on and changing our minds on the direction we're going, it always feels like a potential waste to do our best work. The quickest way to burnout is to feel like your work doesn't matter and your effort was wasted. Why polish, optimize, and improve if we're going to go a different way next week and throw this work out? No one likes to feel that way, so we naturally hedge our efforts with the minimum viable effort if we aren't sure whether it will be used.
This is all a long-winded way of saying "Yes, I absolutely do better quality work when I'm under pressure. Since I am confident we're doing this thing, I can give it my all." Without the pressure to deliver, the back door is always open and it's extremely hard to commit to the decision and give my best. If I know that we're absolutely committing to what I'm working on, I will build the best feature and content that I can. I believe that many other devs share this feeling for similar reasons.
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Most likely to perform in a stage musical
Taash
Harding
Neve
Bellara
Davrin
Lucanis
Emmrich
Harding was literally part of the singquisition and taught dancing lessons