Also, RE: Requiem letting you choose between first- and third-person camera perspectives is a cool idea but there should be a button that flips perspective for you. It shouldn't be hidden away in the Options menu.
Capcom, learn from Bethesda. They've been letting players flick between first- and third-person perspective with a button press for years.
Also got a bit of a vibe off the tutorial introducing this saying "Grace should be played in first-person to enhance the horror and Leon should be played in third-person to enhance the action."
First, spoilers, thanks. I did not know Leon was going to be playable.
Second, I dunno. "Horror for the female character, action for the male character," gives me a vibe but I don't want to make a thing of it based just off of this. We'll see how it goes.
“First, spoilers, thanks. I did not know Leon was going to be playable.”
…How the hell did you somehow not know about Leon being playable? Even if you weren’t obsessive about it, I don’t think it was hidden information. Not just the website for the game talks about it but there’s even a honest-to-god Porsche commercial about the game.
As for the gender vibe you got…I can see where it comes from but I saw it as recreating the feel of RE:7, since it was the first main RE game that had first-person AND was the beginning of the turnaround for Resident Evil in the late 2010s.
Basically, replicating the tone of RE:7 for Grace and the tone of RE:4 for Leon.
Personally, it’s still curious to me that they decided to demarcate the two halves of Resident Evil: the horror and vulnerability with the shooting gallery aspect of carrying around so much ammo and power on you as you get through the game.
The comparison to RE:7 is part of what makes it feel weird. Like. RE:7 featured Chris the way Requiem features Leon, but they didn't have you play Chris for half of RE:7.
The cynical part of me wonders if they felt no one would buy the game if it was just Grace. As I'm going through, I can't help comparing both to RE:7 and Silent Hill f. I'm withholding judgment until the end, but on the surface, the decision to split the game between survival horror Grace and action hero Leon is certainly raising an eyebrow with me.
Without further context of how Leon gets used, the kneejerk reaction is that it reads like a lack of trust in Grace to carry the story herself and become the action hero that Jill and Claire's stories let them become way back when.
I think theu started from a point of "We want to see if we can use multiple protagonists to capture both the survival horror and action gameplay styles"
And then progressed to "Leon is super popular and will sell a lot of copies, so lets put him in the aqction role"
Which just left the Survival horror role for Grace by default.
Though I will admit, I tend to be very generous in my interpratations of things, so I could be being over generous here
















