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She/her. Streams video games weekday nights and Jackbox Games Sunday nights.
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Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
It also bears mentioning that the current culture of RPGs encourages a separation of player knowledge and character knowledge. I, as a player, know that the big cat with tentacles out the back is a displacer beast, but my character doesn't, and the character that replaced the one the displacer beast killed. That separation, particularly with Survival Modules, was not the case back in the day. Characters had full knowledge shared between them, so if Dave the fighter got disintegrated by a beholder, Dave's identical twin brother now knew beholders have disintegration attacks. This is part of the reason why it was considered bad form for players to read monster books.
It's broadly untrue that the idea of separating player knowledge from character knowledge is a modern development. The practice descends to tabletop RPGs from the historical wargames they splintered off from; tabletop wargames which focus on accurately re-creating historical battles often operate on a gentleperson's agreement to refrain from acting on strategic information that your side's commanders couldn't reasonably have been aware of, or employing tactical doctrines which had not yet been developed when the re-created battle took place, and many early tabletop RPGs adopted similar conventions, to greater or lesser degrees. Heck, games like Paranoia were parodying those conventions as early as the mid 1980s! It's come in and out of fashion in mainstream RPGs over the past half-century, but it's not a recent thing.
It is, however, correct that there typically was no expectation of observing these conventions when playing survival modules in particular.
Oh, so that's where Munchkin got the idea of your identical twin turning up when you die in game.
Yeah, having your previous PC's identical cousin randomly come rocking up five minutes after you died is totally a thing that happened, largely as a response to the awkward transitional period where survival play was still in fashion, but the game's rules had become too fiddly for rolling up a new PC on the spot to be a pain-free process, so folks would just recycle their existing character sheet instead. You saw a lot of it in the 2E era!
reading a textbook for class and i’m going insane. why is this just poetry. what. this is a STEM class what’s going on.
HELLO????? HELLO?????
i tried to be funny and it backfired miserably
it’s 2014 it’s time we moved on as a nation and stop reblogging this
every person who reblogs this in 2015 is gonna get their ass kicked by yours truly
hey op good news
Great news even
This man needs to be hunted for sport.
"oh he's making a batarang, taking it easy i see"
"what is this tower structure..."
"you gotta be FUCKING kidding me"

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https://twitter.com/coff33detective/status/1271463582312673281
“make yourselves impossible to ignore. 10,000 signatures on twitter is a lot but 10 unique personal emails is enough to derail an entire council session.”
I was in a city council meeting last week about defunding the police and one of the council members mentioned multiple times that she’d been inundated with calls and emails all that day saying to defund the police.
[ID: Two screenshots of a twitter thread by alex flanigan, anti-fascist @Coff33Detective from June 12, 2020 beginning at 11:25 AM that reads: hi! i work in local government and community management, and i’m here to tell you a secret: it is like, really, really easy to overwhelm the people who work in your local government. especially right now. especially on things they can actionably do or impact.
you may not know this, but i bet your city or town or municipality has a website. i bet that website has some contact forms or email addresses on it. i bet you can use them to put together a message in about 5 minutes! i bet it’s almost as easy as signing a national petition.
which is to say: i’m noticing, like most other people, that the national level discussion on really important and long overdue issues is flagging. but the internet and news cycle is not the only battleground, and you will be pleasantly surprised by how easy it is to—
—fight those battles at home, on your own turf, with much more immediate impact, and they are so, so important.
I am begging you: make my job, and the jobs of people like me, difficult right now. flood us with demands. make yourselves impossible to ignore. 10,000 signatures on twitter is a lot but 10 unique personal emails is enough to derail an entire council session. End ID]
I’ve been a city council observer with the League of Women Voters for nearly a year, and I have witnessed the following:
A few guys voicing their anxiety about speeding on a street where their children play and suggesting a radar speed sign. Despite catching all of two meetings where this was mentioned, I walked back home one day and–yep–there was a radar speed sign up.
A persistent force of 3-5ish loud residents coming to zoning and council meetings because they did not want a drive through style restaurant moving into a particular area where there were already major issues with traffic congestion and safety. This eventually resulted in a Chik-fil-a having its planning proposal shot down by council such that the lot is now likely to house an Aldi. I am getting low cost groceries instead of bigotry chicken in my neighborhood because of a D&D party’s worth of regular speakers.
A turnout of residents shouting down an attempt to reduce the amount of funding for the community Juneteenth celebration until Council backed down. One meeting. Roughly a dozen people + their kids speaking about the significance of the holiday. The celebration ended up having its full funding restored.
In my experience, it is incredibly easy to bully local politicians and get some sort of results, especially in small municipalities. If you have something that you want to see happen at the local level, seriously try to contact your local officials and see what you can make happen.
I single-handedly got them to double the number of chickens you are allowed to keep in my former town.
What moms are like when guests are about to be coming over…
tis the season
If you're writing anything involving cons, scams, heists, or morally questionable characters who are very good at lying, here are some free resources I've been using for research. Saving you the "why is this in my search history" anxiety.
1. The FBI's Famous Cases & Criminals archive (fbi.gov/history/famous-cases) has detailed breakdowns of real fraud cases, Ponzi schemes, and confidence operations. The language they use is clinical and precise, which is perfect for getting the procedural details right.
2. The FTC Consumer Sentinel Network publishes annual reports on the most common fraud tactics in the US. Great for understanding how modern scams actually work and what makes people fall for them.
3. The Smithsonian's American Art Museum has a free digital collection of forgery case studies. If your character forges documents or art, this is gold.
4. Court Listener (courtlistener.com) is a free legal database where you can read actual court transcripts from fraud trials. Want to know how a real con artist talks under oath? This is where you find out.
5. The Internet Archive's collection of old newspaper crime sections. Search for "confidence man" or "swindle" in papers from the 1920s through 1960s and you'll find incredible real stories that would feel too dramatic for fiction.
Bonus: The Psychology of Fraud section on the Association for Psychological Science website has accessible articles about why people trust, how deception works cognitively, and what makes someone a convincing liar. Essential reading if you want your con artist characters to feel psychologically real.
Reblog to save for later. Your WIP will thank you.
prequel to the harrowhark collage. we love you gideon nav
hail mary, full of--

