every mercenary company has got that guy who insists he should fight with two daggers... bro get back in formation and pick up your pike
AnasAbdin

roma★
taylor price
will byers stan first human second
I'd rather be in outer space 🛸

pixel skylines
dirt enthusiast

Lint Roller? I Barely Know Her

Andulka

Love Begins
d e v o n
wallacepolsom
Misplaced Lens Cap

Janaina Medeiros

#extradirty

★

titsay
2025 on Tumblr: Trends That Defined the Year
Sweet Seals For You, Always
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@lex1nat0r
every mercenary company has got that guy who insists he should fight with two daggers... bro get back in formation and pick up your pike

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Accidentally captured this perfect shot of Leon S. Kennedy while trying to screencap something else, enjoy
proud git status abuser, my terminal be looking like:
git status
git add *
git status
git commit -m "bug fix"
git status
git push origin main
git status
Had a funny thought while struggling through a mechwarrior mission, loosing components here and there
While I was trying to make a version in my usual color pallet I realized I had to make some more gay looking ones for pride month
Every dragon dreams of being a dragonfly. They dream of shedding their cumbersome greed and terrible fire. To flit in iridescent bodies unburdened by teeth or claws or horns. To glide on delicate wings where their shadows once brought terror.
Dragonflies leave behind the hoards they amassed as dragons. It is their one regret, however small.
Undergoing the metamorphosis that reduces a dragon's form to that of a dragonfly also compresses all of their magic. A dragonfly can only be captured by certain powerful spells. A creature must already be of an Evil alignment to cast such a spell.
Each dragonfly can cast Wish once, after which their bodies become dull. Dragonflies have no wishes of their own that need granting. A dragonfly will never discuss the possibility of granting a wish unless asked directly by one they consider virtuous. But no dragonfly has a way of assuring the virtue of a petitioner.
Still ashamed of their past life, a dragonfly will never willingly enter the presence of a unicorn.

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"Games are art" doesn't just mean "games are good," to me it also means "games have meaning and deserve to be looked at as pieces created by people that actually reflect the circumstances of their creation." This means looking at games critically beyond a lens of "is it good on the scale of gameness?"
The Call of Duty games are actually popular not just in spite of their quality, but they're actually well-crafted games. However, there is merit in critical analysis of them that goes beyond "how many graphics" and "how much gameplay," but also looking at them via their quite real connections to the US military and how they basically mirror the ideology of the US military. This doesn't mean that you should treat the Call of Duty games as infohazards which will turn anyone who interacts with them into drones for the US military, but as reflections of real ideologies that are larger than the players themselves.
And like, there's a lot of art that carries ideologies that when transplanted into the real world would be morally repugnant to me, but as works of art they are worth engaging to me. Old-school D&D doesn't actually describe a real world but the fictional folks and structures used to populate it still say something about the people who made it, their priors, and what concessions they were willing to make in the fiction for the sake of gameplay.
This is something you should keep in mind when someone makes a point like "well the orcs/bandits/cultists deserve it because they did bad things in the fiction." These are in-setting justifications, ultimately come up with to frame the narrative of the game as heroic. There's not a lot of interesting ground to be covered in discussions of "how do we find an enemy in D&D player characters can kill without it morally compromising players" because the game isn't a cursed tome that'll turn you evil for engaging with it. What's more interesting is "what kind of priors went unexamined to uncritically make bandits/cultists/orcs the default enemies instead of, say, the lord's soldiers?"
And an unwillingness to think about these things doesn't make anyone morally deficient; however, in my opinion an unwillingness to entertain these ideas or an aggressive and vitriolic rejection of these lines of thought may be indicative of intellectual incuriosity and ultimately I feel it emerges from a similar place as "D&D must be woke or it'll infect me:" D&D must be protected from evil criticisms because otherwise D&D may seem morally deficient. Which is like so far besides the point.
And at the end of the day, I enjoy D&D when it's basically fantasy cops and robbers, or robbers and other robbers: it's a game of accumulating power by killing creatures and stealing their stuff. It's a really fun and I would even dare say good game when played that way. The reason I caution against approaching D&D from the point of view of "we must find the right type of monsters our characters can kill with moral impunity" is because you might accidentally end up from going from one unexamined trope to another but more importantly part of the buy-in of D&D is accepting that D&D the game as it exists thinks certain classes of monsters (and as we know from earlier, more equal opportunity editions, Men are also Monsters) are okay to be kill. It's literally fine, you won't be morally compromised for engaging with the game as is: but also, if you're fucked up like me you might find joy in thinking about "hey isn't it weird how this medieval fantasy world looks more like the American frontier than an actual medieval society?"
Art by • Russ Nicholson
Art by • Keith Parkinson
Art by • Ciruelo Cabral

