people who indulge your mahou shoujo dreams are the only kind of people you need in your life
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@lostpostsdivision
people who indulge your mahou shoujo dreams are the only kind of people you need in your life
my roommate drew this!! she is a hell of a lot better at drawing than I am and you should go pay her a visit!

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I think I waited a reasonable amount of time to ask this: If you could have your own device what would it be and why?
OKAY IâM FINALLY FUCKIN READY TO DO THIS OKAY!!!! OKAY MAHOU RACHEL WILL NOW BEGIN (IâM SORRY IâM NOT READ MORE-ING THIS JUST PRESS J TO SKIP)
I always assume a staff for myself, but I think a rod would be better. Like half a staff, but not as short as a wand. Itâd be easier to manage, and it produces the things that I want: the ability to whack things, and easy magic trajectory. My device would be Mid-Childan intelligent, with the option to upgrade?? but probably not, I think having the cartridge system would overwhelm it. Unless it were a compact version with tiny mana bullets, so she says CARTRIDGE LOAD (a lady robot voice as soothing as can possibly be emulated) and then all these tiny bullets pour out whu-pew whu-pew whu-pewÂ
anyway sheâd look something like this!:
excuse my sub-par drawing skills; the top is supposed to emulate a crescent moon! but less obvious and complete so itâs wide on the bottom, but skinny on the top. A pink crystal sits in the middle, and there are cool spikedies/exhaust things on the side, with an easy grip handle and a little heart on the bottom! The moon is silver, with the body being a shiny white, and then the dark pink and fluffy pink accents around it.Â
I think my magic itself would be more of support? Like just barely enough to hold my own, nothing like Nanoha, but something more along the lines of Sailor Mercuryâs magic from Sailor Moon. Sheâs got all the mist attacks and some mild damaging attacks, stuff to mostly trip enemies up before the heavy hitters come in and knock âem all out. Itâs kind of light/shadow and moon based, so attacks where mana turns invisible (or into a transparent glitter) until just before it hits and bright flash attacks to blind an enemy would be my specialty.Â
Hereâs my barrier jacket!!Â
I based it off Setsunaâs primary civilian outfit in the Sailor Moon anime, mostly for that little jacket. It was hard coming up with the barrier jacket, because my thoughts and styles of magical girls and myself as one are really frilly and fluffy, while in Nanohaâs world, the outfits are more streamlined and modern. I tried to combine the two into something thatâs practical and easy to move around in! The main colors are dark pink, black, and white, with tiny heart accents on the sleeves. The main top underneath the white jacket is fully supported so that there is minimum jiggle, and the boots, while heeled, are comfortable. The belt in the front turns into a fluffy bow in the back with long tassels. Black tights for streamlining and potential warmth, as well as shielding from panty shots and keeping my thunder thighs from rubbing together. The skirt flows for easy maneuverability. The gloves are fingerless and lightweight, and the âshoulder padsâ are for protection. My hair ties in a bow in the back, so it stays long and pretty, but is out of my face for functionality. Iâm wearing spiral earrings!Â
The two main modes are âLuna Modeâ, the default as shown, and âShadow Modeâ. For Shadow Mode, the jacket simply acquires a big olâ hooded cape that looks like the night sky when not activated. The purpose of the cape is for invisibility, and when activated, blends into surroundings. It works the best in air combat (against the sky), and even better at night. Otherwise, there are some discrepancies and itâs easier to spot, and the energy and magic necessary to keep the invisibility becomes overwhelming. The rod doesnât necessarily change too much, but she does grow to staff length for power, and the jewel end grows to scale. (âExtension Formâ) Iâve also got a couple of healing spells under my sleeve as a support member, although itâs not my speciality.Â
I AM STILL THINKING OF THE DEVICE NAME AS WE SPEAK?? Iâm going between âTribus Lightâ (tribus is latin for rod) or âGwailenâ (Welsh for rod), Iâll have to confirm on that later?? But Yeah I think thatâs about everything, ask me things about being a mage now that I have a better idea I will ANSWER!! Also my device is real or at least its standby mode is real:
And if you want to see my full doodle page, itâs here! Be sure to full view it!
Attention members of LPD! New recruit joining the ranks!
I added a new thing to the Lost Posts Divisions blog layoutÂ
go check it out and just tell me it is not just the raddest thing
I am very pleased with myself :3
Anyhoo, vague plans to get this place back up and running and stir up some renewed interest? Anyone game? :D
Rough Sketch of my Barrier Jacket.
