we need carbs and we need fats and we need proteins and honestly fuck diet culture for normalizing malnourishmentÂ
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@johnbodyheat
we need carbs and we need fats and we need proteins and honestly fuck diet culture for normalizing malnourishmentÂ

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i love girls but theyâre out of my league ⌠like every single girl⌠all of them.. out of my league
the purge except itâs 24 hours where retail workers can talk back to customers and managers
do white people still think they invented rock & roll??
white people think they invented everything but crime
Norwegian forest cat chasing a fox
did you mean: two best friends on an IMPORTANT ADVENTURE

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âfriendly reminderâ posts annoy me, but hereâs one anyway:
The word âproblematicâ was never meant to be the auto-win card of social justice discussions. Problematic is not a synonym for bad or wrong. Problematic literally means that an issue is complicated, open to debate, and raises important questions about an issue, questions that should be analyzed, discussed, and unpacked.
So when you say something is problematic, donât just lean back in your chair, pat yourself on the back, and call it a day. Go deeper. Get a discussion going. Analyze that shit. Hear from others and come to some tough conclusions.
Saying âwe shouldnât do X because X is problematicâ is as nonsensical as saying âthe weather outside is weather.â
Hey @forest-of-stories
This is an excellent post and I prefer to use the word as stated above, but I think that itâs become easy to misinterpret it as âThis Is Bad And Wrong.â
if youâve been trained to to dislike yourself for enjoying anything due to years of being told youâre annoying clap your hands đđđ
if I listed out every particular instance that was met with negativity enough for me to stop feeling comfortable talking about it, this comic would be like 50 panels.
[ more comics | Patreon | Tapastic ]
This brings me back to the days of those six people in middle & high school who nearly got the best of me. Thank goodness for my life-long friends.
These pages have been going around a lot lately. It;s from a story I wrote for Wonder Womanâs 75th Anniversary Special, and I am reblogging to make sure that the artist/co-creator, Colleen Doran, gets proper credit for making Star-Blossom so adorable! :)
This cured my depression
men are amazing
this is funny but also true because ime men actually are incapable or being respectful funny or charming
Women: Spend hours and tons of cash every day to look âpresentableâ
Men: Literally just have a personality
Somehow the latter is supposed to be the harder of the two.
night in the woods (2017)

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every single negative stereotype about women was dreamt up by men who were projecting. fight me about it.
âwomen canât driveâ
It is so well known that women are better and safer drivers than men that OUR CAR INSURANCE RATES ARE LOWER. Women get into fewer accidents, get fewer DUIs, and receive fewer speeding tickets than men.
âwomen never shut upâ
Several scientific studies have shown that not only do men talk more than women, they also think that women have been talking for much longer than they actually have. Men interrupt and talk over women, dominate conversations, and still think women talk too much.
âwomen are shallowâ
Lol next
âmy wife is my ball and chain lmaoâ
Multiple studies have shown that marriage between men and women: Increases male lifespan, decreases female lifespan Decreases male depression rates, increases female depression rates Decreases male stress levels, increases female stress levels Increases male health and happiness, decreases female health and happiness Increases a manâs chance of getting a raise or promotion, decreases a womanâs chances of getting a raise or promotion
âwomen are too emotionalâ
Men love to say this about women after hurting them, in order to shift the blame and dismiss their feelings in one go. In reality, women are taught to hold our tongues and control ourselves quite literally from birth. Weâre taught to put menâs needs and wants ahead of our own emotions regardless of the personal cost. Men are taught to do more or less whatever the fuck they want to women. Men take their emotions out on women while women are expected to shove theirs down.
I could go on and on but I donât really think I need to.
âwomen canât driveâ (The Guardian) (CBS News) (Insurance Institute for Highway Safety)
âwomen talk to muchâ (PBS, resources included)
âwomen are shallowâ (just read the book, Dataclysm. by okcupid founder (?) that includes data about sex, gender, race, in finding online romantic partners)
âball and chainâ (University of London)
for all you pissbabies crying about sources
older men being attracted solely to 20y/os is disgusting
I just had a really old dude literally chase me out of a supermarket about half an hour ago. This shit is fucking disgusting.