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Playing Dark Souls 2 again and damn, in spite of its rough edges, I think it’s my favorite.
They’re all good, mind you. Dark Souls 1 is the foundation, and 3 is playing the hits while also saying that it can’t just play the hits forever and has to end.
And Dark Souls 2 is doing its own weird different thing and I love it.
I think it has the best story of the three games, because it really concerns itself with people.
The intro isn’t a list of people and monsters you need to kill, it’s your story. How you came into this land. You are afflicted with the curse of undeath, and it’s destroying your life and your mind. Everything that follows is based around that. You’re not the Chosen Undead, a title put on you in the first game because of a role you’re expected to play in some legend. You’re the Bearer of the Curse, because that’s your concern in all this, your curse.
You see it afflict others throughout the game, too. Most of the characters in Majula can’t remember how they got here, their goals, their lives before Drangleic are fading, same as yours. Lucatiel is by far my favorite NPC in any Souls game, a tragic view of another cursed undead that doesn’t quite make it. You fight alongside her. She confides in you, forms a bond with you. And then, as the last remnants of her mind, her self, leave her, she begs you to remember her name. Vendrick, the mighty king of Drangleic, is a shell of himself. He shuffles around in his own tomb, having long ago succumbed to the curse. He may as well already be dead. In every way that matters, he is.
And if you don’t figure something out, it’s going to happen to you, too.
Some to do has been made about the world layout not making sense. Some say it’s bad design or development troubles leading to compromises. Others say it’s intentional, that time and space are warped, though I think that’s either not true here or done much better in DS3. I subscribe to a third camp I’ve seen a bit less frequently: These nonsensical ways you move between some of these places are because you forgot how you got from one place to the other.
“So you got to the top of the tower, then what?”
“Oh, then I got on an elevator, which took me up— up to… I was on an elevator… then I was in an old keep sinking into a lake of lava.”
You’re losing your mind and your memory, you just can’t remember what happened between Earthen Peak and Old Iron Keep.
So you go slay the old ones, find Vendrick, seek out the ancient dragon, defeat Nashandra and—
It doesn’t work. You don’t cure the curse. You can either take the throne, or keep looking for a cure. We don’t see what kind of monarch you are to your ruined kingdom if you stay. And we don’t see you find a cure to the curse if you leave.
You lose.
It’s left to you to decide, does continuing to fight this fate have meaning? Is the struggle, in and of itself, worthwhile?
Dark Souls 2 is about going Hollow, and I love that it goes in such a different direction with its lore and story to be that.
Chaos Eater
Vincent Price and Boris Karloff wizard duel to the death -
The Raven (1963) dir. Roger Corman
Vincent Price, born May 27, 1911
The White Elephant: A Post-Mortem
After two years of a regular campaign, I would still be down for running a Lancer game in the future (just not right now), which is a solid compliment to give a system.[1]
the Tempest Drone cheese-grater trick I think was the most broken thing to fall out of the campaign and that only showed up at the end
Honestly, I think that wasn't actually all that powerful; in terms of single-target damage per quick action & SP, I think pretty much any striker frame gets better damage output, and even the heavy GMS weapons are better for straight damage (The drone trick takes 2 quick actions for up to 8 damage; so a weapon you can skirmish with for d6+1 damage is an improvement). If I had been focusing more on my loadout's strengths and the status of enemies, a well-timed Last Argument of Kings would have been a much better use of a full turn's worth of actions.
The downside - and this is a problem I had with Blades in the Dark - is that because this system is so loose, it left me floundering a little on what to prep for non-combat sessions.
Huh. It's interesting to me to see how different our GM prep styles are. I'm very grateful to you for introducing me to BitD: that system worked extremely well for me as a GM, since I tend to find it easier to make something up on the spot than to plan it ahead of time. (And so I'm floundering a bit running Draw Steel, where because setting up a combat requires a certain amount of planning, I need to plan ahead enough to know what combats are in the next session).
like the other TTRPG cool kids seem to be doing I've spun up an instance of ʕ•ᴥ•ʔ Bear.
Well, I can't say I'm in communication with the TTRPG cool kids, but why the heck not? I've spun up an for-now-empty bear blog myself and added yours to my RSS reader (and installed an RSS reader).
I'm floundering a bit running Draw Steel, where because setting up a combat requires a certain amount of planning, I need to plan ahead enough to know what combats are in the next session
This is also something of a problem I found with Lancer - I think I've mentioned in other posts that I found it tough to plan too far ahead for Lancer because while combats are relatively straightforward to prep, I never wanted to feel like I had to railroad you into a specific combat. That led to the kind of janky pacing of doing noncombat stuff until we hit a point where combat felt right and then had to wait to next session so I could actually plan out the fight. Then of course the combat took the whole session on its own so we'd have to wait to the session after that one to keep going with things.
I'm not surprised Draw Steel takes some thinking to set up fights given that I know it's fairly tactical, but hopefully it doesn't have the same problem as Lancer because I do want to check out Draw Steel at some point.
The White Elephant: A Post-Mortem
After two years of a regular campaign, I would still be down for running a Lancer game in the future (just not right now), which is a solid compliment to give a system.[1]

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
"It's okay to like D&D now, no one thinks it's satanic these days!" but it should be though.
White Elephant: Mirror Match
AAR #39
The final session report from my now-completed Lancer game