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i took a bug into the pewter city museum and experienced an emotion
happy pride from Paris' superheroes
four equally well-fitted suits
“you’re not immune to propaganda” applies to you too
Yes, it absolutely does!
Propaganda is baked into our daily reality so seamlessly and thoroughly that it mostly feels like common sense.
It's why we defend brands like they're old friends.
It's why we discuss celebrities we've never met and who don't know we exist as if we know their hearts, defending or condemning them based on how talented their publicists are.
It's why we confuse relatability for trustworthiness
It's why we mistake emotional resonance for moral principles.
It's why we think our opinions are purely self-generated despite being nudged by countless carefully curated narratives which have more (and more subtle) ways of reaching us than at any time in human history.
It's why we treat people's lives, public policy, and geopolitical matters like team sports.
It's why we need to constantly interrogate our own assumptions, habitually subjecting them to fact checking, methodical scrutiny, and cynicism.
It's why we need media literacy and media ecology to be taught to kids of all ages.
It's why everyone should read Orwell, Huxley, Neil Postman, and Marshal McLuhan.
It's why we should all study logic, rhetoric, and ethics - so we can understand and apply moral reasoning based on principles.
The point isn't whether or not we're affected by propaganda, because we all are.
The point is whether or not we know we're affected...which ironically is the exact blind spot that makes people think they're immune.
The moment you assume you're above that influence? That's when it's working best.
That's why, Anon, the post you're responding to didn't say "you are not immune to propoganda."
It said:
If you think you're immune to propaganda, that means the propaganda is working.
Hope that helps!
About an hour after posting, I got another Ask which I think is from the same Anon:
That was what...500 words? So Anon's problem is aliteracy.
That's ironic because aliteracy makes one much more vulnerable to propaganda.
"You're not immune to propaganda"
"You're right! No one is! That's why we all have to put constant effort into identifying and resisting harmful propaganda!"
"OMG, I didn't, like, mean it. I just thought it was a quippy way to call you stupid."
Reblogging solely because I love how @daughterofstories words this.
things in fic I'm used to people kind of faking their way through writing about:
the city of los angeles
the city of new york
sex
how drinking alcohol works
how getting high works
how a child of any age speaks
how nuclear physics work
how [my job] works
how debilitating being shot in the shoulder is
how hypothermia works
things I have never before seen someone fake their way through writing about, until today:
what french toast is
read through the notes on this one trust me
Here's some of the notes, starting with the things multiple people brought up:
SHRIMP COCKTAIL:
banahbanah: #flashback to that one fic where Peter Parker frets about drinking shrimp cocktail because of the alcohol
generaldeliciousness: adding: what a prawn/shrimp cocktail is
#why is your character turning it down because they're under 21 #do you think prawn cocktail is a cocktail #this lives in my brain rent-free constantly #the rest of the fic was so normal #and good enough that i'll still re-read it #but bro
And then many, MANY, people wondering if this was actually authour mistake, since Peter really would do this!
POMEGRANATES:
zhajhassa: #haha where's that post that was like someone describing someone eating a pomegranate but they ate it like an apple
thornhands: #once someone wrote persephone biting into a whole Pomegranate #had to stop and stare at a wall for a minute
sungsingsanguine: I once saw someone very confidently write about a character eating slices of pomegranate.
FRUIT TREES:
zagreuses-toast: #given a very endearing glimpse into a writers blindspots by seeing them describe someone sitting under a ''pineapple tree''
salatrash: I remember something about picking watermelons... OF A FUCKING TREE
baander: #cranberry trees
DOUGH/BATTER:
maycelium: #I'm a chef so I'm really used to people not accurately describing how to cook food #But I was surprisingly flabbergasted when someone was writing making a cake and was kneading it. Which uh #Not necessary for cake. It was interesting for sure but just bizarre
livebloggingmydescentintomadness: #the one that drove me nuts was when a character set aside a batch of PASTA DOUGH 'to rise' #pasta doesn't have yeast!! #it does need to REST but it will never RISE #you do not want an airy crumb on your noodles
lovesodeepandwideandwell: #THE ONE WHERE THEY MADE COOKIES BY LADLING BATTER INTO A TRAY
Some other topics:

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Concept: A witch cat that’s too fat to fly
Awwwww
I am on the verge of tears please watch this
murderbot and arts first meeting is literally so funny. like imagine you meet a biblically accurate angel and instead of being all 'be not afraid' it says actually you SHOULD be afraid. and then when you are in fact afraid it goes oh shit oh fuck. not THAT afraid, sorry. wanna watch tv? and then you watch tv with it and it keeps telling you to pause it when its favourite characters are in danger so it can calm down. and then it asks to do surgery on your bones. Asshole Research Transport character of all time
op your tags are so important