happy birthday Axel!
AnasAbdin
$LAYYYTER

Janaina Medeiros

romaâ

#extradirty
Xuebing Du
Peter Solarz
i don't do bad sauce passes
Jules of Nature
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă
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YOU ARE THE REASON

izzy's playlists!

let's talk about Bridgerton tea, my ask is open

Discoholic đŞŠ
he wasn't even looking at me and he found me
we're not kids anymore.
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@karuarts
happy birthday Axel!

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Just a silly little thing I did for Mother's Day after seeing Destiny working on her comic, haha
I have more silly sketches I'm dying to draw in my free time
I want to move on
Hello. I hate to be the bearer of bad news, and I'm cutting to the chase. I can't continue My Dear Hatchet Man. Yes, I'm cancelling the game's development. I have paused the Patreon membership, so none of you will be charged for this month.
Now, there are multiple reasons for this decision. Both internal and external. The two most recent were a health scare due to my chronic illness, to the point I was bedridden, and a car accident. I kept having to put MDHM aside because of these emergencies, dragging the game out longer than it should. These things are costly, and I have to pay the voice actors, the programmer, the writers, etc. However, I can barely make ends meet. Making extra content, such as the NSFW audios or merch, could only do so much. Relying on the game as my main financial support only kept me stuck in a loop.
Making the game became a grueling task that I couldn't handle anymore. Even when I reached for help to advance the game, the progress remained stagnant. All responsibility still fell on me, and I hated working on the game. I felt miserable and lost passion with MDHM. It became obvious over time. Cutting ties with previous peers due to petty drama and online harassment towards my friends didn't help either. It only made me trust less, and I wasn't the type to address that publicly.
All I have to blame is myself for being put in this situation.
I already told the staff and voice actors for the characters the news, and I'll allow them to use the likeness of Alan, Erika, Stu, and Carver for personal/financial reasons. As for what happens to the game currently, it's still going to be up for everyone to download and play, because I know you all care for it. Any locked content for the game will be made public as well.
Now I won't leave the internet, and I won't stop making games or creating art. If you don't want to support me any longer because MDHM was the sole reason for it, that's perfectly fine.
If there is a possibility of my coming back to MDHM, only in terms of creating art and nothing less. Maybe, but I will need time.
I appreciated all the fanart, fanfics, and the love you all shared for MDHM. Thank you for taking the time to read this.
-Gnome.
Does Rasmus know Angel? I mean, she goes to parties too. Have they bumped into each other at a club?
I feel like I'm about to break some people's heart with this, but... đ
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he's an absolute simp for her đ
however, Angel hasn't even acknowledged his existence yet, so he's admiring her from afar~ (at parties/ clubs)
đđ°

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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ᴴ̡̼̏ĚÍĚĚáľĚśĚŁĚĚŻĚĚĚĚĚ̞̽Íᴚ̴̼̊ÍÍĚžĚᴏ̸ÍĚĚąĚ ĚĚĚĚÍĚᴺ̴̣ÍĚÍˢ̜̪̍ĚÍĚżĚ
silly
Tyron Teeth
Wanna be Axel's Valentine? ~
Axel and MC
A little comic to know my Boy Axel

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The Chancellor, everyone!
So... I know I d a lo of fandoms, but I wanted to show you My ocs, Soon I'll create a Tumbrl accout for the project only, but for now...
Here! If you wanna see more... The twitter account
ADULTS ONLY! NO MINORS! +18 ONLY
đHimđ
Q&A
the answers would be drawn âď¸
A side piece wip mid comm work âşď¸
thoughts on harlequinâs possible feelings for pierrot / greenapple / pierroquin
okkk so i wanted to make this analysis-type thing because i feel like i need more ppl to see harlequin x pierrot as more than just a joke/crackship bc based on official content so far i feel like itâs a plausible interpretation of the story that harlequin could have had or currently has some sort of one-sided feelings for pierrot (and if anyone wants to validate me for seeing this PLEASE DO IM FEELING CRAZY)

