hiii. i made this blog as a place to keep all of my favorite Outer Wilds things in one place and to hopefully better interact with the community in the process, since I've mostly lurked until now!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Qualityβ Free Actions
Free to watch β’ No registration required β’ HD streaming
Or: that time Gabbro decided to help their buddy and get off of their hammock.
-> More Outer Wilds Art!
Yapping under the read more!
And so, this is how all the 'out of the hammock adventures' would start!
I think both Feldspar and Hatchy would be similar in many ways. I think hanging out with Hatchy would remind Gabbro of feldspar. And I think that this was one of the first times Gabbro offered to go somewhere, instead of being dragged around.
I think Hatchy understood that Gabbro prefers their hammock, so they'd try dragging Chert or Riebeck along with them. But after many loops where they kept forgeting everything that happened, hatchy's resolve wore down, and they decided going solo was best. That is, until they hit a road block, and their determination started wavering. Seeing their buddy starting to break made Gabbro want to try and reach out.
the fact that they chose the color red for the thread around her eyes is sending me into a frenzy because like. do ALL nomai have red around their eyes?? is it just solanum?? is she wearing nomai eyeliner??? I NEED ANSWERS
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Qualityβ Free Actions
Free to watch β’ No registration required β’ HD streaming
My piece for the Collapsed Stars Reverse Mini-Bang! || AO3 Link
My collab partner was the amazing @cactusjuic. Go check out their artwork for the event, it's beautiful!
-
Itβs a ghastly sight, and the last thing you expected to find on this barren comet. Yet here it stands in all of its smooth, ancient glory; a Nomai ship. Whatβs left of it, anyway. The towering structure is hardly recognizable, encased in ice as it is, though its ever present glow is unmistakable.
To think, sometime in the not too distant past Nomai stood where youβre standing now, eager to traverse the frozen terrain that lies ahead in the pursuit of knowledge. The discovery should drive you dizzy with enthusiasm.
So why are your hands shaking?
You tell yourself itβs just excitement and carry on, venturing another step towards the shuttle until your toe thunks against the sleek metal of a Nomai recorder.
The transcript within does little to soothe your nerves. Their plan to split up is mostly without fault, yet you canβt shake the feeling that it did their team no favors. Would it not have been safer to travel new territory together? Difficulty be damned, this decision prioritized efficiency over safety.
A nasty voice in the back of your mind reminds you of similar decisions made on your part that lead directly to your last five or six deaths, and you grimace.
Hypocrisy aside, you determine thereβs nothing left for you here and opt to head up to the face of the comet, knowing not what you will find there except, with any luck, a patch of stable ground beneath your feet.
Though you would love nothing more than to crawl along the ice in search of answers, your oxygen supply is diminishing remarkably fast, and you want to avoid closing out this loop via the agonizing ordeal of suffocation if you can help it. The mere possibility of it brings you chills (no pun intended).
Your arrival at the light side of the comet was only a slip, slide, crash away, as it happens. Momentum hurtles you forward and carries you into the narrow crevice between rigid stone. More ice awaits you there (ugh) but at least itβs better than losing your teeth to the uncaring foundation of solid stone. In a bitter twist of irony, your embarrassing slip along the ice managed to thread you between the walls of broken bone and concussion, allowing you to come to a stop within the icy cracks virtually unharmedβ¦ save for your pride, that is.
Shaking the frost from your suit is the easy part. When it comes to regaining your footing, well, thatβs a different challenge all together. One that you are exceedingly grateful to not have witnesses for. It takes more time, effort, and use of your fuel than you would like to admit before youβre back to your feet again. And once there, youβre forced to hold yourself up by the small canyon of stone on either side of you just to prevent another fall.
Inevitably, you find nothing of immediate value on this side of the comet. No transcripts to pour over, no mysteries to unveil, and nothing of archeological note to take back to Riebeck, unless you count stories about ice, rocks, and more ice. Youβve just about bled your supply of oxygen dry in the time it took you to reach this point alone. Even if there were something worth finding around here, you wouldnβt very well have enough breath in your lungs to explore it for long. Could this loop get any worse?
