One of the worst things that can happen when you're writing is when a couple clauses accidentally have perfect rhyme and meter and the rest of the paragraph is so constrained that there's no way to fade gracefully back into normal prose.
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@jennamoran
One of the worst things that can happen when you're writing is when a couple clauses accidentally have perfect rhyme and meter and the rest of the paragraph is so constrained that there's no way to fade gracefully back into normal prose.

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my grand theory of the final DS9 seasons is that the Prophets are a metaphor for self-obsessed upper managers
DS9 Spoilers ahead:
In the first seasons, the Prophets made a good pitch for the idea that while they were completely bonkers it was because of their transformational leadership and future-first thinking---that they simply operated on a level that Sisko couldn't reach.
Later on, though, as he got to know them, they began to show up in the cubicle of his mind and tell him absolutely nothing in a lot of words. The one time he asked for help getting the resources he needed to do his job, the Prophets got incredibly huffy at his impertinence. Even later they would say things like
"You are the Sisko" ("you are an important member of the team, we value your contribution, we are aware of at least one of your names")
"The Sisko is of Bajor" ("we admire your devotion to the company ideals. You're a real Bajor man.")
various events ("Don't think of us as detached observers and overseers. Think of us as family.")
"If you do this you will know only sorrow" ("people who distract themselves with relationships will never get ahead in business")
various events ("That was the last thing we needed you for, you're fired. Per your noncompete you must now sit in a white room for a few centuries.")
brought to you by Bajor Cola, a product of the Celestial Temple
"It's paghlicious!"
my grand theory of the final DS9 seasons is that the Prophets are a metaphor for self-obsessed upper managers
Kryptonite is a really solid and layered metaphor tbh. I've seen a lot of criticism of it as a plot device qua plot device but there is a lot going on there.
layout is like "finally, after extraordinary effort, I have cut seven pages in a way that doesn't diminish the quality of the work. I want to cut 25, but seven's a really good start!" shortly followed by "my average number of pages between pieces of art is too high, I need to add ... seven ... pages ..."
I'm trying to format a pdf with art and text for my first TTRPG and holy shit. I have no idea what I'm doing. And every change cascades forward, it really incentivizes getting everything right on the first try. (Or leaving yourself flow breaks like a word beaver trying to absorb the wave before it gets all the way downstream.)
If it helps, minimising the number of mid-section page breaks is better for readability anyway, so establishing a rule like "each titled section starts a new page" doesn't just limit the violence cascading changes can do to your layout WIPs, it also results in a more user friendly end product.
#I went to school for this come on let me layout your shit. for. minimum wage #please Iβm dying I havenβt gotten to lay out a book for print in so long ough #reblog tag #funny#graphic design #itβs not even my passion but I do enjoy it in a perverse way
Pulling this out of the tags in case anyone needs layout help!
Sadly, I can't use it at this point; the rough involves editing as I go (to make sure cuts serve the layout instead of making it harder) and I've already promised the post-rough work to my usual layout artist.

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layout is like "finally, after extraordinary effort, I have cut seven pages in a way that doesn't diminish the quality of the work. I want to cut 25, but seven's a really good start!" shortly followed by "my average number of pages between pieces of art is too high, I need to add ... seven ... pages ..."
It's funny how in the last couple of years several major social media platforms have quietly removed "this user appears to be a bot" from the list of valid reasons to report a post on their abuse forms. I wonder what might have have motivated that particular change.
I feel like social media platforms have been increasingly embracing subjective idealism of late and gently disengaging from the kind of philosophical positioning that would distinguish the appearance of a bot from a bot-in-itself.
how do I write an RPG if my brain is small
all known brains are pretty small compared to the milky way tbh
--
For what it's worth, I think the main thing you need for RPG writing is not brain but impishness. Gremlinity. You have to be poking your tongue into the side of your cheek at least metaphorically and smiling with your eyes and thinking about things you can do that will be fun and clever. Fluff, mechanics, whatever, you need to be delighted and sometimes just a bit wicked with it.
