young artist tips master post
hi, yāall! i get a lot of similar, very broad questions about being an artist so i thought iād take some of my time and make you all a master post with basically my be all end all advice/references/etc so yāall can refer to this whenever you need. hopefully iāll also be updating this in the future!
1. there is no right or wrong way to do things. thereās only learning, figuring out what works for you, and finding ways to incorporate skills you accumulate through time and research into your working method. there are rules, some of them are great, some of them are stupid, most of them can be broken when you know what you are doing.
2. learn as many things as you can. doesnāt matter if you think itās useless, if youāre having fun, if you like something, research it, learn as much as you can about it. the more things you know about the more interesting and varied your work will be, the more opportunities youāll have, and the more unique you will be (and that matters whether you want a studio job or to be self employed!) sometimes youāll learn something you really enjoy and you think it is COMPLETELY useless for what you actually want to do but then five years later youāll be using that cool skill you had fun learning and be grateful you learned it!
3. make things for yourself. make things you like. when you enjoy what youāre making, you work harder on it and you make better stuff. people can sniff it out when youāre just trying to make something you think will be popular and more important, youāll enjoy it less and feel bitter if youāre not doing it for you.
4. push yourself. this goes back to 2: learn as many things as you can and work hard.
5. donāt compare yourself with others. everyone comes from different backgrounds. some people learn more easily or quickly than others. you donāt know how much they work or what their history is and itās very easy to see someone else doing something cool and think that it must come easily to them and then feel jealous. let me tell you: it is not worth it.
6. art is just as much about seeing as it is about drawing/painting/etc. you have to train both your eyes and your hand. thatās why figure drawing is so important ā it challenges you to be able to see more correctly and precisely.
7. growth is not steady or constant. generally you get bursts of growth and then stretches ofĀ āstagnationā ā essentially times when you havenāt figured out anything new and are just making things. this can be frustrating because during this time is usually when your taste/ability to see will grow and outpace your drawing ability. it happens to everyone, the fact that you are not happy with your work just means that your ability to see is improving!
8. for the love of god, track your art-related earnings and expenses (google sheets is free!) and learn how to do self employed taxes. they are not difficult as long as you keep updated records!
9. build a group of peers, people near your skill level (ideally also around your age), in person or online. these people will support and challenge you and help you grow!
10. if you want to learn how to do something, there are numerous tutorials for just about everything on google. itās just a matter of learning how to refine your search terms and having the determination to stick with it. some things will be really easy to find, others less so. all the cool people online telling you to google stuff arenāt brushing you off. itās how most of us learned things and the wealth of information available is far greater than youād get asking some random person!
reading material for learning:
making comics - scott mccloud
figure drawing for all itās worth - andrew loomis
wally woodās 22 panels that always work
perspective for comic book artists - david chelsea
color and light - james gurney
framed ink - marcos mateu-mestre
pricing & ethical guidelines - graphic artists guild
steal like an artist - austin kleon
reading/watching material cuz you can learn a lot absorbing good stuff:
persepolis - marjane satrapi (the movie is also great)
asterios polyp - david mazzucchelli
amphigorey - edward gorey
the amazing world of gumball
tekkon kinkreet - taiyo matsumoto (movie adaptation is also great)
cucumber quest - gigi digi
online resources (theyāre all free!):
muddy colorsĀ (specifically this entry)
kyle webster brushesĀ (some of them are free!)