On a rare occasion, a woman will tell me that she doesnât mind being objectified by men. To that I say:
Thatâs nice, but heâs not doing it because you donât mind. Heâs not waiting until he finds you, the (probably) only woman in the area who doesnât mind. Heâs doing it to every woman. Heâs doing it because he wants to and he doesnât care who likes it, and who doesnât. He doesnât stick around long enough to ask, he just takes.
Thaxted:Â #this is a really good response to self-tokenizing in general#like itâs fine that it doesnât bug you#but can you not speak for everyone as if it shouldnât apply to them either?
Extra Cheddar
while looking up 1950s slang, i found the phrase âcome on snake, letâs rattle,â which has 2 meanings: asking someone to dance, and challenging someone to a fight
and. hhhooooooooo boy does that fact have some Potential
Invite your crush to the dance floor, but instead they just fuckin deck you
Campaign to make this the new "I love you. I know." repeated and reversed line of a canon ship in some fandom or other. I don't really care which as long as it happens.
Random joke magic items
Hereâs a list of random joke items to use for fun in your campaign. Iâd recommend adding them to treasure hoards rather than subbing normal items for them. Anyway here they are:
1. Ace of Spades - An ace of spades from a standard card deck. No matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.
2. Amulet of Extra Amulet Slot - This amulet allows you to gain the benefit from two magical amulets rather than one. It cannot be further enchanted.
3. Amulet of Feather Fall - When worn, this amulet turns into a feather and falls to the ground.
4. Amulet of Unbreaking Bones - Con-man says you canât break any bones. Really, he means otherâs bones. -100% damage against skeletons.
5. Amulet of weather detection - yells that it is or is not raining.
6. Anti-Matches - A box of matches. Striking one will make it begin to drip water from the tip while the match shrivels away. The amount of water a match releases is about enough to fill a tablespoon.
7. Arrow of Euarere - A silver arrow, suspended on a string. It always points to the person holding the string.
8. Arrow of Slaying, The - This magical arrow is capable of killing a creature.
9. Artistâs Bludgeon, The - Inanimate objects hit with this bludgeon will receive no damage; they will however change color.
10. Attentive Guardsmanâs Pike - These ornate and deadly-looking ceremonial pikes are reach weapons and appear to weigh at least 20 lbs, not counting the weight of the fluttering banners that can be unfurled for parade use. Constructed of shadowstuff, they weigh one pound, and inflict only a single point of damage on an attack, being almost entirely for show, although they also have the unique property of remaining in place when set (although unable to support more than 20 lbs), allowing a âresting his eyesâ guardsman to prop it up and leave it standing under its own power, while his hand sags off of it.
11. Attentive Guardsmanâs Tabard - A dozen of these tabards were fashioned for palace guardsmen in the Empire of Sard, 250 miles from the nearest enemy. The bearer is placed under a glamour that causes him to appear alert and awake, even if his eyes are closed and he is snoring lightly.
12. Axe of Big Numbers - This axe shouts âBig numbers baby, come on!â whenever it is swung, but always deals 1 damage or less.
13. Axe of Empathy - Every time you hit something with this +5 greataxe, you get dealt an equal amount of damage. Both you and the thing you hit are then healed the amount of damage dealt by the axe, even if either are dead. The Axe hopes you have learned your lesson.
14. Axe of Pain - The axe is always moaning and groaning with pain.
15. Bag of Faerie Gold - This sack appears to be full of gold coins and jewels. When one attempts to spend them, however, the glamour on them soon vanishes, revealing them to be nothing but leaves and pebbles. Obviously, most shopkeepers will not be happy about this, and no amount of âwe didnât know, I swear!â will change their mind.
16. Bag of Holding - This item functions as a normal backpack, however when attempting to retrieve an item, a calm female voice tells them there is a wait time of 4d10 minutes before they can retrieve their item (actual time is stated time plus 6d6 additional minutes). During this wait, the bag plays either annoying muzak or advertisements for the bagâs creatorâs other products/services. Upon attempting to retrieve an item, there is a chance that the wrong item is retrieved, or that the intended item is simply missing. Obtaining the original item requires an additional 4d10+6d6 minutes and has only a 5% chance of success.