Then you get the editing. That's where the brain comes in, and yeah, it's 90% of the process. Maybe 99%. But it's also the part of the process that's easiest to just grind through. It's the part of the process where you can always just keep moving forward at a crawl if you lose the light in your eyes or have construction workers hanging out in your room with jackhammers just being a percussion band or whatever. The part that you can eventually finish as long as you have anything left.
But more than that, the thing is, you don't write AND THEN edit. At least I don't. Probably some people do. But personally, I have tossed out and rewritten at least 250% of any given section by the time I hit the end. I don't think I've gotten more than three paragraphs in a row before going back to revise like ever. The good bits stay, the rough bits go, the whole thing gets rephrased trying to keep the good bits, and that's just the rough draft, that's just the part where I don't know what I'm doing yet, so there has to be another four or five full-body edits after, and often closer to thirty, and in each of those, you have more insights, you make more fixes, you make it closer to a thematic whole. And the way it works is, when your eyes light up with glee, you write a bit, and then it fades and you edit a bunch, and if you're mostly dead when you're writing then you edit that section a lot as you go and if you're unusually alive when doing the first non-rough draft through thirtieth drafts you wind up doing unnecessary rewriting to make it better.
I don't know how much that helps. But I do think that if you feel insufficiently brained for RPG writing you may be comparing the first hesitant paragraphs when you barely have any ideas yet to stuff that's been pruned back to just the inspired bits when possible---
(Sometimes it's not possible, because a structural section on I dunno environmental damage or whatever never inspires you more than "it flows okay now")---
pruned back to just the inspired bits and edited and polished and edited and polished and edited and polished and edited and polished
And that's not a fair comparison!
This is literally a quick casual tumblr post and it's like draft six? nine?
It's also really helpful if you can bounce a few projects off of someone with professional experience putting words out there. It doesn't have to be RPG writing and it's possible that it doesn't have to be professional publishing, but you want to take a small project and have them do a practically sentence-by-sentence critique while pretending or having it actually be true that you can't just blow them off, you have to sell them your revised version. Just going back and forth a couple of times on a 5k word project like that---or longer, but keeping it to 5k words helps if you wind up having to pay them for their time---can really help you get started. It really helps if they're actually kind of frustrating about some bits as long as you can get the gremlin/imp part of you on the side of working around that, and it also really helps if they're insightful on other bits. I don't know.
I know other writers work different ways. There are probably people out there who just write, and then edit twice, or whatever, and they're done. But I don't think that can possibly change what's important, which is that glee in what you're doing and then being willing to grind through what it takes to make it all work together.
Other bits of advice:
Find a place where you can share little bits of writing as you work. It does not take much positive feedback AT ALL to help keep your brain in gear.
If you're editing in circles you're probably either not in physical/mental condition to work right then or you're trying to say something you don't actually want to say. Sometimes something seems perfectly sensible when you blur past it on an early draft and then you edit it for clarity and you suddenly discover there wasn't any clarity there to edit for, as it were, and that just means you need to take a step back and go "wait, how does this actually work?"
If you delete a bunch of text keep it around in another file. You will probably only look at it a couple of times ever but once it'll save your life because you deleted the wrong thing and a couple more times you'll find it useful and the rest of the time you'll know it's there so you can delete with confidence.
Now there is a cat between me and the screen so I will stop there.
Nobilis 3e Player's Handbook
I want to make this clear: I love the Nobilis 3e sourcebook. I own both the original and the 2022 "modern" edition. As a sit-down, read-it-through experience I think it's incredible and I still reread it for creative inspiration.
It is not well configured to get a new player playing the game quickly.
This Player's Handbook is my attempt to do that. It is written with a rules-and-mechanics-first approach, aiming for clarity rather than imaginative stimulation, although I have done my best to use creative examples to demonstrate the possibilities within the system.
Additionally provided is an automated character sheet/character creation tool that I have developed.
