Edge loops
Cut cut cut... Loops in 3D meshes.
Step-by-step gifs:

blake kathryn

Kaledo Art

ojovivo
One Nice Bug Per Day

#extradirty

Discoholic 🪩
Peter Solarz
AnasAbdin
DEAR READER

祝日 / Permanent Vacation

oozey mess
wallacepolsom
Sade Olutola
h
Today's Document

JVL
Sweet Seals For You, Always
trying on a metaphor
NASA

seen from Singapore
seen from United States

seen from United States

seen from United States
seen from United States
seen from France
seen from India
seen from United States
seen from Nicaragua
seen from Nicaragua

seen from Singapore
seen from Tunisia

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
@kishimotostudios
Edge loops
Cut cut cut... Loops in 3D meshes.
Step-by-step gifs:

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
SBGames 2016
Hey all! Animation 101 is a SBGames 2016 finalist for ‘Best Serious Game’! =D We are very happy to be in the event among so many great games!
Pessoas! Animation 101 é um finalista do SBGames 2016 na categoria ‘Best Serious Game’! =D Estamos muito felizes de estar no evento junto com tantos jogos bacanas!
Animation 101
http://animation101game.com/
The new version of Animation 101 is out! And the game now has its own website, go check it out! =)
A nova versão do Animation 101 foi publicada! E o jogo agora tem seu próprio site, dá uma olhada! =)
Adventure Jam 2016
Working this weekend on a new project called “Animation 101″, our #AdvJam2016 entry. A collab with Yomiell who is making all this beautiful art! =)
Trabalhando esse fim de semana em um novo projeto chamado “Animation 101″, nosso jogo para o #AdvJam2016. Um collab com a Yomiell, que está fazendo toda essa arte bonitona! =)
Text input and command prompt in GameMaker: Studio
Today we published an article about how you can get user text input in GameMaker: Studio as well as the basics to start writing your own command prompt, which can be very useful during development. You will get some development ideas if you want to write a chat system, create your own text adventure game, or do anything related to user input. Read the article "Text input and command prompt in GameMaker: Studio" here! We also released the project created for the article in the GameMaker: Marketplace (It's free!)
Hoje publicamos um artigo sobre como pegar entrada de texto do usuário no GameMaker: Studio e o básico para começar a escrever seu próprio prompt de comando, que pode ser bem útil durante o desenvolvimento.
O artigo pode te dar ideias de desenvolvimento caso pretenda escrever um sistema de chat, criar seu próprio jogo de aventura modo texto ou fazer qualquer coisa relacionada a user input/entrada de texto. Leia o artigo "Entrada de texto e prompt de comando no GameMaker: Studio" aqui! Também liberamos o projeto criado para o artigo no GameMaker: Marketplace (gratuito!)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
MEAT, Inc. Teaser Trailer
We created a teaser trailer for MEAT, Inc. and submitted the game to BIG Festival (Brazil’s Independent Game Festival). Let’s hope the game is selected to be in the festival!
We’d like to say “Thank you!” to the following Youtubers who authorized us to include parts of their videos:
Backslash Network (youtu.be/bgevxzA8TDQ) BigTinyTimTim (youtu.be/LcrpdZy1Pi8) VoiaGamer (youtu.be/lGupNLpt3Y0)
Criamos um teaser trailer do MEAT, Inc. e enviamos o jogo para o BIG Festival. Torcendo para que o jogo seja selecionado para o festival!
Gostaríamos de agradecer aos Youtubers que autorizaram o uso de seus vídeos:
Backslash Network (youtu.be/bgevxzA8TDQ) BigTinyTimTim (youtu.be/LcrpdZy1Pi8) VoiaGamer (youtu.be/lGupNLpt3Y0)
64² Pixels Of Battle
http://kishimotostudios.com/works/64-sqr-pixels-of-battle/
Our #LOWREZJAM 2016 game is now finished and live!
Nosso jogo para o #LOWREZJAM 2016 foi finalizado e já está disponível!
#lowrezjam 2016
We are dedicating a few hours to work on something for #lowrezjam 2016, hoping that we’ll release a build for the jam.
Estamos dedicando algumas horinhas para trabalhar em algo para o #lowrezjam 2016, torcendo para liberar uma build para a jam.
Website updated!
www.kishimotostudios.com
It was about time to update our website, right? So here it is! :) What do you think?
Já era hora de atualizar nosso site, não? Então, aqui está! :) O que acharam?
Text input in GameMaker: Studio
Here’s what we got after playing a little bit with text input in GameMaker: Studio. It could be a in-game console for debug and other stuff.
Olha o que fizemos depois de brincar um pouco com entrada de texto no GameMaker: Studio. Poderia ser um console in-game para debug e outras coisas.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Our zines @ itch.io
For your information, we also published our digital zines on our itch.io page.
We were surprised to know that our #inktober2015 zine is #2 in the comics category!
Para sua informação, também publicamos nossas zines digitais na nossa página do itch.io.
Ficamos surpresos em saber que nossa zine #inktober2015 é #2 na categoria comics!
Our zines @ Gumroad
Hey, people! It's been a while since our last post here... We are currently working on some unannounced game projects. Meanwhile, visit our Gumroad page and grab your copy of our digital zines!
Olá, pessoal! Faz um tempinho desde o nosso último post aqui... Estamos trabalhando em alguns projetos de jogos que ainda não foram anunciados. Enquanto isso, visite a nossa página no Gumroad e pegue sua cópia das nossas zines digitais!
Tutorial: Faça seu próprio carimbo
E agora para algo completamente diferente:
Tutorial: DIY Rubber Stamp
And now for something completely different:
AABB Collision Detection
We published a small article about AABB collision detection, including the source code: http://kishimotostudios.com/articles/aabb_collision/
Publicamos um pequeno artigo sobre detecção de colisão AABB, incluindo o código-fonte: http://kishimotostudios.com/articles/aabb_collision/