17. Bag of Trading - You can take one thing out of the bag for each object you put in the bag. However, you have no control over what you get, and there are no trade-backs. Past research seems to imply thereâs some sort of correlation to what gets you what, but itâs extremely convoluted and far from understood.
18. Bag of Trick - This bag operates like a Bag of Tricks, except it only works once a week and produces a rat each time it is used.
19. Bag of Unholding - Quite a large backpack but even the smallest item doesnât fit.
20. Bagpipe of Stealth - Grants the user invisibility as long as it is being played.
21. Ball of Eyes - A snow-globe filled with miniature eyeballs. When shaken, it grants the user a blurry, jittery vision of some future event.
22. Banana Walkie-Talkies - There exist two, and only two, of these items in the world. One of which is possessed by a cranky and lonely half-orc. It appears to be an innocuous wooden banana with a coat of faded yellow paint. When an end (doesnât matter which one) is placed against your ear, you can hear a ringing followed by a click and a half-orc yelling at you for waking him up at this ungodly hour. If you drop the banana or âhang up,â the call ends. If you stay and listen, the half-orc will yell at you, call out obscenities, and start going on about his daily problems and mishaps in his love life. Every so often (2% chance/day), the banana will ring while you are sleeping and the half-orc will want to talk to you about his problems.
23. Barrel of Holding - This large wooden barrel measuring â(12/Ď) feet in diameter and 5 feet in height can hold up to 15 cubic feet of matter.
24. Beam Sword of Severed Nerves - A beam sword. It cannot cut anything but nerve strings. Will pass through any other material leaving no harm.
25. Belt of Pants - This belt creates illusory pants on the wearer. The wearer can suppress the illusion at will
26. Belt of Tightening - Every time you put this belt on, all of your clothes permanently shrink a fraction of a millimeter. The effect is compound.
27. Belt of Unbathed Breath - When worn around the waist, allows the user to breathe underwater. Does not function when wet.
28. Boogie Skeleton - This pile of bones is small, such as one that might be obtained from a bird or a toad, though it can look as though it came from any creature. When a song is sung or played in the vicinity of the skeleton, it begins to dance appropriately. As soon as the music stops, it collapses into the pile of bones again. The skeleton, when dancing, can be no larger than Diminutive.
29. Book of Canon - A book that automatically transforms into a copy of the sacred text of any religion, translated into the language the user is most familiar with.
30. Book of Confusion - The letters in this book always appear to be upside down, even if viewed from different directions at the same time. The book is a bad novel about zombies.
31. Book of Curses - When opened, the book verbally berates anyone in the immediate vicinity, calling into question their combat ability, intellect, personal hygiene, lineage and profession of their mothers, and other delightful insults. Once closed the book continues shouting (although it is muffled) until placed inside a bag or some other similar container for 1d4+1 minutes and ignored. Replying to the book in any other way causes the insults to get louder and more childish the more time you spend replying to it.
32. Book of Exalted Deeds - Contains a listing of some of the finest houses ever sold and the specifics of the titles to the properties.
33. Boots of Blinding Speed - The wearerâs speed is doubled, and they are blinded.
34. Boots of Levitation - These boots levitate a few inches off the ground when not worn.
35. Boots of Stylishness - Knee high black boots that are always clean and shiny. They never take in water, thus feet are always dry.
36. Boots of Teleportation - Allows the player to teleport wherever they like, but donât carry the wearer with them when activated; the boots teleport just fine, though.
37. Boots of Walking - The wearer of the boots cannot run, nor can he take a double move action, and takes a -5 to Tumble checks. These boots are made for walkinâ, and thatâs just what theyâll do.
38. Bottle of Air - Itâs a bottle. Full of air. Congratulations.
39. Bottomless Beer Mug - Any liquid poured into this mug treats the bottom as incorporeal, but solid objects donât.
40. Bowl of Comfortable Warmth - Any liquid in the bowl will feel comfortably warm, so icy cold water will feel like itâs a bit over room temperature. Do note, however, that itâs still icy cold water, it just feels warmer.
50. Breastplate of Secret Detection - If the wearer of this breastplate gains a piece of information that is somehow connected to the concealment of a hidden conspiracy or plot, a live and still wet red herring forms on the inside of the armor.
51. Bullying Gloves - At random intervals, these gloves instil the wearer with a near-irresistible urge to hit themselves.