As if the very stars themselves are eager to answer, your string of complaints is interrupted by the familiar clinking of your spaceship and the distinct, unmistakable whir of it flying overhead. Lo and behold, your neck doesn't need to crane far to spot its clunky shape drifting aimlessly a few meters above your head, the slow blink of its crimson light waving you goodbye as it ventures past the point of retrieval long before you have the time to finish processing that you are now fully stranded on a glorified boulder until the supernova decides it's time to put you out of your misery. Had you known the interloper's gravity (or lack thereof) was enough to pry your ship from its perch you might have attempted to land it less haphazardly among the cometβs spines, but there's little to be done about it now. Hindsight, as they say.
A familiar glow warms the back of your shoulders, prompting you to face it, and itβs here that you discover that the interloper (and you, by proxy) are quickly gaining traction on a beeline for the great big ball of fire in the sky that wants so desperately to have you in its arms ahead of schedule. And you decide, then and there, that suffocation β as the alternative to being roasted like a marshmallow β actually isnβt that terrible of a fate.
As your inevitable doom swiftly approaches, youβre left reminiscing about all the better ways you could have spent this loop. Ways that donβt involve dying a horrible death. It would have been nice to visit the other astronautsβ¦ even if they donβt remember you by the time you come around again. Maybe you could have lingered on Timber Hearth this time around, said hello to old friends. Thereβs always more to explore just about everywhere. So why, when presented with an entire star system in need of exploring, do you find yourself here?
The answer lies beneath your feet, separated by the ice youβve spent this whole trip avoiding. It splinters and groans as you near the mighty sun, yawning open all at once, and you fall through the mouth before youβre given the chance to realize whatβs happening.
Youβre swallowed down its throat and fall into the belly of the comet, where danger awaits you still, waiting for its chance to strike the moment you step a foot in the wrong direction. Your suit beeps with a warning no astronaut ever wants to hear.
DANGER: GHOST MATTER DETECTED NEARBY.
It doesnβt take a technologically advanced space suit to make that sort of observation; you can see the lethal material with your own four eyes, deceivingly sharp where it protrudes en masse around the entrance of what looks like your only way forward. You really hope that isnβt the case though. Sure, it doesnβt look like itβll be too hard to go back the way you came, but you arenβt sure when the ice is going to melt enough to grant you your freedom again, if ever, so finding a secondary exit is now your main priority. You can retrace the Nomaiβs steps once you know for certain that thereβs a way out of here.
Besides, there isnβt too much ghost matter. Itβll hurt like crazy getting through, obviously, but thereβs not enough of it to kill you...right?
You send the scout through on its own first. Just in case.
Unfortunately, the initial photos tell a doomed narrative. Ghost matter lines the walls within, spread throughout the tunnel like an infection. You wonβt make it to the other side.
But all hope is not yet lost. Through the use of your scout you find a light at the end of the tunnel. That is, you see your scoutβs light literally at the end of a tunnel that you hadnβt noticed until now. What choice do you have but to follow it?
Your enthusiasm is woefully short lived. This tunnel leads you to, you guessed it, more tunnels. All of which boast a small handful of ghost matter. Your only salvation upon entering is the sight of a small, crooked tree, and the undeniable rush of replenished oxygen that follows.
After taking a much needed breath to calm your nerves, you steady your scout in front of a tunnel, having picked one at random, and launch it with the intention to repeat the process until youβve found a safe way through. It isnβt until the room lapses into darkness that your eyes pick up on the telltale glow of another recorder.
βIβm receiving much stronger energy readings now that weβre beneath the crust. Whatever it is must lie somewhere below, closer to the cometβs center,β it reads. βAnd Iβm starting to think itβs more dangerous than we realized.β
There it is again, that feeling you canβt quite explain that drives a violent tremble through your hands. The translator groans as your fingers clench tighter around it, opting to ignore the sensation in the hope that it goes away.