Not complete, many flaws. Scanned in a bit of a ghetto fashion since I'm not ready enough to take it out of the sketchbook yet.

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Some low-quality pictures of concept sketches for my Device and Barrier Jacket.
Streitkolbenform
Flegelform
Zepterform
Barrier Jacket
Archive Arcanium - Shooting Spells
Subject: Grapenoise
Lichtkugeln (Light Bullets): My most basic shooting attack, small weak beams are fired from the tips of Jargreipr's fingers. Generally fired from all five fingers but can be fired from individual fingers. The individual shots are weak but have a high rate of fire, allowing it to overwhelm opponents with sheer number of shots. Can also be used when Jargreipr is detached, so that it can swarm a target from all sides with small projectiles.
Raketenfaust (Rocket Fist): The gauntlet is charged with magical energy and launched at the target with great force. Very effective against shields and do to it's somewhat crude nature is even effective against AMFs.
Spiralenfaust (Spiral Fist): Variant of Raketenfaust. The gauntlet spins rapidly before launch, building up a destructive aura. Provides greater destructive power, at the cost of a longer charge time and greater energy usage.Â
Blitzendulch (Lightning Dagger): Multiple "energy daggers" are conjured up from in between the fingers and are then thrown at the target. The daggers possess a low level homing property and can be detonated with the Funken (Spark) command, creating a bright burst of magical energy that can damage and disorient targets. The Funken command can also be used when the daggers are lodged in an object (such as an opponents shield) to blast it apart.
Posting this kind of late (holidays and all that), but this  what I've got for shooting spells at the moment. Given the nature of my device there's likely to be more in the future. Also wasn't sure if this was supposed to be just basic projectile type shooting spells or barrage level spells as well, so I left those out for the time being.
Tactics and Training - Anti-Magilink Fields
Subject: Raikoh
When it comes to dealing with anti-magic, Iâd say that âThe only way to do it is just to do it.â
If weâre talking something like a Beam Coat or I-Field, something that reduces damage when it lands but doesnât negate it, then I usually would barely alter my tactics. I try to not attack into the barrier (and thus would reduce magic usage), but Iâm not going to lose sleep over it.
If weâre talking something like a GN Field that cancels damage under a certain threshold, then it would be a good idea to pierce through that field and go for a big attack. This is a little more problematic for someone who specializes in speed over power, but as stated in the Shooting Spells section, itâs something I have kept in mind and a maximum charged Barret would be my choice.
Of course, then thereâs the third option of going around the fieldâs limitations rather than being bullheaded and just trying to power through it. Lightning has been shown to be effective against AMF, and thatâs one of my two major elements. The other would be to go straight at it with a physical attack. The Lance Bits arenât exactly optimal, as theyâd probably get close and then just fall to the ground, so melee would be required. I'd say this would probably be the main tactic, especially if we're just talking drones (which is usually what have the AMF).
All in all, Iâd say that I have options. The exact ones Iâd use are all dependent on the situation. How good is the opponent at cross range? How good are they at middle to long range? How fast is the target? How powerful are its defenses? How many allies are present? Do I need to end the fight quickly? Do I need to conserve mana? Can I afford to stand still or will I need to keep moving? All of these are questions that would change the tactics required. But the point is that I've got options and that's what I want.
Tactics and Training - Anti-Magilink Fields
Subject: dystopianScion
As a Belkan Knight, my mage utilizes a combat style particularly suited to fighting in AMF conditions. Â Wielding a Device that serves as a powerful physical weapon in both cross-range and mid-range combat offers an effective counter to the protection offered by magic dampening. Â Only Full Drive lacks a physical attack, but as a high-output bombardment mode, it tends to simply overwhelm the ability of AMF to dampen the attack.
Device Specifications - dystopianScion
Name: Sharur
Type: Armed Device
Cartridge System: Bolt Action (6 Cartridges)
Description:
Sharur is flanged mace designed to be wieldable in either one or both hands.  Its default combat mode is called Streitkolbenform, and emphasizes efficient melee fighting that can be sustained for long periods. When in Standby Mode, it appears as a miniaturized version of the weapon's striking head.  Its primary alternate mode is Flegelform which transforms the weapon into a flail with an enlarged striking head and extendable chain.  This mode allows the wielder to engage mid-range targets with melee attacks, and provides incredible versatility in combat.  The weapon's Full Drive is named Zepterform, and transforms the weapon into a powerful cannon mode, marking a change in tactics from efficient close-quarters combat to powerful bombardment.  Zepterform is utilized for finishing off foes who have been softened up in melee and in combat situations where extreme attack power is a necessity to inflict any damage.