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thoughts on harlequinâs possible feelings for pierrot / greenapple / pierroquin
okkk so i wanted to make this analysis-type thing because i feel like i need more ppl to see harlequin x pierrot as more than just a joke/crackship bc based on official content so far i feel like itâs a plausible interpretation of the story that harlequin could have had or currently has some sort of one-sided feelings for pierrot (and if anyone wants to validate me for seeing this PLEASE DO IM FEELING CRAZY)
Oh a classic ship of âif I canât make you love me, Iâll make you hate me insteadâ, a mainstay of fandom circa the early-to-mid 2000âs /silly
But jokes aside, these are some FANTASTIC points! While I canât give you much aid or help into Harlequinâs thoughts with the start of the game, we absolutely do have a chance to really dig into his psyche and character as the game progressesâ I myself even questioned who exactly Harlequin was more jealous of from Jesterâs storytelling, and from all my experience in fandom I can tell that, as the old saying goes: âsomething queer is happening hereâŚâ when it comes to Harlequin and Pierrot.
Especially when you remember that this whole damn circus is traumatized and fucked up royally by their treatment and experiences, its not surprising that Harlequin might have some deluded or vastly incorrect way of interpreting love and affectionâ if we compare how he acts whenever the MC shows him *genuine* love, he always reacts with surprise and what seems to be some level of genuine discomfort⌠because heâs just not used to it. This is a character who has developed all sorts of emotional walls and boundaries, who has developed genuinely horrible habits of (lacking) self-care to avoid getting himself hurt, and Iâm frankly surprised the majority of the fandom hasnât clocked that yet!
Pierrot likewise is just as complicatedâ he knows love as obsession, he knows emotions in their extremes, and he also has every right to feel the way he does after what Harlequin did (though keep in mind we still donât know a lot of the reasons behind that OR what genuinely Harlequin was thinking when it happened).
Their ship can work, I openly talk about it myself in how much I enjoy it. I adore the emotional complexity that these characters have to explore together since a genuine old friendship IS THERE, thereâs just a lot of grief and pain to mend, a lot of things to discuss, a lot of heartache for each of them to understand.
OH MY GOD, THANK YOU FOR POINTING ALL OF THIS OUT BECAUSE THAT'S LITERALLY HOW I FELT ABOUT IT EVEN BEFORE DAY 2 CAME OUT. The one comic that explains why Pierrot keeps his hair short felt like he showed care for Pierrot without wanting to make it obvious by ragebaiting him while protecting him from that bottle one of the people threw their way
The Freak Circus is a really good game.
I wouldn't call it the 'best game ever made' or 'the greatest game of all time'â mostly because we tend to think of more traditional video games with that label (like Skyrim or Pokemon or Minecraft). It still is a game, of courseâ a visual novel!
In that regard I would call The Freak Circus more like a story, an interactive story that you are part of as the player. Stories can be complex, just as much as the characters within them. You can have really bad stories with hollow themes and one-dimensional characters, a pace that moves too quickly or slowly or plot points that make absolutely no sense.
But you can also have good storiesâ stories that have characters with their own feelings and perceptions and preferences, a compelling plot or world that immerses you, of conflicts and issues that feel organic and genuine as are the solutions to those issues. Sometimes good stories are messy. Sometimes they're painful. Often times, they bring out emotions from us because we can genuinely empathize with the characters and their pain, their joy, their anger.
And I would call The Freak Circus a really good story at its heart. Neko has done a fantastic job with telling a story about a group of traumatized individuals who have bonded with one another and have tried to make a life for themselves.... but that trauma has not healed. It is still there, still gripping each of them in different ways and severities. Grief is a horrible pain, one that I myself have experienced in many different ways (the loss of a family member, the loss of friendships, the loss of health or connection with people I've known), and it can do a lot of things to a person.
One could even say that grief is a theme of The Freak Circus, grief and autonomy and how they impact us and how we see the world and its peoples. How do you move forward when something horribly traumatic happens to you? When you've lost someone you've cared about? When you've been abused and starved?
All of the circus is grieving in some way or another, and all of them have some trauma with a sense of their own autonomy and their inherent right to it, to make decisions and have their own feelings on something.
And then there's you, the MC, the player character.
Through your actions and decisions, you can decide how this story may endâ through the route that you follow, you can decide whether you fall for Pierrot, for Harlequin, for both of them at the same time or not at all. These are all separate routes, and each one handles these themes of grief and autonomy differently because these characters all have their own stories to tell and growth to go through.
If you happen to choose the route where you romance both Pierrot and Harlequin at the same time (a polyamorous route), they may also develop feelings for one another at same time. These feelings may have been there before, they also might notâ these feelings may be romantic, but itâs up to the player on how they choose to interpret them.
If you donât like the possibility that Pierrot and Harlequin could have romantic feelings for eachother AND you as the player character in that polyamorous route, then this game may not be the story for you.
There nothing wrong if that makes you uncomfortable and you choose to avoid it, you donât need a reason to dislike itâ but that possibility will be there in one of the four routes currently planned for the game. You as the MC choose how these character heal from their pain and trauma. How they grow and change as characters together and alone and with the MC.
Because this isnât a dating game or an otomeâ itâs a visual novel. Itâs a story, and itâs a damn good story at that. And your version of that story might be different from someone elseâs and thatâs okay. The fact that a possibility exists that two of these traumatized characters might find healing and forgiveness and romance in one another alongside the love and warmth of the MC at the same time in a polyamorous relationship is okay.
But if that possibility, the mere possibility genuinely upsets you, then I say with empathy, honesty and respect to your own mental health that you might need to go find another game that suits what youâre looking for.