There are four tunnels in total, and only one of them allows you entry without the promise of being immediately vaporized where you stand. That isnβt to say thereβs no deadly ghost matter at the end of your chosen tunnel, just that thereβsβ¦less of it. If your hastily snapped photos are to be believed, the tunnel sweeps into a wide circle towards the end with plenty of room to halt your momentum before youβre flushed into what appears to be an entire room of the stuff. You can only hope the pattern follows and youβll find another less lethal tunnel inside.
Well, here goes nothing.
Having naively left your scout at the end of the tunnel, the ride down is anything but pleasant. You find yourself surrounded by darkness, lead blindly down a cold, merciless slide to who knows where, forced to go along with the ride or die fighting it.
Your body is aching by the time you come out the other side, yet you allow yourself a minute, and only that, to catch your breath. You arenβt sure when next you will find another tree, and you donβt want to waste the precious gift youβve been given. Not when youβre this close to discovering what lies beneath all this ice.
First thingβs first: you need to find a way out of here that doesnβt end in your death, and you need to avoid falling into the enormous pit of ghost matter flavored agony while youβre at it.
You solve this problem using the same solution as before. Launching your scout in various directions hasnβt failed you yet, after all, so why stop now?
Sure enough, your scout reveals the entrance to what appears to be another tunnel near the roof of this area. You follow it a short ways down, and at the end you happen to find⦠yep, you guessed it. Another tunnel.
And whatβs an Interloper tunnel without its fair share of ghost matter? This one has plenty of it to spare, judging by the multiple warnings your suit throws across the screen. Youβre getting real tired of this pattern.
Alright, from the top! Angle, launch, click. The images on screen immediately reveal another set of tunnels (no surprise there), but thatβs where things getβ¦tricky. See, these tunnels, unlike the rest, are pressed flush against each other with very little room in between. One has ghost matter in it, and the other doesnβt. Simple enough, right?
Wrong. You angle the scout to go down the tunnel without any ghost matter, only to find another set of identical tunnels a short ways further down, and this time, the ghost matter is on the other side. No matter how many times you reposition your scout, you just canβt swing it. The ice is too fast. You can take two lefts, or two rights, but not a right and then a left. That would take more control than you have over the scout.
The implications are damning. If you want to know whatβs down there, you have to take the plunge yourself.
Worse still, you need to commit to the idea despite not knowing whether or not you would make it to the other end. For all you know, both tunnels could be full of ghost matter. You could be making this decision based on nothing but quick observation and pure luck, and for no purpose other than to sate your curiosity.
Ah, screw it. Youβve died for less.
Your scout is launched preemptively this time, offering you the faintest glow of light as you cascade faster, faster, faster still down the tunnel. Angling yourself to fly through the first set of tunnels is easy enough, but forcing your body towards the other side of the icy cavern in time proves more difficult. You just barely make it, skimming the side of the wall on your way through. Thatβs a bruise youβll be happy to be rid of when the next loop comes around.
The tunnel spits you out like bitter sap wine and throws you across the room you had been in only moments before. Your scout looks as if itβs going to fall into the pit of ghost matter below, and (while kicking yourself for ever believing this was a good idea to begin with) you mentally prepare yourself to do the same. Teeth clenched, throat dry, eyes welling with tearsβ¦and then you see it.
Youβve never been more happy to see another tunnel.
This one is small, so tight you arenβt sure youβll even fit, but your body slips through its narrow walls like a well oiled fish and you find yourself still inexplicably alive by the time you slide to a stop.
You waste little time in getting back to your feet. Though you would love to spend some extra time patting yourself on the back for coming out of a Feldspar level stunt in one piece, you canβt afford to use up what little remains of your oxygen.
With your scout retrieved and your breath recovered, you head down the cavern in the direction of a dimly lit opening that you can only assume to be another tunnel.
Just as predicted, you arrive at the narrow opening in the ground to find that it drops intoβ¦intoβ¦
Thereβs that feeling again. Heavy as a stone in the pit of your stomach, bitter like acid at the back of your throat. It weighs on you, stronger than ever before, as you stare at the body at your feet.
