1 2 3 i want yuri
Claire Keane
Doug Jones
Sweet Seals For You, Always
ojovivo
NASA

@theartofmadeline
Today's Document
Misplaced Lens Cap
KIROKAZE
noise dept.

gracie abrams
Not today Justin

bliss lane
Sade Olutola
🩵 avery cochrane 🩵
Interview Vampire Daily

oozey mess

if i look back, i am lost
Aqua Utopia|海の底で記憶を紡ぐ
let's talk about Bridgerton tea, my ask is open

seen from Vietnam

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@leskuh
1 2 3 i want yuri

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Shout-out to all the stories that didn't make it out of the shower with us in time to be actually written down.
More games need to let you fuck up your romance entirely. Like truly one of the funniest things that has ever happened to me in a game is Alistair dumping me because i made him king and then like an hour later i was knocking on his door like "hey by the way i need you to fuck Morrigan."
And for the blonde man, perhaps some torture?

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their second dance!
I love ths scene
Arnold is watching how badass his girl is.
this sims 2 ad has like such deep gay energy to it. Like this feels like queer history to me
The funny thing is that it wasn't even an intentional stance taking. They just forgot to code a check to make sure characters genders "matched", resulting in that characters could get into relationships regardless of gender.
What the hell are you talking about? They didn't forget anything. A programmer for the sims 1 was a gay man who programmed gay relationships into the game and they kept adding it back, intentionally, in each game.
Actually, you’re both correct. It was an accident and a deliberate decision by one gay developer:
“During The Sims’s protracted development, the team had debated whether to permit same-sex relationships in the game. If this digital petri dish was to accurately model all aspects of human life, from work to play and love, it was natural that it would facilitate gay relationships. But there was also fear about how such a feature might adversely affect the game. “No other game had facilitated same-sex relationships before—at least, to this extent—and some people figured that maybe we weren’t the ideal ones to be first, as this was a game that E.A. really didn’t want to begin with,” Barret told me. “It felt to me like a fear thing.” After going back and forth for several months, the team finally decided to leave same-sex relationships out of the game code.
When Barrett joined the company, in October, 1998, he was unaware of the decision. A fortnight into his new job, he found himself with nothing to do when his supervisor, the game’s lead programmer, Jamie Doornbos, took a short vacation. Jim Mackraz, Barrett’s boss, needed a task to occupy his new employee, and he handed Barrett a document that outlined how social interactions in the game would work; the underlying rules for the game’s A.I. that would dictate how the characters would dynamically interact with one another. “He didn’t think I could handle it with Jamie off on vacation, but he figured that at least I’d be out of his hair,” Barrett told me. “Neither he nor I realized that he’d given me an old design document to work from.”
That design document predated the decision to exclude gay relationships in the game. Its pages described a web of social interactions, in which every kind of romantic relationship was permitted. That week, Barrett confounded the expectations of his disbelieving boss. He successfully wrote the basic code for social interactions, including same-sex relationships. “In hindsight, I probably should have questioned the design,” Barrett, who is gay, said. “But the design felt right, so I just implemented it. Later, Will Wright stopped by my desk,” Barrett said. “He told me that liked the social interactions, and that he was glad to see that same-sex support was back in the game.” Nobody on the team questioned Barrett’s work. “They just pretty much ignored it,” he said. “After a while, everyone was just used to the design being there. It was widely expected that E.A. would just kill it, anyway.”
In early 1999, before E.A. had a chance to kill the design, Barrett was asked to create a demo of the game to be shown at E3. The demo would consist of three scenes from the game. These were to be so-called on-rails scenes—not a true, live simulation but one that was preplanned, and which would shake out the same way each time it was played, in order to show the game in its best light. One of the scenes was a wedding between two Sims characters. “I had run out of time before E3, and there were so many Sims attending the wedding that I didn’t have time to put them all on rails,” Barrett said.
On the first day of the show, the game’s producers, Kana Ryan and Chris Trottier, watched in disbelief as two of the female Sims attending the virtual wedding leaned in and began to passionately kiss. They had, during the live simulation, fallen in love. Moreover, they had chosen this moment to express their affection, in front of a live audience of assorted press.”
- from The Kiss That Changed Video Games by Simon Parker
Hey Arnold! Discord Server
Might delete later, but I know we have some old and new fans of HA! Here on Tumblr and wanted to shout out The Patakis Discord for anyone interested in chatting with other fans:
Check out the Hey Arnold! OP The Patakis community on Discord - hang out with 184 other members and enjoy free voice and text chat.
You Must be 18+ to join, but server content is generally around PG-13 max. While it's not a rule that you need to be politically left leaning, if you're staunchly right wing you'll probably be uncomfortable there and possibly asked to leave if you upset the community.
We have active fans from around the world with very diverse backgrounds all celebrating our continued love of Hey Arnold! If you've been looking for community to talk about your own feelings, this might be a good fit for you.
A very silly comic from @thedooms which is very ridiculous and dumb. Who's idea was it to let Curly enter a tattoo parlor?

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A collab between @thedooms and her husband @sonyshock featuring a medieval AU! In a world where Rhonda is a spoiled princess being groomed to take a husband and the throne, her only reprieve is the mysterious court jester and his mad magicks. But the jester has plans of his own. What could his nefarious plans be, and why is she always at the forefront of the chaos he causes?
Stay tuned for the full story!
sid x rhonda !!!
featuring me and @helgasangel’s highschool designs :3
izutsumi
everyone say thank you @cl0wnfettii for fingerbang!girl group 🙂↕️
being escorted out of town

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Hedwig and the Angry Inch (2001) | dir. John Cameron Mitchell