I humbly submit them to the internet for critique and to provide what use they may to those who have need of them. You may feel free to share them as widely as you feel inspired. For those kind souls who choose to examine them, I beg feedback in the form of corrections, criticisms, and questions, either left as comments in the documents themselves or sent to me here via Asks.
Seriously for real I have been working on these for literal years if they spark even a small amount of joy please tell me so I know someone has at least seen them.
god can you imagine how difficult maintaining the masquerade would be if they could only say the syllables of "vampire"?

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Something a lot of pastiches of games like Disco Elysium and Slay the Princess fail to grasp is that you are allowed to have a maximum of one (1) skill/voice/whatever that's basically well adjusted. All of the others have to embody something that's fucked up about the protagonist, or else it doesn't work.
this is also how tumblr feeds work
now i can finally play as a vampire: the masquerade character in a tabletop roleplaying game
I've mostly been playing mine in beach volleyball and not gonna lie it hasn't gone very well
likely because volleyballs are notoriously terrible LARP partners
One day I will break that shell of romantic brooding silence that surrounds their tormented, tragic souls.
now i can finally play as a vampire: the masquerade character in a tabletop roleplaying game
I've mostly been playing mine in beach volleyball and not gonna lie it hasn't gone very well
Whatever else one can say about Tolkien, deciding to resolve accidentally using the same elf name twice by going "actually, it's the same guy; yeah, he just walked back to Middle-Earth from the afterlife β in fact, all elves can technically do that, but he's the only one who did" was kind of a move.
this is also what happened with the various Hollywood Chrises
The Mirror Me RPG is the RPG with rules you write yourself that comes with its own GM. but watch out

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Squinting grumpily at the latest "system-neutral fantasy sourcebook" trying to puzzle out which specific version of Dungeons & Dragons the author is picturing when they imagine a perfectly generic RPG.
@crackerjackalope exactly my immediate thought as well that I went to the tags first just to see is someone else was on the same page. Why did the do That.
It was so bewildering to me at the time and still is tbh.
No one had expected a NASA TTRPG anything until they dead dropped it. From having read it, it cannot have possibly been a legit passion project. There was no passion to speak of. The only explanation a friend and I could come up with was a weird outreach thing by someone who thought that there's a significant population of gamers who somehow don't know about NASA, would find out about NASA from pure word of mouth about a random adventure module, and have the standards of a 12 y/o who has no money or experience when it comes to adventure modules.
It was simply not good. And if you told me the person who wrote it had never played a ttrpg period, the module itself would give me no reason to doubt you. But why are you releasing a thing that no one expected in the first place, if it's not even gonna be good and it's not just cause someone who works at NASA really wanted to do a goofy module. (I can't remember why but I think my friend found something online that made her think it was not that other than just the fact that it sucked)
I listened to the podcast interview with the creator so you don't have to!
(It's fine, tbc, I'm just not much for podcasts.)
It is absolutely a passion project, just by someone without a foundation of broad experience in RPGs and with a lot of additional contributors and oversight also lacking that foundation. The lead designer was aware that RPGs other than D&D existed (like "a d6 based system") but it's quite possible that nobody on the team had even heard of World of Darkness or Apocalypse World, much less ... like ... the Shab al-Hiri Roach or Sea Dracula or Good Society.
It's rough to look at "chaotic evil" in an NPC description or "gold pieces" in the text and know that someone thought these were just obviously things any RPG would have to have, but on the other hand I still feel I have to throw in at least a few words of justification every time I make an RPG diceless and have yet to bother with dropping ideas like PCs, NPCs, IC, OOC, XP, or scenes at all. Maybe in thirty years the IC / OOC distinction will be the new chaotic evil and people will be talking about my hopelessly old-school style ("she probably doesn't even read Genette!") and how much it holds me back.
tell me why i am being advertised a game that describes itself as "cozypunk"
There is a strong and persistent tension between ubiquitous corporate control over tea cozies and the way the street finds its own uses for them.