5 MINUTES OF OXYGEN REMAINING
warns your suit.
But you donβt budge. How could you?
You had spent so long swerving through tunnels that you forgot why you came here to begin with. To find Pye. To find Poke.
It looks like something else found them first.
4 MINUTES OF OXYGEN REMAINING
You canβt spend the rest of this loop with your jaw hanging open. Even if you had the time, thereβs nothing to be done. You canβt help her. Youβre too late.
3 MINUTES OF OXYGEN REMAINING
Itβs easy to ignore the warnings. Every breath feels like sandpaper against your lungs, as though your oxygen has long since run out and now youβre just waiting to die. Your hands are numb now, as if youβre already dead.
But youβre not. Even though death would hurt less. Even though death would be kinder a fate than this. Your lungs contract, your heart beats, your hands tremble. Youβre alive. Youβre alive.
And you have to face this.
You wish you could be anywhere but here right now, but you canβt, and you arenβt, and you wonβt leave without finding out what did this to them.
You donβt send the scout in first. Not because there isnβt time but because you donβt care. Not anymore.
Your body slips through the narrow entrance and you plunge into the gut of a vast and weightless cavern, and it is here where you finally come to understand the feeling thatβs been crawling beneath your skin.
It isnβt excitement, or enthusiasm, or curiosity.
Itβs dread.
Death greets you, though not in the way youβve come to be familiar with. Rather, youβre made to look it in the eyes; this enormous stone casing, sharp and jagged and ugly, its ruptured organs having mutilated every surface that surrounds it.
And there, at the center of it all, is Pye.
Her corpse idles there, weightless. Stagnant. Little more than a fly caught in a web. The ghost that trapped her here has brilliant phthalo teeth and the hunger to swallow every star whole. There is nothing left of her but an emptied shell.
Despite the egregious amount of ghost matter that blankets the cavern, your suit does not feel the need to warn you. The ghost has been satiated. Its body serves no more purpose. It is harmless in this state, when you can do nothing to stop it, because it, too, is only an emptied shell.
There are two corpses in this room.
You steady your hand as it raises, unprompted, towards the Nomai. You didnβt know her, and she didnβt know you, but there is a sensation welling up in your chest that you canβt quite ignore. In a way, you are your own ghost. A shell of your own making, chipped and chiseled at by unending loops until all that remains is a fickle, hollow shape. You relate to her in the worst of ways.
Dread becomes shock becomes sympathy. You want her to reach towards you, to take your hand, but she doesnβt. She canβt.
Sheβs dead.
Pye, Poke, Clary, every last Nomai to have ever existed in this star system. Of course theyβre gone. Of course theyβre dead. Youβve known this your whole life. You were raised on stories of their past, on the sight of their bones tucked neatly behind glass. They havenβt been alive for a long, long time.
But this grief you feel is devastating. It curls you into the palm of its hand and closes its fingers around your body until everything is dark, quiet, suffocatingβ
60 SECONDS OF OXYGEN REMAINING
You had almost forgotten. Not that it matters too much now, of course. There is nothing to be found here but another reason to mourn.
Even so, you carry on, forcing yourself forward if only to rip the answers you seek from the cold hands of uncertainty. The recorder at Pyeβs side will tell you every grisly detail, and you will wake again with a greater appreciation of the knowledge you gained, no matter the cost of its retrieval. Your trip here isnβt in vain. This will all have been worth something.
So why are you crying?
βThe spherical stone casing here seems to be the source of the energy readingsβ¦ No, rather, the source is whatβs within the stone. Iβm detecting some form of exotic matter."
You try to keep your eyes on the translator, but itβs hard. Her body sits in your peripheral. You can almost feel her there, like a warm body pressed up against you, leaning in for a better look at her own fate.
βThe stone is muting our energy readings; they should be ten times what weβre seeing, at least.β
βPye, I donβt think we want this matter interacting with us. As far as I can tell, direct contact with it would almost certainly be fatal."