Trivia:
Named for the magical weapon of an ancient Sumerian god, which was notable for its ability to fly under its own power and speak with its wielder.

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Archive Arcanium - Shooting Spells
Subject: Raikoh
Variable Speed Barret
When it comes to projectiles, my love of various mecha series starts to really shine through. Obviously there's the usual barret-type spells, but I'd give it a little twist. It's simple yet effective, choosing to charge them up with more energy. This allows the projectiles to come in different powers to represent "head vulcans" and "beam rifle," possibly with the ability to load a cartridge or something to grant access to a "beam cannon" at highest output.
Lance Bits
First and foremost, I'd think that some bit-type weaponry would be good to have. For my skillset, the best bits would probably be similar in function to blade bits. They not only can attack from different angles, but could be used to form a defensive shield of sorts. Granted, it would be about as useful as a VF's Pinpoint Barrier (as in, not much for someone with a weak defense as it is) but something is better than nothing. If possible, I'd also enjoy allowing them to have at least one or two rounds of shooting spells in the bits, a la High Familiar. With all these features, installing them onto Gae Bolg and allowing the AI to take the helm once deployed probably is the best option.
Other than these two spells there isn't much more I can think of to add on. At least, not that would be counted as "Shooting." But that's a story for another day.
Tactics and Training - Anti-Magilink Fields
Dimensional Administration mages go through intense periods of training and tactics demonstrations so that they can handle whatever situations they face in the field, but many develop their own solutions and countermeasures to tackle these challenges. Share yours, in today's Tactics and Training.
One of the most recent and daunting threats to a mage is the Anti-Magilink Field!, an advanced field-type defense that cuts off the mana connection between spells and the caster! Enemies equipped with this defense are difficult to cast near and require unusual tactics to bypass! With this defense growing increasingly common, once difficult countermeasures are now a necessary skill!
How does your mage deal with AMF? Physical projectiles? Elemental effects? Variable-shell bullets?
Tell us here!
Archive Arcanium - Shooting Spells
Subject: PrimeSonic
Shooting Spell : Mirroring Barrage
An advanced technique made by combining a few basic spells into a single action. Combing basic multi-shooting, some illusory and movement magic, it makes for one disorienting assault.
Described bellow is the step-by-step process.
The technique begins by creating multiple mana-bullets, at least 5 or more. Each is suspended a distance away from the caster.
The second part requires creating illusory projections of the caster for each of the mana bullets ready to fire.
Quickly after, the caster should be concealed under invisibility.
The final step is a quick displacement via movement magic to instantly place the caster in another spot from where they began the spell, hiding their location and leaving only the illusory copies in place.
The final effect of the spell is a multitude of mana bullets being each fired by illusory casters. This should prove sufficiently disorienting as each of the mana bullets is real while the fake copies of the caster hide their true position in case a counter-attack is made. This ensures a greater likelihood of catching the target off-guard while staying out of the line of fire.
Caution: For the full spell to be effective it must be practiced so as to combine each of the steps into a single action. Take care as this is a very mana intensive combination. Use judiciously as it may deplete your reserves quickly if overused.
Archive Arcanium - Shooting SpellsÂ
Subject: Crystagenesis
Even as a support (wow a) mage, it is still very important for me to have access to some offensive magic. Projectile spells are one of those things that every mage requires, and while my spells are less front-line offensive than vanquishedVailiant or dystopianScionâs, they make up for this in their utility.
Zephyr Blast is a short-range projectile spell which can be controlled by the caster, much like Nanohaâs âDivine Shooterâ and âAccel Shooterâ attacks. While not designed to deal a great amount of damage on impact, it causes a strong knockback effect to targets hit â inspired by Throw from Mass Effects 2 and 3. This spell is designed to circumvent barriers of targets approaching me and get them away from me as quickly as possible, however it can also be used to do things such as shoot people into building and the like.
Roiling Tempest is another spell with a lot of utility. It is a medium range projectile which splits off into multiple smaller projectiles. While it doesn't directly impact the target, the smaller projectiles spiral around them, providing suppressing fire of a sort. The target is required to think carefully about their movement or they will be hit by the smaller projectiles, unless they put up a barrier to âsoak upâ the hits â which takes energy and time.
