She looks so weird without her makeup 😩

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@kirinise
She looks so weird without her makeup 😩

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Jade wepon Design
Jade Princes OC I dont Have A name for now…. Enyway here outfit 1 design
My painters. This….this is biutiful
Hedcanon + OC
My headcanon is that after the Harumi situation, new Emperor and Empress of Ninjago were chosen, including the new Jade Princess (I can't believe the previous Emperor and Empress didn't have any relatives).
I don't have a specific idea yet, so here are some inspirations and placeholders for my OC.

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Silly idea. But... damn, I'd love to make a Wakfu-inspired warlock supraclass. Imagine a warlock whose patron is, for example, sealed in the warlock's sword, boots, armor, or any other object they carry. And every so often, the character and the patron chat or argue (which, to others, looks like our character is yelling at their clothes or weapons).
It all started with me wanting to create a bard using martial weapons. I ended up with a homebrew class that combines the two... enjoy!
Glaive Dancer
Primary Concept:
A highly mobile, acrobatic warrior whose combat revolves around spinning, twirling, and dancing with a glaive or polearm. They combine martial attacks with performance-style abilities and optionally minor spellcasting. Key Features:
• Martial weapon proficiency (all polearms)
• Medium armor proficiency
• Dexterity-based melee combat
• “Flourishes” and dance moves that buff allies and control the battlefield
• Optional spellcasting or magical effects tied to performance
Class Features by Level
Hit Die: 1d8
Primary Stats: Dexterity & Charisma
Level 1 – Dance Initiate
• Martial Grace: Proficiency with all martial weapons, medium armor, shields
• Dance Step: Move up to 15 ft without provoking opportunity attacks; enemies you move through take 1d4 mental damage
• Glaive Mastery: Use Dex instead of Strength for glaive/polearm attacks
⸻
Level 2 – Flourish
• Gain Flourish ability: once per turn, you can add a die to melee damage or trigger a special effect:
1. Whirling Strike: AoE 5 ft, 1d6 + Dex
2. Polearm Inspiration: Allies within 10 ft add 1d4 to attack/save
⸻
Level 3 – Dance Style
• Blade Dance: Extra melee attacks, Flourish bonus
• Spectacle: Focus on illusions, dazzle enemies, minor magical effects
1. Blade Dance
Theme: Martial mastery with your glaive/polearm. A fast, lethal, precise style emphasizing combat elegance and offensive prowess.
Mechanics:
Blade Dance Features
1. Flourishing Strikes
• When you take the Attack action with a glaive/polearm, you can apply Flourish:
• Add 1d6 (scales with level) to damage
• Optionally push the target 5 ft back or knock prone (Strength save DC = 8 + proficiency + Dex)
• Scaling:
• Levels 3–5: +1d6
• Levels 6–9: +1d8
• Levels 10–13: +1d10
• Levels 14+: +1d12
2. Whirling Strike (AoE Melee)
• Once per turn, when you hit with a melee attack, you can spin your glaive:
• 5 ft radius: 1d6 + Dex damage (half on Dex save)
• 10 ft radius at level 10+: 1d8 + Dex, knock prone on failed Strength save
3. Elegant Recovery (Level 6)
• When you use Dance Step to move through enemies, you regain a number of hit points equal to your Dex modifier + Bard/Glaive Dancer level (once per short rest)
4. Blade Dance Mastery (Level 14)
• You can make an extra attack when you use your Attack action with a glaive/polearm
• All Flourishes deal +1d6 extra damage
Roleplay Flavor:
• Spinning slashes, precise leaps, acrobatic strikes
• Each attack is choreographed like a deadly ballet
• Focused on killing or controlling enemies with movements and strikes
⸻
2. Spectacle
Theme: Performance and flair. Focused on illusions, mesmerism, battlefield control, and crowd-dazzling movements.
Mechanics:
Spectacle Features
1. Dazzling Movement
• When you move using Dance Step, enemies in 10 ft must succeed on Wisdom save or have disadvantage on attack rolls until your next turn
• Enemies that fail can also be charmed until end of their next turn (optional, higher level)
2. Illusory Flourish
• When you make a melee attack with a glaive, you can create an illusionary duplicate of yourself in a space within 5 ft:
• Allies can move through the illusion as if it were an obstacle for cover
• Enemies must succeed on a Wisdom save or take 1d4 mental damage from the dazzling illusion
3. Spectacle Stage (Level 6)
• Once per short rest, you can create a 15 ft radius “stage” centered on you:
