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NASA

Love Begins
Sade Olutola
todays bird
One Nice Bug Per Day

tannertan36
Peter Solarz

JVL

#extradirty
will byers stan first human second
styofa doing anything

★

shark vs the universe

⁂
Misplaced Lens Cap
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let's talk about Bridgerton tea, my ask is open
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@indigozeal

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Quetzalli - Jul.2024
Happy 9/9 to my middle school fave
A card featuring Princess Serenity and Hello Kitty from the Sailor Moon Cosmos x Sanrio collab. Scanned by me.

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Summery media I like
Checking in briefly—and early! (I'm going to be unavailable for a stretch of days here.) I'm saddened to report that entertainment this month was more or less a complete bust, save for a couple endeavors that are continuing into July and can be reported on then. So! In lieu of a proper Stuff I Liked post, I'm going to list a few properties that remind me of the summer season.
I played two chapters (out of seven) of Mystic Ark: Maboroshi Gekijou (Theatre of illusions) before a bug (anti-piracy measure?) bricked my game. It's nominally a follow-up to The 7th Saga and Mystic Ark, but rather than a swords-&-sorcery RPG, you're playing through a series of fairy tales: helping some Germanic brownies outwit a malevolent canine monster in their primeval forest, or a fairy explore a haunted house. You're playing a child, your adventures narrated storybook-style, and (as I understand from the artbook) you look back on your experience from adulthood once it ends. Ideal for the season of childhood vacations and reverie, particularly given the summery foundation of the seaside starting town and the bucolic first-stage forest with its memorably odd echoing theme.
I've never played Super Mario Sunshine myself. I watched Giant Bomb's "Steal My Sunshine" series. It seems a consummately summer game, though, with its island setting and bright colors and water jet pack and - well, it's in the name! I skipped the Switch rerelease - the game's jet pack locomotion seems to want the Gamecube's trigger controls. Maybe someday.
The aural tone and instrumentation of the most memorable tracks for me from Enya's A Day Without Rain - not the once-ubiquitous "Only Time," but "Flora's Secret," "Silver Inches," "One by One," "Wild Child" - conjure up fairies and the floral bounty of springtime; only "Lazy Days" is the fullness of summer. For me, though, the album is strongly identified with a memory of driving around on a sunny summer day in Montana with my mother running errands in town. Its strong theming helps: most tracks are pure, undimmed childlike sun, shining with a brightness that really does bring to mind a day without rain.
I don't get on with Chrono Cross. Without getting into derails, I find the game, and story in particular, an unholy mess. I cannot fault, though, its colorful, sun-blessed island visuals. In the words of one message board post: "The start of the game captures the feeling of standing on a rock in the warmth of summer."
If you liked Firewatch, you might want to give Fire Season a go: it details a summer's worth of activity in the author's wildfire lookout tower in the New Mexico wilderness. I can't wholeheartedly recommend the book; particularly in the early going, the author's self-conscious attempts to pen a classic of the name-recognition of Muir or Kerouac and portray his experience as Deeply Significant get in the way of telling his story. He does, eventually, get over himself to tell that story, though, and the life of a fire lookout does have an intriguing, alone-with-nature loneliness to it. I used to read the book almost every summer; it's one of those pieces of media to which I keep returning, despite its flaws.
Released as a complement to the White Dream winter CDs, Angelique's Eien no Vakansu (Eternal Vacances) contains a half-and-half mix of summery character songs and brief monologues with each cast member off on a vacation activity. The second CD, La Forêt, has its points, but I think La Mer provides a brighter, more sunshiny mix. It's noteworthy for the all-time Arios banger "Tempest," but summerwise, I'm also partial to "Premiere Sailing," Randy's tale of taking his love interest out on a sailboat and the bounding main, and Ernst's laid-back & happy "Shizuka na Natsu no Monogatari" ("Story of a Silent Summer"). More love songs should be punctuated with laser blasts.
Jellyfish mosaic tile piece, Havana, Cuba. From Great Houses of Havana.
The View Can Wait - Richard Claremont , 2026
Australian , b. 1965 -
Acrylic on board , 24 x 30 cm.
2026

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Xigbar hair stuff
Michael Reynolds has a message for everyone in Japan on the archive of the official Illbleed website. He never was that consistent with how much you got for clearing that damn park of his.
I hope the party who's combing through this blog desperately trying to prove I leaked something when I didn't enjoys the sheer content on display here. Looking back through my recent posts, I think I've provided a good, representative mix of inaccurate Dead by Daylight predictions, Vay posts, SFAM anigifs, and general complaining. I'm also glad my story about my dog getting in a bark fight with Stephen King's Corgi got in there. On the other hand, there's a disappointing lack of recent Illbleed posts and excerpts from '80s Broderbund software catalogs.
Super Kyoutei, Super Famicom.