βIβve never encountered anything like this casing, but itβs all thatβs protecting us from whatβs inside. Worse still, this matter is disturbingly volatile.β
Dread returns, uninhibited, and bites down along your arms like pins and needles. Realization strikes harder than any stone. It crushes you from the inside out.
They didnβt know.
You were raised to respect the presence of ghost matter by steering clear of it at all costs. To you, its existence was a constant factor of life. Its lethality was predictable. You knew to fear it.
β...Pye. Whatever the matter inside this stone casing is, itβs more than just profoundly unstable; itβs under tonnes of pressure. Look at this density scan. Iβve never seen anything this tightly compacted before! What is this?"
How could they not know? The question drives you to the brink of delirium; laughter escapes your throat, dry and bitter. Salt sneaks into your mouth.
Their technology far excelled your own. Their knowledge of the universe was profound. Their advancements incalculable in measure. They learned how to warp through time and space, taught themselves to live inside the core of a planet, harnessed the energy of the sun. Surely there is more to their deaths than this.
βReturn to the shuttle, right now! The rest of our friends need to know theyβre in terrible danger. Leave your equipment and run!β
βWhat are you doing, Pye?!β
βThe more we know about this alien matter, the better our chances of survival. I will learn what I can here. Go warn the others; maybe they can construct shelter somehow. Now, Poke!β
You laugh again. How could you not? The absurdity of it all catches you off guard, and youβre not sure where to go from here that isnβt a downward spiral. Tears warm your cheeks and soak into the padding beneath your chin until the room around you is little more than a watery blur.
Itβs getting hard to breathe.
Pye remains where you left her, still a shell of herself. Just bones and cloth. Her death was not spectacular, nor was it foreseeable. Worse, still, it was mundane. To think, a species so highly advanced they crossed the universe in search of the Eye, and just like that, they were taken out in a blink by something that saw them as irrelevant. Itβs ironic, isnβt it?
10 SECONDS OF OXYGEN REMAINING.
Thereβs a bitterness under your tongue that longs for the words you want to say, but nothing feels right. There is no point in laughing in the face of hypocrisy when no one is around to listen. With the last of your breath, you let it go. Empathy takes its place and buries itself between your ribs.
βWe arenβt so different from each other,β you tell her, sipping on asphyxia.
Your eyelids grow heavy. Your lungs feel tight. With all that remains of your energy, you place your hand within her own, and feel the trembling begin to steady.
It is the worst fate of them all to die alone. Though youβre thousands of years too late, you hope that somehow, someway, your presence brings her comfort.
so back in mid-july when i started drawing ow content i made my first ever completed comic! i wanted to see if i was capable of freehanding a story without a script and storyboard, and from that attempt came out 30 pages of your typical Giant's Deep action and hurt/comfort lol (DLC spoiler free cause i still need to be!)
it'll be split in multiple posts with the first coming up sometime next week i think! in the meantime i just looked back at it and thought "hey i never had the opportunity to do a comic cover before" so this is what this post is \o/
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Qualityβ Free Actions
Free to watch β’ No registration required β’ HD streaming
mightve been asked already but are there any special stories behind clothes or accessories bes wears?
oooh so! mostly the inspo to their design is a knockoff of gossan's piloting/work outfitβthis is most relevant in the design for bes as more of a kid (pictured below since i cant remember if i posted it)
their OWV patch is not actually an official well-embroidered one, it's a horribly shittily sewn patchwork knockoff that gossan made for them :) their scarf (which is more a scrap of an old blanket they liked) is red to match the whole red scarf vibe that gossan and feldspar have. going on! the patches on their knees and elbows are due to them tripping and falling a lot as a hatchling due to being very clumsy! and as for the clothes, they're hand-me-downs (of course), though a little big on them since they were a pretty sickly and small hatchling :')
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Qualityβ Free Actions
Free to watch β’ No registration required β’ HD streaming
Fun fact! You can shove Pye out of the Interlopers core* and she will always be in 0g! I like to see if I can get her out of the interloper and hang out with her, but only she escaped this time.
Loud warning for the video!
* (with your body or your scout, the scout is 10x easier tho)