Oh Lou š

Product Placement
PUT YOUR BEARD IN MY MOUTH
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DEAR READER
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i don't do bad sauce passes
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@keirayuki
Oh Lou š

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He's lonely, but he got style
The Protector š¤
My People āš»ā£ļø
Sam & the support system ā£ļø

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The more I learn about Kojima and Nicolas the cuter it gets.
Kojima has a habit of declaring everybody he works with his friends but then they just kinda dump him afterwards, but Nicolas has stuck around for years and you can see how they inspire each other and have a real interest in each otherās lives.
Nicolas wasnāt a weaboo before he met Kojima but suddenly he has started incorporating Japanese things into his films, like the Yakuza in Too Old to Die Young and the (surprisingly non-sexual) kinbaku show in The Neon Demon. And Kojima was always all about America with a side of Japan, but after meeting Nicolas thereās suddenly a lot of Scandinavian and Nordic influences in Death Stranding.
But it gets better. When Sam first walks into Heartmanās house itās dark and awash in blue and pink light, Nicolasā favourite color scheme. Nicolas has said that his movies have bright, contrasting colors because heās colorblind so colors just sort of blur together for him unless theyāre contrasting and he cranks the saturation up. So of course Heartman has the most colorful character design in Death Stranding (along with Amalie). Kojima put him in a blue suit with an orange defibrillator, contrasting colors which are very uncharacteristic for Kojimaās designs, so Nicolas could see it better. How fucking sweet is that!
Of all the people Kojima has used in his works, Nicolas is the only person who returned the gesture and invited Kojima to cameo in one of his productions.
We joke about Kojima and Mads Mikkelsen, but Mads has been like āSure Kojima is a fan of me, but him and Nicolas love each otherā and it almost feels like Kojima made Nicolas the sweetest character because he wanted everyone to see him the way Kojima sees him, at least for a few hours.
No wonder Nicolas was the first person to raise his hand to be in Kojimaās next game and Iām super exited about what Kojima will do with him.
I need chemicals for my ziplines, so yeah š š»
When the journey of these two started ā¤ļø
Death Stranding, and the Beauty of Footpaths
Iāve been playing a lot of a game called Death Stranding recently, the brainchild of Hideo Kojima. For the uninitiated, the long and short of the game is that you are a mailman, and your job is to deliver packages from point āAā to point āB,ā mostly on foot, and despite whatever obstacles may stand in your way. What I find fascinating about the game, however, has little to do with the packages, but more so what the player leaves behind.
One thing about Death Stranding is that it has online connectivity, which makes it so that whatever structures you build in order to make your trips easier, also have a chance of helping others on their journeys. However, some structures in the game are more unintentional. Wherever a player travels, their footsteps are recorded. If one route is followed enough times, either by one or multiple players, it starts to wear down the terrain, eventually becoming a footpath. These pathways make traversal easier, and can help to plot delivery routes or to find more efficient ways to get around.
The reason I am writing about this is because Iāve been having a lot of existential worries about entropy recently. The constant, inescapable wearing down and degradation of things, despite how much we try and repair them. However, Death Stranding has shown me there is a kind of beauty to that. A footpath, worn into the ground, is a marker of every well-loved boot that walked that same path before. A physical testament to every porter who has chosen this path because it is the one that their predecessors chose, and because it is the trail that the first porter to come this way blazed. A footpath isnāt just a line or a route to follow. It is a living part of history, one which every person who walks along it is contributing to.

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Lou,youšš»needšš»tošš»stopšš»beingšš»thisšš»cutešš»
Sam before nap and sam after nap
Middle Knot City Ruins
Just canāt get enough of this lil one š„¹
THE KICHEN
A 56 piece kitchen collection by @felixandresims & @harrie-cc
This collection has been a long time in the making. What started out as an innocent typo turned into this awesome set!
In 2018 while HeyHarrie was attempting to pester Felixandre for a dream kitchen while watching Twitch, by sending a single all caps letter in each chat message, K I C H E N was born! Yes she forgot the āTā in her desperate attempt to have one continuous message down the chat window. The typo didnāt die there, it was a long standing joke amongst mutual friends & Harrie continued to pester for her dream kitchen. Luckily Felixandre was feeling very generous & decided to offer her a collaboration.
This set is designed to blend into any style home, whether it be modern, industrial, retro, traditional or eclectic. With 64 counter swatch options thereās bound to be something that suits your style. The set comprises of 56 items, both new meshes & Maxis mesh edits to fit seamlessly into the game. Its 100% Maxis Match!
Highlights include: built in appliances, classic wishbone chairs, statement resin table, plus more plants then you can shake a stick at!
Keep Reading for TOU & Download Link
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Thankyou @novvvas @mxims @dreamteamsims @blackmojitos @sympxls @sanoysims @leo-sims @wondymoondesign @tingelingelater
I honestly canāt think of a better title, but I figured, what better way to celebrate my first blog entry than by sharing some CC to the Sims community?Ā
So, hereās what youāll get:
1. A set of paintings from @kacicka777, from herĀ āArt for Manorā post. Converted from TS2-TS4. Check out the original post here.
2.Ā Aglaiaās African Mask, converted from TS3-TS4. The masks are just stickers, not 3D. Still looks really nice though. (Having a hard time contacting Aglaia for permission. If conversion isnāt allowed, Iāll remove the download.)
3. Recolors of Yuxiās Hotel Chair in velvet fabric, converted to TS4 by @mio-sims. I included the mesh in the download folder because I had to fix some weird shadows under the chair.Ā
4. HolySimolyās Industronovo Dining Table, with textures from @mysimmylicioussims. Also added a few textures of mine.Ā
5. Muranoās Grand Piano from his Twelve Living Room Set. I redid the texture to make it look like a crystal piano. No swatch because itās just see-through, I might recolor the fabric of the piano bench later on or add some tint to the glass to change it up.Ā
6. I also threw in some walls for your Simās homes. The file sizeās a little heavy because I didnāt want to compress the textures in S4S and lose the resolution,Ā but theyāre all seamless and will look good in close-up shots of your interior.Ā
Thatās all for now, so go take your pick or grabĀ āem all HERE.
NOTES:
° Objects are for TS4.
° The chandelier is still pending approval from the creator. Soon as I get an OK Iāll put it up for download.
° Do what you want with the CC, but because most of my work is derivative, please follow the original creatorā s policies first.Ā
° NO PAYSITES. Donāt be greedy, itās just a game. Lol.
° All objects have been tested in game. The chair, dining table, and piano are all functional. Theyāve all been tagged correctly and have custom thumbnails. You can easily find my cc by typing [lavi3enrose] in the search bar. Any problems or errors, kindly send me a message.Ā
CREDITS:Ā
@kacicka777 & @mio-sims for their reasonable T.O.U., the S4S team for their awesome tutorials (this is the first time Iāve ever created anything since playing Sims 1), especially OrangeMittens for her transparency tutorial that saved my crystal piano. All the retired creators whose objects have been converted to TS4 so we can also enjoy them.Ā