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Soul and Sword, Super Famicom.
Slightly-lesser-known picks.
More mainstream. I feel bad leaving Hello Kitty Island Adventure off the list but feel I've repped it quite enthusiastically and repeatedly.
Form here.
Though I'd include some write-ups for the slate of lesser-known titles:
A Zoë Mode production for the video game charity initiative OneBigGame, Chime pits gamers against the melody in this acclaimed puzzle experi
Chime: A music puzzler where you piece together tetroids on an open grid to create quadrilaterals that disappear with a sweep of the Lumines-like timeline. Challenges include creating a quad spanning the entire playfield, 100% coverage of the playfield, never losing your combo, etc. A good marriage of sleek visuals & addictive gameplay with chill but propulsive background music (Philip Glass, Moby, etc.). There's a sequel, but I recall the music not being as good.
What dreams are made of is the stuff of nightmares in this new point-and-click adventure. Delve deep into realms both fantastical and terrif
Deep Sleep: Labyrinth of the Forsaken: A horror-adventure-RPG hybrid where you search for your brother through the land of dreams. There are inventory puzzles but also turn-based combat with enemies, with the twist that you can spend your MP equivalent (Focus) to materialize helpful weapons and items out of the ether. Good use of dream logic and imagery; smart, unique resource management; some good freaky moments. I wrote about it at moderate length here.
Two lovers gave up everything and escaped to a lost planet to be together. Glide through a mysterious landscape, explore a fragmented world
Haven: One of the few romance games focused not on creating a new relationship but on developing an existing one. You play a young couple who's eloped from a futuristic, arranged-marriage society and is exploring an oasis planet they're attempting to make their home. Charming relationship dynamic with a satisfying, intellectual twist on a desert-island fantasy. The devs even added a free update so you can choose the leads to be both male or both female - a considerable undertaking, given the massive amount of VA work in the game.
High Hell is a neon-soaked, arcade-action first-person shooter from Terri Vellmann (Heavy Bullets) and Doseone (Enter the Gungeon, Gang Beas
High Hell: A super-saturated, cel-shaded FPS with very short levels that's almost as much of a puzzle game, in how you choose to approach its challenges, as a shooter. Downright kindergarten-gleeful use of ragdoll physics in its doofy devil salarymen enemies. It reminds me, in a weird way, of Untitled Goose Game, where you're just creating a lot of avuncular chaos. (You're shooting enemies, but it's largely bloodless; the game's way more interested in being stupid than violent.) I'm not an FPS person, and I might never muster the skills needed for the final level, but I enjoyed this. Very funny. Hell of a soundtrack.
YOU are a psychiatrist, trying to solve a murder whilst treating the unusual patients of the recently deceased Doctor Dekker. Type a questio
The Infectious Madness of Doctor Dekker: An FMV mystery where you're taking over the practice of a recently-deceased psychiatrist whose patients are all everyday folks…except for one paranormal trait. (One guy, a grocery clerk, is experiencing time loop shenanigans. "I'm having a loop day," he announces listlessly as he slumps on the couch.) You play by typing in questions to ask your clients; by default, the subtitles will now highlight keywords, but I find the original no-highlights gameplay more ~immersive~. One of the titles that put Wales Interactive on the map and where the FMV genre really came of age.
Stories Untold is a compilation tape of four experimental adventures, including a remaster of the original hit episode “The House Abandon”.
Stories Untold: A horror anthology, kind of, from the team behind the upcoming Silent Hill: Townfall. Each segment hinges on interacting with some sort of obsolete technology - text adventures, microfische, etc. You probably saw the first segment - "The House Abandon," released as a free demo - from one of your favorite LPers. You get three exceptionally effective sci-fi/horror tales, with the second, "The Lab Conduct," a groundbreakingly-thoughtful commentary on empathy in video games. Some find the fourth tale and its implications unwelcome; I used to agree, but with time, I've come to appreciate it as a kind of brilliant realization of an all-consuming idea you can't banish from your mind. If you disagree, though, you can just enjoy the first three stories standalone.
Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every
Tacoma: The second game from the studio that did Gone Home; you're investigating a space station whose crew has disappeared in a sci-fi tale set in a highly-corporatized future that seems to get more prescient with age. You uncover the story of the missing crew through opaque holographic records that look like a 3D Kamaitachi no Yoru, which sounds strange but leads to a unique emphasis on body language to convey emotions.
Travel back in time to change fate itself, in this beautifully crafted story-driven adventure, inspired by classic 90s action-platformers. J
Timespinner: Metroidvania where you're trying to a recover a time-traveling artifact that erases its chosen guardian from the timeline. Appealing heroine with a fun weapon (a pair of homing orbs) and lots of interesting rumination about the implications of its unique brand of time-travel hijinks. One of the few Symphony-inspired games that looks like it genuinely came from the 32-bit era. Good soundtrack. Fun to play. A strong emphasis on loved ones and family. Bonus: though the dev clearly has a certain ending in mind, I like that he took the time to make the alternative endings complete and satisfying for those who chose them.
The Zachtronics Solitaire Collection is here! Inside you will find all seven Zachtronics solitaire games, updated with new 4K graphics, plus
The Zachtronics Solitaire Collection: A collection of the solitaire games that have come with Zachtronics' titles. Sawayama Solitaire is worth the price alone: a Klondike variant with a few twists that make it more skill-based and engaging, to the point where it's replaced the original for me. Also contains an original tarot-themed game that is probably the most planning-intensive solitaire I've encountered: victory requires you plan out every move to its conclusion so that nothing leaves you in a worse position in terms of available moves. Satisfying but time-consuming. The overall package makes a great break from work.