girl why you so color grid.....

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girl why you so color grid.....

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Ju Hwan Jeon
3D Character Modeler
artstation
More here
Alright so I made this pixel UV guide to help me to do UV mapping for low poly 3D models. Y'all are free to download it and use it.
BlueSky | Ko-fi | Upwork
Creative Commons Attribution 3.0 License
It's been a while since I've 3D modelled so I did a quick refresher with a very basic energy drink can. 😳✨ It's generic, cyberpunk inspired and with an owo themed logo. I didn't want to spend too much time on any of the steps as it's just to familiarize myself with everything again. ✨ The graphical elements were made using Adobe Illustrator, which I then put together in Photoshop. It's very inspired by different Battery energy drink cans. It's handy that you want a seam on cans like this, I didn't really notice until I looked closely at the reference images. 😳
Returning to hominid facial anatomy once again, I was able to adapt my A. sediba muscle model onto the OH5 skull (P. boisei) too! I'm happy enough with it that I went ahead and rendered some skins for them as well. Selected all the right vertices and generated UV maps and everything. Hopefully the colors look as legible on your screens as they do on mine, these are still very much in progress.
My restoration of this individual was partly based on an earlier attempt at rendering Paranthropus, from back in 2019. There were a lot of elements that got tweaked or entirely changed up in the update, but the mouth got to stay the same between renderings. Having even a little understanding of the face muscles makes a visible difference from one model to another, and I'm sure there's still some parts I could improve on as I keep working in this vein. If anyone has more technical knowledge about this sort of thing than I do, feel entirely free to get at me : )

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stares at you autistically
blender trenches invite link
Unofficial place for Blender (the 3D software) troubleshooting
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Fur floccule UV mapping, before and after.
Looking at it now, I probably could have made the islands a bit shapelier, but at least it's better than what Blender does automatically. It's like a geometry puzzle. XD