• Enemies have a disadvantage on attacks against anyone in the stage
• Allies have advantage on attacks against enemies inside the stage
• Optional flavor: stage glows with lights, smoke, or musical effects
4. Grand Performance (Level 14)
• As an action, create a 20 ft radius spectacular performance:
• All enemies must make a Wisdom save or be frightened or charmed for 1 round
• Allies gain temporary hit points equal to Dex or Cha modifier + level
• You can move through enemies safely during this performance
Roleplay Flavor:
• Think Cirque du Soleil with weapons
• Emphasizes crowd control, battlefield manipulation, and dazzling performances
• Perfect for a character who is as much entertainer as warrior
Level 5 – Extra Attack
• Attack twice when taking the Attack action or perform Flourish as bonus action
⸻
Level 6 – Flourishing Spins
• Melee AoE attacks when attacking with glaive/polearm:
• Whirling Strike (5 ft)
• Crescendo Slash (10 ft, knock prone)
• Polearm Inspiration (buff allies)
⸻
Level 10 – Grand Performance
• Once per short/long rest, perform Grand Dance:
• 15 ft radius
• 3d10 slashing, knock prone, allies gain temp HP
• Move through enemies safely
⸻
Level 14 – Master of Motion
• Dance Step now allows moving through multiple enemies, leave dazzling trails (buff allies or hinder enemies)
• Flourishes deal extra damage
⸻
Level 20 – Dance Legend
• Performance Flow: After 3 successful melee attacks or dance moves, gain unlimited Flourish for 1 minute:
• +1d6 damage
• Move through enemies freely
• Psychic damage aura (1d6)
⸻ ⸻ ⸻ ⸻ ⸻ ⸻ ⸻ ⸻ ⸻ ⸻ ⸻ ⸻
Blade Dance Spells / Flourishes
Focused on melee, damage, and battlefield control through combat elegance.
1. Whirling Strike (1st-level)
• Casting Time: Action
• Range: Self, 5 ft radius
• Duration: Instant
• Effect: Spin your glaive in a 5 ft radius.
• Damage: 1d6 + Dex modifier to all enemies
• Save: Dexterity save for half
• Scaling: +1d6 per 2 levels
2. Crescendo Slash (3rd-level)
• Casting Time: Action
• Range: 10 ft radius
• Duration: Instant
• Effect: Powerful spin, enemies must make Strength save or be knocked prone
• Damage: 1d8 + Dex modifier
• Scaling: +1d8 per 2 levels
3. Blade Flourish (2nd-level)
• Casting Time: Bonus Action
• Range: Self
• Effect: Add 1d6 extra damage to your next melee attack and optionally push target 5 ft back
• Scaling: Die increases with level (d6 → d8 → d10 → d12)
4. Pirouette Assault (4th-level)
• Casting Time: Action
• Range: 15 ft radius centered on you
• Effect: Spin and strike all enemies in range:
• Damage: 2d6 + Dex
• Enemies must succeed Strength save or be pushed 10 ft
• Bonus: Allies in range gain advantage on attacks against pushed enemies
5. Grand Blade Dance (6th-level, Capstone)
• Casting Time: Action
• Range: 20 ft radius
• Effect: Legendary spinning attack:
• Damage: 3d10 slashing
• Knock prone on failed Strength save
• Allies gain temporary HP = Dex + level
• Once per long rest
⸻
Spectacle Spells / Flourishes
Focused on illusion, crowd control, buffs, and dazzling effects.
1. Dazzling Step (Cantrip / 1st-level)
• Casting Time: Bonus Action
• Range: Self, 10 ft radius
• Effect: Move using Dance Step; enemies in radius must succeed on Wisdom save or have disadvantage on attacks until your next turn
• Scaling: Psychic damage 1d4 → 1d6 → 1d8
2. Illusory Flourish (2nd-level)
• Casting Time: Action
• Range: 5 ft around target
• Effect: Create an illusion of yourself:
• Enemies make Wisdom save or take 1d4 psychic damage
• Allies can use illusion for cover
3. Spectacle Stage (3rd-level)
• Casting Time: Action
• Range: 15 ft radius centered on you
• Effect: Allies gain advantage on attacks against enemies in radius
• Enemies have disadvantage on attacks against anyone inside stage
4. Hypnotic Spin (4th-level)
• Casting Time: Action
• Range: 15 ft radius
• Effect: Enemies must succeed on Wisdom save or be charmed until end of their next turn
• Bonus: Can weave in minor illusions or lights for extra flair
5. Grand Performance (6th-level, Capstone)
• Casting Time: Action
• Range: 20 ft radius
• Effect: Dazzling display of movement and illusions:
• Enemies must succeed on Wisdom save or be frightened or charmed for 1 round
• Allies gain temporary HP = Dex or Cha modifier + level
• You can move freely through enemies during performance
My vtuber model random update more skulls (glasses accessory)
Tower of Fantasy is going full mmo on November 25th and you can grind the clothes (10 pieces to get the whole thing outfit ) so I made a list of what I want depending on the male/female model