52. Bunyanâs Belt - When worn, causes an enormous, bushy black beard to appear on the wearerâs face.
53. Cape of Resistance - When this item is placed on any living thing it somehow manages to fall off, untie itself, slip past the ownerâs neck entirely, or otherwise avoid being worn.
54. Case of the Litigator - Translates any document placed in the case into legal jargon; non-reversible. Does not confer the ability to understand legal jargon.
55. Cat of Schrodinger - When this cat is not being observed in any way it is both dead and alive. When something observes it, it suddenly becomes either dead or alive with a 50% chance of either.
56. Chair of Steadiness - This chair can be moved but cannot be tipped over by anything less than a DC 35 Strength check.
57. Charles - This small, unremarkable figurine of a gnome refuses to be called anything but Charles. No other name will leave the lips of the speaker. It has no other powers.
58. Chime of Interruption - This instrument can be struck once every round, which takes a standard action. On any round the chime is activated the user may ready one action without spending an action to do so.
59. Chime of Opening - Commonly affixed to or near doors, when pressed it emits a sound on the interior of the ownerâs home to let them know guests have arrived.
60. Chime of Opening (Alternate) - When struck against a solid surface, this chime emits a loud click, and opens along its length, to reveal a tiny compartment adequate to conceal a single âsmokeâ worth of pipeweed or a blowgun needle. When the compartment is closed, it is seamless and can be detected only with a DC 20 Search check. If hit with an instrument such as a small mallet, it chimes.
61. Cloak of Billowing - This black and silver cloak will always billow dramatically behind the wearer, it has no other effects.
62. Cloak of Displacement, Minor - This item appears to be a normal cloak, but when worn by a character its magical properties distort and warp reality. When any attack is made against the wearer the cloak has a 20% chance of falling off, no matter how it is secured.
63. Compacting hammer - The force imparted by it is multiplied, but is spread around the surface of a struck object facing inward.
64. Cymbal of Symbols - This musical instrument enables the user to comprehend dead languages, but only while they are deafened by noise.
65. Dagger of Told Secrets - A simple-looking dagger. If used to backstab someone to death, it will whisper your most embarrassing secret to that person.
66. Dagger of unnatural sharpness - The blade is exceptionally sharp to your touch. It confers no combat bonuses but can be used as a normal dagger for fighting or crafting, but the user seems to always cut himself in minor ways when using it.
67. Dagger of Untold Secrets - A simple looking dagger. If used to backstab someone to death, it will whisper the most embarrassing secret of that person to you.
68. Decanter of Endless Sorrow - A pewter flask that produces limitless alcohol when held to their lips by someone who is troubled. It gets them drunk but they never feel any better.
69. Diadem of Brothaurity - When wearing this headpiece, you are as elegant and well-spoken as a famous diplomat or regent, but you canât stop calling everyone bro.
70. Enchanted Book of Collected Stories - Opening this will cause miniature creatures/people to pour out and perform a chapter from the book much like a theater.
71. Focusing Ring - The digit on which this ring is worn can be viewed in extremely high definition from a great distance.
72. Gloves of Tinkering - Wearing the gloves will make you able to almost repair any broken item. However, you will always end up with pieces from the item that donât seem to fit anywhere.
73. Glowing sword of orc detection - When it gets orc blood on it the sword glows.
74. Good Luck ring - Gives your enemies good luck!
75. Greater Staff of Random Summoning - Summons a random creature at a random place. You could be summoning a giant Ogre on the other side of the globe for all you know.
76. Helm of Awareness, The - The wearer is acutely aware of the fact that they are wearing this helmet and that it has a magical effect. - All you need to do to make this work as a DM is frequently remind the player that the helm is magical while they are wearing it but be evasive about exactly what it does.
77. Hoarderâs Wand - Does nothing but for some reason you think it might be important later in your quest.
78. Hood of Offensive Facades - This hood will change your identity in the eyes of others to the appearance of the person they most personally dislike.
79. Hood Of Worrisome Facades - This hood will change your identity in the eyes of others, however the identity used will be random.
