Mountainous Region
Mountainous Region by jordanwhincup on Sketchfab
todays bird
taylor price

#extradirty

bliss lane
TVSTRANGERTHINGS
hello vonnie
$LAYYYTER
noise dept.
trying on a metaphor
Keni

tannertan36
d e v o n

❣ Chile in a Photography ❣

if i look back, i am lost

shark vs the universe
RMH
NASA
★
untitled
Sweet Seals For You, Always
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@jordanwhincup
Mountainous Region
Mountainous Region by jordanwhincup on Sketchfab

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Progress of my 3D environment
Just an ordinary green rubbish bin
A little weapon idea, imagine a heavy Magno-Electrifying Blunderbuss, or a coil-fusion plasma burster. This is the model I made for my 3D prop assignment for 3D Modelling and Animation.
The blunderbuzz!
For some reason the tape didn’t wanna come along to sketchfab, but it still looks pretty nice, also some of my UV’s are mirrored somehow.
Blunderbuzz progress - I decided to do cheap metal effect plastic skin, looks like a toy. Still have to change the metal handle but other then that this is how I want the materials :) “Submission isn’t far” 23rd/Nov/15

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Having fun in zbrush! :D making an alien ant man!
We had to design two characters, here’s Lisa... named after my mum. The other which isn’t quite finished is a cat. I’ve been finding it hard drawing a cat turnaround, that’s all I’ll say.
Progress on my environment, Rendered using Renderman for Maya
The quality of my renders are a bit messed up, but here is a little update of the progress of my 3D Model:
The Blunderbuzz
By Jordan Whincup (c)
Now I have the fundamental shape I am interested in making this a little more aggressive in terms of shape language. It would appear not to do much damage, but as this weapon is going to be the holy grail in my game idea I need to make it look the part too. To do this I plan on adding a few attachments, as well as making the chassis less round, and adding pointy and interestingly shaped objects in the correct places.
If you are interested in contacting me for queries, questions, or work please feel free to, I don’t bite :)
Current 3D Project 1/11/15

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Heres a little update of the Blunderbuzz!
The lighting is a bit mental, but it’s starting to take shape... I now have to sort out a few more higher poly attachments, and fine tune the polys to make sure they have optimal flow :)
I have a little idea coming along, I’ve never made a weapon before so this is good practice. I have some curves here which will be getting replaced, but for the most part this is the sort of shape I’m going for, a stocky body with a blunderbuss barrel that the character could hold onto, keeping it below the chest. It reminds me of a water gun because of the roundness haha :)
Inspired by many things, portal, water guns, AK47′s.
looks a little dark on here, but here’s a render of the street I am making in maya
London Zoo

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Short Abstract 3D Maya Animation - fence in a field
Be Inspired.
tallonlorean
I’m crying holy fuck
That was incredible!!