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Lindorm by KiriNise
So, for some reason, the file works in Ldraw but not in Mecabrick. I'm in the process of solving the problem (the file loads itself, but the models don't. IDK)
Facebook randomly decided to remind me of my Tokyo Ghoul OC from 2018
Okay, so far, the idea is that at the very beginning, he was Master Yang's apprentice (he was more of a writer of scrolls and such, and he left before the whole curse and ghost thing (but that's where he first became interested in magic). Then he met Clous, from whom he learned black magic until he decided that his master was groveling before Chen was pathetic and left his master to conduct research and experiments related to black magic. Unlike Clous, he doesn't use a magic book, but tattoos magic runes on himself to use magic (after conducting tests on people who had the choice of being snake food or guinea pig). He considers this a better solution than relying on scrolls or books that decay over time. Unfortunately, this has its drawbacks: with every use of magic, the runes destroy his body, and since he also has regeneration magic... his body is in a constant cycle of being destroyed by magic and simultaneously being healed by it. For example, if he overuses attacking magic, his arm will be temporarily paralyzed. If he overuses runes on his torso, they can cause internal bleeding or heart/breathing problems, etc.)
Rune Location:
Back: Protection runes/Concealment runes
Chest: Healing runes (For minor injuries/diseases/poisons, etc.)/ Life support runes (If he's so injured that healing can't keep up, he enters a "hibernation" state until he recovers)
Arms: Runes for both attacking and disabling the opponent
By the way, life support runes are much less painful than regeneration itself, which is why in combat, Oviele prefers overusing magic to enter a hibernation state after winning rather than using regeneration runes.
(Healing and life support runes have significantly slowed his aging because they regenerate or hibernate cells. which would normally be destroyed by aging. Instead, the magic destroys all other cells in his body, which sometimes makes parts of his body look more like a rotting corpse.
I have a design. I haven't tattooed it yet.( and maybe I add something more to his head
•
A very loose idea for an OC because I remembered that there's dark magic in Ninjago.
But for now, besides the hair concept, I have nothing
So grab this as inspiration for this oc:
Darcia from Wolf's Rain
Lego Chima Armors
Music:
https://youtu.be/LcDYXhHY1Ik?si=MA6dcI8aKgXMQmQO
https://youtu.be/TxgAh-QoPhI?si=5DWiKUbK2fBS3N1L
And that's all for now

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Since it's my birthday tomorrow, I decided to celebrate a birthday with Mecabrick users and give them some LEGO Chima heads (a gift for both me and them). Since the head models are free to download, I just had to convert them to .obj, and then to the format Mecabrick uses. (While converting to .obj was easy, learning an .obj to .LEGO Digital .Designer (.Ixf, .Ixfml) or .LDraw (.Idr, mpd, io) converter is impossible without Blender. However, there are plenty of converters that convert these files to .obj ( ̄ヘ ̄)), so I'm currently waiting for a friend of mine who knows Blender to convert the file for me.
You know what? We need more LEGO Chima-inspired OCs in Ninjago. Because so far, I think the only Chima representation in Ninjago Dragon Rising is Lord Ras/Raz (and probably the Forbidden Five).
I miss that crocodile bitch. All in all, the women in Chima were cool.