80. Indestructible Notebook of Memories - This otherwise normal notepad of normal notepad size cannot be damaged or destroyed, and anything written in it cannot be obscured or defaced. It also has unlimited pages despite its finite size. However, the data it holds only lasts as long as the writer independently remembers it, and decays in exact proportion to the relevant memories. Remember who and when, but not where? Then the words describing the location in that particular entry are the only ones gone.
81. Intransigent Rod - When the button on this artifact is pressed in, the holderâs opinions solidify and they become impossible to convince.
82. Key to anywhere - opens any door into a closet with a water bucket that falls and hits the playerâs head. Inside this closet is the treasure of true adventurers. If opened with a key, it opens a closetâŚ
83. Lunch Box of Delicious Unfulfillment - This lunch box will hold whatever food you desire. However you will never get full and the food will deliver no nourishment.
84. Mask of Concealment - Hides the wearerâs face and conceals everything from them by blocking their eyes! Bonus points for requiring a strength check or a time limit to expire to be removed.
85. Mattress of Poverty, The - No matter how you fluff this gorgeous, thick, mattress, you will always sleep on the thin part of it.
86. Mug Oâ Dissatisfaction - A mug that always produces a steaming hot cup of coffee or tea when tapped on the bottom. It conjures the opposite of what the tapper prefers, so if you like tea you get coffee and vice versa. Handing the full mug to another person will make the drink in it transform to the opposite of that personâs preferences.
87. Murder Dagger - All damage it would deal is instead replaced by the target being harassed by crows for that many hours.
88. Needle Of Learned Compromise - This needle will create beautiful tattoos of any design, however they hurt a tiny bit more. When used to sew it is entirely normal.
89. Portable Dark Tavern Corner - Consisting of two wooden boards connected by a hinge, this artifact draws those nearby into assuming it is a perfect spot to conduct seedy business.
90. Potion of fire breathing - For the length of time that the potion is in effect, every breath out is on fire, whether you want it to be or not.
91. Potion of Quelchment - Cures thirst when consumed
92. Ring of Fire Detection - becomes warm when placed into Fire.
93. Ring of First Impression - Wearing the ring will make you able to perform a perfect handshake with the hand wearing it.
94. Ring of Stoneskin - Turns your skin, muscles, and organs into stone! Character is now a stationary statue. Canât be reversed until someone takes the ring off.
95. Rope of Entanglement - Becomes entangled when left in a pack
96. Sack of Hive Eggs - Crushing one of the numerous tiny eggs will cause the thoughts of everybody in the proximity to merge. Everybody can hear what you think and you can hear everybody.
97. Shirt of fire protection - this shirt is sopping wet.
98. Shoes of the Restless Traveler - These shoes allow their user to run for miles without feeling fatigue, but if they try to do anything else with it (walk, sit down, jump), they will instantly trip
99. Sword of Parrying - Parries every attack, swinging it yourself will force it to âparryâ your opponentâs weapon/attack even though he/she/it is defenseless.
100. Torch of Night Vision - grants bearer Night Vision while lit.
101. Vorpal Grindstone - It can âsharpenâ any object to become vorpal. Any object.
102. Wand of command - Lets your character be controlled after saying the command word!
103. Wand of Create Wand of Create Wand - Creates a Wand of Create Wand. Consumes original Wand.
104. Wand of Pigeon Summoning - summons 1d20 pigeons everyday. On a 20 it breaks and summons a giant pigeon god (can be the size of Godzilla or like 5 pigeons.) Giant pigeon god should be in the mid 20s for CR, but is uninterested in attacking, and will simply fly away when summoned.
105. Water Hat, The - A small red hat, when worn, causes water to pour from the wearerâs fingers at the speed and pressure of a kitchen faucet at half power.
106. Wineskin of the Eternal Primary - This wineskin never runs out of water, but even the tiniest sip makes you have to go potty, like, super bad. Right now.
@probablybadrpgideas so I found this chart on Reddit and put it on tumblr. This chart replaces all other magic items.

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I just read a youtube comment that said âTerry Crews is what happens when you strip the bullshit out of masculinityâ and I could not agree more
It's a testament to how far Terry Crews has come as a person that this statement rings so true for people. Because he certainly wasn't always this way, and he talks a lot about his personal journey in his memoir, "Manhood: How to Be a Better Man - or Just Live with One." It was a great read, and I recommend it for anyone who likes Terry Crews.