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Get Xamarin for free
Xamarin is having a cool offer for indie game developers: if you have published a game on or before December 15, 2015 on any public store such as Steam, Apple App Store, Google Play Store and others, you can request a free subscription of Xamarin.iOS and Xamarin.Android until the end of this year.
Read more here: https://blog.xamarin.com/indie-game-developers-get-xamarin-for-free/
We got our subscription today, loaded an old XNA project (a FSM demo), converted it to Monogame and got it running on an Android device.
It isn’t 100% because there are hard-coded values and it uses keyboard, but it's running after a few minutes changing the old XNA project =D. Next year one of our works will use Xamarin!
(Sorry about the GIF quality; we had to cut lots of frames so it could fit Tumblr maximum gif file size)
Xamarin está com uma promoção bem legal para desenvolvedores de jogos indie: se você tem um jogo publicado no dia ou até 15/12/2015, em qualquer loja pública como Steam, Apple App Store, Google Play Store e outras, você pode pedir uma assinatura gratuita do Xamarin.iOS e Xamarin.Android até o final deste ano.
Leia mais aqui: https://blog.xamarin.com/indie-game-developers-get-xamarin-for-free/
Pegamos nossa assinatura hoje, carregamos um projeto antigo em XNA (uma demo de FSM), convertemos para Monogame e colocamos pra rodar em um dispositivo Android.
Não está 100% porque há valores hard-coded e usa teclado, mas está rodando após poucos minutos alterando o antigo projeto XNA =D. No próximo ano um de nossos trabalhos usará Xamarin!
(Desculpe-nos pela qualidade do GIF; tivemos que cortar vários quadros para ficar dentro do tamanho máximo permitido pelo Tumblr)
Circle-Circle Collision Detection
We published a small article about circle-circle collision detection, including the source code: http://kishimotostudios.com/articles/circle_collision/
Publicamos um pequeno artigo sobre detecção de colisão entre círculos, incluindo o código-fonte: http://kishimotostudios.com/articles/circle_collision/