These are the most basic projectile based spells in my mageâs arsenal â being a support caster with a Bow form as part of his device, there are a lot more ⌠but they aren't as directly offensive as these two.
Archive Arcanium - Shooting SpellsÂ
Subject: vanquishedValiant
Like dystopianScion, my mage also uses a combination pair of shooting spells as basic, go-to attacks for mid-range battle. The primary force of Eiskaltlanze is backed up by the additional effects of Shiverbolt.
Eiskaltlanze serves as my primary shooting spell. It makes full use of my mage's Ice affinity to generate spears of extremely dense ice with a hard mana shell and fire them at high speed towards the target. It foregoes any homing or tracking in exchange for extreme velocity and penetrating power, impaling targets with numerous sharp frozen lances and battering down defenses.
It also prioritizes volume of fire, racking up arrays of 6 or 8 (or more) lances in formation and ripple firing them off as fast as they can be regenerated. Because of it's solid form, it can even be fired effectively into AMF defenses.
Special variations would include Eiskaltpfählen, a large-form variation that merges the lances into a single huge pillar of ice to slam the enemy with high force. Charged spears from Eiskaltlanze can be detonated with a command word - Splittern, spraying shrapnel outwards.
Shiverbolt is a simpler and more modern counterpart that serves as my mage's secondary shooting spell. It contrasts and complements Eiskaltlanze, utilizing fewer, larger, and slower mana projectiles imbued with cold and declining effects, large frozen mana bullets that are guided towards their target and and explode to coat them in heavy, hindering ice, making their movements slower and more difficult and weakening their defenses, culminating in a bind-like effect if left unattended.
While not necessarily as powerful as contemporary mana bolts, it is primarily used as a obstructing spell in order to slow down opponents so that they can be targeted with stronger blasts or closed in on. Shiverbolt is usually prepared in groups of 3-4 and fired individually in sequence or in spiraling pairs.
It's not uncommon to be casting both spells simultaneously- alternating ice lances and bolts in a withering blizzard of fire while closing in to cross range to finish off the target.

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Device of Me
Device Name: Jargreipr
User: GrapeNoise
So for my device I looked to one of the core inspirations for device, mechs! So with that in mind I decided to base it off the Zeong from Mobile Suit Gundam. So for a simple description the device consists of a pair of large gauntlets with gun barrels in the finger tips. They can naturally use the barrels to launch magical attacks. Primarily shooting magic, but can also extend energy blades for close combat as we, as well as binding magic. Being based on the Zeong the gauntlets can be launched off the arm and fly independently. While detached they remain connected to the user through a pair of magical wires which attache to a pair of "inner gloves" that remain on the users hands after launch. These glove allow the user to perform basic shooting and defense magic, but both the inner gloves and gauntlets have their magic output greatly decreased when separated.
Jargreipr is a Belkan/Mid-Childan hybrid device. It's an Intelligent Device primarily designed for shooting, but is equipped with the cartridge system and has a German voice. The AI of the gauntlets allows them to act on their own even if the user is unconscious or otherwise indisposed, although they naturally cease functioning if the user is killed. The "core gem" consists of two round jewels in the palms of either hand. Cartridges are store in the fingers of the gauntlets. To use cartridges the hand is first clenched into a fist, the hand is then opened to eject the spent casings.
As a final piece of trivia the name of the device is that of the gauntlets worn by Thor in Norse mythology, It seemed appropriate.Â
Archive Arcanium - Shooting Spells
Subject: dystopianScion
For just about every situation, my mage relies on a pair of specialized shooting spells to get the job done.  Rather than use a single multipurpose ranged attack, I have settled into the rhythm provided by the spells Shard Volley and  Burning Seekers.
Shard Volley prioritizes volume of fire over all else, launching small unguided projectiles in a prodigious stream. Â Its primary tactical role is to serve as a harrying weapon, chipping away at defences and exploiting any momentary openings. Â Its properties also serve it well during corner-case situations where a shooting spell is desired at cross-range.
Burning Seekers provides the hard-hitting punch to back up the Shard Volley. Typically launched in groups of 2-4, the Burning Seekers are fast, powerful, homing projectiles that streak towards the enemy on a trail of flame.  They will doggedly pursue their target, spiralling and swerving, both to box their prey in and evade attempts to shoot them down, before detonating violently on impact.